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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
+ "http://www.w3.org/TR/html4/strict.dtd">
+<html>
+<head>
+ <meta http-equiv="Content-Type" content="text/html; charset=utf-8">
+ <title>LLVM: Frequently Asked Questions</title>
+ <style type="text/css">
+ @import url("llvm.css");
+ .question { font-weight: bold }
+ .answer { margin-left: 2em }
+ </style>
+</head>
+<body>
+
+<div class="doc_title">
+ LLVM: Frequently Asked Questions
+</div>
+
+<ol>
+ <li><a href="#license">License</a>
+ <ol>
+ <li>Why are the LLVM source code and the front-end distributed under
+ different licenses?</li>
+
+ <li>Does the University of Illinois Open Source License really qualify as an
+ "open source" license?</li>
+
+ <li>Can I modify LLVM source code and redistribute the modified source?</li>
+
+ <li>Can I modify LLVM source code and redistribute binaries or other tools
+ based on it, without redistributing the source?</li>
+ </ol></li>
+
+ <li><a href="#source">Source code</a>
+ <ol>
+ <li>In what language is LLVM written?</li>
+
+ <li>How portable is the LLVM source code?</li>
+ </ol></li>
+
+ <li><a href="#build">Build Problems</a>
+ <ol>
+ <li>When I run configure, it finds the wrong C compiler.</li>
+
+ <li>The <tt>configure</tt> script finds the right C compiler, but it uses
+ the LLVM linker from a previous build. What do I do?</li>
+
+ <li>When creating a dynamic library, I get a strange GLIBC error.</li>
+
+ <li>I've updated my source tree from Subversion, and now my build is trying
+ to use a file/directory that doesn't exist.</li>
+
+ <li>I've modified a Makefile in my source tree, but my build tree keeps
+ using the old version. What do I do?</li>
+
+ <li>I've upgraded to a new version of LLVM, and I get strange build
+ errors.</li>
+
+ <li>I've built LLVM and am testing it, but the tests freeze.</li>
+
+ <li>Why do test results differ when I perform different types of
+ builds?</li>
+
+ <li>Compiling LLVM with GCC 3.3.2 fails, what should I do?</li>
+
+ <li>Compiling LLVM with GCC succeeds, but the resulting tools do not work,
+ what can be wrong?</li>
+
+ <li>When I use the test suite, all of the C Backend tests fail. What is
+ wrong?</li>
+
+ <li>After Subversion update, rebuilding gives the error "No rule to make
+ target".</li>
+
+ <li><a href="#llvmc">The <tt>llvmc</tt> program gives me errors/doesn't
+ work.</a></li>
+
+ <li><a href="#srcdir-objdir">When I compile LLVM-GCC with srcdir == objdir,
+ it fails. Why?</a></li>
+ </ol></li>
+
+ <li><a href="#felangs">Source Languages</a>
+ <ol>
+ <li><a href="#langs">What source languages are supported?</a></li>
+
+ <li><a href="#langirgen">I'd like to write a self-hosting LLVM compiler. How
+ should I interface with the LLVM middle-end optimizers and back-end code
+ generators?</a></li>
+
+ <li><a href="#langhlsupp">What support is there for higher level source
+ language constructs for building a compiler?</a></li>
+
+ <li><a href="GetElementPtr.html">I don't understand the GetElementPtr
+ instruction. Help!</a></li>
+ </ol>
+
+ <li><a href="#cfe">Using the GCC Front End</a>
+ <ol>
+ <li>When I compile software that uses a configure script, the configure
+ script thinks my system has all of the header files and libraries it is
+ testing for. How do I get configure to work correctly?</li>
+
+ <li>When I compile code using the LLVM GCC front end, it complains that it
+ cannot find libcrtend.a?</li>
+
+ <li>How can I disable all optimizations when compiling code using the LLVM
+ GCC front end?</li>
+
+ <li><a href="#translatecxx">Can I use LLVM to convert C++ code to C
+ code?</a></li>
+
+ <li><a href="#platformindependent">Can I compile C or C++ code to
+ platform-independent LLVM bitcode?</a></li>
+ </ol>
+ </li>
+
+ <li><a href="#cfe_code">Questions about code generated by the GCC front-end</a>
+ <ol>
+ <li><a href="#iosinit">What is this <tt>llvm.global_ctors</tt> and
+ <tt>_GLOBAL__I__tmp_webcompile...</tt> stuff that happens when I
+ #include &lt;iostream&gt;?</a></li>
+
+ <li><a href="#codedce">Where did all of my code go??</a></li>
+
+ <li><a href="#undef">What is this "<tt>undef</tt>" thing that shows up in
+ my code?</a></li>
+ </ol>
+ </li>
+</ol>
+
+<div class="doc_author">
+ <p>Written by <a href="http://llvm.org">The LLVM Team</a></p>
+</div>
+
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="license">License</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="question">
+<p>Why are the LLVM source code and the front-end distributed under different
+ licenses?</p>
+</div>
+
+<div class="answer">
+<p>The C/C++ front-ends are based on GCC and must be distributed under the GPL.
