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+//===- SelectionDAGBuilder.h - Selection-DAG building -----------*- C++ -*-===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This implements routines for translating from LLVM IR into SelectionDAG IR.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
+#define LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H
+
+#include "StatepointLowering.h"
+#include "llvm/ADT/APInt.h"
+#include "llvm/ADT/ArrayRef.h"
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/MapVector.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/Analysis/AliasAnalysis.h"
+#include "llvm/CodeGen/ISDOpcodes.h"
+#include "llvm/CodeGen/SelectionDAG.h"
+#include "llvm/CodeGen/SelectionDAGNodes.h"
+#include "llvm/CodeGen/SwitchLoweringUtils.h"
+#include "llvm/CodeGen/TargetLowering.h"
+#include "llvm/CodeGen/ValueTypes.h"
+#include "llvm/IR/CallSite.h"
+#include "llvm/IR/DebugLoc.h"
+#include "llvm/IR/Instruction.h"
+#include "llvm/IR/Statepoint.h"
+#include "llvm/Support/BranchProbability.h"
+#include "llvm/Support/CodeGen.h"
+#include "llvm/Support/ErrorHandling.h"
+#include "llvm/Support/MachineValueType.h"
+#include <algorithm>
+#include <cassert>
+#include <cstdint>
+#include <utility>
+#include <vector>
+
+namespace llvm {
+
+class AllocaInst;
+class AtomicCmpXchgInst;
+class AtomicRMWInst;
+class BasicBlock;
+class BranchInst;
+class CallInst;
+class CallBrInst;
+class CatchPadInst;
+class CatchReturnInst;
+class CatchSwitchInst;
+class CleanupPadInst;
+class CleanupReturnInst;
+class Constant;
+class ConstantInt;
+class ConstrainedFPIntrinsic;
+class DbgValueInst;
+class DataLayout;
+class DIExpression;
+class DILocalVariable;
+class DILocation;
+class FenceInst;
+class FunctionLoweringInfo;
+class GCFunctionInfo;
+class GCRelocateInst;
+class GCResultInst;
+class IndirectBrInst;
+class InvokeInst;
+class LandingPadInst;
+class LLVMContext;
+class LoadInst;
+class MachineBasicBlock;
+class PHINode;
+class ResumeInst;
+class ReturnInst;
+class SDDbgValue;
+class StoreInst;
+class SwiftErrorValueTracking;
+class SwitchInst;
+class TargetLibraryInfo;
+class TargetMachine;
+class Type;
+class VAArgInst;
+class UnreachableInst;
+class Use;
+class User;
+class Value;
+
+//===----------------------------------------------------------------------===//
+/// SelectionDAGBuilder - This is the common target-independent lowering
+/// implementation that is parameterized by a TargetLowering object.
+///
+class SelectionDAGBuilder {
+ /// The current instruction being visited.
+ const Instruction *CurInst = nullptr;
+
+ DenseMap<const Value*, SDValue> NodeMap;
+
+ /// Maps argument value for unused arguments. This is used
+ /// to preserve debug information for incoming arguments.
+ DenseMap<const Value*, SDValue> UnusedArgNodeMap;
+
+ /// Helper type for DanglingDebugInfoMap.
+ class DanglingDebugInfo {
+ const DbgValueInst* DI = nullptr;
+ DebugLoc dl;
+ unsigned SDNodeOrder = 0;
+
+ public:
+ DanglingDebugInfo() = default;
+ DanglingDebugInfo(const DbgValueInst *di, DebugLoc DL, unsigned SDNO)
+ : DI(di), dl(std::move(DL)), SDNodeOrder(SDNO) {}
+
+ const DbgValueInst* getDI() { return DI; }
+ DebugLoc getdl() { return dl; }
+ unsigned getSDNodeOrder() { return SDNodeOrder; }
+ };
+
+ /// Helper type for DanglingDebugInfoMap.
+ typedef std::vector<DanglingDebugInfo> DanglingDebugInfoVector;
+
+ /// Keeps track of dbg_values for which we have not yet seen the referent.
+ /// We defer handling these until we do see it.
+ MapVector<const Value*, DanglingDebugInfoVector> DanglingDebugInfoMap;
+
+public:
+ /// Loads are not emitted to the program immediately. We bunch them up and
+ /// then emit token factor nodes when possible. This allows us to get simple
+ /// disambiguation between loads without worrying about alias analysis.
+ SmallVector<SDValue, 8> PendingLoads;
+
+ /// State used while lowering a statepoint sequence (gc_statepoint,
+ /// gc_relocate, and gc_result). See StatepointLowering.hpp/cpp for details.
+ StatepointLoweringState StatepointLowering;
+
+private:
+ /// CopyToReg nodes that copy values to virtual registers for export to other
+ /// blocks need to be emitted before any terminator instruction, but they have
+ /// no other ordering requirements. We bunch them up and the emit a single
+ /// tokenfactor for them just before terminator instructions.
+ SmallVector<SDValue, 8> PendingExports;
+
+ /// A unique monotonically increasing number used to order the SDNodes we
+ /// create.
