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Diffstat (limited to 'games/hack/def.objects.h')
-rw-r--r-- | games/hack/def.objects.h | 289 |
1 files changed, 0 insertions, 289 deletions
diff --git a/games/hack/def.objects.h b/games/hack/def.objects.h deleted file mode 100644 index b4400fc4a70b..000000000000 --- a/games/hack/def.objects.h +++ /dev/null @@ -1,289 +0,0 @@ -/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ -/* def.objects.h - version 1.0.3 */ - -/* objects have letter " % ) ( 0 _ ` [ ! ? / = * */ -#include "config.h" -#include "def.objclass.h" -#define NULL (char *)0 - -struct objclass objects[] = { - - { "strange object", NULL, NULL, 1, 0, - ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 }, - { "amulet of Yendor", NULL, NULL, 1, 0, - AMULET_SYM, 100, 0, 2, 0, 0, 0 }, - -#define FOOD(name,prob,delay,weight,nutrition) { name, NULL, NULL, 1, 1,\ - FOOD_SYM, prob, delay, weight, 0, 0, nutrition } - -/* dog eats foods 0-4 but prefers 1 above 0,2,3,4 */ -/* food 4 can be read */ -/* food 5 improves your vision */ -/* food 6 makes you stronger (like Popeye) */ -/* foods CORPSE up to CORPSE+52 are cadavers */ - - FOOD("food ration", 50, 5, 4, 800), - FOOD("tripe ration", 20, 1, 2, 200), - FOOD("pancake", 3, 1, 1, 200), - FOOD("dead lizard", 3, 0, 1, 40), - FOOD("fortune cookie", 7, 0, 1, 40), - FOOD("carrot", 2, 0, 1, 50), - FOOD("tin", 7, 0, 1, 0), - FOOD("orange", 1, 0, 1, 80), - FOOD("apple", 1, 0, 1, 50), - FOOD("pear", 1, 0, 1, 50), - FOOD("melon", 1, 0, 1, 100), - FOOD("banana", 1, 0, 1, 80), - FOOD("candy bar", 1, 0, 1, 100), - FOOD("egg", 1, 0, 1, 80), - FOOD("clove of garlic", 1, 0, 1, 40), - FOOD("lump of royal jelly", 0, 0, 1, 200), - - FOOD("dead human", 0, 4, 40, 400), - FOOD("dead giant ant", 0, 1, 3, 30), - FOOD("dead giant bat", 0, 1, 3, 30), - FOOD("dead centaur", 0, 5, 50, 500), - FOOD("dead dragon", 0, 15, 150, 1500), - FOOD("dead floating eye", 0, 1, 1, 10), - FOOD("dead freezing sphere", 0, 1, 1, 10), - FOOD("dead gnome", 0, 1, 10, 100), - FOOD("dead hobgoblin", 0, 2, 20, 200), - FOOD("dead stalker", 0, 4, 40, 400), - FOOD("dead jackal", 0, 1, 10, 100), - FOOD("dead kobold", 0, 1, 10, 100), - FOOD("dead leprechaun", 0, 4, 40, 400), - FOOD("dead mimic", 0, 4, 40, 400), - FOOD("dead nymph", 0, 4, 40, 400), - FOOD("dead orc", 0, 2, 20, 200), - FOOD("dead purple worm", 0, 7, 70, 700), - FOOD("dead quasit", 0, 2, 20, 200), - FOOD("dead rust monster", 0, 5, 50, 500), - FOOD("dead snake", 0, 1, 10, 100), - FOOD("dead troll", 0, 4, 40, 400), - FOOD("dead umber hulk", 0, 5, 50, 500), - FOOD("dead vampire", 0, 4, 40, 400), - FOOD("dead wraith", 0, 1, 1, 10), - FOOD("dead xorn", 0, 7, 70, 700), - FOOD("dead yeti", 0, 7, 70, 700), - FOOD("dead zombie", 0, 1, 3, 