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Diffstat (limited to 'contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp')
| -rw-r--r-- | contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp | 1102 |
1 files changed, 1102 insertions, 0 deletions
diff --git a/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp b/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp new file mode 100644 index 000000000000..3c3841949b91 --- /dev/null +++ b/contrib/llvm-project/lldb/source/Breakpoint/Breakpoint.cpp @@ -0,0 +1,1102 @@ +//===-- Breakpoint.cpp ------------------------------------------*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#include "llvm/Support/Casting.h" + +#include "lldb/Breakpoint/Breakpoint.h" +#include "lldb/Breakpoint/BreakpointLocation.h" +#include "lldb/Breakpoint/BreakpointLocationCollection.h" +#include "lldb/Breakpoint/BreakpointPrecondition.h" +#include "lldb/Breakpoint/BreakpointResolver.h" +#include "lldb/Breakpoint/BreakpointResolverFileLine.h" +#include "lldb/Core/Address.h" +#include "lldb/Core/Module.h" +#include "lldb/Core/ModuleList.h" +#include "lldb/Core/SearchFilter.h" +#include "lldb/Core/Section.h" +#include "lldb/Target/SectionLoadList.h" +#include "lldb/Symbol/CompileUnit.h" +#include "lldb/Symbol/Function.h" +#include "lldb/Symbol/Symbol.h" +#include "lldb/Symbol/SymbolContext.h" +#include "lldb/Target/Target.h" +#include "lldb/Target/ThreadSpec.h" +#include "lldb/Utility/Log.h" +#include "lldb/Utility/Stream.h" +#include "lldb/Utility/StreamString.h" + +#include <memory> + +using namespace lldb; +using namespace lldb_private; +using namespace llvm; + +ConstString Breakpoint::GetEventIdentifier() { + static ConstString g_identifier("event-identifier.breakpoint.changed"); + return g_identifier; +} + +const char *Breakpoint::g_option_names[static_cast<uint32_t>( + Breakpoint::OptionNames::LastOptionName)]{"Names", "Hardware"}; + +// Breakpoint constructor +Breakpoint::Breakpoint(Target &target, SearchFilterSP &filter_sp, + BreakpointResolverSP &resolver_sp, bool hardware, + bool resolve_indirect_symbols) + : m_being_created(true), m_hardware(hardware), m_target(target), + m_filter_sp(filter_sp), m_resolver_sp(resolver_sp), + m_options_up(new BreakpointOptions(true)), m_locations(*this), + m_resolve_indirect_symbols(resolve_indirect_symbols), m_hit_count(0) { + m_being_created = false; +} + +Breakpoint::Breakpoint(Target &new_target, Breakpoint &source_bp) + : m_being_created(true), m_hardware(source_bp.m_hardware), + m_target(new_target), m_name_list(source_bp.m_name_list), + m_options_up(new BreakpointOptions(*source_bp.m_options_up)), + m_locations(*this), + m_resolve_indirect_symbols(source_bp.m_resolve_indirect_symbols), + m_hit_count(0) { + // Now go through and copy the filter & resolver: + m_resolver_sp = source_bp.m_resolver_sp->CopyForBreakpoint(*this); + m_filter_sp = source_bp.m_filter_sp->CopyForBreakpoint(*this); +} + +// Destructor +Breakpoint::~Breakpoint() = default; + +// Serialization +StructuredData::ObjectSP Breakpoint::SerializeToStructuredData() { + // Serialize the resolver: + StructuredData::DictionarySP breakpoint_dict_sp( + new StructuredData::Dictionary()); + StructuredData::DictionarySP breakpoint_contents_sp( + new StructuredData::Dictionary()); + + if (!m_name_list.empty()) { + StructuredData::ArraySP names_array_sp(new StructuredData::Array()); + for (auto name : m_name_list) { + names_array_sp->AddItem( + StructuredData::StringSP(new StructuredData::String(name))); + } + breakpoint_contents_sp->AddItem(Breakpoint::GetKey(OptionNames::Names), + names_array_sp); + } + + breakpoint_contents_sp->AddBooleanItem( + Breakpoint::GetKey(OptionNames::Hardware), m_hardware); + + StructuredData::ObjectSP resolver_dict_sp( + m_resolver_sp->SerializeToStructuredData()); + if (!resolver_dict_sp) + return StructuredData::ObjectSP(); + + breakpoint_contents_sp->AddItem(BreakpointResolver::GetSerializationKey(), + resolver_dict_sp); + + StructuredData::ObjectSP filter_dict_sp( + m_filter_sp->SerializeToStructuredData()); + if (!filter_dict_sp) + return StructuredData::ObjectSP(); + + breakpoint_contents_sp->AddItem(SearchFilter::GetSerializationKey(), + filter_dict_sp); + + StructuredData::ObjectSP options_dict_sp( + m_options_up->SerializeToStructuredData()); + if (!options_dict_sp) + return StructuredData::ObjectSP(); + + breakpoint_contents_sp->AddItem(BreakpointOptions::GetSerializationKey(), + options_dict_sp); + + breakpoint_dict_sp->AddItem(GetSerializationKey(), breakpoint_contents_sp); + return