+ Our aim is to distribute LLVM source code under a <em>much less
+ restrictive</em> license, in particular one that does not compel users who
+ distribute tools based on modifying the source to redistribute the modified
+ source code as well.</p>
+</div>
+
+<div class="question">
+<p>Does the University of Illinois Open Source License really qualify as an
+ "open source" license?</p>
+</div>
+
+<div class="answer">
+<p>Yes, the license
+ is <a href="http://www.opensource.org/licenses/UoI-NCSA.php">certified</a> by
+ the Open Source Initiative (OSI).</p>
+</div>
+
+<div class="question">
+<p>Can I modify LLVM source code and redistribute the modified source?</p>
+</div>
+
+<div class="answer">
+<p>Yes. The modified source distribution must retain the copyright notice and
+ follow the three bulletted conditions listed in
+ the <a href="http://llvm.org/svn/llvm-project/llvm/trunk/LICENSE.TXT">LLVM
+ license</a>.</p>
+</div>
+
+<div class="question">
+<p>Can I modify LLVM source code and redistribute binaries or other tools based
+ on it, without redistributing the source?</p>
+</div>
+
+<div class="answer">
+<p>Yes. This is why we distribute LLVM under a less restrictive license than
+ GPL, as explained in the first question above.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="source">Source Code</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="question">
+<p>In what language is LLVM written?</p>
+</div>
+
+<div class="answer">
+<p>All of the LLVM tools and libraries are written in C++ with extensive use of
+ the STL.</p>
+</div>
+
+<div class="question">
+<p>How portable is the LLVM source code?</p>
+</div>
+
+<div class="answer">
+<p>The LLVM source code should be portable to most modern UNIX-like operating
+systems. Most of the code is written in standard C++ with operating system
+services abstracted to a support library. The tools required to build and test
+LLVM have been ported to a plethora of platforms.</p>
+
+<p>Some porting problems may exist in the following areas:</p>
+
+<ul>
+ <li>The GCC front end code is not as portable as the LLVM suite, so it may not
+ compile as well on unsupported platforms.</li>
+
+ <li>The LLVM build system relies heavily on UNIX shell tools, like the Bourne
+ Shell and sed. Porting to systems without these tools (MacOS 9, Plan 9)
+ will require more effort.</li>
+</ul>
+
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="build">Build Problems</a>
+</div>
+<!-- *********************************************************************** -->
+
+<div class="question">
+<p>When I run configure, it finds the wrong C compiler.</p>
+</div>
+
+<div class="answer">
+<p>The <tt>configure</tt> script attempts to locate first <tt>gcc</tt> and then
+ <tt>cc</tt>, unless it finds compiler paths set in <tt>CC</tt>
+ and <tt>CXX</tt> for the C and C++ compiler, respectively.</p>
+
+<p>If <tt>configure</tt> finds the wrong compiler, either adjust your
+ <tt>PATH</tt> environment variable or set <tt>CC</tt> and <tt>CXX</tt>
+ explicitly.</p>
+
+</div>
+
+<div class="question">
+<p>The <tt>configure</tt> script finds the right C compiler, but it uses the
+ LLVM linker from a previous build. What do I do?</p>
+</div>
+
+<div class="answer">
+<p>The <tt>configure</tt> script uses the <tt>PATH</tt> to find executables, so
+ if it's grabbing the wrong linker/assembler/etc, there are two ways to fix
+ it:</p>
+
+<ol>
+ <li><p>Adjust your <tt>PATH</tt> environment variable so that the correct
+ program appears first in the <tt>PATH</tt>. This may work, but may not be
+ convenient when you want them <i>first</i> in your path for other
+ work.</p></li>
+
+ <li><p>Run <tt>configure</tt> with an alternative <tt>PATH</tt> that is
+ correct. In a Borne compatible shell, the syntax would be:</p>
+
+<pre class="doc_code">
+% PATH=[the path without the bad program] ./configure ...
