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Diffstat (limited to 'doc/html/_static/underscore.js')
| -rw-r--r-- | doc/html/_static/underscore.js | 1226 | 
1 files changed, 1226 insertions, 0 deletions
| diff --git a/doc/html/_static/underscore.js b/doc/html/_static/underscore.js new file mode 100644 index 000000000000..a12f0d96cfb4 --- /dev/null +++ b/doc/html/_static/underscore.js @@ -0,0 +1,1226 @@ +//     Underscore.js 1.4.4 +//     http://underscorejs.org +//     (c) 2009-2013 Jeremy Ashkenas, DocumentCloud Inc. +//     Underscore may be freely distributed under the MIT license. + +(function() { + +  // Baseline setup +  // -------------- + +  // Establish the root object, `window` in the browser, or `global` on the server. +  var root = this; + +  // Save the previous value of the `_` variable. +  var previousUnderscore = root._; + +  // Establish the object that gets returned to break out of a loop iteration. +  var breaker = {}; + +  // Save bytes in the minified (but not gzipped) version: +  var ArrayProto = Array.prototype, ObjProto = Object.prototype, FuncProto = Function.prototype; + +  // Create quick reference variables for speed access to core prototypes. +  var push             = ArrayProto.push, +      slice            = ArrayProto.slice, +      concat           = ArrayProto.concat, +      toString         = ObjProto.toString, +      hasOwnProperty   = ObjProto.hasOwnProperty; + +  // All **ECMAScript 5** native function implementations that we hope to use +  // are declared here. +  var +    nativeForEach      = ArrayProto.forEach, +    nativeMap          = ArrayProto.map, +    nativeReduce       = ArrayProto.reduce, +    nativeReduceRight  = ArrayProto.reduceRight, +    nativeFilter       = ArrayProto.filter, +    nativeEvery        = ArrayProto.every, +    nativeSome         = ArrayProto.some, +    nativeIndexOf      = ArrayProto.indexOf, +    nativeLastIndexOf  = ArrayProto.lastIndexOf, +    nativeIsArray      = Array.isArray, +    nativeKeys         = Object.keys, +    nativeBind         = FuncProto.bind; + +  // Create a safe reference to the Underscore object for use below. +  var _ = function(obj) { +    if (obj instanceof _) return obj; +    if (!(this instanceof _)) return new _(obj); +    this._wrapped = obj; +  }; + +  // Export the Underscore object for **Node.js**, with +  // backwards-compatibility for the old `require()` API. If we're in +  // the browser, add `_` as a global object via a string identifier, +  // for Closure Compiler "advanced" mode. +  if (typeof exports !== 'undefined') { +    if (typeof module !== 'undefined' && module.exports) { +      exports = module.exports = _; +    } +    exports._ = _; +  } else { +    root._ = _; +  } + +  // Current version. +  _.VERSION = '1.4.4'; + +  // Collection Functions +  // -------------------- + +  // The cornerstone, an `each` implementation, aka `forEach`. +  // Handles objects with the built-in `forEach`, arrays, and raw objects. +  // Delegates to **ECMAScript 5**'s native `forEach` if available. +  var each = _.each = _.forEach = function(obj, iterator, context) { +    if (obj == null) return; +    if (nativeForEach && obj.forEach === nativeForEach) { +      obj.forEach(iterator, context); +    } else if (obj.length === +obj.length) { +      for (var i = 0, l = obj.length; i < l; i++) { +        if (iterator.call(context, obj[i], i, obj) === breaker) return; +      } +    } else { +      for (var key in obj) { +        if (_.has(obj, key)) { +          if (iterator.call(context, obj[key], key, obj) === breaker) return; +        } +      } +    } +  }; + +  // Return the results of applying the iterator to each element. +  // Delegates to **ECMAScript 5**'s native `map` if available. +  _.map = _.collect = function(obj, iterator, context) { +    var results = []; +    if (obj == null) return results; +    if (nativeMap && obj.map === nativeMap) return obj.map(iterator, context); +    each(obj, function(value, index, list) { +      results[results.length] = iterator.call(context, value, index, list); +    }); +    return results; +  }; + +  var reduceError = 'Reduce of empty array with no initial value'; + +  // **Reduce** builds up a single result from a list of values, aka `inject`, +  // or `foldl`. Delegates to **ECMAScript 5**'s native `reduce` if available. +  _.reduce = _.foldl = _.inject = function(obj, iterator, memo, context) { +    var initial = arguments.length > 2; +    if (obj == null) obj = []; +    if (nativeReduce && obj.reduce === nativeReduce) { +      if (context) iterator = _.bind(iterator, context); +      return initial ? obj.reduce(iterator, memo) : obj.reduce(iterator); +    } +    each(obj, function(value, index, list) { +      if (!initial) { +        memo = value; +        initial = true; +      } else { +        memo = iterator.call(context, memo, value, index, list); +      } +    }); +    if (!initial) throw new TypeError(reduceError); +    return memo; +  }; + +  // The right-associative version of reduce, also known as `foldr`. +  // Delegates to **ECMAScript 5**'s native `reduceRight` if available. +  _.reduceRight = _.foldr = function(obj, iterator, memo, context) { +    var initial = arguments.length > 2; +    if (obj == null) obj = []; +    if (nativeReduceRight && obj.reduceRight === nativeReduceRight) { +      if (context) iterator = _.bind(iterator, context); +      return initial ? obj.reduceRight(iterator, memo) : obj.reduceRight(iterator); +    } +    var length = obj.length; +    if (length !