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-rw-r--r--include/clang/AST/CharUnits.h16
1 files changed, 15 insertions, 1 deletions
diff --git a/include/clang/AST/CharUnits.h b/include/clang/AST/CharUnits.h
index cf909e88220f..d7cbd08e6c2e 100644
--- a/include/clang/AST/CharUnits.h
+++ b/include/clang/AST/CharUnits.h
@@ -34,7 +34,7 @@ namespace clang {
/// architectures where the two are the same size.
///
/// For portability, never assume that a target character is 8 bits wide. Use
- /// CharUnit values whereever you calculate sizes, offsets, or alignments
+ /// CharUnit values wherever you calculate sizes, offsets, or alignments
/// in character units.
class CharUnits {
public:
@@ -70,10 +70,24 @@ namespace clang {
Quantity += Other.Quantity;
return *this;
}
+ CharUnits& operator++ () {
+ ++Quantity;
+ return *this;
+ }
+ CharUnits operator++ (int) {
+ return CharUnits(Quantity++);
+ }
CharUnits& operator-= (const CharUnits &Other) {
Quantity -= Other.Quantity;
return *this;
}
+ CharUnits& operator-- () {
+ --Quantity;
+ return *this;
+ }
+ CharUnits operator-- (int) {
+ return CharUnits(Quantity--);
+ }
// Comparison operators.
bool operator== (const CharUnits &Other) const {