+</pre>
+
+ <p>This is still somewhat inconvenient, but it allows <tt>configure</tt>
+ to do its work without having to adjust your <tt>PATH</tt>
+ permanently.</p></li>
+</ol>
+</div>
+
+<div class="question">
+<p>When creating a dynamic library, I get a strange GLIBC error.</p>
+</div>
+
+<div class="answer">
+<p>Under some operating systems (i.e. Linux), libtool does not work correctly if
+ GCC was compiled with the --disable-shared option. To work around this,
+ install your own version of GCC that has shared libraries enabled by
+ default.</p>
+</div>
+
+<div class="question">
+<p>I've updated my source tree from Subversion, and now my build is trying to
+ use a file/directory that doesn't exist.</p>
+</div>
+
+<div class="answer">
+<p>You need to re-run configure in your object directory. When new Makefiles
+ are added to the source tree, they have to be copied over to the object tree
+ in order to be used by the build.</p>
+</div>
+
+<div class="question">
+<p>I've modified a Makefile in my source tree, but my build tree keeps using the
+ old version. What do I do?</p>
+</div>
+
+<div class="answer">
+<p>If the Makefile already exists in your object tree, you can just run the
+ following command in the top level directory of your object tree:</p>
+
+<pre class="doc_code">
+% ./config.status &lt;relative path to Makefile&gt;
+</pre>
+
+<p>If the Makefile is new, you will have to modify the configure script to copy
+ it over.</p>
+</div>
+
+<div class="question">
+<p>I've upgraded to a new version of LLVM, and I get strange build errors.</p>
+</div>
+
+<div class="answer">
+
+<p>Sometimes, changes to the LLVM source code alters how the build system works.
+ Changes in libtool, autoconf, or header file dependencies are especially
+ prone to this sort of problem.</p>
+
+<p>The best thing to try is to remove the old files and re-build. In most
+ cases, this takes care of the problem. To do this, just type <tt>make
+ clean</tt> and then <tt>make</tt> in the directory that fails to build.</p>
+</div>
+
+<div class="question">
+<p>I've built LLVM and am testing it, but the tests freeze.</p>
+</div>
+
+<div class="answer">
+<p>This is most likely occurring because you built a profile or release
+ (optimized) build of LLVM and have not specified the same information on the
+ <tt>gmake</tt> command line.</p>
+
+<p>For example, if you built LLVM with the command:</p>
+
+<pre class="doc_code">
+% gmake ENABLE_PROFILING=1
+</pre>
+
+<p>...then you must run the tests with the following commands:</p>
+
+<pre class="doc_code">
+% cd llvm/test
+% gmake ENABLE_PROFILING=1
+</pre>
+</div>
+
+<div class="question">
+<p>Why do test results differ when I perform different types of builds?</p>
+</div>
+
+<div class="answer">
+<p>The LLVM test suite is dependent upon several features of the LLVM tools and
+ libraries.</p>
+
+<p>First, the debugging assertions in code are not enabled in optimized or
+ profiling builds. Hence, tests that used to fail may pass.</p>
+
+<p>Second, some tests may rely upon debugging options or behavior that is only
+ available in the debug build. These tests will fail in an optimized or
+ profile build.</p>
+</div>
+
+<div class="question">
+<p>Compiling LLVM with GCC 3.3.2 fails, what should I do?</p>
+</div>
+
+<div class="answer">
+<p>This is <a href="http://gcc.gnu.org/bugzilla/show_bug.cgi?id=13392">a bug in
+ GCC</a>, and affects projects other than LLVM. Try upgrading or downgrading
+ your GCC.</p>
+</div>
+
+<div class="question">
+<p>Compiling LLVM with GCC succeeds, but the resulting tools do not work, what
+ can be wrong?</p>
+</div>
+
+<div class="answer">
+<p>Several versions of GCC have shown a weakness in miscompiling the LLVM
+ codebase. Please consult your compiler version (<tt>gcc --version</tt>) to
+ find out whether it is <a href="GettingStarted.html#brokengcc">broken</a>.