== +length) { +      var keys = _.keys(obj); +      length = keys.length; +    } +    each(obj, function(value, index, list) { +      index = keys ? keys[--length] : --length; +      if (!initial) { +        memo = obj[index]; +        initial = true; +      } else { +        memo = iterator.call(context, memo, obj[index], index, list); +      } +    }); +    if (!initial) throw new TypeError(reduceError); +    return memo; +  }; + +  // Return the first value which passes a truth test. Aliased as `detect`. +  _.find = _.detect = function(obj, iterator, context) { +    var result; +    any(obj, function(value, index, list) { +      if (iterator.call(context, value, index, list)) { +        result = value; +        return true; +      } +    }); +    return result; +  }; + +  // Return all the elements that pass a truth test. +  // Delegates to **ECMAScript 5**'s native `filter` if available. +  // Aliased as `select`. +  _.filter = _.select = function(obj, iterator, context) { +    var results = []; +    if (obj == null) return results; +    if (nativeFilter && obj.filter === nativeFilter) return obj.filter(iterator, context); +    each(obj, function(value, index, list) { +      if (iterator.call(context, value, index, list)) results[results.length] = value; +    }); +    return results; +  }; + +  // Return all the elements for which a truth test fails. +  _.reject = function(obj, iterator, context) { +    return _.filter(obj, function(value, index, list) { +      return !iterator.call(context, value, index, list); +    }, context); +  }; + +  // Determine whether all of the elements match a truth test. +  // Delegates to **ECMAScript 5**'s native `every` if available. +  // Aliased as `all`. +  _.every = _.all = function(obj, iterator, context) { +    iterator || (iterator = _.identity); +    var result = true; +    if (obj == null) return result; +    if (nativeEvery && obj.every === nativeEvery) return obj.every(iterator, context); +    each(obj, function(value, index, list) { +      if (!(result = result && iterator.call(context, value, index, list))) return breaker; +    }); +    return !!result; +  }; + +  // Determine if at least one element in the object matches a truth test. +  // Delegates to **ECMAScript 5**'s native `some` if available. +  // Aliased as `any`. +  var any = _.some = _.any = function(obj, iterator, context) { +    iterator || (iterator = _.identity); +    var result = false; +    if (obj == null) return result; +    if (nativeSome && obj.some === nativeSome) return obj.some(iterator, context); +    each(obj, function(value, index, list) { +      if (result || (result = iterator.call(context, value, index, list))) return breaker; +    }); +    return !!result; +  }; + +  // Determine if the array or object contains a given value (using `===`). +  // Aliased as `include`. +  _.contains = _.include = function(obj, target) { +    if (obj == null) return false; +    if (nativeIndexOf && obj.indexOf === nativeIndexOf) return obj.indexOf(target) != -1; +    return any(obj, function(value) { +      return value === target; +    }); +  }; + +  // Invoke a method (with arguments) on every item in a collection. +  _.invoke = function(obj, method) { +    var args = slice.call(arguments, 2); +    var isFunc = _.isFunction(method); +    return _.map(obj, function(value) { +      return (isFunc ? method : value[method]).apply(value, args); +    }); +  }; + +  // Convenience version of a common use case of `map`: fetching a property. +  _.pluck = function(obj, key) { +    return _.map(obj, function(value){ return value[key]; }); +  }; + +  // Convenience version of a common use case of `filter`: selecting only objects +  // containing specific `key:value` pairs. +  _.where = function(obj, attrs, first) { +    if (_.isEmpty(attrs)) return first ? null : []; +    return _[first ? 'find' : 'filter'](obj, function(value) { +      for (var key in attrs) { +        if (attrs[key] !== value[key]) return false; +      } +      return true; +    }); +  }; + +  // Convenience version of a common use case of `find`: getting the first object +  // containing specific `key:value` pairs. +  _.findWhere = function(obj, attrs) { +    return _.where(obj, attrs, true); +  }; + +  // Return the maximum element or (element-based computation). +  // Can't optimize arrays of integers longer than 65,535 elements. +  // See: https://bugs.webkit.org/show_bug.cgi?id=80797 +  _.max = function(obj, iterator, context) { +    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { +      return Math.max.apply(Math, obj); +    } +    if (!iterator && _.isEmpty(obj)) return -Infinity; +    var result = {computed : -Infinity, value: -Infinity}; +    each(obj, function(value, index, list) { +      var computed = iterator ? iterator.call(context, value, index, list) : value; +      computed >= result.computed && (result = {value : value, computed : computed}); +    }); +    return result.value; +  }; + +  // Return the minimum element (or element-based computation). +  _.min = function(obj, iterator, context) { +    if (!iterator && _.isArray(obj) && obj[0] === +obj[0] && obj.length < 65535) { +      return Math.min.apply(Math, obj); +    } +    if (!iterator && _.isEmpty(obj)) return Infinity; +    var result = {computed : Infinity, value: Infinity}; +    each(obj, function(value, index, list) { +      var computed = iterator ? iterator.call(context, value, index, list) : value; +      computed < result.computed && (result = {value : value, computed : computed}); +    }); +    return result.value; +  }; + +  // Shuffle an array. +  _.shuffle = function(obj) { +    var rand; +    var index = 0; +    var shuffled = []; +    each(obj, function(value) { +      rand = _.random(index++); +      shuffled[index - 1] = shuffled[rand]; +      shuffled[rand] = value; +    }); +    return shuffled; +  }; + +  // An internal function to generate lookup iterators. +  var lookupIterator = function(value) { +    return _.isFunction(value) ? value : function(obj){ return obj[value]; }; +  }; + +  // Sort the object's values by a criterion produced by an iterator. +  _.sortBy = function(obj, value, context) { +    var iterator = lookupIterator(value); +    return _.pluck(_.map(obj, function(value, index, list) { +      return { +        value : value, +        index : index, +        criteria : iterator.call(context, value, index, list) +      }; +    }).sort(function(left, right) { +      var a = left.criteria; +      var b = right.criteria; +      if (a !== b) { +        if (a > b || a === void 0) return 1; +        if (a < b || b === void 0) return -1; +      } +      return left.index < right.index ? -1 : 1; +    }), 'value'); +  }; + +  // An internal function used for aggregate "group by" operations. +  var group = function(obj, value, context, behavior) { +    var result = {}; +    var iterator = lookupIterator(value || _.identity); +    each(obj, function(value, index) { +      var key = iterator.call(context, value, index, obj); +      behavior(result, key, value); +    }); +    return result; +  }; + +  // Groups the object's values by a criterion. Pass either a string attribute +  // to group by, or a function that returns the criterion. +  _.groupBy = function(obj, value, context) { +    return group(obj, value, context, function(result, key, value) { +      (_.has(result, key) ? result[key] : (result[key] = [])).push(value); +    }); +  }; + +  // Counts instances of an object that group by a certain criterion. Pass +  // either a string attribute to count by, or a function that returns the +  // criterion. +  _.countBy = function(obj, value, context) { +    return group(obj, value, context, function(result, key) { +      if (!_.has(result, key)) result[key] = 0; +      result[key]++; +    }); +  }; + +  // Use a comparator function to figure out the smallest index at which +  // an object should be inserted so as to maintain order. Uses binary search. +  _.sortedIndex = function(array, obj, iterator, context) { +    iterator = iterator == null ? _.identity : lookupIterator(iterator); +    var value = iterator.call(context, obj); +    var low = 0, high = array.length; +    while (low < high) { +      var mid = (low + high) >>> 1; +      iterator.call(context, array[mid]) < value ? low = mid + 1 : high = mid; +    } +    return low; +  }; + +  // Safely convert anything iterable into a real, live array. +  _.toArray = function(obj) { +    if (!obj) return []; +    if (_.isArray(obj)) return slice.call(obj); +    if (obj.length === +obj.length) return _.map(obj, _.identity); +    return _.values(obj); +  }; + +  // Return the number of elements in an object. +  _.size = function(obj) { +    if (obj == null) return 0; +    return (obj.length === +obj.length) ? obj.length : _.keys(obj).length; +  }; + +  // Array Functions +  // --------------- + +  // Get the first element of an array. Passing **n** will return the first N +  // values in the array. Aliased as `head` and `take`. The **guard** check +  // allows it to work with `_.map`. +  _.first = _.head = _.take = function(array, n, guard) { +    if (array == null) return void 0; +    return (n != null) && !guard ? slice.call(array, 0, n) : array[0]; +  }; + +  // Returns everything but the last entry of the array. Especially useful on +  // the arguments object. Passing **n** will return all the values in +  // the array, excluding the last N. The **guard** check allows it to work with +  // `_.map`. +  _.initial = function(array, n, guard) { +    return slice.call(array, 0, array.length - ((n == null) || guard ? 1 : n)); +  }; + +  // Get the last element of an array. Passing **n** will return the last N +  // values in the array. The **guard** check allows it to work with `_.map`. +  _.last = function(array, n, guard) { +    if (array == null) return void 0; +    if ((n != null) && !guard) { +      return slice.call(array, Math.max(array.length - n, 0)); +    } else { +      return array[array.length - 1]; +    } +  }; + +  // Returns everything but the first entry of the array. Aliased as `tail` and `drop`. +  // Especially useful on the arguments object. Passing an **n** will return +  // the rest N values in the array. The **guard** +  // check allows it to work with `_.map`. +  _.rest = _.tail = _.drop = function(array, n, guard) { +    return slice.call(array, (n == null) || guard ? 