+ unsigned SDNodeOrder;
+
+ /// Determine the rank by weight of CC in [First,Last]. If CC has more weight
+ /// than each cluster in the range, its rank is 0.
+ unsigned caseClusterRank(const SwitchCG::CaseCluster &CC,
+ SwitchCG::CaseClusterIt First,
+ SwitchCG::CaseClusterIt Last);
+
+ /// Emit comparison and split W into two subtrees.
+ void splitWorkItem(SwitchCG::SwitchWorkList &WorkList,
+ const SwitchCG::SwitchWorkListItem &W, Value *Cond,
+ MachineBasicBlock *SwitchMBB);
+
+ /// Lower W.
+ void lowerWorkItem(SwitchCG::SwitchWorkListItem W, Value *Cond,
+ MachineBasicBlock *SwitchMBB,
+ MachineBasicBlock *DefaultMBB);
+
+ /// Peel the top probability case if it exceeds the threshold
+ MachineBasicBlock *
+ peelDominantCaseCluster(const SwitchInst &SI,
+ SwitchCG::CaseClusterVector &Clusters,
+ BranchProbability &PeeledCaseProb);
+
+ /// A class which encapsulates all of the information needed to generate a
+ /// stack protector check and signals to isel via its state being initialized
+ /// that a stack protector needs to be generated.
+ ///
+ /// *NOTE* The following is a high level documentation of SelectionDAG Stack
+ /// Protector Generation. The reason that it is placed here is for a lack of
+ /// other good places to stick it.
+ ///
+ /// High Level Overview of SelectionDAG Stack Protector Generation:
+ ///
+ /// Previously, generation of stack protectors was done exclusively in the
+ /// pre-SelectionDAG Codegen LLVM IR Pass "Stack Protector". This necessitated
+ /// splitting basic blocks at the IR level to create the success/failure basic
+ /// blocks in the tail of the basic block in question. As a result of this,
+ /// calls that would have qualified for the sibling call optimization were no
+ /// longer eligible for optimization since said calls were no longer right in
+ /// the "tail position" (i.e. the immediate predecessor of a ReturnInst
+ /// instruction).
+ ///
+ /// Then it was noticed that since the sibling call optimization causes the
+ /// callee to reuse the caller's stack, if we could delay the generation of
+ /// the stack protector check until later in CodeGen after the sibling call
+ /// decision was made, we get both the tail call optimization and the stack
+ /// protector check!
+ ///
+ /// A few goals in solving this problem were:
+ ///
+ /// 1. Preserve the architecture independence of stack protector generation.
+ ///
+ /// 2. Preserve the normal IR level stack protector check for platforms like
+ /// OpenBSD for which we support platform-specific stack protector
+ /// generation.
+ ///
+ /// The main problem that guided the present solution is that one can not
+ /// solve this problem in an architecture independent manner at the IR level
+ /// only. This is because:
+ ///
+ /// 1. The decision on whether or not to perform a sibling call on certain
+ /// platforms (for instance i386) requires lower level information
+ /// related to available registers that can not be known at the IR level.
+ ///
+ /// 2. Even if the previous point were not true, the decision on whether to
+ /// perform a tail call is done in LowerCallTo in SelectionDAG which
+ /// occurs after the Stack Protector Pass. As a result, one would need to
+ /// put the relevant callinst into the stack protector check success
+ /// basic block (where the return inst is placed) and then move it back
+ /// later at SelectionDAG/MI time before the stack protector check if the
+ /// tail call optimization failed. The MI level option was nixed
+ /// immediately since it would require platform-specific pattern
+ /// matching. The SelectionDAG level option was nixed because
+ /// SelectionDAG only processes one IR level basic block at a time
+ /// implying one could not create a DAG Combine to move the callinst.
+ ///
+ /// To get around this problem a few things were realized:
+ ///
+ /// 1. While one can not handle multiple IR level basic blocks at the
+ /// SelectionDAG Level, one can generate multiple machine basic blocks
+ /// for one IR level basic block. This is how we handle bit tests and
+ /// switches.
+ ///
+ /// 2. At the MI level, tail calls are represented via a special return
+ /// MIInst called "tcreturn". Thus if we know the basic block in which we
+ /// wish to insert the stack protector check, we get the correct behavior
+ /// by always inserting the stack protector check right before the return
+ /// statement. This is a "magical transformation" since no matter where
+ /// the stack protector check intrinsic is, we always insert the stack
+ /// protector check code at the end of the BB.
+ ///
+ /// Given the aforementioned constraints, the following solution was devised:
+ ///
+ /// 1. On platforms that do not support SelectionDAG stack protector check
+ /// generation, allow for the normal IR level stack protector check
+ /// generation to continue.
+ ///
+ /// 2. On platforms that do support SelectionDAG stack protector check
+ /// generation:
+ ///
+ /// a. Use the IR level stack protector pass to decide if a stack
+ /// protector is required/which BB we insert the stack protector check
+ /// in by reusing the logic already therein. If we wish to generate a
+ /// stack protector check in a basic block, we place a special IR
+ /// intrinsic called llvm.stackprotectorcheck right before the BB's
+ /// returninst or if there is a callinst that could potentially be
+ /// sibling call optimized, before the call inst.