+ If so, your only option is to upgrade GCC to a known good version.</p>
+</div>
+
+<div class="question">
+<p>After Subversion update, rebuilding gives the error "No rule to make
+ target".</p>
+</div>
+
+<div class="answer">
+<p>If the error is of the form:</p>
+
+<pre class="doc_code">
+gmake[2]: *** No rule to make target `/path/to/somefile', needed by
+`/path/to/another/file.d'.<br>
+Stop.
+</pre>
+
+<p>This may occur anytime files are moved within the Subversion repository or
+ removed entirely. In this case, the best solution is to erase all
+ <tt>.d</tt> files, which list dependencies for source files, and rebuild:</p>
+
+<pre class="doc_code">
+% cd $LLVM_OBJ_DIR
+% rm -f `find . -name \*\.d`
+% gmake
+</pre>
+
+<p>In other cases, it may be necessary to run <tt>make clean</tt> before
+ rebuilding.</p>
+</div>
+
+<div class="question">
+<p><a name="llvmc">The <tt>llvmc</tt> program gives me errors/doesn't
+ work.</a></p>
+</div>
+
+<div class="answer">
+<p><tt>llvmc</tt> is experimental and isn't really supported. We suggest
+ using <tt>llvm-gcc</tt> instead.</p>
+</div>
+
+<div class="question">
+<p><a name="srcdir-objdir">When I compile LLVM-GCC with srcdir == objdir, it
+ fails. Why?</a></p>
+</div>
+
+<div class="answer">
+<p>The <tt>GNUmakefile</tt> in the top-level directory of LLVM-GCC is a special
+ <tt>Makefile</tt> used by Apple to invoke the <tt>build_gcc</tt> script after
+ setting up a special environment. This has the unforunate side-effect that
+ trying to build LLVM-GCC with srcdir == objdir in a "non-Apple way" invokes
+ the <tt>GNUmakefile</tt> instead of <tt>Makefile</tt>. Because the
+ environment isn't set up correctly to do this, the build fails.</p>
+
+<p>People not building LLVM-GCC the "Apple way" need to build LLVM-GCC with
+ srcdir != objdir, or simply remove the GNUmakefile entirely.</p>
+
+<p>We regret the inconvenience.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section"><a name="felangs">Source Languages</a></div>
+
+<div class="question">
+<p><a name="langs">What source languages are supported?</a></p>
+</div>
+
+<div class="answer">
+<p>LLVM currently has full support for C and C++ source languages. These are
+ available through a special version of GCC that LLVM calls the
+ <a href="#cfe">C Front End</a></p>
+
+<p>There is an incomplete version of a Java front end available in the
+ <tt>java</tt> module. There is no documentation on this yet so you'll need to
+ download the code, compile it, and try it.</p>
+
+<p>The PyPy developers are working on integrating LLVM into the PyPy backend so
+ that PyPy language can translate to LLVM.</p>
+</div>
+
+<div class="question">
+<p><a name="langirgen">I'd like to write a self-hosting LLVM compiler. How
+ should I interface with the LLVM middle-end optimizers and back-end code
+ generators?</a></p>
+</div>
+
+<div class="answer">
+<p>Your compiler front-end will communicate with LLVM by creating a module in
+ the LLVM intermediate representation (IR) format. Assuming you want to write
+ your language's compiler in the language itself (rather than C++), there are
+ 3 major ways to tackle generating LLVM IR from a front-end:</p>
+
+<ul>
+ <li><strong>Call into the LLVM libraries code using your language's FFI
+ (foreign function interface).</strong>
+
+ <ul>
+ <li><em>for:</em> best tracks changes to the LLVM IR, .ll syntax, and .bc
+ format</li>
+
+ <li><em>for:</em> enables running LLVM optimization passes without a
+ emit/parse overhead</li>
+
+ <li><em>for:</em> adapts well to a JIT context</li>
+
+ <li><em>against:</em> lots of ugly glue code to write</li>
+ </ul></li>
+