1 : n); +  }; + +  // Trim out all falsy values from an array. +  _.compact = function(array) { +    return _.filter(array, _.identity); +  }; + +  // Internal implementation of a recursive `flatten` function. +  var flatten = function(input, shallow, output) { +    each(input, function(value) { +      if (_.isArray(value)) { +        shallow ? push.apply(output, value) : flatten(value, shallow, output); +      } else { +        output.push(value); +      } +    }); +    return output; +  }; + +  // Return a completely flattened version of an array. +  _.flatten = function(array, shallow) { +    return flatten(array, shallow, []); +  }; + +  // Return a version of the array that does not contain the specified value(s). +  _.without = function(array) { +    return _.difference(array, slice.call(arguments, 1)); +  }; + +  // Produce a duplicate-free version of the array. If the array has already +  // been sorted, you have the option of using a faster algorithm. +  // Aliased as `unique`. +  _.uniq = _.unique = function(array, isSorted, iterator, context) { +    if (_.isFunction(isSorted)) { +      context = iterator; +      iterator = isSorted; +      isSorted = false; +    } +    var initial = iterator ? _.map(array, iterator, context) : array; +    var results = []; +    var seen = []; +    each(initial, function(value, index) { +      if (isSorted ? (!index || seen[seen.length - 1] !== value) : !_.contains(seen, value)) { +        seen.push(value); +        results.push(array[index]); +      } +    }); +    return results; +  }; + +  // Produce an array that contains the union: each distinct element from all of +  // the passed-in arrays. +  _.union = function() { +    return _.uniq(concat.apply(ArrayProto, arguments)); +  }; + +  // Produce an array that contains every item shared between all the +  // passed-in arrays. +  _.intersection = function(array) { +    var rest = slice.call(arguments, 1); +    return _.filter(_.uniq(array), function(item) { +      return _.every(rest, function(other) { +        return _.indexOf(other, item) >= 0; +      }); +    }); +  }; + +  // Take the difference between one array and a number of other arrays. +  // Only the elements present in just the first array will remain. +  _.difference = function(array) { +    var rest = concat.apply(ArrayProto, slice.call(arguments, 1)); +    return _.filter(array, function(value){ return !_.contains(rest, value); }); +  }; + +  // Zip together multiple lists into a single array -- elements that share +  // an index go together. +  _.zip = function() { +    var args = slice.call(arguments); +    var length = _.max(_.pluck(args, 'length')); +    var results = new Array(length); +    for (var i = 0; i < length; i++) { +      results[i] = _.pluck(args, "" + i); +    } +    return results; +  }; + +  // Converts lists into objects. Pass either a single array of `[key, value]` +  // pairs, or two parallel arrays of the same length -- one of keys, and one of +  // the corresponding values. +  _.object = function(list, values) { +    if (list == null) return {}; +    var result = {}; +    for (var i = 0, l = list.length; i < l; i++) { +      if (values) { +        result[list[i]] = values[i]; +      } else { +        result[list[i][0]] = list[i][1]; +      } +    } +    return result; +  }; + +  // If the browser doesn't supply us with indexOf (I'm looking at you, **MSIE**), +  // we need this function. Return the position of the first occurrence of an +  // item in an array, or -1 if the item is not included in the array. +  // Delegates to **ECMAScript 5**'s native `indexOf` if available. +  // If the array is large and already in sort order, pass `true` +  // for **isSorted** to use binary search. +  _.indexOf = function(array, item, isSorted) { +    if (array == null) return -1; +    var i = 0, l = array.length; +    if (isSorted) { +      if (typeof isSorted == 'number') { +        i = (isSorted < 0 ? Math.max(0, l + isSorted) : isSorted); +      } else { +        i = _.sortedIndex(array, item); +        return array[i] === item ? i : -1; +      } +    } +    if (nativeIndexOf && array.indexOf === nativeIndexOf) return array.indexOf(item, isSorted); +    for (; i < l; i++) if (array[i] === item) return i; +    return -1; +  }; + +  // Delegates to **ECMAScript 5**'s native `lastIndexOf` if available. +  _.lastIndexOf = function(array, item, from) { +    if (array == null) return -1; +    var hasIndex = from != null; +    if (nativeLastIndexOf && array.lastIndexOf === nativeLastIndexOf) { +      return hasIndex ? array.lastIndexOf(item, from) : array.lastIndexOf(item); +    } +    var i = (hasIndex ? from : array.length); +    while (i--) if (array[i] === item) return i; +    return -1; +  }; + +  // Generate an integer Array containing an arithmetic progression. A port of +  // the native Python `range()` function. See +  // [the Python documentation](http://docs.python.org/library/functions.html#range). +  _.range = function(start, stop, step) { +    if (arguments.length <= 1) { +      stop = start || 0; +      start = 0; +    } +    step = arguments[2] || 1; + +    var len = Math.max(Math.ceil((stop - start) / step), 0); +    var idx = 0; +    var range = new Array(len); + +    while(idx < len) { +      range[idx++] = start; +      start += step; +    } + +    return range; +  }; + +  // Function (ahem) Functions +  // ------------------ + +  // Create a function bound to a given object (assigning `this`, and arguments, +  // optionally). Delegates to **ECMAScript 5**'s native `Function.bind` if +  // available. +  _.bind = function(func, context) { +    if (func.bind === nativeBind && nativeBind) return nativeBind.apply(func, slice.call(arguments, 1)); +    var args = slice.call(arguments, 2); +    return function() { +      return func.apply(context, args.concat(slice.call(arguments))); +    }; +  }; + +  // Partially apply a function by creating a version that has had some of its +  // arguments pre-filled, without changing its dynamic `this` context. +  _.partial = function(func) { +    var args = slice.call(arguments, 1); +    return function() { +      return func.apply(this, args.concat(slice.call(arguments))); +    }; +  }; + +  // Bind all of an object's methods to that object. Useful for ensuring that +  // all callbacks defined on an object belong to it. +  _.bindAll = function(obj) { +    var funcs = slice.call(arguments, 1); +    if (funcs.length === 0) funcs = _.functions(obj); +    each(funcs, function(f) { obj[f] = _.bind(obj[f], obj); }); +    return obj; +  }; + +  // Memoize an expensive function by storing its results. +  _.memoize = function(func, hasher) { +    var memo = {}; +    hasher || (hasher = _.identity); +    return function() { +      var key = hasher.apply(this, arguments); +      return _.has(memo, key) ? memo[key] : (memo[key] = func.apply(this, arguments)); +    }; +  }; + +  // Delays a function for the given number of milliseconds, and then calls +  // it with the arguments supplied. +  _.delay = function(func, wait) { +    var args = slice.call(arguments, 2); +    return setTimeout(function(){ return func.apply(null, args); }, wait); +  }; + +  // Defers a function, scheduling it to run after the current call stack has +  // cleared. +  _.defer = function(func) { +    return _.delay.apply(_, [func, 1].concat(slice.call(arguments, 1))); +  }; + +  // Returns a function, that, when invoked, will only be triggered at most once +  // during a given window of time. +  _.throttle = function(func, wait) { +    var context, args, timeout, result; +    var previous = 0; +    var later = function() { +      previous = new Date; +      timeout = null; +      result = func.apply(context, args); +    }; +    return function() { +      var now = new Date; +      var remaining = wait - (now - previous); +      context = this; +      args = arguments; +      if (remaining <= 0) { +        clearTimeout(timeout); +        timeout = null; +        previous = now; +        result = func.apply(context, args); +      } else if (!timeout) { +        timeout = setTimeout(later, remaining); +      } +      return result; +    }; +  }; + +  // Returns a function, that, as long as it continues to be invoked, will not +  // be triggered. The function will be called after it stops being called for +  // N milliseconds. If `immediate` is passed, trigger the function on the +  // leading edge, instead of the trailing. +  _.debounce = function(func, wait, immediate) { +    var timeout, result; +    return function() { +      var context = this, args = arguments; +      var later = function() { +        timeout = null; +        if (!immediate) result = func.apply(context, args); +      }; +      var callNow = immediate && !timeout; +      clearTimeout(timeout); +      timeout = setTimeout(later, wait); +      if (callNow) result = func.apply(context, args); +      return result; +    }; +  }; + +  // Returns a function that will be executed at most one time, no matter how +  // often you call it. Useful for lazy initialization. +  _.once = function(func) { +    var ran = false, memo; +    return function() { +      if (ran) return memo; +      ran = true; +      memo = func.apply(this, arguments); +      func = null; +      return memo; +    }; +  }; + +  // Returns the first function passed as an argument to the second, +  // allowing you to adjust arguments, run code before and after, and +  // conditionally execute the original function. +  _.wrap = function(func, wrapper) { +    return function() { +      var args = [func]; +      push.apply(args, arguments); +      return wrapper.apply(this, args); +    }; +  }; + +  // Returns a function that is the composition of a list of functions, each +  // consuming the return value of the function that follows. +  _.compose = function() { +    var funcs = arguments; +    return function() { +      var args = arguments; +      for (var i = funcs.length - 1; i >= 0; i--) { +        args = [funcs[i].apply(this, args)]; +      } +      return args[0]; +    }; +  }; + +  // Returns a function that will only be executed after being called N times. +  _.after = function(times, func) { +    if (times <= 0) return func(); +    return function() { +      if (--times < 1) { +        return func.apply(this, arguments); +      } +    }; +  }; + +  // Object Functions +  // ---------------- + +  // Retrieve the names of an object's properties. +  // Delegates to **ECMAScript 5**'s native `Object.keys` +  _.keys = nativeKeys || function(obj) { +    if (obj !