30), - FOOD("dead acid blob", 0, 1, 3, 30), - FOOD("dead giant beetle", 0, 1, 1, 10), - FOOD("dead cockatrice", 0, 1, 3, 30), - FOOD("dead dog", 0, 2, 20, 200), - FOOD("dead ettin", 0, 1, 3, 30), - FOOD("dead fog cloud", 0, 1, 1, 10), - FOOD("dead gelatinous cube", 0, 1, 10, 100), - FOOD("dead homunculus", 0, 2, 20, 200), - FOOD("dead imp", 0, 1, 1, 10), - FOOD("dead jaguar", 0, 3, 30, 300), - FOOD("dead killer bee", 0, 1, 1, 10), - FOOD("dead leocrotta", 0, 5, 50, 500), - FOOD("dead minotaur", 0, 7, 70, 700), - FOOD("dead nurse", 0, 4, 40, 400), - FOOD("dead owlbear", 0, 7, 70, 700), - FOOD("dead piercer", 0, 2, 20, 200), - FOOD("dead quivering blob", 0, 1, 10, 100), - FOOD("dead giant rat", 0, 1, 3, 30), - FOOD("dead giant scorpion", 0, 1, 10, 100), - FOOD("dead tengu", 0, 3, 30, 300), - FOOD("dead unicorn", 0, 3, 30, 300), - FOOD("dead violet fungi", 0, 1, 10, 100), - FOOD("dead long worm", 0, 5, 50, 500), -/* %% wt of long worm should be proportional to its length */ - FOOD("dead xan", 0, 3, 30, 300), - FOOD("dead yellow light", 0, 1, 1, 10), - FOOD("dead zruty", 0, 6, 60, 600), - -/* weapons ... - ROCK come several at a time */ -/* weapons ... - (ROCK-1) are shot using idem+(BOW-ARROW) */ -/* weapons AXE, SWORD, THSWORD are good for worm-cutting */ -/* weapons (PICK-)AXE, DAGGER, CRYSKNIFE are good for tin-opening */ -#define WEAPON(name,prob,wt,ldam,sdam) { name, NULL, NULL, 1, 0 /*%%*/,\ - WEAPON_SYM, prob, 0, wt, ldam, sdam, 0 } - - WEAPON("arrow", 7, 0, 6, 6), - WEAPON("sling bullet", 7, 0, 4, 6), - WEAPON("crossbow bolt", 7, 0, 4, 6), - WEAPON("dart", 7, 0, 3, 2), - WEAPON("rock", 6, 1, 3, 3), - WEAPON("boomerang", 2, 3, 9, 9), - WEAPON("mace", 9, 3, 6, 7), - WEAPON("axe", 6, 3, 6, 4), - WEAPON("flail", 6, 3, 6, 5), - WEAPON("long sword", 8, 3, 8, 12), - WEAPON("two handed sword", 6, 4, 12, 6), - WEAPON("dagger", 6, 3, 4, 3), - WEAPON("worm tooth", 0, 4, 2, 2), - WEAPON("crysknife", 0, 3, 10, 10), - WEAPON("spear", 6, 3, 6, 8), - WEAPON("bow", 6, 3, 4, 6), - WEAPON("sling", 5, 3, 6, 6), - WEAPON("crossbow", 6, 3, 4, 6), - - { "whistle", "whistle", NULL, 0, 0, - TOOL_SYM, 90, 0, 2, 0, 0, 0 }, - { "magic whistle", "whistle", NULL, 0, 0, - TOOL_SYM, 10, 0, 2, 0, 0, 0 }, - { "expensive camera", NULL, NULL, 1, 1, - TOOL_SYM, 0, 0, 3, 0, 0, 0 }, - { "ice box", "large box", NULL, 0, 0, - TOOL_SYM, 0, 0, 40, 0, 0, 0 }, - { "pick-axe", NULL, NULL, 1, 1, - TOOL_SYM, 0, 0, 5, 6, 3, 0 }, - { "can opener", NULL, NULL, 1, 1, - TOOL_SYM, 0, 0, 1, 0, 0, 0 }, - { "heavy iron ball", NULL, NULL, 1, 0, - BALL_SYM, 100, 0, 20, 0, 0, 0 }, - { "iron chain", NULL, NULL, 1, 0, - CHAIN_SYM, 100, 0, 20, 0, 0, 0 }, - { "enormous rock", NULL, NULL, 1, 0, - ROCK_SYM, 100, 0, 200 /* > MAX_CARR_CAP */, 0, 0, 0 }, - -#define