+ ///
+ /// b. Then when a BB with said intrinsic is processed, we codegen the BB
+ /// normally via SelectBasicBlock. In said process, when we visit the
+ /// stack protector check, we do not actually emit anything into the
+ /// BB. Instead, we just initialize the stack protector descriptor
+ /// class (which involves stashing information/creating the success
+ /// mbbb and the failure mbb if we have not created one for this
+ /// function yet) and export the guard variable that we are going to
+ /// compare.
+ ///
+ /// c. After we finish selecting the basic block, in FinishBasicBlock if
+ /// the StackProtectorDescriptor attached to the SelectionDAGBuilder is
+ /// initialized, we produce the validation code with one of these
+ /// techniques:
+ /// 1) with a call to a guard check function
+ /// 2) with inlined instrumentation
+ ///
+ /// 1) We insert a call to the check function before the terminator.
+ ///
+ /// 2) We first find a splice point in the parent basic block
+ /// before the terminator and then splice the terminator of said basic
+ /// block into the success basic block. Then we code-gen a new tail for
+ /// the parent basic block consisting of the two loads, the comparison,
+ /// and finally two branches to the success/failure basic blocks. We
+ /// conclude by code-gening the failure basic block if we have not
+ /// code-gened it already (all stack protector checks we generate in
+ /// the same function, use the same failure basic block).
+ class StackProtectorDescriptor {
+ public:
+ StackProtectorDescriptor() = default;
+
+ /// Returns true if all fields of the stack protector descriptor are
+ /// initialized implying that we should/are ready to emit a stack protector.
+ bool shouldEmitStackProtector() const {
+ return ParentMBB && SuccessMBB && FailureMBB;
+ }
+
+ bool shouldEmitFunctionBasedCheckStackProtector() const {
+ return ParentMBB && !SuccessMBB && !FailureMBB;
+ }
+
+ /// Initialize the stack protector descriptor structure for a new basic
+ /// block.
+ void initialize(const BasicBlock *BB, MachineBasicBlock *MBB,
+ bool FunctionBasedInstrumentation) {
+ // Make sure we are not initialized yet.
+ assert(!shouldEmitStackProtector() && "Stack Protector Descriptor is "
+ "already initialized!");
+ ParentMBB = MBB;
+ if (!FunctionBasedInstrumentation) {
+ SuccessMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ true);
+ FailureMBB = AddSuccessorMBB(BB, MBB, /* IsLikely */ false, FailureMBB);
+ }
+ }
+
+ /// Reset state that changes when we handle different basic blocks.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. The specific basic block we are generating a
+ /// stack protector for (ParentMBB).
+ ///
+ /// 2. The successor machine basic block that will contain the tail of
+ /// parent mbb after we create the stack protector check (SuccessMBB). This
+ /// BB is visited only on stack protector check success.
+ void resetPerBBState() {
+ ParentMBB = nullptr;
+ SuccessMBB = nullptr;
+ }
+
+ /// Reset state that only changes when we switch functions.
+ ///
+ /// This currently includes:
+ ///
+ /// 1. FailureMBB since we reuse the failure code path for all stack
+ /// protector checks created in an individual function.
+ ///
+ /// 2.The guard variable since the guard variable we are checking against is
+ /// always the same.
+ void resetPerFunctionState() {
+ FailureMBB = nullptr;
+ }
+
+ MachineBasicBlock *getParentMBB() { return ParentMBB; }
+ MachineBasicBlock *getSuccessMBB() { return SuccessMBB; }
+ MachineBasicBlock *getFailureMBB() { return FailureMBB; }
+
+ private:
+ /// The basic block for which we are generating the stack protector.
+ ///
+ /// As a result of stack protector generation, we will splice the
+ /// terminators of this basic block into the successor mbb SuccessMBB and
+ /// replace it with a compare/branch to the successor mbbs
+ /// SuccessMBB/FailureMBB depending on whether or not the stack protector
+ /// was violated.
+ MachineBasicBlock *ParentMBB = nullptr;
+
+ /// A basic block visited on stack protector check success that contains the
+ /// terminators of ParentMBB.
+ MachineBasicBlock *SuccessMBB = nullptr;
+
+ /// This basic block visited on stack protector check failure that will
+ /// contain a call to __stack_chk_fail().
+ MachineBasicBlock *FailureMBB = nullptr;
+
+ /// Add a successor machine basic block to ParentMBB. If the successor mbb
+ /// has not been created yet (i.e. if SuccMBB = 0), then the machine basic
+ /// block will be created. Assign a large weight if IsLikely is true.
+ MachineBasicBlock *AddSuccessorMBB(const BasicBlock *BB,
+ MachineBasicBlock *ParentMBB,
+ bool IsLikely,
+ MachineBasicBlock *SuccMBB = nullptr);
+ };
+
+private:
+ const TargetMachine &TM;
+
+public:
+ /// Lowest valid SDNodeOrder. The special case 0 is reserved for scheduling
+ /// nodes without a corresponding SDNode.
