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Diffstat (limited to 'include/llvm/CodeGen/LoopTraversal.h')
-rw-r--r-- | include/llvm/CodeGen/LoopTraversal.h | 116 |
1 files changed, 116 insertions, 0 deletions
diff --git a/include/llvm/CodeGen/LoopTraversal.h b/include/llvm/CodeGen/LoopTraversal.h new file mode 100644 index 000000000000..750da0143c0d --- /dev/null +++ b/include/llvm/CodeGen/LoopTraversal.h @@ -0,0 +1,116 @@ +//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==// +// +// The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +/// \file Loop Traversal logic. +/// +/// This class provides the basic blocks traversal order used by passes like +/// ReachingDefAnalysis and ExecutionDomainFix. +/// It identifies basic blocks that are part of loops and should to be visited +/// twice and returns efficient traversal order for all the blocks. +// +//===----------------------------------------------------------------------===// + +#ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H +#define LLVM_CODEGEN_LOOPTRAVERSAL_H + +#include "llvm/ADT/SmallVector.h" + +namespace llvm { + +class MachineBasicBlock; +class MachineFunction; + +/// This class provides the basic blocks traversal order used by passes like +/// ReachingDefAnalysis and ExecutionDomainFix. +/// It identifies basic blocks that are part of loops and should to be visited +/// twice and returns efficient traversal order for all the blocks. +/// +/// We want to visit every instruction in every basic block in order to update +/// it's execution domain or collect clearance information. However, for the +/// clearance calculation, we need to know clearances from all predecessors +/// (including any backedges), therfore we need to visit some blocks twice. +/// As an example, consider the following loop. +/// +/// +/// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT +/// ^ | +/// +----------------------------------+ +/// +/// The iteration order this pass will return is as follows: +/// Optimized: PH A B C A' B' C' D +/// +/// The basic block order is constructed as follows: +/// Once we finish processing some block, we update the counters in MBBInfos +/// and re-process any successors that are now 'done'. +/// We call a block that is ready for its final round of processing `done` +/// (isBlockDone), e.g. when all predecessor information is known. +/// +/// Note that a naive traversal order would be to do two complete passes over +/// all basic blocks/instructions, the first for recording clearances, the +/// second for updating clearance based on backedges. +/// However, for functions without backedges, or functions with a lot of +/// straight-line code, and a small loop, that would be a lot of unnecessary +/// work (since only the BBs that are part of the loop require two passes). +/// +/// E.g., the naive iteration order for the above exmple is as follows: +/// Naive: PH A B C D A' B' C' D' +/// +/// In the optimized approach we avoid processing D twice, because we +/// can entirely process the predecessors before getting to D. +class LoopTraversal { +private: + struct MBBInfo { + /// Whether we have gotten to this block in primary processing yet. + bool PrimaryCompleted = false; + + /// The number of predecessors for which primary processing has completed + unsigned IncomingProcessed = 0; + + /// The value of `IncomingProcessed` at the start of primary processing + unsigned PrimaryIncoming = 0; + + /// The number of predecessors for which all processing steps are done. + unsigned IncomingCompleted = 0; + + MBBInfo() = default; + }; + using MBBInfoMap = SmallVector<MBBInfo, 4>; + /// Helps keep track if we proccessed this block and all its predecessors. + MBBInfoMap MBBInfos; + +public: + struct TraversedMBBInfo { + /// The basic block. + MachineBasicBlock *MBB = nullptr; + + /// True if this is the first time we process the basic block. + bool PrimaryPass = true; + + /// True if the block that is ready for its final round of processing. + bool IsDone = true; + + TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true, + bool Done = true) + : MBB(BB), PrimaryPass(Primary), IsDone(Done) {} + }; + LoopTraversal() {} + + /// Identifies basic blocks that are part of loops and should to be + /// visited twice and returns efficient traversal order for all the blocks. + typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder; + TraversalOrder traverse(MachineFunction &MF); + +private: + /// Returens true if the block is ready for its final round of processing. + bool isBlockDone(MachineBasicBlock *MBB); +}; + +} // namespace llvm + +#endif // LLVM_CODEGEN_LOOPTRAVERSAL_H |