breakpoint_dict_sp; +} + +lldb::BreakpointSP Breakpoint::CreateFromStructuredData( + Target &target, StructuredData::ObjectSP &object_data, Status &error) { + BreakpointSP result_sp; + + StructuredData::Dictionary *breakpoint_dict = object_data->GetAsDictionary(); + + if (!breakpoint_dict || !breakpoint_dict->IsValid()) { + error.SetErrorString("Can't deserialize from an invalid data object."); + return result_sp; + } + + StructuredData::Dictionary *resolver_dict; + bool success = breakpoint_dict->GetValueForKeyAsDictionary( + BreakpointResolver::GetSerializationKey(), resolver_dict); + if (!success) { + error.SetErrorStringWithFormat( + "Breakpoint data missing toplevel resolver key"); + return result_sp; + } + + Status create_error; + BreakpointResolverSP resolver_sp = + BreakpointResolver::CreateFromStructuredData(*resolver_dict, + create_error); + if (create_error.Fail()) { + error.SetErrorStringWithFormat( + "Error creating breakpoint resolver from data: %s.", + create_error.AsCString()); + return result_sp; + } + + StructuredData::Dictionary *filter_dict; + success = breakpoint_dict->GetValueForKeyAsDictionary( + SearchFilter::GetSerializationKey(), filter_dict); + SearchFilterSP filter_sp; + if (!success) + filter_sp = std::make_shared<SearchFilterForUnconstrainedSearches>( + target.shared_from_this()); + else { + filter_sp = SearchFilter::CreateFromStructuredData(target, *filter_dict, + create_error); + if (create_error.Fail()) { + error.SetErrorStringWithFormat( + "Error creating breakpoint filter from data: %s.", + create_error.AsCString()); + return result_sp; + } + } + + std::unique_ptr<BreakpointOptions> options_up; + StructuredData::Dictionary *options_dict; + success = breakpoint_dict->GetValueForKeyAsDictionary( + BreakpointOptions::GetSerializationKey(), options_dict); + if (success) { + options_up = BreakpointOptions::CreateFromStructuredData( + target, *options_dict, create_error); + if (create_error.Fail()) { + error.SetErrorStringWithFormat( + "Error creating breakpoint options from data: %s.", + create_error.AsCString()); + return result_sp; + } + } + + bool hardware = false; + success = breakpoint_dict->GetValueForKeyAsBoolean( + Breakpoint::GetKey(OptionNames::Hardware), hardware); + + result_sp = + target.CreateBreakpoint(filter_sp, resolver_sp, false, hardware, true); + + if (result_sp && options_up) { + result_sp->m_options_up = std::move(options_up); + } + + StructuredData::Array *names_array; + success = breakpoint_dict->GetValueForKeyAsArray( + Breakpoint::GetKey(OptionNames::Names), names_array); + if (success && names_array) { + size_t num_names = names_array->GetSize(); + for (size_t i = 0; i < num_names; i++) { + llvm::StringRef name; + Status error; + success = names_array->GetItemAtIndexAsString(i, name); + target.AddNameToBreakpoint(result_sp, name.str().c_str(), error); + } + } + + return result_sp; +} + +bool Breakpoint::SerializedBreakpointMatchesNames( + StructuredData::ObjectSP &bkpt_object_sp, std::vector<std::string> &names) { + if (!bkpt_object_sp) + return false; + + StructuredData::Dictionary *bkpt_dict = bkpt_object_sp->GetAsDictionary(); + if (!bkpt_dict) + return false; + + if (names.empty()) + return true; + + StructuredData::Array *names_array; + + bool success = + bkpt_dict->GetValueForKeyAsArray(GetKey(OptionNames::Names), names_array); + // If there are no names, it can't match these names; + if (!success) + return false; + + size_t num_names = names_array->GetSize(); + std::vector<std::string>::iterator begin = names.begin(); + std::vector<std::string>::iterator end = names.end(); + + for (size_t i = 0; i < num_names; i++) { + llvm::StringRef name; + if (names_array->GetItemAtIndexAsString(i, name)) { + if (std::find(begin, end, name) != end) { + return true; + } + } + } + return false; +} + +const lldb::TargetSP Breakpoint::GetTargetSP() { + return m_target.shared_from_this(); +} + +bool Breakpoint::IsInternal() const { return LLDB_BREAK_ID_IS_INTERNAL(m_bid); } + +BreakpointLocationSP Breakpoint::AddLocation(const Address &addr, + bool *new_location) { + return m_locations.AddLocation(addr, m_resolve_indirect_symbols, + new_location); +} + +BreakpointLocationSP Breakpoint::FindLocationByAddress(const Address &addr) { + return m_locations.FindByAddress(addr); +} + +break_id_t Breakpoint::FindLocationIDByAddress(const Address &addr) { + return m_locations.FindIDByAddress(addr); +} + +BreakpointLocationSP