+ static const unsigned LowestSDNodeOrder = 1;
+
+ SelectionDAG &DAG;
+ const DataLayout *DL = nullptr;
+ AliasAnalysis *AA = nullptr;
+ const TargetLibraryInfo *LibInfo;
+
+ class SDAGSwitchLowering : public SwitchCG::SwitchLowering {
+ public:
+ SDAGSwitchLowering(SelectionDAGBuilder *sdb, FunctionLoweringInfo &funcinfo)
+ : SwitchCG::SwitchLowering(funcinfo), SDB(sdb) {}
+
+ virtual void addSuccessorWithProb(
+ MachineBasicBlock *Src, MachineBasicBlock *Dst,
+ BranchProbability Prob = BranchProbability::getUnknown()) override {
+ SDB->addSuccessorWithProb(Src, Dst, Prob);
+ }
+
+ private:
+ SelectionDAGBuilder *SDB;
+ };
+
+ std::unique_ptr<SDAGSwitchLowering> SL;
+
+ /// A StackProtectorDescriptor structure used to communicate stack protector
+ /// information in between SelectBasicBlock and FinishBasicBlock.
+ StackProtectorDescriptor SPDescriptor;
+
+ // Emit PHI-node-operand constants only once even if used by multiple
+ // PHI nodes.
+ DenseMap<const Constant *, unsigned> ConstantsOut;
+
+ /// Information about the function as a whole.
+ FunctionLoweringInfo &FuncInfo;
+
+ /// Information about the swifterror values used throughout the function.
+ SwiftErrorValueTracking &SwiftError;
+
+ /// Garbage collection metadata for the function.
+ GCFunctionInfo *GFI;
+
+ /// Map a landing pad to the call site indexes.
+ DenseMap<MachineBasicBlock *, SmallVector<unsigned, 4>> LPadToCallSiteMap;
+
+ /// This is set to true if a call in the current block has been translated as
+ /// a tail call. In this case, no subsequent DAG nodes should be created.
+ bool HasTailCall = false;
+
+ LLVMContext *Context;
+
+ SelectionDAGBuilder(SelectionDAG &dag, FunctionLoweringInfo &funcinfo,
+ SwiftErrorValueTracking &swifterror, CodeGenOpt::Level ol)
+ : SDNodeOrder(LowestSDNodeOrder), TM(dag.getTarget()), DAG(dag),
+ SL(make_unique<SDAGSwitchLowering>(this, funcinfo)), FuncInfo(funcinfo),
+ SwiftError(swifterror) {}
+
+ void init(GCFunctionInfo *gfi, AliasAnalysis *AA,
+ const TargetLibraryInfo *li);
+
+ /// Clear out the current SelectionDAG and the associated state and prepare
+ /// this SelectionDAGBuilder object to be used for a new block. This doesn't
+ /// clear out information about additional blocks that are needed to complete
+ /// switch lowering or PHI node updating; that information is cleared out as
+ /// it is consumed.
+ void clear();
+
+ /// Clear the dangling debug information map. This function is separated from
+ /// the clear so that debug information that is dangling in a basic block can
+ /// be properly resolved in a different basic block. This allows the
+ /// SelectionDAG to resolve dangling debug information attached to PHI nodes.
+ void clearDanglingDebugInfo();
+
+ /// Return the current virtual root of the Selection DAG, flushing any
+ /// PendingLoad items. This must be done before emitting a store or any other
+ /// node that may need to be ordered after any prior load instructions.
+ SDValue getRoot();
+
+ /// Similar to getRoot, but instead of flushing all the PendingLoad items,
+ /// flush all the PendingExports items. It is necessary to do this before
+ /// emitting a terminator instruction.
+ SDValue getControlRoot();
+
+ SDLoc getCurSDLoc() const {
+ return SDLoc(CurInst, SDNodeOrder);
+ }
+
+ DebugLoc getCurDebugLoc() const {
+ return CurInst ? CurInst->getDebugLoc() : DebugLoc();
+ }
+
+ void CopyValueToVirtualRegister(const Value *V, unsigned Reg);
+
+ void visit(const Instruction &I);
+
+ void visit(unsigned Opcode, const User &I);
+
+ /// If there was virtual register allocated for the value V emit CopyFromReg
+ /// of the specified type Ty. Return empty SDValue() otherwise.
+ SDValue getCopyFromRegs(const Value *V, Type *Ty);
+
+ /// If we have dangling debug info that describes \p Variable, or an
+ /// overlapping part of variable considering the \p Expr, then this method
+ /// will drop that debug info as it isn't valid any longer.
+ void dropDanglingDebugInfo(const DILocalVariable *Variable,
+ const DIExpression *Expr);
+
+ /// If we saw an earlier dbg_value referring to V, generate the debug data
+ /// structures now that we've seen its definition.
