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authorDimitry Andric <dim@FreeBSD.org>2017-01-02 19:26:05 +0000
committerDimitry Andric <dim@FreeBSD.org>2017-01-02 19:26:05 +0000
commit14f1b3e8826ce43b978db93a62d1166055db5394 (patch)
tree0a00ad8d3498783fe0193f3b656bca17c4c8697d /unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
parent4ee8c119c71a06dcad1e0fecc8c675e480e59337 (diff)
Notes
Diffstat (limited to 'unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp')
-rw-r--r--unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp378
1 files changed, 378 insertions, 0 deletions
diff --git a/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp b/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
new file mode 100644
index 000000000000..2cfd52f5767a
--- /dev/null
+++ b/unittests/Process/gdb-remote/GDBRemoteClientBaseTest.cpp
@@ -0,0 +1,378 @@
+//===-- GDBRemoteClientBaseTest.cpp -----------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#if defined(_MSC_VER) && (_HAS_EXCEPTIONS == 0)
+// Workaround for MSVC standard library bug, which fails to include <thread>
+// when
+// exceptions are disabled.
+#include <eh.h>
+#endif
+#include <future>
+
+#include "GDBRemoteTestUtils.h"
+
+#include "Plugins/Process/Utility/LinuxSignals.h"
+#include "Plugins/Process/gdb-remote/GDBRemoteClientBase.h"
+#include "Plugins/Process/gdb-remote/GDBRemoteCommunicationServer.h"
+#include "lldb/Core/StreamGDBRemote.h"
+
+#include "llvm/ADT/STLExtras.h"
+
+using namespace lldb_private::process_gdb_remote;
+using namespace lldb_private;
+using namespace lldb;
+typedef GDBRemoteCommunication::PacketResult PacketResult;
+
+namespace {
+
+struct MockDelegate : public GDBRemoteClientBase::ContinueDelegate {
+ std::string output;
+ std::string misc_data;
+ unsigned stop_reply_called = 0;
+ std::vector<std::string> structured_data_packets;
+
+ void HandleAsyncStdout(llvm::StringRef out) { output += out; }
+ void HandleAsyncMisc(llvm::StringRef data) { misc_data += data; }
+ void HandleStopReply() { ++stop_reply_called; }
+
+ void HandleAsyncStructuredDataPacket(llvm::StringRef data) {
+ structured_data_packets.push_back(data);
+ }
+};
+
+struct TestClient : public GDBRemoteClientBase {
+ TestClient() : GDBRemoteClientBase("test.client", "test.client.listener") {
+ m_send_acks = false;
+ }
+};
+
+struct ContinueFixture {
+ MockDelegate delegate;
+ TestClient client;
+ MockServer server;
+ ListenerSP listener_sp;
+
+ ContinueFixture();
+
+ StateType SendCPacket(StringExtractorGDBRemote &response) {
+ return client.SendContinuePacketAndWaitForResponse(delegate, LinuxSignals(),
+ "c", response);
+ }
+
+ void WaitForRunEvent() {
+ EventSP event_sp;
+ listener_sp->GetEventForBroadcasterWithType(
+ &client, TestClient::eBroadcastBitRunPacketSent, event_sp, llvm::None);
+ }
+};
+
+ContinueFixture::ContinueFixture()
+ : listener_sp(Listener::MakeListener("listener")) {
+ Connect(client, server);
+ listener_sp->StartListeningForEvents(&client,
+ TestClient::eBroadcastBitRunPacketSent);
+}
+
+} // end anonymous namespace
+
+class GDBRemoteClientBaseTest : public GDBRemoteTest {};
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndWait) {
+ StringExtractorGDBRemote response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. The inferior will stop with a signal.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ // Continue. The inferior will exit.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("W01"));
+ ASSERT_EQ(eStateExited, fix.SendCPacket(response));
+ ASSERT_EQ("W01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ // Continue. The inferior will get killed.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("X01"));
+ ASSERT_EQ(eStateExited, fix.SendCPacket(response));
+ ASSERT_EQ("X01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncSignal) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // SendAsyncSignal should do nothing when we are not running.
+ ASSERT_FALSE(fix.client.SendAsyncSignal(0x47));
+
+ // Continue. After the run packet is sent, send an async signal.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result = std::async(
+ std::launch::async, [&] { return fix.client.SendAsyncSignal(0x47); });
+
+ // First we'll get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // Then we get the signal packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("C47", response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
+
+ // And we report back a signal stop.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T47"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T47", continue_response.GetStringRef());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndAsyncPacket) {
+ StringExtractorGDBRemote continue_response, async_response, response;
+ const bool send_async = true;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an async packet.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ // Sending without async enabled should fail.