ARMOR(name,prob,delay,ac,can) { name, NULL, NULL, 1, 0,\ - ARMOR_SYM, prob, delay, 8, ac, can, 0 } - ARMOR("helmet", 3, 1, 9, 0), - ARMOR("plate mail", 5, 5, 3, 2), - ARMOR("splint mail", 8, 5, 4, 1), - ARMOR("banded mail", 10, 5, 4, 0), - ARMOR("chain mail", 10, 5, 5, 1), - ARMOR("scale mail", 10, 5, 6, 0), - ARMOR("ring mail", 15, 5, 7, 0), - /* the armors below do not rust */ - ARMOR("studded leather armor", 13, 3, 7, 1), - ARMOR("leather armor", 17, 3, 8, 0), - ARMOR("elven cloak", 5, 0, 9, 3), - ARMOR("shield", 3, 0, 9, 0), - ARMOR("pair of gloves", 1, 1, 9, 0), - -#define POTION(name,color) { name, color, NULL, 0, 1,\ - POTION_SYM, 0, 0, 2, 0, 0, 0 } - - POTION("restore strength", "orange"), - POTION("booze", "bubbly"), - POTION("invisibility", "glowing"), - POTION("fruit juice", "smoky"), - POTION("healing", "pink"), - POTION("paralysis", "puce"), - POTION("monster detection", "purple"), - POTION("object detection", "yellow"), - POTION("sickness", "white"), - POTION("confusion", "swirly"), - POTION("gain strength", "purple-red"), - POTION("speed", "ruby"), - POTION("blindness", "dark green"), - POTION("gain level", "emerald"), - POTION("extra healing", "sky blue"), - POTION("levitation", "brown"), - POTION(NULL, "brilliant blue"), - POTION(NULL, "clear"), - POTION(NULL, "magenta"), - POTION(NULL, "ebony"), - -#define SCROLL(name,text,prob) { name, text, NULL, 0, 1,\ - SCROLL_SYM, prob, 0, 3, 0, 0, 0 } - SCROLL("mail", "KIRJE", 0), - SCROLL("enchant armor", "ZELGO MER", 6), - SCROLL("destroy armor", "JUYED AWK YACC", 5), - SCROLL("confuse monster", "NR 9", 5), - SCROLL("scare monster", "XIXAXA XOXAXA XUXAXA", 4), - SCROLL("blank paper", "READ ME", 3), - SCROLL("remove curse", "PRATYAVAYAH", 6), - SCROLL("enchant weapon", "DAIYEN FOOELS", 6), - SCROLL("damage weapon", "HACKEM MUCHE", 5), - SCROLL("create monster", "LEP GEX VEN ZEA", 5), - SCROLL("taming", "PRIRUTSENIE", 1), - SCROLL("genocide", "ELBIB YLOH",2), - SCROLL("light", "VERR YED HORRE", 10), - SCROLL("teleportation", "VENZAR BORGAVVE", 5), - SCROLL("gold detection", "THARR", 4), - SCROLL("food detection", "YUM YUM", 1), - SCROLL("identify", "KERNOD WEL", 18), - SCROLL("magic mapping", "ELAM EBOW", 5), - SCROLL("amnesia", "DUAM XNAHT", 3), - SCROLL("fire", "ANDOVA BEGARIN", 5), - SCROLL("punishment", "VE FORBRYDERNE", 1), - SCROLL(NULL, "VELOX NEB", 0), - SCROLL(NULL, "FOOBIE BLETCH", 0), - SCROLL(NULL, "TEMOV", 0), - SCROLL(NULL, "GARVEN DEH", 0), - -#define WAND(name,metal,prob,flags) { name, metal, NULL, 0, 0,\ - WAND_SYM, prob, 0, 3, flags, 0, 0 } - - WAND("light", "iridium", 10, NODIR), - WAND("secret door detection", "tin", 5, NODIR), - WAND("create monster", "platinum", 5, NODIR), - WAND("wishing", "glass", 1, NODIR), - WAND("striking", "zinc", 