+ void resolveDanglingDebugInfo(const Value *V, SDValue Val);
+
+ /// For the given dangling debuginfo record, perform last-ditch efforts to
+ /// resolve the debuginfo to something that is represented in this DAG. If
+ /// this cannot be done, produce an Undef debug value record.
+ void salvageUnresolvedDbgValue(DanglingDebugInfo &DDI);
+
+ /// For a given Value, attempt to create and record a SDDbgValue in the
+ /// SelectionDAG.
+ bool handleDebugValue(const Value *V, DILocalVariable *Var,
+ DIExpression *Expr, DebugLoc CurDL,
+ DebugLoc InstDL, unsigned Order);
+
+ /// Evict any dangling debug information, attempting to salvage it first.
+ void resolveOrClearDbgInfo();
+
+ SDValue getValue(const Value *V);
+ bool findValue(const Value *V) const;
+
+ /// Return the SDNode for the specified IR value if it exists.
+ SDNode *getNodeForIRValue(const Value *V) {
+ if (NodeMap.find(V) == NodeMap.end())
+ return nullptr;
+ return NodeMap[V].getNode();
+ }
+
+ SDValue getNonRegisterValue(const Value *V);
+ SDValue getValueImpl(const Value *V);
+
+ void setValue(const Value *V, SDValue NewN) {
+ SDValue &N = NodeMap[V];
+ assert(!N.getNode() && "Already set a value for this node!");
+ N = NewN;
+ }
+
+ void setUnusedArgValue(const Value *V, SDValue NewN) {
+ SDValue &N = UnusedArgNodeMap[V];
+ assert(!N.getNode() && "Already set a value for this node!");
+ N = NewN;
+ }
+
+ void FindMergedConditions(const Value *Cond, MachineBasicBlock *TBB,
+ MachineBasicBlock *FBB, MachineBasicBlock *CurBB,
+ MachineBasicBlock *SwitchBB,
+ Instruction::BinaryOps Opc, BranchProbability TProb,
+ BranchProbability FProb, bool InvertCond);
+ void EmitBranchForMergedCondition(const Value *Cond, MachineBasicBlock *TBB,
+ MachineBasicBlock *FBB,
+ MachineBasicBlock *CurBB,
+ MachineBasicBlock *SwitchBB,
+ BranchProbability TProb, BranchProbability FProb,
+ bool InvertCond);
+ bool ShouldEmitAsBranches(const std::vector<SwitchCG::CaseBlock> &Cases);
+ bool isExportableFromCurrentBlock(const Value *V, const BasicBlock *FromBB);
+ void CopyToExportRegsIfNeeded(const Value *V);
+ void ExportFromCurrentBlock(const Value *V);
+ void LowerCallTo(ImmutableCallSite CS, SDValue Callee, bool IsTailCall,
+ const BasicBlock *EHPadBB = nullptr);
+
+ // Lower range metadata from 0 to N to assert zext to an integer of nearest
+ // floor power of two.
+ SDValue lowerRangeToAssertZExt(SelectionDAG &DAG, const Instruction &I,
+ SDValue Op);
+
+ void populateCallLoweringInfo(TargetLowering::CallLoweringInfo &CLI,
+ const CallBase *Call, unsigned ArgIdx,
+ unsigned NumArgs, SDValue Callee,
+ Type *ReturnTy, bool IsPatchPoint);
+
+ std::pair<SDValue, SDValue>
+ lowerInvokable(TargetLowering::CallLoweringInfo &CLI,
+ const BasicBlock *EHPadBB = nullptr);
+
+ /// When an MBB was split during scheduling, update the
+ /// references that need to refer to the last resulting block.
+ void UpdateSplitBlock(MachineBasicBlock *First, MachineBasicBlock *Last);
+
+ /// Describes a gc.statepoint or a gc.statepoint like thing for the purposes
+ /// of lowering into a STATEPOINT node.
+ struct StatepointLoweringInfo {
+ /// Bases[i] is the base pointer for Ptrs[i]. Together they denote the set
+ /// of gc pointers this STATEPOINT has to relocate.
+ SmallVector<const Value *, 16> Bases;
+ SmallVector<const Value *, 16> Ptrs;
+
+ /// The set of gc.relocate calls associated with this gc.statepoint.
+ SmallVector<const GCRelocateInst *, 16> GCRelocates;
+
+ /// The full list of gc arguments to the gc.statepoint being lowered.
+ ArrayRef<const Use> GCArgs;
+
+ /// The gc.statepoint instruction.
+ const Instruction *StatepointInstr = nullptr;
+
+ /// The list of gc transition arguments present in the gc.statepoint being
+ /// lowered.
+ ArrayRef<const Use> GCTransitionArgs;
+
+ /// The ID that the resulting STATEPOINT instruction has to report.
+ unsigned ID = -1;
+
+ /// Information regarding the underlying call instruction.
+ TargetLowering::CallLoweringInfo CLI;
+
+ /// The deoptimization state associated with this gc.statepoint call, if
+ /// any.
+ ArrayRef<const Use> DeoptState;
+
+ /// Flags associated with the meta arguments being lowered.