Breakpoint::FindLocationByID(break_id_t bp_loc_id) { + return m_locations.FindByID(bp_loc_id); +} + +BreakpointLocationSP Breakpoint::GetLocationAtIndex(size_t index) { + return m_locations.GetByIndex(index); +} + +void Breakpoint::RemoveInvalidLocations(const ArchSpec &arch) { + m_locations.RemoveInvalidLocations(arch); +} + +// For each of the overall options we need to decide how they propagate to the +// location options. This will determine the precedence of options on the +// breakpoint vs. its locations. + +// Disable at the breakpoint level should override the location settings. That +// way you can conveniently turn off a whole breakpoint without messing up the +// individual settings. + +void Breakpoint::SetEnabled(bool enable) { + if (enable == m_options_up->IsEnabled()) + return; + + m_options_up->SetEnabled(enable); + if (enable) + m_locations.ResolveAllBreakpointSites(); + else + m_locations.ClearAllBreakpointSites(); + + SendBreakpointChangedEvent(enable ? eBreakpointEventTypeEnabled + : eBreakpointEventTypeDisabled); +} + +bool Breakpoint::IsEnabled() { return m_options_up->IsEnabled(); } + +void Breakpoint::SetIgnoreCount(uint32_t n) { + if (m_options_up->GetIgnoreCount() == n) + return; + + m_options_up->SetIgnoreCount(n); + SendBreakpointChangedEvent(eBreakpointEventTypeIgnoreChanged); +} + +void Breakpoint::DecrementIgnoreCount() { + uint32_t ignore = m_options_up->GetIgnoreCount(); + if (ignore != 0) + m_options_up->SetIgnoreCount(ignore - 1); +} + +uint32_t Breakpoint::GetIgnoreCount() const { + return m_options_up->GetIgnoreCount(); +} + +bool Breakpoint::IgnoreCountShouldStop() { + uint32_t ignore = GetIgnoreCount(); + if (ignore != 0) { + // When we get here we know the location that caused the stop doesn't have + // an ignore count, since by contract we call it first... So we don't have + // to find & decrement it, we only have to decrement our own ignore count. + DecrementIgnoreCount(); + return false; + } else + return true; +} + +uint32_t Breakpoint::GetHitCount() const { return m_hit_count; } + +bool Breakpoint::IsOneShot() const { return m_options_up->IsOneShot(); } + +void Breakpoint::SetOneShot(bool one_shot) { + m_options_up->SetOneShot(one_shot); +} + +bool Breakpoint::IsAutoContinue() const { + return m_options_up->IsAutoContinue(); +} + +void Breakpoint::SetAutoContinue(bool auto_continue) { + m_options_up->SetAutoContinue(auto_continue); +} + +void Breakpoint::SetThreadID(lldb::tid_t thread_id) { + if (m_options_up->GetThreadSpec()->GetTID() == thread_id) + return; + + m_options_up->GetThreadSpec()->SetTID(thread_id); + SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); +} + +lldb::tid_t Breakpoint::GetThreadID() const { + if (m_options_up->GetThreadSpecNoCreate() == nullptr) + return LLDB_INVALID_THREAD_ID; + else + return m_options_up->GetThreadSpecNoCreate()->GetTID(); +} + +void Breakpoint::SetThreadIndex(uint32_t index) { + if (m_options_up->GetThreadSpec()->GetIndex() == index) + return; + + m_options_up->GetThreadSpec()->SetIndex(index); + SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); +} + +uint32_t Breakpoint::GetThreadIndex() const { + if (m_options_up->GetThreadSpecNoCreate() == nullptr) + return 0; + else + return m_options_up->GetThreadSpecNoCreate()->GetIndex(); +} + +void Breakpoint::SetThreadName(const char *thread_name) { + if (m_options_up->GetThreadSpec()->GetName() != nullptr && + ::strcmp(m_options_up->GetThreadSpec()->GetName(), thread_name) == 0) + return; + + m_options_up->GetThreadSpec()->SetName(thread_name); + SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); +} + +const char *Breakpoint::GetThreadName() const { + if (m_options_up->GetThreadSpecNoCreate() == nullptr) + return nullptr; + else + return m_options_up->GetThreadSpecNoCreate()->GetName(); +} + +void Breakpoint::SetQueueName(const char *queue_name) { + if (m_options_up->GetThreadSpec()->GetQueueName() != nullptr && + ::strcmp(m_options_up->GetThreadSpec()->GetQueueName(), queue_name) == 0) + return; + + m_options_up->GetThreadSpec()->SetQueueName(queue_name); + SendBreakpointChangedEvent(eBreakpointEventTypeThreadChanged); +} + +const char *Breakpoint::GetQueueName() const { + if (m_options_up->GetThreadSpecNoCreate() == nullptr) + return nullptr; + else + return m_options_up->GetThreadSpecNoCreate()->GetQueueName(); +} + +void Breakpoint::SetCondition(const char *condition) { + m_options_up->SetCondition(condition); + SendBreakpointChangedEvent(eBreakpointEventTypeConditionChanged); +} + +const