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Diffstat (limited to 'games/hack/hack.h')
-rw-r--r-- | games/hack/hack.h | 160 |
1 files changed, 0 insertions, 160 deletions
diff --git a/games/hack/hack.h b/games/hack/hack.h deleted file mode 100644 index 58c028379ee1..000000000000 --- a/games/hack/hack.h +++ /dev/null @@ -1,160 +0,0 @@ -/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */ -/* hack.h - version 1.0.3 */ - -#include "config.h" -#include <string.h> - -#ifndef BSD -#define index strchr -#define rindex strrchr -#endif BSD - -#define Null(type) ((struct type *) 0) - -#include "def.objclass.h" - -typedef struct { - xchar x,y; -} coord; - -#include "def.monst.h" /* uses coord */ -#include "def.gold.h" -#include "def.trap.h" -#include "def.obj.h" -#include "def.flag.h" - -#define plur(x) (((x) == 1) ? "" : "s") - -#define BUFSZ 256 /* for getlin buffers */ -#define PL_NSIZ 32 /* name of player, ghost, shopkeeper */ - -#include "def.rm.h" -#include "def.permonst.h" - -extern long *alloc(); - -extern xchar xdnstair, ydnstair, xupstair, yupstair; /* stairs up and down. */ - -extern xchar dlevel; -#define newstring(x) (char *) alloc((unsigned)(x)) -#include "hack.onames.h" - -#define ON 1 -#define OFF 0 - -extern struct obj *invent, *uwep, *uarm, *uarm2, *uarmh, *uarms, *uarmg, - *uleft, *uright, *fcobj; -extern struct obj *uchain; /* defined iff PUNISHED */ -extern struct obj *uball; /* defined if PUNISHED */ -struct obj *o_at(), *getobj(), *sobj_at(); - -struct prop { -#define TIMEOUT 007777 /* mask */ -#define LEFT_RING W_RINGL /* 010000L */ -#define RIGHT_RING W_RINGR /* 020000L */ -#define INTRINSIC 040000L -#define LEFT_SIDE LEFT_RING -#define RIGHT_SIDE RIGHT_RING -#define BOTH_SIDES (LEFT_SIDE | RIGHT_SIDE) - long p_flgs; - int (*p_tofn)(); /* called after timeout */ -}; - -struct you { - xchar ux, uy; - schar dx, dy, dz; /* direction of move (or zap or ... ) */ -#ifdef QUEST - schar di; /* direction of FF */ - xchar ux0, uy0; /* initial position FF */ -#endif QUEST - xchar udisx, udisy; /* last display pos */ - char usym; /* usually '@' */ - schar uluck; -#define LUCKMAX 10 /* on moonlit nights 11 */ -#define LUCKMIN (-10) - int last_str_turn:3; /* 0: none, 1: half turn, 2: full turn */ - /* +: turn right, -: turn left */ - unsigned udispl:1; /* @ on display */ - unsigned ulevel:4; /* 1 - 14 */ -#ifdef QUEST - unsigned uhorizon:7; -#endif QUEST - unsigned utrap:3; /* trap timeout */ - unsigned utraptype:1; /* defined if utrap nonzero */ -#define TT_BEARTRAP 0 -#define TT_PIT 1 - unsigned uinshop:6; /* used only in shk.c - (roomno+1) of shop */ - - -/* perhaps these #define's should also be generated by makedefs */ -#define TELEPAT LAST_RING /* not a ring */ -#define Telepat u.uprops[TELEPAT].p_flgs -#define FAST (LAST_RING+1) /* not a ring */ -#define Fast u.uprops[FAST].p_flgs -#define CONFUSION (LAST_RING+2) /* not a ring */ -#define Confusion u.uprops[CONFUSION].p_flgs -#define INVIS (LAST_RING+3) /* not a ring */ -#define Invis u.uprops[INVIS].p_flgs -#define Invisible (Invis && !See_invisible) -#define GLIB (LAST_RING+4) /* not a ring */ -#define Glib u.uprops[GLIB].p_flgs -#define PUNISHED (LAST_RING+5) /* not a ring */ -#define Punished u.uprops[PUNISHED].p_flgs -#define SICK (LAST_RING+6) /* not a ring */ -#define Sick u.uprops[SICK].p_flgs -#define BLIND (LAST_RING+7) /* not a ring */ -#define Blind u.uprops[BLIND].p_flgs -#define WOUNDED_LEGS (LAST_RING+8) /* not a ring */ -#define Wounded_legs u.uprops[WOUNDED_LEGS].p_flgs -#define STONED (LAST_RING+9) /* not a ring */ -#define Stoned u.uprops[STONED].p_flgs -#define PROP(x) (x-RIN_ADORNMENT) /* convert ring to index in uprops */ - unsigned umconf:1; - char *usick_cause; - struct prop uprops[LAST_RING+10]; - - unsigned uswallow:1; /* set if swallowed by a monster */ - unsigned uswldtim:4; /* time you have been swallowed */ - unsigned uhs:3; /* hunger state - see hack.eat.c */ - schar ustr,ustrmax; - schar udaminc; - schar uac; - int uhp,uhpmax; - long int ugold,ugold0,uexp,urexp; - int uhunger; /* refd only in eat.c and shk.c */ - int uinvault; - struct monst *ustuck; - int nr_killed[CMNUM+2]; /* used for experience bookkeeping */ -}; - -extern struct you u; - -extern char *traps[]; -extern char *monnam(), *Monnam(), *amonnam(), *Amonnam(), - *doname(), *aobjnam(); -extern char readchar(); -extern char vowels[]; - -extern xchar curx,cury; /* cursor location on screen */ - -extern coord bhitpos; /* place where thrown weapon falls to the ground */ - -extern xchar seehx,seelx,seehy,seely; /* where to see*/ -extern char *save_cm,*killer; - -extern xchar dlevel, maxdlevel; /* dungeon level */ - -extern long moves; - -extern int multi; - - -extern char lock[]; - - -#define DIST(x1,y1,x2,y2) (((x1)-(x2))*((x1)-(x2)) + ((y1)-(y2))*((y1)-(y2))) - -#define PL_CSIZ 20 /* sizeof pl_character */ -#define MAX_CARR_CAP 120 /* so that boulders can be heavier */ -#define MAXLEVEL 40 -#define FAR (COLNO+2) /* position outside screen */ |