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diff --git a/doc/oop.html b/doc/oop.html new file mode 100644 index 000000000000..ef0f7bfbdf9b --- /dev/null +++ b/doc/oop.html @@ -0,0 +1,1640 @@ +<!DOCTYPE html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN"> +<HTML> +<HEAD> +<META name='Description' content='Ficl - embedded scripting with object oriented programming'> +<META name='Keywords' content='scripting prototyping tcl OOP Forth interpreter C'> +<LINK rel='SHORTCUT ICON' href='ficl.ico'> +<TITLE>ficl oop</TITLE> +<style> + +blockquote { margin-left: 1em } + +</style> + +</HEAD> +<BODY> + +<table border=0 cellspacing=0 width=100%%><tr> + + +<td width=112 bgcolor=#004968 colspan=3> +<img src=graphics/ficl.4.96.jpg height=96 width=96> +</td> + +<td bgcolor=#004968> +<font face=arial,helvetica color=white size=7><b><i> +ficl oop +</i></b></font> +</td></tr> + + +<tr> +<td bgcolor=#004968 width=10></td> +<td bgcolor=#004968 valign=top> +<br><p> +<a href=index.html><font face=arial,helvetica color=white><b>Index</b></font></a><p> +<p><br> +<a href=dpans.html><font face=arial,helvetica color=white><b>ANS</b></font></a><br> +<a href=api.html><font face=arial,helvetica color=white><b>API</b></font></a><br> +<a href=debugger.html><font face=arial,helvetica color=white><b>Debugger</b></font></a><br> +<a href=http://sourceforge.net/project/showfiles.php?group_id=24441><font face=arial,helvetica color=white><b>Download</b></font></a><br> +<a href=license.html><font face=arial,helvetica color=white><b>Licensing</b></font></a><br> +<a href=links.html><font face=arial,helvetica color=white><b>Links</b></font></a><br> +<a href=locals.html><font face=arial,helvetica color=white><b>Locals</b></font></a><br> +<a href=oop.html><font face=arial,helvetica color=white><b>OOP In Ficl</b></font></a><br> +<a href=parsesteps.html><font face=arial,helvetica color=white><b>Parse Steps</b></font></a><br> +<a href=releases.html><font face=arial,helvetica color=white><b>Release History</b></font></a><br> +<a href=upgrading.html><font face=arial,helvetica color=white><b>Upgrading To 4.0</b></font></a><br> +</td><td bgcolor=#004968 width=5></td><td valign=top><blockquote><p> + + + + +<p> +</blockquote><table border=0 bgcolor=#a0a0a0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=5><b><i> +<a name='FiclObjectOrientedProgramming'> +Ficl Object Oriented Programming +</a></i></b></font></td></tr></table><p><blockquote> + + + + +Ficl's object extensions provide the traditional OO benefits of associating +data with the code that manipulates it, and reuse through single inheritance. +Ficl also has some unusual capabilities that support interoperation with +systems written in C. +<p> + +Some design points of Ficl's OOP system: + +<ul> + +<li> +Ficl objects are normally late bound for safety (late binding guarantees +that the appropriate method will always be invoked for a particular object). +Early binding is also available, provided you know the object's class at +compile-time. + +<li> +Ficl OOP supports single inheritance, aggregation, and arrays of objects. + +<li> +Classes have independent name spaces for their methods: methods are only +visible in the context of a class or object. Methods can be overridden +or added in subclasses; there is no fixed limit on the number of methods +of a class or subclass. + +<li> +Ficl OOP syntax is regular and unified over classes and objects. In ficl, +all classes are objects. Class methods include the ability to subclass +and instantiate. + +<li> +Ficl can adapt legacy data structures with object wrappers. You can model +a structure in a Ficl class, and create an instance that refers to an address +in memory that holds an instance of the structure. The <i>ref object</i> +can then manipulate the structure directly. This lets you wrap data structures +written and instantiated in C. + +</ul> + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='Object-OrientedProgrammingconcepts'> +Object-Oriented Programming concepts +</a></i></b></font></td></tr></table><p><blockquote> + + + +If you're not familiar with object-oriented programming, you +can click <a href="http://whatis.techtarget.com/definition/0,289893,sid9_gci212681,00.html">here</a> +or <a href="http://www.softwaredesign.com/objects.html">here</a> for +a general-purpose overview. +Or click <a href="articles/oo_in_c.html#review">here</a> for a short review of object-oriented ideas, +terms, and implementations in C. + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='Acknowledgements'> +Acknowledgements +</a></i></b></font></td></tr></table><p><blockquote> + + + +Ficl is not the first Forth to include Object Oriented extensions. Ficl's +OO syntax owes a debt to the work of John Hayes and Dick Pountain, among +others. OO Ficl is different from other OO Forths in a few ways, though +(some things never change). First, unlike several implementations, the +syntax is documented (<a href="#ootutorial">below</a>) beyond the source +code. In Ficl's spirit of working with C code, the OO syntax provides means +to adapt existing data structures. I've tried to make Ficl's OO model simple +and safe by unifying classes and objects, providing late binding by default, +and separating namespaces so that methods and regular Forth words are not +easily confused. + + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='FiclObjectModel'> +Ficl Object Model +</a></i></b></font></td></tr></table><p><blockquote> + + + +All classes in Ficl are derived from the common base class +<code><a href="#objectgloss">OBJECT</a></code> +as shown in the <a href="#figure1">figure</a> below. All classes are instances +of <code><a href="#glossclass">METACLASS</a></code>. This means that classes +are objects, too. <code>METACLASS</code> implements the methods for messages +sent to classes. Class methods create instances and subclasses, and give +information about the class. Each class is represented by a data stucture +of three elements: + +<ol> + +<li> +The address (named <code>.CLASS</code> ) of a parent class, or zero if it's +a base class (only <code>OBJECT</code> and <code>METACLASS</code> have this property). + +<li> +The size (named <code>.SIZE</code> ) in address units of an instance of the +class. + +<li> +A wordlist ID (named <code>.WID</code> ) for the