9, IMMEDIATE), - WAND("slow monster", "balsa", 5, IMMEDIATE), - WAND("speed monster", "copper", 5, IMMEDIATE), - WAND("undead turning", "silver", 5, IMMEDIATE), - WAND("polymorph", "brass", 5, IMMEDIATE), - WAND("cancellation", "maple", 5, IMMEDIATE), - WAND("teleportation", "pine", 5, IMMEDIATE), - WAND("make invisible", "marble", 9, IMMEDIATE), - WAND("digging", "iron", 5, RAY), - WAND("magic missile", "aluminium", 10, RAY), - WAND("fire", "steel", 5, RAY), - WAND("sleep", "curved", 5, RAY), - WAND("cold", "short", 5, RAY), - WAND("death", "long", 1, RAY), - WAND(NULL, "oak", 0, 0), - WAND(NULL, "ebony", 0, 0), - WAND(NULL, "runed", 0, 0), - -#define RING(name,stone,spec) { name, stone, NULL, 0, 0,\ - RING_SYM, 0, 0, 1, spec, 0, 0 } - - RING("adornment", "engagement", 0), - RING("teleportation", "wooden", 0), - RING("regeneration", "black onyx", 0), - RING("searching", "topaz", 0), - RING("see invisible", "pearl", 0), - RING("stealth", "sapphire", 0), - RING("levitation", "moonstone", 0), - RING("poison resistance", "agate", 0), - RING("aggravate monster", "tiger eye", 0), - RING("hunger", "shining", 0), - RING("fire resistance", "gold", 0), - RING("cold resistance", "copper", 0), - RING("protection from shape changers", "diamond", 0), - RING("conflict", "jade", 0), - RING("gain strength", "ruby", SPEC), - RING("increase damage", "silver", SPEC), - RING("protection", "granite", SPEC), - RING("warning", "wire", 0), - RING("teleport control", "iron", 0), - RING(NULL, "ivory", 0), - RING(NULL, "blackened", 0), - -/* gems ************************************************************/ -#define GEM(name,color,prob,gval) { name, color, NULL, 0, 1,\ - GEM_SYM, prob, 0, 1, 0, 0, gval } - GEM("diamond", "blue", 1, 4000), - GEM("ruby", "red", 1, 3500), - GEM("sapphire", "blue", 1, 3000), - GEM("emerald", "green", 1, 2500), - GEM("turquoise", "green", 1, 2000), - GEM("aquamarine", "blue", 1, 1500), - GEM("tourmaline", "green", 1, 1000), - GEM("topaz", "yellow", 1, 900), - GEM("opal", "yellow", 1, 800), - GEM("garnet", "dark", 1, 700), - GEM("amethyst", "violet", 2, 650), - GEM("agate", "green", 2, 600), - GEM("onyx", "white", 2, 550), - GEM("jasper", "yellowish brown", 2, 500), - GEM("jade", "green", 2, 450), - GEM("worthless piece of blue glass", "blue", 20, 0), - GEM("worthless piece of red glass", "red", 20, 0), - GEM("worthless piece of yellow glass", "yellow", 20, 0), - GEM("worthless piece of green glass", "green", 20, 0), - { NULL, NULL, NULL, 0, 0, ILLOBJ_SYM, 0, 0, 0, 0, 0, 0 } -}; - -char obj_symbols[] = { - ILLOBJ_SYM, AMULET_SYM, FOOD_SYM, WEAPON_SYM, TOOL_SYM, - BALL_SYM, CHAIN_SYM, ROCK_SYM, ARMOR_SYM, POTION_SYM, SCROLL_SYM, - WAND_SYM, RING_SYM, GEM_SYM, 0 }; -int bases[sizeof(obj_symbols)]; |