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| diff --git a/docs/ControlFlowIntegrityDesign.rst b/docs/ControlFlowIntegrityDesign.rst new file mode 100644 index 000000000000..89aa038d003e --- /dev/null +++ b/docs/ControlFlowIntegrityDesign.rst @@ -0,0 +1,275 @@ +=========================================== +Control Flow Integrity Design Documentation +=========================================== + +This page documents the design of the :doc:`ControlFlowIntegrity` schemes +supported by Clang. + +Forward-Edge CFI for Virtual Calls +================================== + +This scheme works by allocating, for each static type used to make a virtual +call, a region of read-only storage in the object file holding a bit vector +that maps onto to the region of storage used for those virtual tables. Each +set bit in the bit vector corresponds to the `address point`_ for a virtual +table compatible with the static type for which the bit vector is being built. + +For example, consider the following three C++ classes: + +.. code-block:: c++ + +  struct A { +    virtual void f1(); +    virtual void f2(); +    virtual void f3(); +  }; + +  struct B : A { +    virtual void f1(); +    virtual void f2(); +    virtual void f3(); +  }; + +  struct C : A { +    virtual void f1(); +    virtual void f2(); +    virtual void f3(); +  }; + +The scheme will cause the virtual tables for A, B and C to be laid out +consecutively: + +.. csv-table:: Virtual Table Layout for A, B, C +  :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 + +  A::offset-to-top, &A::rtti, &A::f1, &A::f2, &A::f3, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, C::offset-to-top, &C::rtti, &C::f1, &C::f2, &C::f3 + +The bit vector for static types A, B and C will look like this: + +.. csv-table:: Bit Vectors for A, B, C +  :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 + +  A, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0 +  B, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0 +  C, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0 + +Bit vectors are represented in the object file as byte arrays. By loading +from indexed offsets into the byte array and applying a mask, a program can +test bits from the bit set with a relatively short instruction sequence. Bit +vectors may overlap so long as they use different bits. For the full details, +see the `ByteArrayBuilder`_ class. + +In this case, assuming A is laid out at offset 0 in bit 0, B at offset 0 in +bit 1 and C at offset 0 in bit 2, the byte array would look like this: + +.. code-block:: c++ + +  char bits[] = { 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 5, 0, 0 }; + +To emit a virtual call, the compiler will assemble code that checks that +the object's virtual table pointer is in-bounds and aligned and that the +relevant bit is set in the bit vector. + +For example on x86 a typical virtual call may look like this: + +.. code-block:: none + +  ca7fbb:       48 8b 0f                mov    (%rdi),%rcx +  ca7fbe:       48 8d 15 c3 42 fb 07    lea    0x7fb42c3(%rip),%rdx +  ca7fc5:       48 89 c8                mov    %rcx,%rax +  ca7fc8:       48 29 d0                sub    %rdx,%rax +  ca7fcb:       48 c1 c0 3d             rol    $0x3d,%rax +  ca7fcf:       48 3d 7f 01 00 00       cmp    $0x17f,%rax +  ca7fd5:       0f 87 36 05 00 00       ja     ca8511 +  ca7fdb:       48 8d 15 c0 0b f7 06    lea    0x6f70bc0(%rip),%rdx +  ca7fe2:       f6 04 10 10             testb  $0x10,(%rax,%rdx,1) +  ca7fe6:       0f 84 25 05 00 00       je     ca8511 +  ca7fec:       ff 91 98 00 00 00       callq  *0x98(%rcx) +    [...] +  ca8511:       0f 0b                   ud2 + +The compiler relies on co-operation from the linker in order to assemble +the bit vectors for the whole program. It currently does this using LLVM's +`bit sets`_ mechanism together with link-time optimization. + +.. _address point: https://mentorembedded.github.io/cxx-abi/abi.html#vtable-general +.. _bit sets: http://llvm.org/docs/BitSets.html +.. _ByteArrayBuilder: http://llvm.org/docs/doxygen/html/structllvm_1_1ByteArrayBuilder.html + +Optimizations +------------- + +The scheme as described above is the fully general variant of the scheme. +Most of the time we are able to apply one or more of the following +optimizations to improve binary size or performance. + +In fact, if you try the above example with the current version of the +compiler, you will probably find that it will not use the described virtual +table layout or machine instructions. Some of the optimizations we are about +to introduce cause the compiler to use a different layout or a different +sequence of machine instructions. + +Stripping Leading/Trailing Zeros in Bit Vectors +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +If a bit vector contains leading or trailing zeros, we can strip them from +the vector. The compiler will emit code to check if the pointer is in range +of the region covered by ones, and perform the bit vector check using a +truncated version of the bit vector. For example, the bit vectors for our +example class hierarchy will be emitted like this: + +.. csv-table:: Bit Vectors for A, B, C +  :header: Class, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14 + +  A,  ,  , 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1,  ,   +  B,  ,  ,  ,  ,  ,  ,  , 1,  ,  ,  ,  ,  ,  ,   +  C,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  ,  , 1,  ,   + +Short Inline Bit Vectors +~~~~~~~~~~~~~~~~~~~~~~~~ + +If the vector is sufficiently short, we can represent it as an inline constant +on x86. This saves us a few instructions when reading the correct element +of the bit vector. + +If the