== Object(obj)) throw new TypeError('Invalid object'); +    var keys = []; +    for (var key in obj) if (_.has(obj, key)) keys[keys.length] = key; +    return keys; +  }; + +  // Retrieve the values of an object's properties. +  _.values = function(obj) { +    var values = []; +    for (var key in obj) if (_.has(obj, key)) values.push(obj[key]); +    return values; +  }; + +  // Convert an object into a list of `[key, value]` pairs. +  _.pairs = function(obj) { +    var pairs = []; +    for (var key in obj) if (_.has(obj, key)) pairs.push([key, obj[key]]); +    return pairs; +  }; + +  // Invert the keys and values of an object. The values must be serializable. +  _.invert = function(obj) { +    var result = {}; +    for (var key in obj) if (_.has(obj, key)) result[obj[key]] = key; +    return result; +  }; + +  // Return a sorted list of the function names available on the object. +  // Aliased as `methods` +  _.functions = _.methods = function(obj) { +    var names = []; +    for (var key in obj) { +      if (_.isFunction(obj[key])) names.push(key); +    } +    return names.sort(); +  }; + +  // Extend a given object with all the properties in passed-in object(s). +  _.extend = function(obj) { +    each(slice.call(arguments, 1), function(source) { +      if (source) { +        for (var prop in source) { +          obj[prop] = source[prop]; +        } +      } +    }); +    return obj; +  }; + +  // Return a copy of the object only containing the whitelisted properties. +  _.pick = function(obj) { +    var copy = {}; +    var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); +    each(keys, function(key) { +      if (key in obj) copy[key] = obj[key]; +    }); +    return copy; +  }; + +   // Return a copy of the object without the blacklisted properties. +  _.omit = function(obj) { +    var copy = {}; +    var keys = concat.apply(ArrayProto, slice.call(arguments, 1)); +    for (var key in obj) { +      if (!_.contains(keys, key)) copy[key] = obj[key]; +    } +    return copy; +  }; + +  // Fill in a given object with default properties. +  _.defaults = function(obj) { +    each(slice.call(arguments, 1), function(source) { +      if (source) { +        for (var prop in source) { +          if (obj[prop] == null) obj[prop] = source[prop]; +        } +      } +    }); +    return obj; +  }; + +  // Create a (shallow-cloned) duplicate of an object. +  _.clone = function(obj) { +    if (!_.isObject(obj)) return obj; +    return _.isArray(obj) ? obj.slice() : _.extend({}, obj); +  }; + +  // Invokes interceptor with the obj, and then returns obj. +  // The primary purpose of this method is to "tap into" a method chain, in +  // order to perform operations on intermediate results within the chain. +  _.tap = function(obj, interceptor) { +    interceptor(obj); +    return obj; +  }; + +  // Internal recursive comparison function for `isEqual`. +  var eq = function(a, b, aStack, bStack) { +    // Identical objects are equal. `0 === -0`, but they aren't identical. +    // See the Harmony `egal` proposal: http://wiki.ecmascript.org/doku.php?id=harmony:egal. +    if (a === b) return a !== 0 || 1 / a == 1 / b; +    // A strict comparison is necessary because `null == undefined`. +    if (a == null || b == null) return a === b; +    // Unwrap any wrapped objects. +    if (a instanceof _) a = a._wrapped; +    if (b instanceof _) b = b._wrapped; +    // Compare `[[Class]]` names. +    var className = toString.call(a); +    if (className != toString.call(b)) return false; +    switch (className) { +      // Strings, numbers, dates, and booleans are compared by value. +      case '[object String]': +        // Primitives and their corresponding object wrappers are equivalent; thus, `"5"` is +        // equivalent to `new String("5")`. +        return a == String(b); +      case '[object Number]': +        // `NaN`s are equivalent, but non-reflexive. An `egal` comparison is performed for +        // other numeric values. +        return a != +a ? b != +b : (a == 0 ? 1 / a == 1 / b : a == +b); +      case '[object Date]': +      case '[object Boolean]': +        // Coerce dates and booleans to numeric primitive values. Dates are compared by their +        // millisecond representations. Note that invalid dates with millisecond representations +        // of `NaN` are not equivalent. +        return +a == +b; +      // RegExps are compared by their source patterns and flags. +      case '[object RegExp]': +        return a.source == b.source && +               a.global == b.global && +               a.multiline == b.multiline && +               a.ignoreCase == b.ignoreCase; +    } +    if (typeof a != 'object' || typeof b != 'object') return false; +    // Assume equality for cyclic structures. The algorithm for detecting cyclic +    // structures is adapted from ES 5.1 section 15.12.3, abstract operation `JO`. +    var length = aStack.length; +    while (length--) { +      // Linear search. Performance is inversely proportional to the number of +      // unique nested structures. +      if (aStack[length] == a) return bStack[length] == b; +    } +    // Add the first object to the stack of traversed objects. +    aStack.push(a); +    bStack.push(b); +    var size = 0, result = true; +    // Recursively compare objects and arrays. +    if (className == '[object Array]') { +      // Compare array lengths to determine if a deep comparison is necessary. +      size = a.length; +      result = size == b.length; +      if (result) { +        // Deep compare the contents, ignoring non-numeric properties. +        while (size--) { +          if (!