+ ASSERT_EQ(
+ PacketResult::ErrorSendFailed,
+ fix.client.SendPacketAndWaitForResponse("qTest1", response, !send_async));
+
+ std::future<PacketResult> async_result = std::async(std::launch::async, [&] {
+ return fix.client.SendPacketAndWaitForResponse("qTest2", async_response,
+ send_async);
+ });
+
+ // First we'll get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // Then we get the async packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("qTest2", response.GetStringRef());
+
+ // Send the response and receive it.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest2"));
+ ASSERT_EQ(PacketResult::Success, async_result.get());
+ ASSERT_EQ("QTest2", async_response.GetStringRef());
+
+ // And we get resumed again.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T01", continue_response.GetStringRef());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Interrupt should do nothing when we're not running.
+ ASSERT_FALSE(fix.client.Interrupt());
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // And that's it.
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T13", continue_response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndLateInterrupt) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // However, the target stops due to a different reason than the original
+ // interrupt.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T01", continue_response.GetStringRef());
+ ASSERT_TRUE(async_result.get());
+
+ // The subsequent continue packet should work normally.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueAndInterrupt2PacketBug) {
+ StringExtractorGDBRemote continue_response, async_response, response;
+ const bool send_async = true;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Interrupt should do nothing when we're not running.
+ ASSERT_FALSE(fix.client.Interrupt());
+
+ // Continue. After the run packet is sent, send an async signal.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> interrupt_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted. We'll send two packets to simulate a buggy stub.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T13"));
+
+ // We should stop.
+ ASSERT_EQ(eStateStopped, continue_state.get());
+ ASSERT_EQ("T13", continue_response.GetStringRef());
+ ASSERT_TRUE(interrupt_result.get());
+
+ // Packet stream should remain synchronized.
+ std::future<PacketResult> send_result = std::async(std::launch::async, [&] {
+ return fix.client.SendPacketAndWaitForResponse("qTest", async_response,
+ !send_async);
+ });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("qTest", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("QTest"));
+ ASSERT_EQ(PacketResult::Success, send_result.get());
+ ASSERT_EQ("QTest", async_response.GetStringRef());
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateInterface) {
+ StringExtractorGDBRemote response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. We'll have the server send a bunch of async packets before it
+ // stops.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4142"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Apro"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("O4344"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("Afile"));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+
+ EXPECT_EQ("ABCD", fix.delegate.output);
+ EXPECT_EQ("profile", fix.delegate.misc_data);
+ EXPECT_EQ(1u, fix.delegate.stop_reply_called);
+}
+
+TEST_F(GDBRemoteClientBaseTest, SendContinueDelegateStructuredDataReceipt) {
+ // Build the plain-text version of the JSON data we will have the
+ // server send.
+ const std::string json_payload =
+ "{ \"type\": \"MyFeatureType\", "
+ " \"elements\": [ \"entry1\", \"entry2\" ] }";
+ const std::string json_packet = "JSON-async:" + json_payload;
+
+ // Escape it properly for transit.
+ StreamGDBRemote stream;
+ stream.PutEscapedBytes(json_packet.c_str(), json_packet.length());
+ stream.Flush();
+
+ // Set up the
+ StringExtractorGDBRemote response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Send async structured data packet, then stop.
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket(stream.GetData()));
+ ASSERT_EQ(PacketResult::Success, fix.server.SendPacket("T01"));
+ ASSERT_EQ(eStateStopped, fix.SendCPacket(response));
+ ASSERT_EQ("T01", response.GetStringRef());
+ ASSERT_EQ(1ul, fix.delegate.structured_data_packets.size());
+
+ // Verify the packet contents. It should have been unescaped upon packet
+ // reception.
+ ASSERT_EQ(json_packet, fix.delegate.structured_data_packets[0]);
+}
+
+TEST_F(GDBRemoteClientBaseTest, InterruptNoResponse) {
+ StringExtractorGDBRemote continue_response, response;
+ ContinueFixture fix;
+ if (HasFailure())
+ return;
+
+ // Continue. After the run packet is sent, send an interrupt.
+ std::future<StateType> continue_state = std::async(
+ std::launch::async, [&] { return fix.SendCPacket(continue_response); });
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("c", response.GetStringRef());
+ fix.WaitForRunEvent();
+
+ std::future<bool> async_result =
+ std::async(std::launch::async, [&] { return fix.client.Interrupt(); });
+
+ // We get interrupted, but we don't send a stop packet.
+ ASSERT_EQ(PacketResult::Success, fix.server.GetPacket(response));
+ ASSERT_EQ("\x03", response.GetStringRef());
+
+ // The functions should still terminate (after a timeout).
+ ASSERT_TRUE(async_result.get());
+ ASSERT_EQ(eStateInvalid, continue_state.get());
+}