char *Breakpoint::GetConditionText() const { + return m_options_up->GetConditionText(); +} + +// This function is used when "baton" doesn't need to be freed +void Breakpoint::SetCallback(BreakpointHitCallback callback, void *baton, + bool is_synchronous) { + // The default "Baton" class will keep a copy of "baton" and won't free or + // delete it when it goes goes out of scope. + m_options_up->SetCallback(callback, std::make_shared<UntypedBaton>(baton), + is_synchronous); + + SendBreakpointChangedEvent(eBreakpointEventTypeCommandChanged); +} + +// This function is used when a baton needs to be freed and therefore is +// contained in a "Baton" subclass. +void Breakpoint::SetCallback(BreakpointHitCallback callback, + const BatonSP &callback_baton_sp, + bool is_synchronous) { + m_options_up->SetCallback(callback, callback_baton_sp, is_synchronous); +} + +void Breakpoint::ClearCallback() { m_options_up->ClearCallback(); } + +bool Breakpoint::InvokeCallback(StoppointCallbackContext *context, + break_id_t bp_loc_id) { + return m_options_up->InvokeCallback(context, GetID(), bp_loc_id); +} + +BreakpointOptions *Breakpoint::GetOptions() { return m_options_up.get(); } + +const BreakpointOptions *Breakpoint::GetOptions() const { + return m_options_up.get(); +} + +void Breakpoint::ResolveBreakpoint() { + if (m_resolver_sp) + m_resolver_sp->ResolveBreakpoint(*m_filter_sp); +} + +void Breakpoint::ResolveBreakpointInModules( + ModuleList &module_list, BreakpointLocationCollection &new_locations) { + m_locations.StartRecordingNewLocations(new_locations); + + m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); + + m_locations.StopRecordingNewLocations(); +} + +void Breakpoint::ResolveBreakpointInModules(ModuleList &module_list, + bool send_event) { + if (m_resolver_sp) { + // If this is not an internal breakpoint, set up to record the new + // locations, then dispatch an event with the new locations. + if (!IsInternal() && send_event) { + BreakpointEventData *new_locations_event = new BreakpointEventData( + eBreakpointEventTypeLocationsAdded, shared_from_this()); + + ResolveBreakpointInModules( + module_list, new_locations_event->GetBreakpointLocationCollection()); + + if (new_locations_event->GetBreakpointLocationCollection().GetSize() != + 0) { + SendBreakpointChangedEvent(new_locations_event); + } else + delete new_locations_event; + } else { + m_resolver_sp->ResolveBreakpointInModules(*m_filter_sp, module_list); + } + } +} + +void Breakpoint::ClearAllBreakpointSites() { + m_locations.ClearAllBreakpointSites(); +} + +// ModulesChanged: Pass in a list of new modules, and + +void Breakpoint::ModulesChanged(ModuleList &module_list, bool load, + bool delete_locations) { + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS)); + if (log) + log->Printf("Breakpoint::ModulesChanged: num_modules: %zu load: %i " + "delete_locations: %i\n", + module_list.GetSize(), load, delete_locations); + + std::lock_guard<std::recursive_mutex> guard(module_list.GetMutex()); + if (load) { + // The logic for handling new modules is: + // 1) If the filter rejects this module, then skip it. 2) Run through the + // current location list and if there are any locations + // for that module, we mark the module as "seen" and we don't try to + // re-resolve + // breakpoint locations for that module. + // However, we do add breakpoint sites to these locations if needed. + // 3) If we don't see this module in our breakpoint location list, call + // ResolveInModules. + + ModuleList new_modules; // We'll stuff the "unseen" modules in this list, + // and then resolve + // them after the locations pass. Have to do it this way because resolving + // breakpoints will add new locations potentially. + + for (ModuleSP module_sp : module_list.ModulesNoLocking()) { + bool seen = false; + if (!m_filter_sp->ModulePasses(module_sp)) + continue; + + BreakpointLocationCollection locations_with_no_section; + for (BreakpointLocationSP break_loc_sp : + m_locations.BreakpointLocations()) { + + // If the section for this location was deleted, that means it's Module + // has gone away but somebody forgot to tell us. Let's clean it up + // here. + Address section_addr(break_loc_sp->GetAddress()); + if (section_addr.SectionWasDeleted()) { + locations_with_no_section.Add(break_loc_sp); + continue; + } + + if (!break_loc_sp->IsEnabled()) + continue; + + SectionSP section_sp(section_addr.GetSection()); + + // If we don't have a Section, that means this location is a raw + // address that we haven't resolved to a section yet. So we'll have to + // look in all the new modules to resolve this location. Otherwise, if + // it was set in this module, re-resolve it here. + if (section_sp && section_sp->GetModule() == module_sp) { + if (!seen) + seen = true; + + if (!break_loc_sp->ResolveBreakpointSite()) { + if (log) + log->Printf("Warning: could not set breakpoint site for " + "breakpoint location %d of breakpoint %d.