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-rw-r--r--contrib/gcc/bitmap.h317
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diff --git a/contrib/gcc/bitmap.h b/contrib/gcc/bitmap.h
deleted file mode 100644
index 4ff0bf4987e0..000000000000
--- a/contrib/gcc/bitmap.h
+++ /dev/null
@@ -1,317 +0,0 @@
-/* Functions to support general ended bitmaps.
- Copyright (C) 1997, 1998, 1999 Free Software Foundation, Inc.
-
-This file is part of GNU CC.
-
-GNU CC is free software; you can redistribute it and/or modify
-it under the terms of the GNU General Public License as published by
-the Free Software Foundation; either version 2, or (at your option)
-any later version.
-
-GNU CC is distributed in the hope that it will be useful,
-but WITHOUT ANY WARRANTY; without even the implied warranty of
-MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-GNU General Public License for more details.
-
-You should have received a copy of the GNU General Public License
-along with GNU CC; see the file COPYING. If not, write to
-the Free Software Foundation, 59 Temple Place - Suite 330,
-Boston, MA 02111-1307, USA. */
-
-/* Number of words to use for each element in the linked list. */
-
-#ifndef BITMAP_ELEMENT_WORDS
-#define BITMAP_ELEMENT_WORDS 2
-#endif
-
-/* Number of bits in each actual element of a bitmap. We get slightly better
- code for bit % BITMAP_ELEMENT_ALL_BITS and bit / BITMAP_ELEMENT_ALL_BITS if
- bits is unsigned, assuming it is a power of 2. */
-
-#define BITMAP_ELEMENT_ALL_BITS \
- ((unsigned) (BITMAP_ELEMENT_WORDS * HOST_BITS_PER_WIDE_INT))
-
-/* Bitmap set element. We use a linked list to hold only the bits that
- are set. This allows for use to grow the bitset dynamically without
- having to realloc and copy a giant bit array. The `prev' field is
- undefined for an element on the free list. */
-
-typedef struct bitmap_element_def
-{
- struct bitmap_element_def *next; /* Next element. */
- struct bitmap_element_def *prev; /* Previous element. */
- unsigned int indx; /* regno/BITMAP_ELEMENT_ALL_BITS. */
- unsigned HOST_WIDE_INT bits[BITMAP_ELEMENT_WORDS]; /* Bits that are set. */
-} bitmap_element;
-
-/* Head of bitmap linked list. */
-typedef struct bitmap_head_def {
- bitmap_element *first; /* First element in linked list. */
- bitmap_element *current; /* Last element looked at. */
- unsigned int indx; /* Index of last element looked at. */
-} bitmap_head, *bitmap;
-
-/* Enumeration giving the various operations we support. */
-enum bitmap_bits {
- BITMAP_AND, /* TO = FROM1 & FROM2 */
- BITMAP_AND_COMPL, /* TO = FROM1 & ~ FROM2 */
- BITMAP_IOR /* TO = FROM1 | FROM2 */
-};
-
-/* Global data */
-extern bitmap_element *bitmap_free; /* Freelist of bitmap elements */
-extern bitmap_element bitmap_zero; /* Zero bitmap element */
-
-/* Clear a bitmap by freeing up the linked list. */
-extern void bitmap_clear PROTO((bitmap));
-
-/* Copy a bitmap to another bitmap. */
-extern void bitmap_copy PROTO((bitmap, bitmap));
-
-/* Perform an operation on two bitmaps, yielding a third. */
-extern void bitmap_operation PROTO((bitmap, bitmap, bitmap, enum bitmap_bits));
-
-/* `or' into one bitmap the `and' of a second bitmap witih the complement
- of a third. */
-extern void bitmap_ior_and_compl PROTO((bitmap, bitmap, bitmap));
-
-/* Clear a single register in a register set. */
-extern void bitmap_clear_bit PROTO((bitmap, int));
-
-/* Set a single register in a register set. */
-extern void bitmap_set_bit PROTO((bitmap, int));
-
-/* Return true if a register is set in a register set. */
-extern int bitmap_bit_p PROTO((bitmap, int));
-
-/* Debug functions to print a bitmap linked list. */
-extern void bitmap_debug PROTO((bitmap));
-extern void bitmap_debug_file PROTO((FILE *, bitmap));
-
-/* Print a bitmap */
-extern void bitmap_print PROTO((FILE *, bitmap, const char *, const char *));
-
-/* Initialize a bitmap header. */
-extern bitmap bitmap_initialize PROTO((bitmap));
-
-/* Release all memory held by bitmaps. */
-extern void bitmap_release_memory PROTO((void));
-
-extern void debug_bitmap PROTO((bitmap));
-
-/* Allocate a bitmap with oballoc. */
-#define BITMAP_OBSTACK_ALLOC(OBSTACK) \
- bitmap_initialize ((bitmap) obstack_alloc (OBSTACK, sizeof (bitmap_head)))
-
-/* Allocate a bitmap with alloca. */
-#define BITMAP_ALLOCA() \
- bitmap_initialize ((bitmap) alloca (sizeof (bitmap_head)))
-
-/* Do any cleanup needed on a bitmap when it is no longer used. */
-#define BITMAP_FREE(BITMAP) \
-do { \
- if (BITMAP) \