bit vector fits in 32 bits, the code looks like this: + +.. code-block:: none + +     dc2:       48 8b 03                mov    (%rbx),%rax +     dc5:       48 8d 15 14 1e 00 00    lea    0x1e14(%rip),%rdx +     dcc:       48 89 c1                mov    %rax,%rcx +     dcf:       48 29 d1                sub    %rdx,%rcx +     dd2:       48 c1 c1 3d             rol    $0x3d,%rcx +     dd6:       48 83 f9 03             cmp    $0x3,%rcx +     dda:       77 2f                   ja     e0b <main+0x9b> +     ddc:       ba 09 00 00 00          mov    $0x9,%edx +     de1:       0f a3 ca                bt     %ecx,%edx +     de4:       73 25                   jae    e0b <main+0x9b> +     de6:       48 89 df                mov    %rbx,%rdi +     de9:       ff 10                   callq  *(%rax) +    [...] +     e0b:       0f 0b                   ud2     + +Or if the bit vector fits in 64 bits: + +.. code-block:: none + +    11a6:       48 8b 03                mov    (%rbx),%rax +    11a9:       48 8d 15 d0 28 00 00    lea    0x28d0(%rip),%rdx +    11b0:       48 89 c1                mov    %rax,%rcx +    11b3:       48 29 d1                sub    %rdx,%rcx +    11b6:       48 c1 c1 3d             rol    $0x3d,%rcx +    11ba:       48 83 f9 2a             cmp    $0x2a,%rcx +    11be:       77 35                   ja     11f5 <main+0xb5> +    11c0:       48 ba 09 00 00 00 00    movabs $0x40000000009,%rdx +    11c7:       04 00 00  +    11ca:       48 0f a3 ca             bt     %rcx,%rdx +    11ce:       73 25                   jae    11f5 <main+0xb5> +    11d0:       48 89 df                mov    %rbx,%rdi +    11d3:       ff 10                   callq  *(%rax) +    [...] +    11f5:       0f 0b                   ud2     + +If the bit vector consists of a single bit, there is only one possible +virtual table, and the check can consist of a single equality comparison: + +.. code-block:: none + +     9a2:   48 8b 03                mov    (%rbx),%rax +     9a5:   48 8d 0d a4 13 00 00    lea    0x13a4(%rip),%rcx +     9ac:   48 39 c8                cmp    %rcx,%rax +     9af:   75 25                   jne    9d6 <main+0x86> +     9b1:   48 89 df                mov    %rbx,%rdi +     9b4:   ff 10                   callq  *(%rax) +     [...] +     9d6:   0f 0b                   ud2 + +Virtual Table Layout +~~~~~~~~~~~~~~~~~~~~ + +The compiler lays out classes of disjoint hierarchies in separate regions +of the object file. At worst, bit vectors in disjoint hierarchies only +need to cover their disjoint hierarchy. But the closer that classes in +sub-hierarchies are laid out to each other, the smaller the bit vectors for +those sub-hierarchies need to be (see "Stripping Leading/Trailing Zeros in Bit +Vectors" above). The `GlobalLayoutBuilder`_ class is responsible for laying +out the globals efficiently to minimize the sizes of the underlying bitsets. + +.. _GlobalLayoutBuilder: http://llvm.org/viewvc/llvm-project/llvm/trunk/include/llvm/Transforms/IPO/LowerBitSets.h?view=markup + +Alignment +~~~~~~~~~ + +If all gaps between address points in a particular bit vector are multiples +of powers of 2, the compiler can compress the bit vector by strengthening +the alignment requirements of the virtual table pointer. For example, given +this class hierarchy: + +.. code-block:: c++ + +  struct A { +    virtual void f1(); +    virtual void f2(); +  }; + +  struct B : A { +    virtual void f1(); +    virtual void f2(); +    virtual void f3(); +    virtual void f4(); +    virtual void f5(); +    virtual void f6(); +  }; + +  struct C : A { +    virtual void f1(); +    virtual void f2(); +  }; + +The virtual tables will be laid out like this: + +.. csv-table:: Virtual Table Layout for A, B, C +  :header: 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15 + +  A::offset-to-top, &A::rtti, &A::f1, &A::f2, B::offset-to-top, &B::rtti, &B::f1, &B::f2, &B::f3, &B::f4, &B::f5, &B::f6, C::offset-to-top, &C::rtti, &C::f1, &C::f2 + +Notice that each address point for A is separated by 4 words. This lets us +emit a compressed bit vector for A that looks like this: + +.. csv-table:: +  :header: 2, 6, 10, 14 + +  1, 1, 0, 1 + +At call sites, the compiler will strengthen the alignment requirements by +using a different rotate count. For example, on a 64-bit machine where the +address points are 4-word aligned (as in A from our example), the ``rol`` +instruction may look like this: + +.. code-block:: none + +     dd2:       48 c1 c1 3b             rol    $0x3b,%rcx + +Padding to Powers of 2 +~~~~~~~~~~~~~~~~~~~~~~ + +Of course, this alignment scheme works best if the address points are +in fact aligned correctly. To make this more likely to happen, we insert +padding between virtual tables that in many cases aligns address points to +a power of 2. Specifically, our padding aligns virtual tables to the next +highest power of 2 bytes; because address points for specific base classes +normally appear at fixed offsets within the virtual table, this normally +has the effect of aligning the address points as well. + +This scheme introduces tradeoffs between decreased space overhead for +instructions and bit vectors and increased overhead in the form of padding. We +therefore limit the amount of padding so that we align to no more than 128 +bytes. This number was found experimentally to provide a good tradeoff. + +Eliminating Bit Vector Checks for All-Ones Bit Vectors +~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +If the bit vector is all ones, the bit vector check is redundant; we simply +need to check that the address is in range and well aligned. This is more +likely to occur if the virtual tables are padded. | 