methods of the class. + +</ol> + +In the figure below, <code>METACLASS</code> and <code>OBJECT</code> are real system-supplied +classes. The others are contrived to illustrate the relationships among +derived classes, instances, and the two system base classes. The dashed +line with an arrow at the end indicates that the object/class at the arrow +end is an instance of the class at the other end. The vertical line with +a triangle denotes inheritance. +<p> + +Note for the curious: <code>METACLASS</code> behaves like a class—it responds +to class messages and has the same properties as any other class. If you +want to twist your brain in knots, you can think of <code>METACLASS</code> +as an instance of itself. +<p> + + +<a NAME="figure1"></a><img SRC="graphics/ficl_oop.jpg" VSPACE=10 height=442 width=652> +<br> + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='FiclObject-OrientedSyntaxTutorial'> +Ficl Object-Oriented Syntax Tutorial +</a></i></b></font></td></tr></table><p><blockquote> + + +<a NAME="ootutorial"></a> + +It's helpful to have some familiarity with Forth and the customary Forth +stack notation to understand this tutorial. To get started, take a look +at this <a href="http://www.taygeta.com/forth_intro/stackflo.html">web-based +Forth tutorial</a>. If you're comfortable with both OO and Forth, you can +<a href="#ootutorial-finally">jump ahead</a>. +<p> + +A Ficl <a href="oo_in_c.html#object-def">object</a> associates a <a href="oo_in_c.html#class-def">class</a> +with an <a href="oo_in_c.html#instance-def">instance</a> (the storage for +one set of instance variables). This is done explicitly on Ficl's stack, +in that any Ficl object is represented by a cell pair: +<blockquote><code>( INSTANCE-address CLASS-address )</code></blockquote> + +The <code>INSTANCE-address</code> is the address of the object's storage, and the <code>CLASS-address</code> +is the address of its class. Whenever a named Ficl object executes (e.g. +when you type its name and press enter at the Ficl prompt), it leaves this +"signature". All methods by convention expect a class and instance on the +stack when they execute, too. In many other OO languages, including C++, +instances contain information about their classes (a <a href="http://www.mvps.org/vbvision/vtable.htm">vtable</a> +pointer, for example). By making this pairing explicit rather than implicit, +Ficl can be OO about chunks of data that don't realize that they are objects, +without sacrificing any robustness for native objects. That means that +you can use Ficl to write object wrappers for data structures created in +C or assembly language, as long as you can determine how they're laid out +in memory. +<p> + +Whenever you create an object in Ficl, you specify its class. +After that, the object always pushes its class and the address of its +<a href="http://www.aware.com/Glossary/main.htm#P">payload</a> +(instance variable space) when invoked by name. +<p> + +Classes are special kinds of objects that store the methods of their +instances, the size of an instance's payload, and a parent class pointer. +Classes themselves are instances of a special base class called <code>METACLASS</code>, +and all classes inherit from class <code>OBJECT</code>. This is confusing at +first, but it means that Ficl has a very simple syntax for constructing +and using objects. Class methods include subclassing (<code>SUB</code>), creating +initialized and uninitialized instances (<code>NEW</code> and <code>INSTANCE</code>), +and creating reference instances (<code>REF</code>), described later. Classes +also have methods for disassembling their methods (<code>SEE</code>), identifying +themselves (<code>ID</code>), and listing their pedigree (<code>PEDIGREE</code>). +All objects inherit (from <code>OBJECT</code>) methods for initializing instances +and arrays of instances, for performing array operations, and for getting +information about themselves. + + +<p> +</blockquote><table border=0 bgcolor=#d0d0d0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=3><b><i> +<a name='MethodsAndMessages'> +Methods And Messages +</a></i></b></font></td></tr></table><p><blockquote> + + + +Methods are the functions that objects execute in response to messages. +A message is a request to an object for a behavior that the object supports. +When it receives a message, the target object looks up a method that performs +the behavior for its class, and executes it. Any specific message may be +bound to different methods in different objects, according to class. This +separation of messages and methods allows objects to behave <a href="http://www.whatis.com/polymorp.htm">polymorphically</a>. +(In Ficl, methods are words defined in the context of a class, and messages +are the names of those words.) Ficl classes associate messages with methods +for their instances (a fancy way of saying that each class owns a wordlist). +Ficl provides a late-binding operator <code>--></code> that sends messages +to objects at run-time, and an early-binding operator <code>=></code> +that compiles a specific class's method. These operators are the only supported +way to invoke methods. Regular Forth words are not visible to the method-binding +operators, so there's no chance of confusing a message with a regular +word of the same name. + +<a NAME="ootutorial-finally"></a> + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='Tutorial'> +Tutorial +</a></i></b></font></td></tr></table><p><blockquote> + + + +(Finally!) +<p> + +This is a tutorial. It works best if you follow along by pasting the examples +into <b>ficlWin</b>, the Win32 version of Ficl included with the release sources +(or some other build that includes the OO part of <code>softcore.c</code>). If you're +not familiar with Forth, please see one of these <a href="#links">references</a>. +Ficl's OOP words are in vocabulary <code>OOP</code>. To put <code>OOP</code> in +the search order and make it the compilation wordlist, type: +<pre> +ONLY +ALSO OOP DEFINITIONS +</pre> + +<b>Note for beginners:</b> To see the effect of the commands above, type +<code>ORDER</code> +after each line. You can repeat the sequence above if you like. +<p> + +To start, we'll work with the two base classes <code>OBJECT</code> and <code>METACLASS</code>. +Try this: +<pre> +METACLASS --> METHODS +</pre> + +The line above contains three words. The first is the name of a class, +so it pushes its signature on the stack. Since all classes are instances +of <code>METACLASS</code>, <code>METACLASS</code> behaves as if it is an instance +of itself (this is the only class with this property). It pushes the same +address twice: once for the class and once for the payload, since they +are the same. The next word finds a method in the context of a class and +executes it. In this case, the name of the method is <code>METHODS</code>. +Its job is to list all the methods that a class knows. What you get when +you execute this line is a list of all the class methods Ficl provides. +<pre> +OBJECT --> SUB C-LED +</pre> +Causes the base-class <code>OBJECT</code> to derive from itself a new class +called <code>C-LED</code>. Now we'll add some instance variables and methods to the new class. +<p> + +<b>Note:</b> I like to prefix the names of classes with <code>c-</code> and the +names of member variables with a period, but this is just a convention. +If you don't like it, pick your own. +<pre> +C-BYTE OBJ: .STATE +: INIT { 2:THIS -- } + THIS --> SUPER --> INIT + ." Initializing an instance of " + THIS --> CLASS --> ID TYPE CR ; +: ON { LED# 2:THIS -- } + THIS --> .STATE --> GET + 1 LED# LSHIFT OR DUP !OREG + THIS --> .STATE --> SET ; +: OFF { LED# 2:THIS -- } + THIS --> .STATE --> GET + 1 LED# LSHIFT INVERT AND DUP !OREG + THIS --> .STATE --> SET&NBSP; ; +END-CLASS +</pre> +The first line adds an instance variable called <code>.STATE</code> to the +class. This particular instance variable is an object—it will be an instance +of <code>C-BYTE</code>, one of Ficl's stock classes (the source for which can be found +in the distribution in <code>softcore/classes.fr</code>). +<p> + +Next we've defined a method called <code>INIT</code>. This line also declares +a <a href="locals.html">local variable</a> called <code>THIS</code> +(the 2 in front tells Ficl that this is a double-cell local). All methods +by convention expect the address of the class and instance on top of the +stack when called. The next three lines define the behavior of <code>INIT</code> when it's called. +It first calls its superclass's version of <code>INIT</code> (which in this +case is "<code>OBJECT => INIT</code>"—this default implementation clears all +instance variables). The rest displays some text and causes the instance +to print its class name (<code>THIS --> CLASS --> ID</code>). +<p> + +The <code>INIT</code>> method is special for Ficl objects: whenever +you create an initialized instance using <code>NEW</code> or <code>NEW-ARRAY</code>, +Ficl calls the class's <code>INIT</code> method for you on that instance. The +default <code>INIT</code> method supplied by <code>OBJECT</code> clears the instance, +so we didn't really need to override it in this case (see the source code +in <code>softcore/oo.fr</code>). +<p> + +The <code>ON</code> and <code>OFF</code> methods defined above hide the details +of turning LEDs on and off. The interface to FiclWin's simulated hardware +is handled by <code>!OREG</code>. The class keeps the LED state in a shadow +variable (<code>.STATE</code>) so that <code>ON</code> and <code>OFF</code> can work +in terms of LED number rather than a bitmask. +<p> + +Now make an instance of the new class: +<pre> +C-LED --> NEW LED +</pre> + +And try a few things... +<pre> +LED --> METHODS +LED --> PEDIGREE +1 LED --> ON +1 LED --> OFF +</pre> + +Or you could type this with the same effect: +<pre> +LED 2DUP --> METHODS --> PEDIGREE +</pre> + +Notice (from the output of <code>METHODS</code>) that we've overridden the +<code>INIT</code> method supplied by object, and added two more methods for the member +variables. If you type <code>WORDS</code>, you'll see that these methods are +not visible outside the context of the class that contains them. The method +finder <code>--></code> uses the class to look up methods. You can use +this word in a definition, as we did in <code>INIT</code>, and it performs +late binding, meaning that the mapping from message (method name) to method +(the code) is deferred until run-time. To see this, you can decompile the +init method like this: +<pre> +C-LED --> SEE INIT +</pre> + +or +<pre> +LED --> CLASS --> SEE INIT +</pre> + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='EarlyBinding'> +Early Binding +</a></i></b></font></td></tr></table><p><blockquote> + + + +Ficl also provides early binding if you ask for it. Early binding is not +as safe as late binding, but it produces code that is more compact and +efficient because it compiles method addresses rather then their names. +In the preferred uses of early binding, the class is assumed to be the +one you're defining. This kind of early binding can only be used inside +a class definition. Early bound methods still expect to find a class and +instance cell-pair on top of the stack when they run. +<p> + +Here's an example that illustrates a potential problem: +<pre> +OBJECT --> SUB C1 +: M1 { 2:THIS -- } ." C1'S M1" CR ; +: M2 { 2:THIS -- } ." Running " THIS MY=> M1 ; ( early ) +: M3 { 2:THIS -- } ." Running " THIS --> M1 ( late ) +END-CLASS +C1 --> SUB C2 +: M1 { 2:THIS -- } ." C2'S M1" CR ; +END-CLASS +C2 --> NEW I2 +I2 --> M1 ( runs the M1 defined in C2 ) +I2 --> M2 ( Is this what you wanted? ) +I2 --> M3 { runs the overridden M1) +</pre> + +Even though we overrode method <code>M1</code> in class <code>C2</code>, the definition of <code>M2</code> with +early binding forced the use of <code>M1</code> as defined in <code>C1</code>. If that's what you +want, great, but more often you'll want the flexibility of overriding parent +class behaviors appropriately. + +<ol> + +<li> +<code>MY=></code> binds early to a method in the class being defined, +as in the example above. + +<li> +<code>MY=[ ]</code> binds a sequence of methods in the current class. +Useful when the class has object members. Lines like +<code>THIS --> STATE --> SET</code> in the definition of <code>C-LED</code> above can be replaced with +<code>THIS MY=[ STATE SET ]</code> to use early binding. + +<li> +<code>=></code> (dangerous) pops a class off the stack and compiles +the method in that class. Since you have to specify the class explicitly, +there is a real