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+//===-- Connection.h --------------------------------------------*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef liblldb_Connection_h_
+#define liblldb_Connection_h_
+
+#include "lldb/lldb-defines.h" // for DISALLOW_COPY_AND_ASSIGN
+#include "lldb/lldb-enumerations.h" // for ConnectionStatus
+#include "lldb/lldb-forward.h" // for IOObjectSP
+
+#include "llvm/ADT/StringRef.h" // for StringRef
+
+#include <ratio> // for micro
+#include <string>
+
+#include <stddef.h> // for size_t
+
+namespace lldb_private {
+class Status;
+}
+namespace lldb_private {
+template <typename Ratio> class Timeout;
+}
+
+namespace lldb_private {
+
+//----------------------------------------------------------------------
+/// @class Connection Connection.h "lldb/Utility/Connection.h"
+/// @brief A communication connection class.
+///
+/// A class that implements that actual communication functions for
+/// connecting/disconnecting, reading/writing, and waiting for bytes
+/// to become available from a two way communication connection.
+///
+/// This class is designed to only do very simple communication
+/// functions. Instances can be instantiated and given to a
+/// Communication class to perform communications where clients can
+/// listen for broadcasts, and perform other higher level communications.
+//----------------------------------------------------------------------
+class Connection {
+public:
+ //------------------------------------------------------------------
+ /// Default constructor
+ //------------------------------------------------------------------
+ Connection() = default;
+
+ //------------------------------------------------------------------
+ /// Virtual destructor since this class gets subclassed and handed
+ /// to a Communication object.
+ //------------------------------------------------------------------
+ virtual ~Connection();
+
+ //------------------------------------------------------------------
+ /// Connect using the connect string \a url.
+ ///
+ /// @param[in] url
+ /// A string that contains all information needed by the
+ /// subclass to connect to another client.
+ ///
+ /// @param[out] error_ptr
+ /// A pointer to an error object that should be given an
+ /// appropriate error value if this method returns false. This
+ /// value can be NULL if the error value should be ignored.
+ ///
+ /// @return
+ /// \b True if the connect succeeded, \b false otherwise. The
+ /// internal error object should be filled in with an
+ /// appropriate value based on the result of this function.
+ ///
+ /// @see Status& Communication::GetError ();
+ //------------------------------------------------------------------
+ virtual lldb::ConnectionStatus Connect(llvm::StringRef url,
+ Status *error_ptr) = 0;
+
+ //------------------------------------------------------------------
+ /// Disconnect the communications connection if one is currently
+ /// connected.
+ ///
+ /// @param[out] error_ptr
+ /// A pointer to an error object that should be given an
+ /// appropriate error value if this method returns false. This
+ /// value can be NULL if the error value should be ignored.
+ ///
+ /// @return
+ /// \b True if the disconnect succeeded, \b false otherwise. The
+ /// internal error object should be filled in with an
+ /// appropriate value based on the result of this function.
+ ///
+ /// @see Status& Communication::GetError ();
+ //------------------------------------------------------------------
+ virtual lldb::ConnectionStatus Disconnect(Status *error_ptr) = 0;
+
+ //------------------------------------------------------------------
+ /// Check if the connection is valid.
+ ///
+ /// @return
+ /// \b True if this object is currently connected, \b false
+ /// otherwise.
+ //------------------------------------------------------------------
+ virtual bool IsConnected() const = 0;
+
+ //------------------------------------------------------------------
+ /// The read function that attempts to read from the connection.
+ ///
+ /// @param[in] dst
+ /// A destination buffer that must be at least \a dst_len bytes
+ /// long.
+ ///
+ /// @param[in] dst_len
+ /// The number of bytes to attempt to read, and also the max
+ /// number of bytes that can be placed into \a dst.
+ ///
+ /// @param[in] timeout
+ /// The number of microseconds to wait for the data.
+ ///
+ /// @param[out] status
+ /// On return, indicates whether the call was successful or terminated
+ /// due to some error condition.
+ ///
+ /// @param[out] error_ptr
+ /// A pointer to an error object that should be given an
+ /// appropriate error value if this method returns zero. This
+ /// value can be NULL if the error value should be ignored.
+ ///
+ /// @return
+ /// The number of bytes actually read.
+ ///
+ /// @see size_t Communication::Read (void *, size_t, uint32_t);
+ //------------------------------------------------------------------
+ virtual size_t Read(void *dst, size_t dst_len,
+ const Timeout<std::micro> &timeout,
+ lldb::ConnectionStatus &status, Status *error_ptr) = 0;
+
+ //------------------------------------------------------------------
+ /// The actual write function that attempts to write to the
+ /// communications protocol.
+ ///
+ /// Subclasses must override this function.
+ ///
+ /// @param[in] dst
+ /// A desination buffer that must be at least \a dst_len bytes
+ /// long.
+ ///
+ /// @param[in] dst_len
+ /// The number of bytes to attempt to write, and also the
+ /// number of bytes are currently available in \a dst.
+ ///
+ /// @param[out] error_ptr
+ /// A pointer to an error object that should be given an
+ /// appropriate error value if this method returns zero. This
+ /// value can be NULL if the error value should be ignored.
+ ///
+ /// @return
+ /// The number of bytes actually Written.
+ //------------------------------------------------------------------
+ virtual size_t Write(const void *dst, size_t dst_len,
+ lldb::ConnectionStatus &status, Status *error_ptr) = 0;
+
+ //------------------------------------------------------------------
+ /// Returns a URI that describes this connection object
+ ///
+ /// Subclasses may override this function.
+ ///
+ /// @return
+ /// Returns URI or an empty string if disconnecteds
+ //------------------------------------------------------------------
+ virtual std::string GetURI() = 0;
+
+ //------------------------------------------------------------------
+ /// Interrupts an ongoing Read() operation.
+ ///
+ /// If there is an ongoing read operation in another thread, this operation
+ /// return with status == eConnectionStatusInterrupted. Note that if there
+ /// data waiting to be read and an interrupt request is issued, the Read()
+ /// function will return the data immediately without processing the
+ /// interrupt request (which will remain queued for the next Read()
+ /// operation).
+ ///
+ /// @return
+ /// Returns true is the interrupt request was successful.
+ //------------------------------------------------------------------
+ virtual bool InterruptRead() = 0;
+
+ //------------------------------------------------------------------
+ /// Returns the underlying IOObject used by the Connection.
+ ///
+ /// The IOObject can be used to wait for data to become available
+ /// on the connection. If the Connection does not use IOObjects (and
+ /// hence does not support waiting) this function should return a
+ /// null pointer.
+ ///
+ /// @return
+ /// The underlying IOObject used for reading.
+ //------------------------------------------------------------------
+ virtual lldb::IOObjectSP GetReadObject() { return lldb::IOObjectSP(); }
+
+private:
+ //------------------------------------------------------------------
+ // For Connection only
+ //------------------------------------------------------------------
+ DISALLOW_COPY_AND_ASSIGN(Connection);
+};
+
+} // namespace lldb_private
+
+#endif // liblldb_Connection_h_