+ <li> <strong>Emit LLVM assembly from your compiler's native language.</strong>
+ <ul>
+ <li><em>for:</em> very straightforward to get started</li>
+
+ <li><em>against:</em> the .ll parser is slower than the bitcode reader
+ when interfacing to the middle end</li>
+
+ <li><em>against:</em> you'll have to re-engineer the LLVM IR object model
+ and asm writer in your language</li>
+
+ <li><em>against:</em> it may be harder to track changes to the IR</li>
+ </ul></li>
+
+ <li><strong>Emit LLVM bitcode from your compiler's native language.</strong>
+
+ <ul>
+ <li><em>for:</em> can use the more-efficient bitcode reader when
+ interfacing to the middle end</li>
+
+ <li><em>against:</em> you'll have to re-engineer the LLVM IR object
+ model and bitcode writer in your language</li>
+
+ <li><em>against:</em> it may be harder to track changes to the IR</li>
+ </ul></li>
+</ul>
+
+<p>If you go with the first option, the C bindings in include/llvm-c should help
+ a lot, since most languages have strong support for interfacing with C. The
+ most common hurdle with calling C from managed code is interfacing with the
+ garbage collector. The C interface was designed to require very little memory
+ management, and so is straightforward in this regard.</p>
+</div>
+
+<div class="question">
+<p><a name="langhlsupp">What support is there for a higher level source language
+ constructs for building a compiler?</a></p>
+</div>
+
+<div class="answer">
+<p>Currently, there isn't much. LLVM supports an intermediate representation
+ which is useful for code representation but will not support the high level
+ (abstract syntax tree) representation needed by most compilers. There are no
+ facilities for lexical nor semantic analysis. There is, however, a <i>mostly
+ implemented</i> configuration-driven
+ <a href="CompilerDriver.html">compiler driver</a> which simplifies the task
+ of running optimizations, linking, and executable generation.</p>
+</div>
+
+<div class="question">
+<p><a name="getelementptr">I don't understand the GetElementPtr
+ instruction. Help!</a></p>
+</div>
+
+<div class="answer">
+<p>See <a href="GetElementPtr.html">The Often Misunderstood GEP
+ Instruction</a>.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="cfe">Using the GCC Front End</a>
+</div>
+
+<div class="question">
+<p>When I compile software that uses a configure script, the configure script
+ thinks my system has all of the header files and libraries it is testing for.
+ How do I get configure to work correctly?</p>
+</div>
+
+<div class="answer">
+<p>The configure script is getting things wrong because the LLVM linker allows
+ symbols to be undefined at link time (so that they can be resolved during JIT
+ or translation to the C back end). That is why configure thinks your system
+ "has everything."</p>
+
+<p>To work around this, perform the following steps:</p>
+
+<ol>
+ <li>Make sure the CC and CXX environment variables contains the full path to
+ the LLVM GCC front end.</li>
+
+ <li>Make sure that the regular C compiler is first in your PATH. </li>
+
+ <li>Add the string "-Wl,-native" to your CFLAGS environment variable.</li>
+</ol>
+
+<p>This will allow the <tt>llvm-ld</tt> linker to create a native code
+ executable instead of shell script that runs the JIT. Creating native code
+ requires standard linkage, which in turn will allow the configure script to
+ find out if code is not linking on your system because the feature isn't
+ available on your system.</p>
+</div>
+
+<div class="question">
+<p>When I compile code using the LLVM GCC front end, it complains that it cannot
+ find libcrtend.a.