danger that this will be out of sync with the class you +really wanted. I recommend you use <code>MY=></code> or <code>MY=[ ]</code> instead. + +</ol> + +Early binding using <code>=></code> is dangerous because it partially +defeats the data-to-code matching mechanism object oriented languages were +created to provide, but it does increase run-time speed by binding the +method at compile time. In many cases, such as the <code>INIT</code> method, +you can be reasonably certain of the class of thing you're working on. +This is also true when invoking class methods, since all classes are instances +of <code>METACLASS</code>. Here's an example from the definition of <code>METACLASS</code> +in oo.fr (don't paste this into ficlWin—it's already there): +<pre> +: NEW \ ( class metaclass "name" -- ) + METACLASS => INSTANCE --> INIT ; +</pre> + +Try this: +<pre> +METACLASS --> SEE NEW +</pre> + +Decompiling the method with <code>SEE</code> shows the difference between the +two strategies. The early bound method is compiled inline, while the late-binding +operator compiles the method name and code to find and execute it in the +context of whatever class is supplied on the stack at run-time. +<p> + +Notice that the primitive early-binding operator <code>=></code> requires +a class at compile time. For this reason, classes are <code>IMMEDIATE</code>, +meaning that they push their signature at compile time or run time. I'd +recommend that you avoid early binding until you're very comfortable with +Forth, object-oriented programming, and Ficl's OOP syntax. + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='MoreAboutInstanceVariables'> +More About Instance Variables +</a></i></b></font></td></tr></table><p><blockquote> + + + +<i>Untyped</i> instance variable methods (created by <code>CELL: CELLS: CHAR:</code> +and <code>CHARS:</code>) just push the address of the corresponding instance +variable when invoked on an instance of the class. It's up to you to remember +the size of the instance variable and manipulate it with the usual Forth +words for fetching and storing. +<p> + +As advertised earlier, Ficl provides ways to objectify existing data +structures without changing them. Instead, you can create a Ficl class +that models the structure, and instantiate a <i>ref</i> from this class, +supplying the address of the structure. After that, the <i>ref instance</i> +behaves as a Ficl object, but its instance variables take on the values +in the existing structure. Example (from <code>softcore/ficlclass.fr</code>): +<pre> +OBJECT SUBCLASS C-WORDLIST + C-WORDLIST REF: .PARENT + C-PTR OBJ: .NAME + C-CELL OBJ: .SIZE + C-WORD REF: .HASH ( first entry in hash table ) + + : ? + --> GET-NAME ." ficl wordlist " TYPE CR ; + : PUSH DROP >SEARCH ; + : POP 2DROP PREVIOUS ; + : SET-CURRENT DROP SET-CURRENT ; + : GET-NAME DROP WID-GET-NAME ; + : WORDS { 2:THIS -- } + THIS MY=[ .SIZE GET ] 0 DO + I THIS MY=[ .HASH INDEX ] ( 2list-head ) + BEGIN + 2DUP --> GET-NAME TYPE SPACE + --> NEXT OVER + 0= UNTIL 2DROP CR + LOOP + ; +END-CLASS +</pre> + +In this case, <code>C-WORDLIST</code> describes Ficl's wordlist structure; +<code>NAMED-WID</code> creates a wordlist and binds it to a ref instance of +<code>C-WORDLIST</code>. +The fancy footwork with <code>POSTPONE</code> and early binding is required +because classes are immediate. An equivalent way to define <code>NAMED-WID</code> with +late binding is: +<pre> +: NAMED-WID ( c-address u -- ) + WORDLIST POSTPONE C-WORDLIST --> REF + ; +</pre> + +To do the same thing at run-time (and call it <code>MY-WORDLIST</code>): + +<pre>wordlist c-wordlist --> ref my-wordlist</pre> + +Now you can deal with the wordlist through the ref instance: +<pre> +MY-WORDLIST --> PUSH +MY-WORDLIST --> SET-CURRENT +ORDER +</pre> + +Ficl can also model linked lists and other structures that contain pointers +to structures of the same or different types. The class constructor word +<a href="#exampleref:"><code>REF:</code></a> +makes an aggregate reference to a particular class. See the <a href="#glossinstance">instance +variable glossary</a> for an <a href="#exampleref:">example</a>. +<p> + +Ficl can make arrays of instances, and aggregate arrays into class descripions. +The <a href="#glossclass">class methods</a> <code>ARRAY</code> and <code>NEW-ARRAY</code> +create uninitialized and initialized arrays, respectively, of a class. +In order to initialize an array, the class must define (or inherit) a reasonable +<code>INIT</code> method. <code>NEW-ARRAY</code> invokes it on each member of the array +in sequence from lowest to highest. Array instances and array members use +the object methods <code>INDEX</CODE>, <CODE>NEXT</CODE>, and <CODE>PREV</code> +to navigate. Aggregate a member array of objects using <a href="#arraycolon"><code>ARRAY:</code></a>. +The objects are not automatically initialized in this case—your class +initializer has to call <code>ARRAY-INIT</code> explicitly if you want +this behavior. +<p> + +For further examples of OOP in Ficl, please see the source file <code>softcore/ficlclass.fr</code>. +This file wraps several Ficl internal data structures in objects and gives +use examples. + + + +<p> +</blockquote><table border=0 bgcolor=#a0a0a0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=5><b><i> +<a name='FiclStringClasses'> +Ficl String Classes +</a></i></b></font></td></tr></table><p><blockquote> + + +<a NAME="cstring"></a> + +<code>C-STRING</code> is a reasonably useful dynamic string class. +Source code for the class is located in <code>softcore/string.fr</code>. +Features: +dynamic creation and resizing; deletion, char cout, concatenation, output, +comparison; creation from quoted string constant (<code>S"</code>). +<p> +Examples of use: +<pre> +C-STRING --> NEW HOMER +S" In this house, " HOMER --> SET +S" we obey the laws of thermodynamics!" HOMER --> CAT +HOMER --> TYPE +</pre> + + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='OOPGlossary'> +OOP Glossary +</a></i></b></font></td></tr></table><p><blockquote> + + + +<a NAME="oopgloss"></a> + +<b>Note:</b> With the exception of the binding operators (the first two definitions +here), all of the words in this section are internal factors that you don't +need to worry about. These words provide method binding for all classes +and