+ uint64_t StatepointFlags = -1;
+
+ /// The number of patchable bytes the call needs to get lowered into.
+ unsigned NumPatchBytes = -1;
+
+ /// The exception handling unwind destination, in case this represents an
+ /// invoke of gc.statepoint.
+ const BasicBlock *EHPadBB = nullptr;
+
+ explicit StatepointLoweringInfo(SelectionDAG &DAG) : CLI(DAG) {}
+ };
+
+ /// Lower \p SLI into a STATEPOINT instruction.
+ SDValue LowerAsSTATEPOINT(StatepointLoweringInfo &SI);
+
+ // This function is responsible for the whole statepoint lowering process.
+ // It uniformly handles invoke and call statepoints.
+ void LowerStatepoint(ImmutableStatepoint ISP,
+ const BasicBlock *EHPadBB = nullptr);
+
+ void LowerCallSiteWithDeoptBundle(const CallBase *Call, SDValue Callee,
+ const BasicBlock *EHPadBB);
+
+ void LowerDeoptimizeCall(const CallInst *CI);
+ void LowerDeoptimizingReturn();
+
+ void LowerCallSiteWithDeoptBundleImpl(const CallBase *Call, SDValue Callee,
+ const BasicBlock *EHPadBB,
+ bool VarArgDisallowed,
+ bool ForceVoidReturnTy);
+
+ /// Returns the type of FrameIndex and TargetFrameIndex nodes.
+ MVT getFrameIndexTy() {
+ return DAG.getTargetLoweringInfo().getFrameIndexTy(DAG.getDataLayout());
+ }
+
+private:
+ // Terminator instructions.
+ void visitRet(const ReturnInst &I);
+ void visitBr(const BranchInst &I);
+ void visitSwitch(const SwitchInst &I);
+ void visitIndirectBr(const IndirectBrInst &I);
+ void visitUnreachable(const UnreachableInst &I);
+ void visitCleanupRet(const CleanupReturnInst &I);
+ void visitCatchSwitch(const CatchSwitchInst &I);
+ void visitCatchRet(const CatchReturnInst &I);
+ void visitCatchPad(const CatchPadInst &I);
+ void visitCleanupPad(const CleanupPadInst &CPI);
+
+ BranchProbability getEdgeProbability(const MachineBasicBlock *Src,
+ const MachineBasicBlock *Dst) const;
+ void addSuccessorWithProb(
+ MachineBasicBlock *Src, MachineBasicBlock *Dst,
+ BranchProbability Prob = BranchProbability::getUnknown());
+
+public:
+ void visitSwitchCase(SwitchCG::CaseBlock &CB, MachineBasicBlock *SwitchBB);
+ void visitSPDescriptorParent(StackProtectorDescriptor &SPD,
+ MachineBasicBlock *ParentBB);
+ void visitSPDescriptorFailure(StackProtectorDescriptor &SPD);
+ void visitBitTestHeader(SwitchCG::BitTestBlock &B,
+ MachineBasicBlock *SwitchBB);
+ void visitBitTestCase(SwitchCG::BitTestBlock &BB, MachineBasicBlock *NextMBB,
+ BranchProbability BranchProbToNext, unsigned Reg,
+ SwitchCG::BitTestCase &B, MachineBasicBlock *SwitchBB);
+ void visitJumpTable(SwitchCG::JumpTable &JT);
+ void visitJumpTableHeader(SwitchCG::JumpTable &JT,
+ SwitchCG::JumpTableHeader &JTH,
+ MachineBasicBlock *SwitchBB);
+
+private:
+ // These all get lowered before this pass.