+</p>
+</div>
+
+<div class="answer">
+<p>The only way this can happen is if you haven't installed the runtime
+ library. To correct this, do:</p>
+
+<pre class="doc_code">
+% cd llvm/runtime
+% make clean ; make install-bytecode
+</pre>
+</div>
+
+<div class="question">
+<p>How can I disable all optimizations when compiling code using the LLVM GCC
+ front end?</p>
+</div>
+
+<div class="answer">
+<p>Passing "-Wa,-disable-opt -Wl,-disable-opt" will disable *all* cleanup and
+ optimizations done at the llvm level, leaving you with the truly horrible
+ code that you desire.</p>
+</div>
+
+
+<div class="question">
+<p><a name="translatecxx">Can I use LLVM to convert C++ code to C code?</a></p>
+</div>
+
+<div class="answer">
+<p>Yes, you can use LLVM to convert code from any language LLVM supports to C.
+ Note that the generated C code will be very low level (all loops are lowered
+ to gotos, etc) and not very pretty (comments are stripped, original source
+ formatting is totally lost, variables are renamed, expressions are
+ regrouped), so this may not be what you're looking for. Also, there are
+ several limitations noted below.<p>
+
+<p>Use commands like this:</p>
+
+<ol>
+ <li><p>Compile your program as normal with llvm-g++:</p>
+
+<pre class="doc_code">
+% llvm-g++ x.cpp -o program
+</pre>
+
+ <p>or:</p>
+
+<pre class="doc_code">
+% llvm-g++ a.cpp -c
+% llvm-g++ b.cpp -c
+% llvm-g++ a.o b.o -o program
+</pre>
+
+ <p>With llvm-gcc3, this will generate program and program.bc. The .bc
+ file is the LLVM version of the program all linked together.</p></li>
+
+ <li><p>Convert the LLVM code to C code, using the LLC tool with the C
+ backend:</p>
+
+<pre class="doc_code">
+% llc -march=c program.bc -o program.c
+</pre></li>
+
+ <li><p>Finally, compile the C file:</p>
+
+<pre class="doc_code">
+% cc x.c
+</pre></li>
+
+</ol>
+
+<p>Using LLVM does not eliminate the need for C++ library support. If you use
+ the llvm-g++ front-end, the generated code will depend on g++'s C++ support
+ libraries in the same way that code generated from g++ would. If you use
+ another C++ front-end, the generated code will depend on whatever library
+ that front-end would normally require.</p>
+
+<p>If you are working on a platform that does not provide any C++ libraries, you
+ may be able to manually compile libstdc++ to LLVM bitcode, statically link it
+ into your program, then use the commands above to convert the whole result
+ into C code. Alternatively, you might compile the libraries and your
+ application into two different chunks of C code and link them.</p>
+
+<p>Note that, by default, the C back end does not support exception handling.