instances. Also described are supporting words and execution factors. +All are defined in <code>softcore/oo.fr</code>. + +<dl> + +<dt><code>--> <i>( instance class "method-name" -- xn )</i></code><dd> + + + +Late binding: looks up and executes the given method in the context of +the class on top of the stack. + +<dt><code>C-> <i>( instance class "method-name" -- xn exc )</i></code><dd> + + + +Late binding with <code>CATCH</code>: looks up and <code>CATCH</code>es the given +method in the context of the class on top of the stack, pushes zero or +exception code upon return. + +<dt><code>MY=> <i>compilation: ( "method-name" -- ) execution: ( instance class -- xn )</i></code><dd> + + + +Early binding: compiles code to execute the method of the class being defined. +Only visible and valid in the scope of a <code>--> SUB</CODE> .. <CODE>END-CLASS</code> +class definition. + +<dt><code>MY=[ <i>compilation: ( "obj1 obj2 .. method ]" -- ) execution: ( instance class -- xn )</i></code><dd> + + + +Early binding: compiles code to execute a chain of methods of the class +being defined. Only visible and valid in the scope of a <code>--> SUB</CODE> +.. <CODE>END-CLASS</code> class definition. + +<dt><code>=> <i>compilation: ( class metaclass "method-name" -- ) execution: ( instance class -- xn )</i></code><dd> + + + +Early binding: compiles code to execute the method of the class specified +at compile time. + +<dt><code>do-do-instance <i></i></code><dd> + + + +When executed, causes the instance to push its <code>( INSTANCE CLASS )</code> stack +signature. Implementation factor of <code>METACLASS --> SUB</code></b> . +Compiles <code>.DO-INSTANCE</code> in the context of a class; <code>.DO-INSTANCE</code> +implements the <code>DOES></code> part of a named instance. + +<dt><code>exec-method <i>( instance class c-address u -- xn )</i></code><dd> + + + +Given the address and length of a method name on the stack, finds +the method in the context of the specified class and invokes it. Upon entry +to the method, the instance and class are on top of the stack, as usual. +If unable to find the method, prints an error message and aborts. + +<dt><code>find-method-xt <i>( class "method-name" -- class xt )</i></code><dd> + + + +Attempts to map the message to a method in the specified class. If successful, +leaves the class and the execution token of the method on the stack. Otherwise +prints an error message and aborts. + +<dt><code>lookup-method <i>( class c-address u -- class xt )</i></code><dd> + + + +Given the address and length of a method name on the stack, finds +the method in the context of the specified class. If unable to find the +method, prints an error message and aborts. + +<dt><code>parse-method <i>compilation: ( "method-name" -- ) execution: ( -- c-address u )</i></code><dd> + + + +Parse <code>"method-name"</code> from the input stream and compile code to push its length +and address when the enclosing definition runs. +</dl> + + +<p> +</blockquote><table border=0 bgcolor=#d0d0d0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=3><b><i> +<a name='InstanceVariableGlossary'> +Instance Variable Glossary +</a></i></b></font></td></tr></table><p><blockquote> + + +<a NAME="glossinstance"></a> + +<b>Note:</b>: These words are only visible when creating a subclass! To +create a subclass, use the <code>SUB</code> method on <code>OBJECT</code> or any +class derived from it (<i>not</i> <code>METACLASS</code>). Source code for +Ficl OOP is in <code>softcore/oo.fr</code>. +<p> + +Instance variable words do two things: they create methods that do +san action appropriate for the type of instance variable they represent, +and they reserve space in the class template for the instance variable. +We'll use the term <i>instance variable</i> to refer both to the method +that gives access to a particular field of an object, and to the field +itself. Rather than give esentially the same example over and over, here's +one example that shows several of the instance variable construction words +in use: + +<pre> +OBJECT SUBCLASS C-EXAMPLE + CELL: .CELL0 + C-4BYTE OBJ: .NCELLS + 4 C-4BYTE ARRAY: .QUAD + CHAR: .LENGTH + 79 CHARS: .NAME +END-CLASS +</pre> + +This class only defines instance variables, and it inherits some methods +from <code>OBJECT</code>. Each untyped instance variable (<code>.CELL0</code>, <code>.LENGTH</code>, +<code>.NAME</code>) pushes its address when executed. Each object instance variable +pushes the address and class of the aggregate object. Similar to C, an +array instance variable leaves its base address (and its class) when executed. +The word <code>SUBCLASS</code> is shorthand for <code>--> sub</code> . + +<dl> + +<dt><code>CELL: <i>compilation: ( offset "name" -- offset ) execution: ( -- cell-address )</i></code><dd> + + + +Create an untyped instance variable one cell wide. The instance variable +leaves its payload's address when executed. + +<dt><code>CELLS: <i>compilation: ( offset nCells "name" -- offset' ) execution: ( -- cell-address )</i></code><dd> + + + +Create an untyped instance variable <code>nCells</code> cells wide. + +<dt><code>CHAR: <i>compilation: ( offset "name" -- offset' ) execution: ( -- cell-address )</i></code><dd> + + + +Create an untyped member variable one character wide. + +<dt><code>CHARS: <i>compilation: ( offset nChars "name" -- offset' ) execution: ( -- cell-address )</i></code><dd> + + + +Create an untyped member variable <code>nChars</code> characters wide. + +<dt><code>OBJ: <i>compilation: ( offset class metaclass "name" -- offset' ) execution: ( -- instance class )</i></code><dd> + + + +Aggregate an uninitialized instance of <code>CLASS</code> as a member variable +of the class under construction. + +<dt><code>ARRAY: <i>compilation: ( offset nObjects class metaclass "name" -- offset' ) execution: ( -- instance class )</i></code><dd> + + +<a NAME="arraycolon"></a> + +Aggregate an uninitialized array of instances of the class specified as +a member variable of the class under construction. + +<dt><code>EXAMPLEREF: <i>compilation: ( offset class metaclass "name" -- offset' ) execution: ( -- ref-instance ref-class )</i></code><dd> + + + +Aggregate a reference to a class instance. There is no way to set the value +of an aggregated ref—it's meant as a way to manipulate existing data +structures with a Ficl OO model. For example, if your system contains a +linked list of 4 byte quantities, you can make a class that represents +a list element like this: + +<pre> +OBJECT SUBCLASS C-4LIST + C-4LIST REF: .LINK + C-4BYTE OBJ: .PAYLOAD +END-CLASS + +ADDRESS-OF-EXISTING-LIST C-4LIST --> REF MYLIST +</pre> + +<dd> +The last line binds the existing structure to an instance of the class +we just created. The link method pushes the link value and the class <code>C_4LIST</code>, +so that the link looks like an object to Ficl and like a struct to C (it +doesn't carry any extra baggage for the object model—the Ficl methods +alone take care of storing the class information). +<p> + +<b>Note:</b> Since a <code>REF:</code> aggregate can only support one class, it's good for +modeling static structures, but not appropriate for polymorphism. If you +want polymorphism, aggregate a <code>C_REF</code> (see <code>softcore/classes.fr</code> for source) +into your class—it has methods to set and get an object. +<p> + +By the way, it is also possible to construct a pair of classes that contain +aggregate pointers to each other. Here's an example: + +<pre> +OBJECT SUBCLASS AKBAR + SUSPEND-CLASS \ put akbar on hold while we define jeff + +OBJECT SUBCLASS JEFF + AKBAR REF: .SIGNIFICANT-OTHER + ( <i>... your additional methods here ...</i> ) +END-CLASS \ done with jeff + +AKBAR --> RESUME-CLASS \ resume defining akbar + JEFF REF: .SIGNIFICANT-OTHER + ( <i>... your additional methods here ...</i> ) +END-CLASS \ done with akbar +</pre> + +</dl> + +<a NAME="glossclass"></a> + +<p> +</blockquote><table border=0 bgcolor=#a0a0a0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=5><b><i> +<a name='ClassMethodsGlossary'> +Class Methods Glossary +</a></i></b></font></td></tr></table><p><blockquote> + + + +These words are methods of <code>METACLASS</code>. They define the manipulations +that can be performed on classes. Methods include various kinds of instantiation, +programming tools, and access to member variables of classes. Source is +in <code>softcore/oo.fr</code>. + +<dl> + +<dt><code>INSTANCE <i>( class metaclass "name" -- instance class )</i></code><dd> + + + +Create an uninitialized instance of the class, giving it the name specified. +The method leaves the instance's signature on the stack (handy if you +want to initialize). Example: + +<pre> +C_REF --> INSTANCE UNINIT-REF 2DROP +</pre> + +<dt><code>NEW <i>( class metaclass "name" -- )</i></code><dd> + + + +Create an initialized instance of class, giving it the name specified. +This method calls <code>INIT</code> to perform initialization. + +<dt><code>ARRAY <i>( nObjects class metaclass "name" -- nObjects instance class )</i></code><dd> + + + +Create an array of <code>nObjects</code> instances of the specified class. +Instances are not initialized. Example: + +<pre> +10 C_4BYTE --> ARRAY 40-RAW-BYTES 2DROP DROP +</pre> + + +<dt><code>NEW-ARRAY <i>( nObjects class metaclass "name" -- )</i></code><dd> + + + +Creates an initialized array of <code>nObjects</code> instances of the class. +Same syntax as <code>ARRAY</code>. + +<a NAME="alloc"></a> +<dt><code>ALLOC <i>( class metaclass -- instance class )</i></code><dd> + + + +Creates an anonymous instance of <code>CLASS</code> from the heap (using a call +to <code>ficlMalloc()</code> to get the memory). Leaves the payload and class addresses +on the stack. Usage example: + +<pre> +C-REF --> ALLOC 2CONSTANT INSTANCE-OF-REF +</pre> +<p> + +Creates a double-cell constant that pushes the payload and class address +of a heap instance of <code>C-REF</code>. + +<a NAME="allocarray"></a> +<dt><code>ALLOC-ARRAY <i>( nObjects class metaclass -- instance class )</i></code><dd> + + + +Same as <code>NEW-ARRAY</code>, but creates anonymous instances from the heap using +a call to <code>ficlMalloc()</code>. Each instance is initialized using the class's +<code>INIT</code> method. + +<a NAME="allot"></a> +<dt><code>ALLOT <i>( class metaclass -- instance class )</i></code><dd> + + + +Creates an anonymous instance of <code>CLASS</code> from the dictionary. Leaves +the payload and class addresses on the stack. Usage example: + +<pre> +C-REF --> ALLOT 2CONSTANT INSTANCE-OF-REF +</pre> + +<p> + +Creates a double-cell constant that pushes the payload and class address +of a heap instance of <code>C-REF</code>. + +<a NAME="allotarray"></a> +<dt><code>ALLOT-ARRAY <i>( nObjects class metaclass -- instance class )</i></code><dd> + + + +Same as <code>NEW-ARRAY</code>, but creates anonymous instances from the dictionary. +Each instance is initialized using the class's <code>INIT</code> method. + +<dt><code>REF <i>( instance-address class metaclass "name" -- )</i></code><dd> + + + +Make a ref instance of the class that points to the supplied instance address. +No new instance space is allotted. Instead, the instance refers to the +address supplied on the stack forever afterward. For wrapping existing +structures. + + +<dt><code>SUB <i>( class metaclass -- old-wid address[size] size )</i></code><dd> + + + +Derive a subclass. You can add or override methods, and add instance variables. +Alias: <code>SUBCLASS</code>. Examples: +<p> + +<pre> +C_4BYTE --> SUB C_SPECIAL4BYTE + ( <i>... your new methods and instance variables here ...</i> ) +END-CLASS +</pre> + +or + +<pre> +C_4BYTE SUBCLASS C_SPECIAL4BYTE + ( <i>... your new methods and instance variables here ...