+ void visitInvoke(const InvokeInst &I);
+ void visitCallBr(const CallBrInst &I);
+ void visitResume(const ResumeInst &I);
+
+ void visitUnary(const User &I, unsigned Opcode);
+ void visitFNeg(const User &I) { visitUnary(I, ISD::FNEG); }
+
+ void visitBinary(const User &I, unsigned Opcode);
+ void visitShift(const User &I, unsigned Opcode);
+ void visitAdd(const User &I) { visitBinary(I, ISD::ADD); }
+ void visitFAdd(const User &I) { visitBinary(I, ISD::FADD); }
+ void visitSub(const User &I) { visitBinary(I, ISD::SUB); }
+ void visitFSub(const User &I);
+ void visitMul(const User &I) { visitBinary(I, ISD::MUL); }
+ void visitFMul(const User &I) { visitBinary(I, ISD::FMUL); }
+ void visitURem(const User &I) { visitBinary(I, ISD::UREM); }
+ void visitSRem(const User &I) { visitBinary(I, ISD::SREM); }
+ void visitFRem(const User &I) { visitBinary(I, ISD::FREM); }
+ void visitUDiv(const User &I) { visitBinary(I, ISD::UDIV); }
+ void visitSDiv(const User &I);
+ void visitFDiv(const User &I) { visitBinary(I, ISD::FDIV); }
+ void visitAnd (const User &I) { visitBinary(I, ISD::AND); }
+ void visitOr (const User &I) { visitBinary(I, ISD::OR); }
+ void visitXor (const User &I) { visitBinary(I, ISD::XOR); }
+ void visitShl (const User &I) { visitShift(I, ISD::SHL); }
+ void visitLShr(const User &I) { visitShift(I, ISD::SRL); }
+ void visitAShr(const User &I) { visitShift(I, ISD::SRA); }
+ void visitICmp(const User &I);
+ void visitFCmp(const User &I);
+ // Visit the conversion instructions
+ void visitTrunc(const User &I);
+ void visitZExt(const User &I);
+ void visitSExt(const User &I);
+ void visitFPTrunc(const User &I);
+ void visitFPExt(const User &I);
+ void visitFPToUI(const User &I);
+ void visitFPToSI(const User &I);
+ void visitUIToFP(const User &I);
+ void visitSIToFP(const User &I);
+ void visitPtrToInt(const User &I);
+ void visitIntToPtr(const User &I);
+ void visitBitCast(const User &I);
+ void visitAddrSpaceCast(const User &I);
+
+ void visitExtractElement(const User &I);
+ void visitInsertElement(const User &I);
+ void visitShuffleVector(const User &I);
+
+ void visitExtractValue(const User &I);
+ void visitInsertValue(const User &I);
+ void visitLandingPad(const LandingPadInst &LP);
+
+ void visitGetElementPtr(const User &I);
+ void visitSelect(const User &I);
+
+ void visitAlloca(const AllocaInst &I);
+ void visitLoad(const LoadInst &I);
+ void visitStore(const StoreInst &I);
+ void visitMaskedLoad(const CallInst &I, bool IsExpanding = false);
+ void visitMaskedStore(const CallInst &I, bool IsCompressing = false);
+ void visitMaskedGather(const CallInst &I);
+ void visitMaskedScatter(const CallInst &I);
+ void visitAtomicCmpXchg(const AtomicCmpXchgInst &I);
+ void visitAtomicRMW(const AtomicRMWInst &I);
+ void visitFence(const FenceInst &I);
+ void visitPHI(const PHINode &I);
+ void visitCall(const CallInst &I);
+ bool visitMemCmpCall(const CallInst &I);
+ bool visitMemPCpyCall(const CallInst &I);
+ bool visitMemChrCall(const CallInst &I);
+ bool visitStrCpyCall(const CallInst &I, bool isStpcpy);
+ bool visitStrCmpCall(const CallInst &I);
+ bool visitStrLenCall(const CallInst &I);
+ bool visitStrNLenCall(const CallInst &I);
+ bool visitUnaryFloatCall(const CallInst &I, unsigned Opcode);
+ bool visitBinaryFloatCall(const CallInst &I, unsigned Opcode);
+ void visitAtomicLoad(const LoadInst &I);
+ void visitAtomicStore(const StoreInst &I);
+ void visitLoadFromSwiftError(const LoadInst &I);
+ void visitStoreToSwiftError(const StoreInst &I);
+
+ void visitInlineAsm(ImmutableCallSite CS);
+ void visitIntrinsicCall(const CallInst &I, unsigned Intrinsic);
+ void visitTargetIntrinsic(const CallInst &I, unsigned Intrinsic);
+ void visitConstrainedFPIntrinsic(const ConstrainedFPIntrinsic &FPI);
+
+ void visitVAStart(const CallInst &I);
+ void visitVAArg(const VAArgInst &I);
+ void visitVAEnd(const CallInst &I);
+ void visitVACopy(const CallInst &I);
+ void visitStackmap(const CallInst &I);
+ void visitPatchpoint(ImmutableCallSite CS,
+ const BasicBlock *EHPadBB = nullptr);
+
+ // These two are implemented in StatepointLowering.cpp
+ void visitGCRelocate(const GCRelocateInst &Relocate);
+ void visitGCResult(const GCResultInst &I);
+
+ void visitVectorReduce(const CallInst &I, unsigned Intrinsic);
+
+ void visitUserOp1(const Instruction &I) {
+ llvm_unreachable("UserOp1 should not exist at instruction selection time!");
+ }
+ void visitUserOp2(const Instruction &I) {
+ llvm_unreachable("UserOp2 should not exist at instruction selection time!");
+ }
+
+ void processIntegerCallValue(const Instruction &I,
+ SDValue Value, bool IsSigned);
+
+ void HandlePHINodesInSuccessorBlocks(const BasicBlock *LLVMBB);
+
+ void emitInlineAsmError(ImmutableCallSite CS, const Twine &Message);
+
+ /// If V is an function argument then create corresponding DBG_VALUE machine
+ /// instruction for it now. At the end of instruction selection, they will be
+ /// inserted to the entry BB.
+ bool EmitFuncArgumentDbgValue(const Value *V, DILocalVariable *Variable,
+ DIExpression *Expr, DILocation *DL,
+ bool IsDbgDeclare, const SDValue &N);
+
+ /// Return the next block after MBB, or nullptr if there is none.
+ MachineBasicBlock *NextBlock(MachineBasicBlock *MBB);
+
+ /// Update the DAG and DAG builder with the relevant information after
+ /// a new root node has been created which could be a tail call.
