diff options
Diffstat (limited to 'contrib/llvm-project/lld/ELF/SymbolTable.cpp')
| -rw-r--r-- | contrib/llvm-project/lld/ELF/SymbolTable.cpp | 268 |
1 files changed, 268 insertions, 0 deletions
diff --git a/contrib/llvm-project/lld/ELF/SymbolTable.cpp b/contrib/llvm-project/lld/ELF/SymbolTable.cpp new file mode 100644 index 000000000000..3faeed8c2bdc --- /dev/null +++ b/contrib/llvm-project/lld/ELF/SymbolTable.cpp @@ -0,0 +1,268 @@ +//===- SymbolTable.cpp ----------------------------------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// Symbol table is a bag of all known symbols. We put all symbols of +// all input files to the symbol table. The symbol table is basically +// a hash table with the logic to resolve symbol name conflicts using +// the symbol types. +// +//===----------------------------------------------------------------------===// + +#include "SymbolTable.h" +#include "Config.h" +#include "LinkerScript.h" +#include "Symbols.h" +#include "SyntheticSections.h" +#include "lld/Common/ErrorHandler.h" +#include "lld/Common/Memory.h" +#include "lld/Common/Strings.h" +#include "llvm/ADT/STLExtras.h" + +using namespace llvm; +using namespace llvm::object; +using namespace llvm::ELF; + +using namespace lld; +using namespace lld::elf; + +SymbolTable *elf::symtab; + +void SymbolTable::wrap(Symbol *sym, Symbol *real, Symbol *wrap) { + // Swap symbols as instructed by -wrap. + int &idx1 = symMap[CachedHashStringRef(sym->getName())]; + int &idx2 = symMap[CachedHashStringRef(real->getName())]; + int &idx3 = symMap[CachedHashStringRef(wrap->getName())]; + + idx2 = idx1; + idx1 = idx3; + + // Now renaming is complete. No one refers Real symbol. We could leave + // Real as-is, but if Real is written to the symbol table, that may + // contain irrelevant values. So, we copy all values from Sym to Real. + StringRef s = real->getName(); + memcpy(real, sym, sizeof(SymbolUnion)); + real->setName(s); +} + +// Find an existing symbol or create a new one. +Symbol *SymbolTable::insert(StringRef name) { + // <name>@@<version> means the symbol is the default version. In that + // case <name>@@<version> will be used to resolve references to <name>. + // + // Since this is a hot path, the following string search code is + // optimized for speed. StringRef::find(char) is much faster than + // StringRef::find(StringRef). + size_t pos = name.find('@'); + if (pos != StringRef::npos && pos + 1 < name.size() && name[pos + 1] == '@') + name = name.take_front(pos); + + auto p = symMap.insert({CachedHashStringRef(name), (int)symVector.size()}); + int &symIndex = p.first->second; + bool isNew = p.second; + + if (!isNew) + return symVector[symIndex]; + + Symbol *sym = reinterpret_cast<Symbol *>(make<SymbolUnion>()); + symVector.push_back(sym); + + sym->setName(name); + sym->symbolKind = Symbol::PlaceholderKind; + sym->versionId = config->defaultSymbolVersion; + sym->visibility = STV_DEFAULT; + sym->isUsedInRegularObj = false; + sym->exportDynamic = false; + sym->canInline = true; + sym->scriptDefined = false; + sym->partition = 1; + return sym; +} + +Symbol *SymbolTable::addSymbol(const Symbol &New) { + Symbol *sym = symtab->insert(New.getName()); + sym->resolve(New); + return sym; +} + +Symbol *SymbolTable::find(StringRef name) { + auto it = symMap.find(CachedHashStringRef(name)); + if (it == symMap.end()) + return nullptr; + Symbol *sym = symVector[it->second]; + if (sym->isPlaceholder()) + return nullptr; + return sym; +} + +// Initialize demangledSyms with a map from demangled symbols to symbol +// objects. Used to handle "extern C++" directive in version scripts. +// +// The map will contain all demangled symbols. That can be very large, +// and in LLD we generally want to avoid do anything for each symbol. +// Then, why are we doing this? Here's why. +// +// Users can use "extern C++ {}" directive to match against demangled +// C++ symbols. For example, you can write a pattern such as +// "llvm::*::foo(int, ?)". Obviously, there's no way to handle this +// other than trying to match a pattern against all demangled symbols. +// So, if "extern C++" feature is used, we need to demangle all known +// symbols. +StringMap<std::vector<Symbol *>> &SymbolTable::getDemangledSyms() { + if (!demangledSyms) { + demangledSyms.emplace(); + for (Symbol *sym : symVector) { + if (!sym->isDefined() && !sym->isCommon()) + continue; + if (Optional<std::string> s = demangleItanium(sym->getName())) + (*demangledSyms)[*s].push_back(sym); + else + (*demangledSyms)[sym->getName()].push_back(sym); + } + } + return *demangledSyms; +} + +std::vector<Symbol *> SymbolTable::findByVersion(SymbolVersion ver) { + if (ver.isExternCpp) + return getDemangledSyms().lookup(ver.name); + if (Symbol *b = find(ver.name)) + if (b->isDefined() || b->isCommon()) + return {b}; + return {}; +} + +std::vector<Symbol *> SymbolTable::findAllByVersion(SymbolVersion ver) { + std::vector<Symbol *> res; + StringMatcher m(ver.name); + + if (ver.isExternCpp) { + for (auto &p : getDemangledSyms()) + if (m.match(p.first())) + res.insert(res.end(), p.second.begin(), p.second.end()); + return res; + } + + for (Symbol *sym : symVector) + if ((sym->isDefined() || sym->isCommon()) && m.match(sym->getName())) + res.push_back(sym); + return res; +} + +// Handles -dynamic-list. +void SymbolTable::handleDynamicList() { + for (SymbolVersion &ver : config->dynamicList) { + std::vector<Symbol *> syms; + if (ver.hasWildcard) + syms = findAllByVersion(ver); + else + syms = findByVersion(ver); + + for (Symbol *b : syms) { + if (!config->shared) + b->exportDynamic = true; + else if (b->includeInDynsym()) + b->isPreemptible = true; + } + } +} + +// Set symbol versions to symbols. This function handles patterns +// containing no wildcard characters. +void SymbolTable::assignExactVersion(SymbolVersion ver, uint16_t versionId, + StringRef versionName) { + if (ver.hasWildcard) + return; + + // Get a list of symbols which we need to assign the version to. + std::vector<Symbol *> syms = findByVersion(ver); + if (syms.empty()) { + if (!config->undefinedVersion) + error("version script assignment of '" + versionName + "' to symbol '" + + ver.name + "' failed: symbol not defined"); + return; + } + + auto getName = [](uint16_t ver) -> std::string { + if (ver == VER_NDX_LOCAL) + return "VER_NDX_LOCAL"; + if (ver == VER_NDX_GLOBAL) + return "VER_NDX_GLOBAL"; + return ("version '" + config->versionDefinitions[ver - 2].name + "'").str(); + }; + + // Assign the version. + for (Symbol *sym : syms) { + // Skip symbols containing version info because symbol versions + // specified by symbol names take precedence over version scripts. + // See parseSymbolVersion(). + if (sym->getName().contains('@')) + continue; + + if (sym->versionId == config->defaultSymbolVersion) + sym->versionId = versionId; + if (sym->versionId == versionId) + continue; + + warn("attempt to reassign symbol '" + ver.name + "' of " + + getName(sym->versionId) + " to " + getName(versionId)); + } +} + +void SymbolTable::assignWildcardVersion(SymbolVersion ver, uint16_t versionId) { + if (!ver.hasWildcard) + return; + + // Exact matching takes precendence over fuzzy matching, + // so we set a version to a symbol only if no version has been assigned + // to the symbol. This behavior is compatible with GNU. + for (Symbol *b : findAllByVersion(ver)) + if (b->versionId == config->defaultSymbolVersion) + b->versionId = versionId; +} + +// This function processes version scripts by updating the versionId +// member of symbols. +// If there's only one anonymous version definition in a version +// script file, the script does not actually define any symbol version, +// but just specifies symbols visibilities. +void SymbolTable::scanVersionScript() { + // First, we assign versions to exact matching symbols, + // i.e. version definitions not containing any glob meta-characters. + for (SymbolVersion &ver : config->versionScriptGlobals) + assignExactVersion(ver, VER_NDX_GLOBAL, "global"); + for (SymbolVersion &ver : config->versionScriptLocals) + assignExactVersion(ver, VER_NDX_LOCAL, "local"); + for (VersionDefinition &v : config->versionDefinitions) + for (SymbolVersion &ver : v.globals) + assignExactVersion(ver, v.id, v.name); + + // Next, we assign versions to fuzzy matching symbols, + // i.e. version definitions containing glob meta-characters. + for (SymbolVersion &ver : config->versionScriptGlobals) + assignWildcardVersion(ver, VER_NDX_GLOBAL); + for (SymbolVersion &ver : config->versionScriptLocals) + assignWildcardVersion(ver, VER_NDX_LOCAL); + + // Note that because the last match takes precedence over previous matches, + // we iterate over the definitions in the reverse order. + for (VersionDefinition &v : llvm::reverse(config->versionDefinitions)) + for (SymbolVersion &ver : v.globals) + assignWildcardVersion(ver, v.id); + + // Symbol themselves might know their versions because symbols + // can contain versions in the form of <name>@<version>. + // Let them parse and update their names to exclude version suffix. + for (Symbol *sym : symVector) + sym->parseSymbolVersion(); + + // isPreemptible is false at this point. To correctly compute the binding of a + // Defined (which is used by includeInDynsym()), we need to know if it is + // VER_NDX_LOCAL or not. If defaultSymbolVersion is VER_NDX_LOCAL, we should + // compute symbol versions before handling --dynamic-list. + handleDynamicList(); +} |