</i> ) +END-CLASS +</pre> + +<dt><code>.SIZE <i>( class metaclass -- instance-size )</i></code><dd> + + + +Returns address of the class's instance size field, in address units. This +is a metaclass member variable. + +<dt><code>.SUPER <i>( class metaclass -- superclass )</i></code><dd> + + + +Returns address of the class's superclass field. This is a metaclass member +variable. + +<dt><code>.WID <i>( class metaclass -- wid )</i></code><dd> + + + +Returns the address of the class's wordlist ID field. This is a metaclass +member variable. + +<dt><code>GET-SIZE <i>( -- instance-size )</i></code><dd> + + + +Returns the size of an instance of the class in address units. Imeplemented +as follows: + +<pre> +: GET-SIZE METACLASS => .SIZE @ ; +</pre> + +<dt><code>GET-WID <i>( -- wid )</i></code><dd> + + + +Returns the wordlist ID of the class. Implemented as: + +<pre> +: GET-WID METACLASS => .WID @ ; +</pre> + +<dt><code>GET-SUPER <i>( -- superclass )</i></code><dd> + + + +Returns the class's superclass. Implemented as + +<pre> +: GET-SUPER METACLASS => .super @ ; +</pre> + + +<dt><code>ID <i>( class metaclass -- c-address u )</i></code><dd> + + + +Returns the address and length of a string that names the class. + + +<dt><code>METHODS <i>( class metaclass -- )</i></code><dd> + + + +Lists methods of the class and all its superclasses. + + +<dt><code>OFFSET-OF <i>( class metaclass "name" -- offset )</i></code><dd> + + + +Pushes the offset from the instance base address of the named member variable. +If the name is not that of an instance variable method, you get garbage. +There is presently no way to detect this error. Example: + +<pre> +metaclass --> offset-of .wid +</pre> + + +<dt><code>PEDIGREE <i>( class metaclass -- )</i></code><dd> + + + + +Lists the pedigree of the class (inheritance trail). + +<dt><code>SEE <i>( class metaclass "name" -- )</i></code><dd> + + + +Decompiles the specified method—obect version of <code>SEE</code>, from the +<code>TOOLS</code> wordset. + +</dl> + + +<p> +</blockquote><table border=0 bgcolor=#a0a0a0 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=5><b><i> +<a name='codeOBJECT/codeBase-ClassMethodsGlossary'> +<code>OBJECT</code> Base-Class Methods Glossary +</a></i></b></font></td></tr></table><p><blockquote> + + +<a NAME="objectgloss"></a> + +These are methods that are defined for all instances by the base class +<code>OBJECT</code>. +The methods include default initialization, array manipulations, aliases +of class methods, upcasting, and programming tools. + +<dl> + +<dt><code>INIT <i>( instance class -- )</i></code><dd> + + + +Default initializer, called automatically for all instances created with +<code>NEW</code> +or <code>NEW-ARRAY</code>. Zero-fills the instance. You do not normally need +to invoke <code>INIT</code> explicitly. + +<dt><code>ARRAYINIT <i>( nObjects instance class -- )</i></code><dd> + + + +Applies <code>INIT</code> to an array of objects created by <code>NEW-ARRAY</code>. +Note that <code>ARRAY:</code> does not cause aggregate arrays to be initialized +automatically. You do not normally need to invoke <code>ARRAY-INIT</code> explicitly. + +<dt><code>FREE <i>( instance class -- )</i></code><dd> + + + +Releases memory used by an instance previously created with <code>ALLOC</code> +or <code>ALLOC-ARRAY</code>. <b>Note:</b> This method is not presently protected +against accidentally deleting something from the dictionary. If you do +this, Bad Things are likely to happen. Be careful for the moment to apply +free only to instances created with <code>ALLOC</code> or <code>ALLOC-ARRAY</code>. + +<dt><code>CLASS <i>( instance class -- class metaclass )</i></code><dd> + + + +Convert an object signature into that of its class. Useful for calling +class methods that have no object aliases. + +<dt><code>SUPER <i>( instance class -- instance superclass )</i></code><dd> + + + +Upcast an object to its parent class. The parent class of <code>OBJECT</code> +is zero. Useful for invoking an overridden parent class method. + +<dt><code>PEDIGREE <i>( instance class -- )</i></code><dd> + + + +Display an object's pedigree—its chain of inheritance. This is an alias +for the corresponding class method. + +<dt><code>SIZE <i>( instance class -- instance-size )</i></code><dd> + + + +Returns the size, in address units, of one instance. Does not know about +arrays! This is an alias for the class method <code>GET-SIZE</code>. + +<dt><code>METHODS <i>( instance class -- )</i></code><dd> + + + +Class method alias. Displays the list of methods of the class and all superclasses +of the instance. + +<dt><code>INDEX <i>( n instance class -- instance[n] class )</i></code><dd> + + + +Convert array-of-objects base signature into signature for array element +n. No check for bounds overflow. Index is zero-based, like C, so + +<pre> +0 MY-OBJ --> INDEX +</pre> + +is equivalent to + +<pre> +MY-OBJ +</pre> + +Check out the <a href="#minusrot">description of <code>-ROT</code></a> for +help in dealing with indices on the stack. + +<dt><code>NEXT <i>( instance[n] class -- instance[n+1] )</i></code><dd> + + + +Convert an array-object signature into the signature of the next +object in the array. No check for bounds overflow. + +<dt><code>PREV <i>( instance[n] class -- instance[n-1] class )</i></code><dd> + + + +Convert an object signature into the signature of the previous object +in the array. No check for bounds underflow. + +</dl> + + + +<p> +</blockquote><table border=0 bgcolor=#b8b8b8 width=100%><tr> + +<td width=1em></td> +<td> +<font face=arial,helvetica color=#004968 size=4><b><i> +<a name='SuppliedClasses'> +Supplied Classes +</a></i></b></font></td></tr></table><p><blockquote> + + +<a NAME="stockclasses"></a> + +For more information on theses classes, see <code>softcore/classes.fr</code>. + +<dl> + +<dt><code>METACLASS <i></i></code><dd> + + + +Describes all classes of Ficl. Contains class methods. Should never be +directly instantiated or subclassed. Defined in <code>softcore/oo.fr</code>. Methods described +above. + +<dt><code>OBJECT <i></i></code><dd> + + + +Mother of all Ficl objects. Defines default initialization and array indexing +methods. Defined in <code>softcore/oo.fr</code>. Methods described above. + +<dt><code>C-REF <i></i></code><dd> + + + +Holds the signature of another object. Aggregate one of these into a data +structure or container class to get polymorphic behavior. Methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- ref-instance ref-class )</i></code><dd> + + +Push the referenced object value on the stack. + +<dt><code>SET <i>( ref-instance ref-class instance class -- )</i></code><dd> + + +Set the referenced object being held. + +<dt><code>.INSTANCE <i>( instance class -- a-address )</i></code><dd> + + +Cell member that holds the instance. + +<dt><code>.CLASS <i>( instance class -- a-address )</i></code><dd> + + +Cell member that holds the class. + +</dl> + +<dt><code>C-BYTE <i></i></code><dd> + + + +Primitive class derived from <code>OBJECT</code>, with a 1-byte payload. <code>SET</code> +and <code>GET</code> methods perform correct width fetch and store. Methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- byte )</i></code><dd> + + +Push