+ void updateDAGForMaybeTailCall(SDValue MaybeTC);
+
+ /// Return the appropriate SDDbgValue based on N.
+ SDDbgValue *getDbgValue(SDValue N, DILocalVariable *Variable,
+ DIExpression *Expr, const DebugLoc &dl,
+ unsigned DbgSDNodeOrder);
+
+ /// Lowers CallInst to an external symbol.
+ void lowerCallToExternalSymbol(const CallInst &I, const char *FunctionName);
+};
+
+/// This struct represents the registers (physical or virtual)
+/// that a particular set of values is assigned, and the type information about
+/// the value. The most common situation is to represent one value at a time,
+/// but struct or array values are handled element-wise as multiple values. The
+/// splitting of aggregates is performed recursively, so that we never have
+/// aggregate-typed registers. The values at this point do not necessarily have
+/// legal types, so each value may require one or more registers of some legal
+/// type.
+///
+struct RegsForValue {
+ /// The value types of the values, which may not be legal, and
+ /// may need be promoted or synthesized from one or more registers.
+ SmallVector<EVT, 4> ValueVTs;
+
+ /// The value types of the registers. This is the same size as ValueVTs and it
+ /// records, for each value, what the type of the assigned register or
+ /// registers are. (Individual values are never synthesized from more than one
+ /// type of register.)
+ ///
+ /// With virtual registers, the contents of RegVTs is redundant with TLI's
+ /// getRegisterType member function, however when with physical registers
+ /// it is necessary to have a separate record of the types.
+ SmallVector<MVT, 4> RegVTs;
+
+ /// This list holds the registers assigned to the values.
+ /// Each legal or promoted value requires one register, and each
+ /// expanded value requires multiple registers.
+ SmallVector<unsigned, 4> Regs;
+
+ /// This list holds the number of registers for each value.
+ SmallVector<unsigned, 4> RegCount;
+
+ /// Records if this value needs to be treated in an ABI dependant manner,
+ /// different to normal type legalization.
+ Optional<CallingConv::ID> CallConv;
+
+ RegsForValue() = default;
+ RegsForValue(const SmallVector<unsigned, 4> &regs, MVT regvt, EVT valuevt,
+ Optional<CallingConv::ID> CC = None);
+ RegsForValue(LLVMContext &Context, const TargetLowering &TLI,
+ const DataLayout &DL, unsigned Reg, Type *Ty,
+ Optional<CallingConv::ID> CC);
+
+ bool isABIMangled() const {
+ return CallConv.hasValue();
+ }
+
+ /// Add the specified values to this one.
+ void append(const RegsForValue &RHS) {
+ ValueVTs.append(RHS.ValueVTs.begin(), RHS.ValueVTs.end());
+ RegVTs.append(RHS.RegVTs.begin(), RHS.RegVTs.end());
+ Regs.append(RHS.Regs.begin(), RHS.Regs.end());
+ RegCount.push_back(RHS.Regs.size());
+ }
+
+ /// Emit a series of CopyFromReg nodes that copies from this value and returns
+ /// the result as a ValueVTs value. This uses Chain/Flag as the input and
+ /// updates them for the output Chain/Flag. If the Flag pointer is NULL, no
+ /// flag is used.
+ SDValue getCopyFromRegs(SelectionDAG &DAG, FunctionLoweringInfo &FuncInfo,
+ const SDLoc &dl, SDValue &Chain, SDValue *Flag,
+ const Value *V = nullptr) const;
+
+ /// Emit a series of CopyToReg nodes that copies the specified value into the
+ /// registers specified by this object. This uses Chain/Flag as the input and
+ /// updates them for the output Chain/Flag. If the Flag pointer is nullptr, no
+ /// flag is used. If V is not nullptr, then it is used in printing better
+ /// diagnostic messages on error.
+ void getCopyToRegs(SDValue Val, SelectionDAG &DAG, const SDLoc &dl,
+ SDValue &Chain, SDValue *Flag, const Value *V = nullptr,
+ ISD::NodeType PreferredExtendType = ISD::ANY_EXTEND) const;
+
+ /// Add this value to the specified inlineasm node operand list. This adds the
+ /// code marker, matching input operand index (if applicable), and includes
+ /// the number of values added into it.
+ void AddInlineAsmOperands(unsigned Code, bool HasMatching,
+ unsigned MatchingIdx, const SDLoc &dl,
+ SelectionDAG &DAG, std::vector<SDValue> &Ops) const;
+
+ /// Check if the total RegCount is greater than one.
+ bool occupiesMultipleRegs() const {
+ return std::accumulate(RegCount.begin(), RegCount.end(), 0) > 1;
+ }
+
+ /// Return a list of registers and their sizes.
+ SmallVector<std::pair<unsigned, unsigned>, 4> getRegsAndSizes() const;
+};
+
+} // end namespace llvm
+
+#endif // LLVM_LIB_CODEGEN_SELECTIONDAG_SELECTIONDAGBUILDER_H