(result = eq(a[size], b[size], aStack, bStack))) break; +        } +      } +    } else { +      // Objects with different constructors are not equivalent, but `Object`s +      // from different frames are. +      var aCtor = a.constructor, bCtor = b.constructor; +      if (aCtor !== bCtor && !(_.isFunction(aCtor) && (aCtor instanceof aCtor) && +                               _.isFunction(bCtor) && (bCtor instanceof bCtor))) { +        return false; +      } +      // Deep compare objects. +      for (var key in a) { +        if (_.has(a, key)) { +          // Count the expected number of properties. +          size++; +          // Deep compare each member. +          if (!(result = _.has(b, key) && eq(a[key], b[key], aStack, bStack))) break; +        } +      } +      // Ensure that both objects contain the same number of properties. +      if (result) { +        for (key in b) { +          if (_.has(b, key) && !(size--)) break; +        } +        result = !size; +      } +    } +    // Remove the first object from the stack of traversed objects. +    aStack.pop(); +    bStack.pop(); +    return result; +  }; + +  // Perform a deep comparison to check if two objects are equal. +  _.isEqual = function(a, b) { +    return eq(a, b, [], []); +  }; + +  // Is a given array, string, or object empty? +  // An "empty" object has no enumerable own-properties. +  _.isEmpty = function(obj) { +    if (obj == null) return true; +    if (_.isArray(obj) || _.isString(obj)) return obj.length === 0; +    for (var key in obj) if (_.has(obj, key)) return false; +    return true; +  }; + +  // Is a given value a DOM element? +  _.isElement = function(obj) { +    return !!(obj && obj.nodeType === 1); +  }; + +  // Is a given value an array? +  // Delegates to ECMA5's native Array.isArray +  _.isArray = nativeIsArray || function(obj) { +    return toString.call(obj) == '[object Array]'; +  }; + +  // Is a given variable an object? +  _.isObject = function(obj) { +    return obj === Object(obj); +  }; + +  // Add some isType methods: isArguments, isFunction, isString, isNumber, isDate, isRegExp. +  each(['Arguments', 'Function', 'String', 'Number', 'Date', 'RegExp'], function(name) { +    _['is' + name] = function(obj) { +      return toString.call(obj) == '[object ' + name + ']'; +    }; +  }); + +  // Define a fallback version of the method in browsers (ahem, IE), where +  // there isn't any inspectable "Arguments" type. +  if (!_.isArguments(arguments)) { +    _.isArguments = function(obj) { +      return !!(obj && _.has(obj, 'callee')); +    }; +  } + +  // Optimize `isFunction` if appropriate. +  if (typeof (/./) !== 'function') { +    _.isFunction = function(obj) { +      return typeof obj === 'function'; +    }; +  } + +  // Is a given object a finite number? +  _.isFinite = function(obj) { +    return isFinite(obj) && !isNaN(parseFloat(obj)); +  }; + +  // Is the given value `NaN`? (NaN is the only number which does not equal itself). +  _.isNaN = function(obj) { +    return _.isNumber(obj) && obj != +obj; +  }; + +  // Is a given value a boolean? +  _.isBoolean = function(obj) { +    return obj === true || obj === false || toString.call(obj) == '[object Boolean]'; +  }; + +  // Is a given value equal to null? +  _.isNull = function(obj) { +    return obj === null; +  }; + +  // Is a given variable undefined? +  _.isUndefined = function(obj) { +    return obj === void 0; +  }; + +  // Shortcut function for checking if an object has a given property directly +  // on itself (in other words, not on a prototype). +  _.has = function(obj, key) { +    return hasOwnProperty.call(obj, key); +  }; + +  // Utility Functions +  // ----------------- + +  // Run Underscore.js in *noConflict* mode, returning the `_` variable to its +  // previous owner. Returns a reference to the Underscore object. +  _.noConflict = function() { +    root._ = previousUnderscore; +    return this; +  }; + +  // Keep the identity function around for default iterators. +  _.identity = function(value) { +    return value; +  }; + +  // Run a function **n** times. +  _.times = function(n, iterator, context) { +    var accum = Array(n); +    for (var i = 0; i < n; i++) accum[i] = iterator.call(context, i); +    return accum; +  }; + +  // Return a random integer between min and max (inclusive). +  _.random = function(min, max) { +    if (max == null) { +      max = min; +      min = 0; +    } +    return min + Math.floor(Math.random() * (max - min + 1)); +  }; + +  // List of HTML entities for escaping. +  var entityMap = { +    escape: { +      '&': '&', +      '<': '<', +      '>': '>', +      '"': '"', +      "'": ''', +      '/': '/' +    } +  }; +  entityMap.unescape = _.invert(entityMap.escape); + +  // Regexes containing the keys and values listed immediately above. +  var entityRegexes = { +    escape:   new RegExp('[' + _.keys(entityMap.escape).join('') + ']', 'g'), +    unescape: new RegExp('(' + _.keys(entityMap.unescape).join('|') + ')', 'g') +  }; + +  // Functions for escaping and unescaping strings to/from HTML interpolation. +  _.each(['escape', 'unescape'], function(method) { +    _[method] = function(string) { +      if (string == null) return ''; +      return ('' + string).replace(entityRegexes[method], function(match) { +        return entityMap[method][match]; +      }); +    }; +  }); + +  // If the value of the named property is a function then invoke it; +  // otherwise, return it. +  _.result = function(object, property) { +    if (object == null) return null; +    var value = object[property]; +    return _.isFunction(value) ? value.call(object) : value; +  }; + +  // Add your own custom functions to the Underscore object. +  _.mixin = function(obj) { +    each(_.functions(obj), function(name){ +      var func = _[name] = obj[name]; +      _.prototype[name] = function() { +        var args = [this._wrapped]; +        push.apply(args, arguments); +        return result.call(this, func.apply(_, args)); +      }; +    }); +  }; + +  // Generate a unique integer id (unique within the entire client session). +  // Useful for temporary DOM ids. +  var idCounter = 0; +  _.uniqueId = function(prefix) { +    var id = ++idCounter + ''; +    return prefix ? prefix + id : id; +  }; + +  // By default, Underscore uses ERB-style template delimiters, change the +  // following template settings to use alternative delimiters. +  _.templateSettings = { +    evaluate    : /<%([\s\S]+?)%>/g, +    interpolate : /<%=([\s\S]+?)%>/g, +    escape      : /<%-([\s\S]+?)%>/g +  }; + +  // When customizing `templateSettings`, if you don't want to define an +  // interpolation, evaluation or escaping regex, we need one that is +  // guaranteed not to match. +  var noMatch = /(.)^/; + +  // Certain characters need to be escaped so that they can be put into a +  // string literal. +  var escapes = { +    "'":      "'", +    '\\':     '\\', +    '\r':     'r', +    '\n':     'n', +    '\t':     't', +    '\u2028': 'u2028', +    '\u2029': 'u2029' +  }; + +  var escaper = /\\|'|\r|\n|\t|\u2028|\u2029/g; + +  // JavaScript micro-templating, similar to John Resig's implementation. +  // Underscore templating handles arbitrary delimiters, preserves whitespace, +  // and correctly escapes quotes within interpolated code. +  _.template = function(text, data, settings) { +    var render; +    settings = _.defaults({}, settings, _.templateSettings); + +    // Combine delimiters into one regular expression via alternation. +    var matcher = new RegExp([ +      (settings.escape || noMatch).source, +      (settings.interpolate || noMatch).source, +      (settings.evaluate || noMatch).source +    ].join('|') + '|$', 'g'); + +    // Compile the template source, escaping string literals appropriately. +    var index = 0; +    var source = "__p+='"; +    text.replace(matcher, function(match, escape, interpolate, evaluate, offset) { +      source += text.slice(index, offset) +        .replace(escaper, function(match) { return '\\' + escapes[match]; }); + +      if (escape) { +        source += "'+\n((__t=(" + escape + "))==null?'':_.escape(__t))+\n'"; +      } +      if (interpolate) { +        source += "'+\n((__t=(" + interpolate + "))==null?'':__t)+\n'"; +      } +      if (evaluate) { +        source += "';\n" + evaluate + "\n__p+='"; +      } +      index = offset + match.length; +      return match; +    }); +    source += "';\n"; + +    // If a variable is not specified, place data values in local scope. +    if (!settings.variable) source = 'with(obj||{}){\n' + source + '}\n'; + +    source = "var __t,__p='',__j=Array.prototype.join," + +      "print=function(){__p+=__j.call(arguments,'');};\n" + +      source + "return __p;\n"; + +    try { +      render = new Function(settings.variable || 'obj', '_', source); +    } catch (e) { +      e.source = source; +      throw e; +    } + +    if (data) return render(data, _); +    var template = function(data) { +      return render.call(this, data, _); +    }; + +    // Provide the compiled function source as a convenience for precompilation. +    template.source = 'function(' + (settings.variable || 'obj') + '){\n' + source + '}'; + +    return template; +  }; + +  // Add a "chain" function, which will delegate to the wrapper. +  _.chain = function(obj) { +    return _(obj).chain(); +  }; + +  // OOP +  // --------------- +  // If Underscore is called as a function, it returns a wrapped object that +  // can be used OO-style. This wrapper holds altered versions of all the +  // underscore functions. Wrapped objects may be chained. + +  // Helper function to continue chaining intermediate results. +  var result = function(obj) { +    return this._chain ? _(obj).chain() : obj; +  }; + +  // Add all of the Underscore functions to the wrapper object. +  _.mixin(_); + +  // Add all mutator Array functions to the wrapper. +  each(['pop', 'push', 'reverse', 'shift', 'sort', 'splice', 'unshift'], function(name) { +    var method = ArrayProto[name]; +    _.prototype[name] = function() { +      var obj = this._wrapped; +      method.apply(obj, arguments); +      if ((name == 'shift' || name == 'splice') && obj.length === 0) delete obj[0]; +      return result.call(this, obj); +    }; +  }); + +  // Add all accessor Array functions to the wrapper. +  each(['concat', 'join', 'slice'], function(name) { +    var method = ArrayProto[name]; +    _.prototype[name] = function() { +      return result.call(this, method.apply(this._wrapped, arguments)); +    }; +  }); + +  _.extend(_.prototype, { + +    // Start chaining a wrapped Underscore object. +    chain: function() { +      this._chain = true; +      return this; +    }, + +    // Extracts the result from a wrapped and chained object. +    value: function() { +      return this._wrapped; +    } + +  }); + +}).call(this); | 