the object's value on the stack. + +<dt><code>SET <i>( byte instance class -- )</i></code><dd> + + +Set the object's value from the stack. + +<dt><code>.PAYLOAD <i>( instance class -- address )</i></code><dd> + + +Member holds instance's value. + +</dl> + +<dt><code>C-2BYTE <i></i></code><dd> + + + +Primitive class derived from <code>OBJECT</code>, with a 2-byte payload. <code>SET</code> +and <code>GET</code> methods perform correct width fetch and store. Methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- 2byte )</i></code><dd> + + +Push the object's value on the stack. + +<dt><code>SET <i>( 2byte instance class -- )</i></code><dd> + + +Set the object's value from the stack. + +<dt><code>.PAYLOAD <i>( instance class -- address )</i></code><dd> + + +Member holds instance's value. + +</dl> + +<dt><code>C-4BYTE <i></i></code><dd> + + +Primitive class derived from <code>object</code>, with a 4-byte payload. <code>SET</code> +and <code>GET</code> methods perform correct width fetch and store. Methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- 4byte )</i></code><dd> + + +Push the object's value on the stack. + +<dt><code>SET <i>( 4byte instance class -- )</i></code><dd> + + +Set the object's value from the stack. + +<dt><code>.PAYLOAD <i>( instance class -- address )</i></code><dd> + + +Member holds instance's value. + +</dl> + +<dt><code>C-CELL <i></i></code><dd> + + + +Primitive class derived from <code>OBJECT</code>, with a cell payload (equivalent +to <code>C-4BYTE</code> on 32 bit platforms, 64 bits wide on Alpha and other +64-bit platforms). <code>SET</code> +and <code>GET</code> methods perform correct width fetch and store. Methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- 4byte )</i></code><dd> + + +Push the object's value on the stack. + +<dt><code>SET <i>( 4byte instance class -- )</i></code><dd> + + +Set the object's value from the stack. + +<dt><code>.PAYLOAD <i>( instance class -- address )</i></code><dd> + + +Member holds instance's value. + +</dl> + +<dt><code>C-PTR <i></i></code><dd> + + + +Base class derived from <code>OBJECT</code> for pointers to non-object types. +This class is not complete by itself: several methods depend on a derived +class definition of <code>@SIZE</code>. Methods and members: + +<dl> + +<dt><code>.ADDR <i>( instance class -- a-address )</i></code><dd> + + +Member variable, holds the pointer address. + +<dt><code>GET-PTR <i>( instance class -- pointer )</i></code><dd> + + +Pushes the pointer address. + +<dt><code>SET-PTR <i>( pointer instance class -- )</i></code><dd> + + +Sets the pointer address. + +<dt><code>INC-PTR <i>( instance class -- )</i></code><dd> + + +Adds <code>@SIZE</code> to the pointer address. + +<dt><code>DEC-PTR <i>( instance class -- )</i></code><dd> + + +Subtracts <code>@SIZE</code> to the pointer address. + +<dt><code>INDEX-PTR <i>( i instance class -- )</i></code><dd> + + +Adds <code>i * @SIZE</code> to the pointer address. + +</dl> + +<dt><code>C-BYTEPTR <i></i></code><dd> + + + +Pointer to byte derived from <code>C-PTR</code>. Methods and members: + +<dl> + +<dt><code>@SIZE <i>( instance class -- size )</i></code><dd> + + +Push size of the pointed-to object. + +<dt><code>GET <i>( instance class -- byte )</i></code><dd> + + +Pushes the pointer's referent byte. + +<dt><code>SET <i>( byte instance class -- )</i></code><dd> + + +Stores <code>byte</code> at the pointer address. + +</dl> + + + +<dt><code>C-2BYTEPTR <i></i></code><dd> + + + +Pointer to 2byte derived from <code>C-PTR</code>. Methods and members: + +<dl> + +<dt><code>@SIZE <i>( instance class -- size )</i></code><dd> + + +Push size of the pointed-to object. + +<dt><code>GET <i>( instance class -- 2byte )</i></code><dd> + + +Pushes the pointer's referent 2byte. + +<dt><code>SET <i>( 2byte instance class -- )</i></code><dd> + + +Stores <code>2byte</code> at the pointer address. + +</dl> + + + +<dt><code>C-4BYTEPTR <i></i></code><dd> + + + +Pointer to 4byte derived from <code>C-PTR</code>. Methods and members: + +<dl> + +<dt><code>@SIZE <i>( instance class -- size )</i></code><dd> + + +Push size of the pointed-to object. + +<dt><code>GET <i>( instance class -- 4byte )</i></code><dd> + + +Pushes the pointer's referent 4byte. + +<dt><code>SET <i>( 4byte instance class -- )</i></code><dd> + + +Stores <code>4byte</code> at the pointer address. + +</dl> + + +<dt><code>C-CELLPTR <i></i></code><dd> + + + +Pointer to cell derived from <code>C-PTR</code>. Methods and members: + +<dl> + +<dt><code>@SIZE <i>( instance class -- size )</i></code><dd> + + +Push size of the pointed-to object. + +<dt><code>GET <i>( instance class -- cell )</i></code><dd> + + +Pushes the pointer's referent cell. + +<dt><code>SET <i>( cell instance class -- )</i></code><dd> + + +Stores <code>cell</code> at the pointer address. + +</dl> + + + +<dt><code>C-STRING <i></i></code><dd> + + + +Dynamically allocated string, similar to MFC's <code>CString</code>. +For more information, see <code>softcore/string.fr</code>. +Partial list of methods and members: + +<dl> + +<dt><code>GET <i>( instance class -- c-address u )</i></code><dd> + + +Pushes the string buffer's contents as a <code>C-ADDR U</code> style string. + +<dt><code>SET <i>( c-address u instance class -- )</i></code><dd> + + +Sets the string buffer's contents to a new value. + +<dt><code>CAT <i>( c-address u instance class -- )</i></code><dd> + + +Concatenates a string to the string buffer's contents. + +<dt><code>COMPARE <i>( c-address u instance class -- result )</i></code><dd> + + +Lexical compiration of a string to the string buffer's contents. +Return value is the same as the FORTH function <code>COMPARE</code>. + +<dt><code>TYPE <i>( instance class -- )</i></code><dd> + + +Prints the contents of the string buffer to the output stream. + +<dt><code>HASHCODE <i>( instance class -- i )</i></code><dd> + + +Returns a computed hash based on the contents of the string buffer. + +<dt><code>FREE <i>( instance class -- )</i></code><dd> + + +Releases the internal buffer. + +</dl> + + +<dt><code>C-HASHSTRING <i></i></code><dd> + + + +Subclass of <code>C-STRING</code>, which adds a member variable to store a hashcode. +For more information, see <code>softcore/string.fr</code>. + +</dl> + + +</blockquote><p></td></tr></table></body></html> + + |