- { \
- bitmap_clear (BITMAP); \
- (BITMAP) = 0; \
- } \
-} while (0)
-
-/* Do any one-time initializations needed for bitmaps. */
-#define BITMAP_INIT_ONCE()
-
-/* Loop over all bits in BITMAP, starting with MIN, setting BITNUM to the
- bit number and executing CODE for all bits that are set. */
-
-#define EXECUTE_IF_SET_IN_BITMAP(BITMAP, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr_ = (BITMAP)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
- unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
- % BITMAP_ELEMENT_WORDS); \
- \
- \
- /* Find the block the minimum bit is in. */ \
- while (ptr_ != 0 && ptr_->indx < indx_) \
- ptr_ = ptr_->next; \
- \
- if (ptr_ != 0 && ptr_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr_ != 0; ptr_ = ptr_->next) \
- { \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- unsigned HOST_WIDE_INT word_ = ptr_->bits[word_num_]; \
- \
- if (word_ != 0) \
- { \
- for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
- { \
- unsigned HOST_WIDE_INT mask_ \
- = ((unsigned HOST_WIDE_INT) 1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * HOST_BITS_PER_WIDE_INT \
- + bit_num_); \
- CODE; \
- \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)
-
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
- BITNUM to the bit number and executing CODE for all bits that are set in
- the first bitmap and not set in the second. */
-
-#define EXECUTE_IF_AND_COMPL_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr1_ = (BITMAP1)->first; \
- bitmap_element *ptr2_ = (BITMAP2)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
- unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
- % BITMAP_ELEMENT_WORDS); \
- \
- /* Find the block the minimum bit is in in the first bitmap. */ \
- while (ptr1_ != 0 && ptr1_->indx < indx_) \
- ptr1_ = ptr1_->next; \
- \
- if (ptr1_ != 0 && ptr1_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
- { \
- /* Advance BITMAP2 to the equivalent link, using an all \
- zero element if an equivalent link doesn't exist. */ \
- bitmap_element *tmp2_; \
- \
- while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
- ptr2_ = ptr2_->next; \
- \
- tmp2_ = ((ptr2_ != 0 && ptr2_->indx == ptr1_->indx) \
- ? ptr2_ : &bitmap_zero); \
- \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
- & ~ tmp2_->bits[word_num_]); \
- if (word_ != 0) \
- { \
- for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
- { \
- unsigned HOST_WIDE_INT mask_ \
- = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * HOST_BITS_PER_WIDE_INT \
- + bit_num_); \
- \
- CODE; \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)
-
-/* Loop over all bits in BITMAP1 and BITMAP2, starting with MIN, setting
- BITNUM to the bit number and executing CODE for all bits that are set in
- the both bitmaps. */
-
-#define EXECUTE_IF_AND_IN_BITMAP(BITMAP1, BITMAP2, MIN, BITNUM, CODE) \
-do { \
- bitmap_element *ptr1_ = (BITMAP1)->first; \
- bitmap_element *ptr2_ = (BITMAP2)->first; \
- unsigned int indx_ = (MIN) / BITMAP_ELEMENT_ALL_BITS; \
- unsigned bit_num_ = (MIN) % ((unsigned) HOST_BITS_PER_WIDE_INT); \
- unsigned word_num_ = (((MIN) / ((unsigned) HOST_BITS_PER_WIDE_INT)) \
- % BITMAP_ELEMENT_WORDS); \
- \
- /* Find the block the minimum bit is in in the first bitmap. */ \
- while (ptr1_ != 0 && ptr1_->indx < indx_) \
- ptr1_ = ptr1_->next; \
- \
- if (ptr1_ != 0 && ptr1_->indx != indx_) \
- { \
- bit_num_ = 0; \
- word_num_ = 0; \
- } \
- \
- for (; ptr1_ != 0 ; ptr1_ = ptr1_->next) \
- { \
- /* Advance BITMAP2 to the equivalent link */ \
- while (ptr2_ != 0 && ptr2_->indx < ptr1_->indx) \
- ptr2_ = ptr2_->next; \
- \
- if (ptr2_ == 0) \
- { \
- /* If there are no more elements in BITMAP2, exit loop now.*/ \
- ptr1_ = (bitmap_element *)0; \
- break; \
- } \
- else if (ptr2_->indx > ptr1_->indx) \
- { \
- bit_num_ = word_num_ = 0; \
- continue; \
- } \
- \
- for (; word_num_ < BITMAP_ELEMENT_WORDS; word_num_++) \
- { \
- unsigned HOST_WIDE_INT word_ = (ptr1_->bits[word_num_] \
- & ptr2_->bits[word_num_]); \
- if (word_ != 0) \
- { \
- for (; bit_num_ < HOST_BITS_PER_WIDE_INT; bit_num_++) \
- { \
- unsigned HOST_WIDE_INT mask_ \
- = ((unsigned HOST_WIDE_INT)1) << bit_num_; \
- \
- if ((word_ & mask_) != 0) \
- { \
- word_ &= ~ mask_; \
- (BITNUM) = (ptr1_->indx * BITMAP_ELEMENT_ALL_BITS \
- + word_num_ * HOST_BITS_PER_WIDE_INT \
- + bit_num_); \
- \
- CODE; \
- if (word_ == 0) \
- break; \
- } \
- } \
- } \
- \
- bit_num_ = 0; \
- } \
- \
- word_num_ = 0; \
- } \
-} while (0)