\n", + break_loc_sp->GetID(), GetID()); + } + } + } + + size_t num_to_delete = locations_with_no_section.GetSize(); + + for (size_t i = 0; i < num_to_delete; i++) + m_locations.RemoveLocation(locations_with_no_section.GetByIndex(i)); + + if (!seen) + new_modules.AppendIfNeeded(module_sp); + } + + if (new_modules.GetSize() > 0) { + ResolveBreakpointInModules(new_modules); + } + } else { + // Go through the currently set locations and if any have breakpoints in + // the module list, then remove their breakpoint sites, and their locations + // if asked to. + + BreakpointEventData *removed_locations_event; + if (!IsInternal()) + removed_locations_event = new BreakpointEventData( + eBreakpointEventTypeLocationsRemoved, shared_from_this()); + else + removed_locations_event = nullptr; + + size_t num_modules = module_list.GetSize(); + for (size_t i = 0; i < num_modules; i++) { + ModuleSP module_sp(module_list.GetModuleAtIndexUnlocked(i)); + if (m_filter_sp->ModulePasses(module_sp)) { + size_t loc_idx = 0; + size_t num_locations = m_locations.GetSize(); + BreakpointLocationCollection locations_to_remove; + for (loc_idx = 0; loc_idx < num_locations; loc_idx++) { + BreakpointLocationSP break_loc_sp(m_locations.GetByIndex(loc_idx)); + SectionSP section_sp(break_loc_sp->GetAddress().GetSection()); + if (section_sp && section_sp->GetModule() == module_sp) { + // Remove this breakpoint since the shared library is unloaded, but + // keep the breakpoint location around so we always get complete + // hit count and breakpoint lifetime info + break_loc_sp->ClearBreakpointSite(); + if (removed_locations_event) { + removed_locations_event->GetBreakpointLocationCollection().Add( + break_loc_sp); + } + if (delete_locations) + locations_to_remove.Add(break_loc_sp); + } + } + + if (delete_locations) { + size_t num_locations_to_remove = locations_to_remove.GetSize(); + for (loc_idx = 0; loc_idx < num_locations_to_remove; loc_idx++) + m_locations.RemoveLocation(locations_to_remove.GetByIndex(loc_idx)); + } + } + } + SendBreakpointChangedEvent(removed_locations_event); + } +} + +namespace { +static bool SymbolContextsMightBeEquivalent(SymbolContext &old_sc, + SymbolContext &new_sc) { + bool equivalent_scs = false; + + if (old_sc.module_sp.get() == new_sc.module_sp.get()) { + // If these come from the same module, we can directly compare the + // pointers: + if (old_sc.comp_unit && new_sc.comp_unit && + (old_sc.comp_unit == new_sc.comp_unit)) { + if (old_sc.function && new_sc.function && + (old_sc.function == new_sc.function)) { + equivalent_scs = true; + } + } else if (old_sc.symbol && new_sc.symbol && + (old_sc.symbol == new_sc.symbol)) { + equivalent_scs = true; + } + } else { + // Otherwise we will compare by name... + if (old_sc.comp_unit && new_sc.comp_unit) { + if (FileSpec::Equal(*old_sc.comp_unit, *new_sc.comp_unit, true)) { + // Now check the functions: + if (old_sc.function && new_sc.function && + (old_sc.function->GetName() == new_sc.function->GetName())) { + equivalent_scs = true; + } + } + } else if (old_sc.symbol && new_sc.symbol) { + if (Mangled::Compare(old_sc.symbol->GetMangled(), + new_sc.symbol->GetMangled()) == 0) { + equivalent_scs = true; + } + } + } + return equivalent_scs; +} +} // anonymous namespace + +void Breakpoint::ModuleReplaced(ModuleSP old_module_sp, + ModuleSP new_module_sp) { + Log *log(lldb_private::GetLogIfAllCategoriesSet(LIBLLDB_LOG_BREAKPOINTS)); + if (log) + log->Printf("Breakpoint::ModulesReplaced for %s\n", + old_module_sp->GetSpecificationDescription().c_str()); + // First find all the locations that are in the old module + + BreakpointLocationCollection old_break_locs; + for (BreakpointLocationSP break_loc_sp : m_locations.BreakpointLocations()) { + SectionSP section_sp = break_loc_sp->GetAddress().GetSection(); + if (section_sp && section_sp->GetModule() == old_module_sp) { + old_break_locs.Add(break_loc_sp); + } + } + + size_t num_old_locations = old_break_locs.GetSize(); + + if (num_old_locations == 0) { + // There were no locations in the old module, so we just need to check