+ If you want/need it for a certain program, you can enable it by passing
+ "-enable-correct-eh-support" to the llc program. The resultant code will use
+ setjmp/longjmp to implement exception support that is relatively slow, and
+ not C++-ABI-conforming on most platforms, but otherwise correct.</p>
+
+<p>Also, there are a number of other limitations of the C backend that cause it
+ to produce code that does not fully conform to the C++ ABI on most
+ platforms. Some of the C++ programs in LLVM's test suite are known to fail
+ when compiled with the C back end because of ABI incompatiblities with
+ standard C++ libraries.</p>
+</div>
+
+<div class="question">
+<p><a name="platformindependent">Can I compile C or C++ code to
+ platform-independent LLVM bitcode?</a></p>
+</div>
+
+<div class="answer">
+<p>No. C and C++ are inherently platform-dependent languages. The most obvious
+ example of this is the preprocessor. A very common way that C code is made
+ portable is by using the preprocessor to include platform-specific code. In
+ practice, information about other platforms is lost after preprocessing, so
+ the result is inherently dependent on the platform that the preprocessing was
+ targetting.</p>
+
+<p>Another example is <tt>sizeof</tt>. It's common for <tt>sizeof(long)</tt> to
+ vary between platforms. In most C front-ends, <tt>sizeof</tt> is expanded to
+ a constant immediately, thus hard-wiring a platform-specific detail.</p>
+
+<p>Also, since many platforms define their ABIs in terms of C, and since LLVM is
+ lower-level than C, front-ends currently must emit platform-specific IR in
+ order to have the result conform to the platform ABI.</p>
+</div>
+
+<!-- *********************************************************************** -->
+<div class="doc_section">
+ <a name="cfe_code">Questions about code generated by the GCC front-end</a>
+</div>
+
+<div class="question">
+<p><a name="iosinit">What is this <tt>llvm.global_ctors</tt> and
+ <tt>_GLOBAL__I__tmp_webcompile...</tt> stuff that happens when I <tt>#include
+ &lt;iostream&gt;</tt>?</a></p>
+</div>
+
+<div class="answer">
+<p>If you <tt>#include</tt> the <tt>&lt;iostream&gt;</tt> header into a C++
+ translation unit, the file will probably use
+ the <tt>std::cin</tt>/<tt>std::cout</tt>/... global objects. However, C++
+ does not guarantee an order of initialization between static objects in
+ different translation units, so if a static ctor/dtor in your .cpp file
+ used <tt>std::cout</tt>, for example, the object would not necessarily be
+ automatically initialized before your use.</p>
+
+<p>To make <tt>std::cout</tt> and friends work correctly in these scenarios, the
+ STL that we use declares a static object that gets created in every
+ translation unit that includes <tt>&lt;iostream&gt;</tt>. This object has a
+ static constructor and destructor that initializes and destroys the global
+ iostream objects before they could possibly be used in the file. The code
+ that you see in the .ll file corresponds to the constructor and destructor
+ registration code.
+</p>
+
+<p>If you would like to make it easier to <b>understand</b> the LLVM code
+ generated by the compiler in the demo page, consider using <tt>printf()</tt>
+ instead of <tt>iostream</tt>s to print values.</p>
+</div>
+
+<!--=========================================================================-->
+
+<div class="question">
+<p><a name="codedce">Where did all of my code go??</a></p>
+</div>
+
+<div class="answer">
+<p>If you are using the LLVM demo page, you may often wonder what happened to
+ all of the code that you typed in. Remember that the demo script is running
+ the code through the LLVM optimizers, so if your code doesn't actually do
+ anything useful, it might all be deleted.</p>
+
+<p>To prevent this, make sure that the code is actually needed. For example, if
+ you are computing some expression, return the value from the function instead
+ of leaving it in a local variable. If you really want to constrain the
+ optimizer, you can read from and assign to <tt>volatile</tt> global
+ variables.</p>
+</div>
+
+<!--=========================================================================-->
+
+<div class="question">
+<p><a name="undef">What is this "<tt>undef</tt>" thing that shows up in my
+ code?</a></p>
+</div>
+
+<div class="answer">
+<p><a href="LangRef.html#undef"><tt>undef</tt></a> is the LLVM way of
+ representing a value that is not defined. You can get these if you do not
+ initialize a variable before you use it. For example, the C function:</p>
+
+<pre class="doc_code">
+int X() { int i; return i; }
+</pre>
+
+<p>Is compiled to "<tt>ret i32 undef</tt>" because "<tt>i</tt>" never has a
+ value specified for it.</p>
+</div>
+
+<!-- *********************************************************************** -->
+
+<hr>
+<address>
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+ <a href="http://llvm.org">LLVM Compiler Infrastructure</a><br>
+ Last modified: $Date: 2009-04-10 22:48:27 +0200 (Fri, 10 Apr 2009) $
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