if + // there were any in the new module. + ModuleList temp_list; + temp_list.Append(new_module_sp); + ResolveBreakpointInModules(temp_list); + } else { + // First search the new module for locations. Then compare this with the + // old list, copy over locations that "look the same" Then delete the old + // locations. Finally remember to post the creation event. + // + // Two locations are the same if they have the same comp unit & function + // (by name) and there are the same number of locations in the old function + // as in the new one. + + ModuleList temp_list; + temp_list.Append(new_module_sp); + BreakpointLocationCollection new_break_locs; + ResolveBreakpointInModules(temp_list, new_break_locs); + BreakpointLocationCollection locations_to_remove; + BreakpointLocationCollection locations_to_announce; + + size_t num_new_locations = new_break_locs.GetSize(); + + if (num_new_locations > 0) { + // Break out the case of one location -> one location since that's the + // most common one, and there's no need to build up the structures needed + // for the merge in that case. + if (num_new_locations == 1 && num_old_locations == 1) { + bool equivalent_locations = false; + SymbolContext old_sc, new_sc; + // The only way the old and new location can be equivalent is if they + // have the same amount of information: + BreakpointLocationSP old_loc_sp = old_break_locs.GetByIndex(0); + BreakpointLocationSP new_loc_sp = new_break_locs.GetByIndex(0); + + if (old_loc_sp->GetAddress().CalculateSymbolContext(&old_sc) == + new_loc_sp->GetAddress().CalculateSymbolContext(&new_sc)) { + equivalent_locations = + SymbolContextsMightBeEquivalent(old_sc, new_sc); + } + + if (equivalent_locations) { + m_locations.SwapLocation(old_loc_sp, new_loc_sp); + } else { + locations_to_remove.Add(old_loc_sp); + locations_to_announce.Add(new_loc_sp); + } + } else { + // We don't want to have to keep computing the SymbolContexts for these + // addresses over and over, so lets get them up front: + + typedef std::map<lldb::break_id_t, SymbolContext> IDToSCMap; + IDToSCMap old_sc_map; + for (size_t idx = 0; idx < num_old_locations; idx++) { + SymbolContext sc; + BreakpointLocationSP bp_loc_sp = old_break_locs.GetByIndex(idx); + lldb::break_id_t loc_id = bp_loc_sp->GetID(); + bp_loc_sp->GetAddress().CalculateSymbolContext(&old_sc_map[loc_id]); + } + + std::map<lldb::break_id_t, SymbolContext> new_sc_map; + for (size_t idx = 0; idx < num_new_locations; idx++) { + SymbolContext sc; + BreakpointLocationSP bp_loc_sp = new_break_locs.GetByIndex(idx); + lldb::break_id_t loc_id = bp_loc_sp->GetID(); + bp_loc_sp->GetAddress().CalculateSymbolContext(&new_sc_map[loc_id]); + } + // Take an element from the old Symbol Contexts + while (old_sc_map.size() > 0) { + lldb::break_id_t old_id = old_sc_map.begin()->first; + SymbolContext &old_sc = old_sc_map.begin()->second; + + // Count the number of entries equivalent to this SC for the old + // list: + std::vector<lldb::break_id_t> old_id_vec; + old_id_vec.push_back(old_id); + + IDToSCMap::iterator tmp_iter; + for (tmp_iter = ++old_sc_map.begin(); tmp_iter != old_sc_map.end(); + tmp_iter++) { + if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second)) + old_id_vec.push_back(tmp_iter->first); + } + + // Now find all the equivalent locations in the new list. + std::vector<lldb::break_id_t> new_id_vec; + for (tmp_iter = new_sc_map.begin(); tmp_iter != new_sc_map.end(); + tmp_iter++) { + if (SymbolContextsMightBeEquivalent(old_sc, tmp_iter->second)) + new_id_vec.push_back(tmp_iter->first); + } + + // Alright, if we have the same number of potentially equivalent + // locations in the old and new modules, we'll just map them one to + // one in ascending ID order (assuming the resolver's order would + // match the equivalent ones. Otherwise, we'll dump all the old ones, + // and just take the new ones, erasing the elements from both maps as + // we go. + + if (old_id_vec.size() == new_id_vec.size()) { + llvm::sort(old_id_vec); + llvm::sort(new_id_vec); + size_t num_elements = old_id_vec.size(); + for (size_t idx = 0; idx < num_elements; idx++) { + BreakpointLocationSP old_loc_sp = + old_break_locs.FindByIDPair(GetID(), old_id_vec[idx]); + BreakpointLocationSP new_loc_sp = + new_break_locs.FindByIDPair(GetID(), new_id_vec[idx]); + m_locations.SwapLocation(old_loc_sp, new_loc_sp); + old_sc_map.erase(old_id_vec[idx]); + new_sc_map.erase(new_id_vec[idx]); + } + } else { + for (lldb::break_id_t old_id : old_id_vec) { + locations_to_remove.Add( + old_break_locs.FindByIDPair(GetID(), old_id)); + old_sc_map.erase(old_id); + } + for (lldb::break_id_t new_id : new_id_vec) { + locations_to_announce.Add( + new_break_locs.FindByIDPair(GetID(), new_id)); + new_sc_map.erase(new_id); + } + } + } + } + } + + // Now remove the remaining old locations, and cons up a removed locations + // event. Note, we don't put the new locations that were swapped with an + // old location on the locations_to_remove list, so we don't need to worry + // about telling the world about removing a location we didn't tell them + // about adding. + + BreakpointEventData *locations_event; + if (!IsInternal()) + locations_event = new BreakpointEventData( + eBreakpointEventTypeLocationsRemoved, shared_from_this()); + else + locations_event = nullptr; + + for (BreakpointLocationSP loc_sp : + locations_to_remove.BreakpointLocations()) { + m_locations.RemoveLocation(loc_sp); + if (locations_event) + locations_event->GetBreakpointLocationCollection().Add(loc_sp); + } + SendBreakpointChangedEvent(locations_event); + + // And announce the new ones. + + if (!IsInternal()) { + locations_event = new BreakpointEventData( + eBreakpointEventTypeLocationsAdded, shared_from_this()); + for (BreakpointLocationSP loc_sp : + locations_to_announce.BreakpointLocations()) + locations_event->GetBreakpointLocationCollection().Add(loc_sp); + + SendBreakpointChangedEvent(locations_event); + } + m_locations.Compact(); + } +} + +void Breakpoint::Dump(Stream *) {} + +size_t Breakpoint::GetNumResolvedLocations() const { + // Return the number of breakpoints that are actually resolved and set down + // in the inferior process. + return m_locations.GetNumResolvedLocations(); +} + +bool Breakpoint::HasResolvedLocations() const { + return GetNumResolvedLocations() > 0; +} + +size_t Breakpoint::GetNumLocations() const { return m_locations.GetSize(); } + +bool Breakpoint::AddName(llvm::StringRef new_name) { + m_name_list.insert(new_name.str().c_str()); + return true; +} + +void Breakpoint::GetDescription(Stream *s, lldb::DescriptionLevel level, + bool show_locations) { + assert(s != nullptr); + + if (!m_kind_description.empty()) { + if (level == eDescriptionLevelBrief) { + s->PutCString(GetBreakpointKind()); + return; + } else + s->Printf("Kind: %s\n", GetBreakpointKind()); + } + + const size_t num_locations = GetNumLocations(); + const size_t num_resolved_locations = GetNumResolvedLocations(); + + // They just made the breakpoint, they don't need to be told HOW they made + // it... Also, we'll print the breakpoint number differently depending on + // whether there is 1 or more locations. + if (level != eDescriptionLevelInitial) { + s->Printf("%i: ", GetID()); + GetResolverDescription(s); + GetFilterDescription(s); + } + + switch (level) { + case lldb::eDescriptionLevelBrief: + case lldb::eDescriptionLevelFull: + if (num_locations > 0) { + s->Printf(", locations = %" PRIu64, (uint64_t)num_locations); + if (num_resolved_locations > 0) + s->Printf(", resolved = %" PRIu64 ", hit count = %d", + (uint64_t)num_resolved_locations, GetHitCount()); + } else { + // Don't print the pending notification for exception resolvers since we + // don't generally know how to set them until the target is run. + if (m_resolver_sp->getResolverID() != + BreakpointResolver::ExceptionResolver) + s->Printf(", locations = 0 (pending)"); + } + + GetOptions()->GetDescription(s, level); + + if (m_precondition_sp) + m_precondition_sp->GetDescription(*s, level); + + if (level == lldb::eDescriptionLevelFull) { + if (!m_name_list.empty()) { + s->EOL(); + s->Indent(); + s->Printf("Names:"); + s->EOL(); + s->IndentMore(); + for (std::string name : m_name_list) { + s->Indent(); + s->Printf("%s\n", name.c_str()); + } + s->IndentLess(); + } + s->IndentLess(); + s->EOL(); + } + break; + + case lldb::eDescriptionLevelInitial: + s->Printf("Breakpoint %i: ", GetID()); + if (num_locations == 0) { + s->Printf("no locations (pending)."); + } else if (num_locations == 1 && !show_locations) { + // There is only one location, so we'll just print that location + // information. + GetLocationAtIndex(0)->GetDescription(s, level); + } else { + s->Printf("%" PRIu64 " locations.", static_cast<uint64_t>(num_locations)); + } + s->EOL(); + break; + + case lldb::eDescriptionLevelVerbose: + // Verbose mode does a debug dump of the breakpoint + Dump(s); + s->EOL(); + // s->Indent(); + GetOptions()->GetDescription(s, level); + break; + + default: + break; + } + + // The brief description is just the location name (1.2 or whatever). That's + // pointless to show in the breakpoint's description, so suppress it. + if (show_locations && level != lldb::eDescriptionLevelBrief) { + s->IndentMore(); + for (size_t i = 0; i < num_locations; ++i) { + BreakpointLocation *loc = GetLocationAtIndex(i).get(); + loc->GetDescription(s, level); + s->EOL(); + } + s->IndentLess(); + } +} + +void Breakpoint::GetResolverDescription(Stream *s) { + if (m_resolver_sp) + m_resolver_sp->GetDescription(s); +} + +bool Breakpoint::GetMatchingFileLine(ConstString filename, + uint32_t line_number, + BreakpointLocationCollection &loc_coll) { + // TODO: To be correct, this method needs to fill the breakpoint location + // collection + // with the location IDs which match the filename and line_number. + // + + if (m_resolver_sp) { + BreakpointResolverFileLine *resolverFileLine = + dyn_cast<BreakpointResolverFileLine>(m_resolver_sp.get()); + if (resolverFileLine && + resolverFileLine->m_file_spec.GetFilename() == filename && + resolverFileLine->m_line_number == line_number) { + return true; + } + } + return false; +} + +void Breakpoint::GetFilterDescription(Stream *s) { + m_filter_sp->GetDescription(s); +} + +bool Breakpoint::EvaluatePrecondition(StoppointCallbackContext &context) { + if (!m_precondition_sp) + return true; + + return m_precondition_sp->EvaluatePrecondition(context); +} + +void Breakpoint::SendBreakpointChangedEvent( + lldb::BreakpointEventType eventKind) { + if (!m_being_created && !IsInternal() && + GetTarget().EventTypeHasListeners( + Target::eBroadcastBitBreakpointChanged)) { + BreakpointEventData *data = + new Breakpoint::BreakpointEventData(eventKind, shared_from_this()); + + GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data); + } +} + +void Breakpoint::SendBreakpointChangedEvent(BreakpointEventData *data) { + if (data == nullptr) + return; + + if (!m_being_created && !IsInternal() && + GetTarget().EventTypeHasListeners(Target::eBroadcastBitBreakpointChanged)) + GetTarget().BroadcastEvent(Target::eBroadcastBitBreakpointChanged, data); + else + delete data; +} + +Breakpoint::BreakpointEventData::BreakpointEventData( + BreakpointEventType sub_type, const BreakpointSP &new_breakpoint_sp) + : EventData(), m_breakpoint_event(sub_type), + m_new_breakpoint_sp(new_breakpoint_sp) {} + +Breakpoint::BreakpointEventData::~BreakpointEventData() = default; + +ConstString Breakpoint::BreakpointEventData::GetFlavorString() { + static ConstString g_flavor("Breakpoint::BreakpointEventData"); + return g_flavor; +} + +ConstString Breakpoint::BreakpointEventData::GetFlavor() const { + return BreakpointEventData::GetFlavorString(); +} + +BreakpointSP &Breakpoint::BreakpointEventData::GetBreakpoint() { + return m_new_breakpoint_sp; +} + +BreakpointEventType +Breakpoint::BreakpointEventData::GetBreakpointEventType() const { + return m_breakpoint_event; +} + +void Breakpoint::BreakpointEventData::Dump(Stream *s) const {} + +const Breakpoint::BreakpointEventData * +Breakpoint::BreakpointEventData::GetEventDataFromEvent(const Event *event) { + if (event) { + const EventData *event_data = event->GetData(); + if (event_data && + event_data->GetFlavor() == BreakpointEventData::GetFlavorString()) + return static_cast<const BreakpointEventData *>(event->GetData()); + } + return nullptr; +} + +BreakpointEventType +Breakpoint::BreakpointEventData::GetBreakpointEventTypeFromEvent( + const EventSP &event_sp) { + const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); + + if (data == nullptr) + return eBreakpointEventTypeInvalidType; + else + return data->GetBreakpointEventType(); +} + +BreakpointSP Breakpoint::BreakpointEventData::GetBreakpointFromEvent( + const EventSP &event_sp) { + BreakpointSP bp_sp; + + const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); + if (data) + bp_sp = data->m_new_breakpoint_sp; + + return bp_sp; +} + +size_t Breakpoint::BreakpointEventData::GetNumBreakpointLocationsFromEvent( + const EventSP &event_sp) { + const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); + if (data) + return data->m_locations.GetSize(); + + return 0; +} + +lldb::BreakpointLocationSP +Breakpoint::BreakpointEventData::GetBreakpointLocationAtIndexFromEvent( + const lldb::EventSP &event_sp, uint32_t bp_loc_idx) { + lldb::BreakpointLocationSP bp_loc_sp; + + const BreakpointEventData *data = GetEventDataFromEvent(event_sp.get()); + if (data) { + bp_loc_sp = data->m_locations.GetByIndex(bp_loc_idx); + } + + return bp_loc_sp; +} |
