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+//===- llvm/CodeGen/MachineLoopInfo.h - Natural Loop Calculator -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines the MachineLoopInfo class that is used to identify natural
+// loops and determine the loop depth of various nodes of the CFG. Note that
+// natural loops may actually be several loops that share the same header node.
+//
+// This analysis calculates the nesting structure of loops in a function. For
+// each natural loop identified, this analysis identifies natural loops
+// contained entirely within the loop and the basic blocks the make up the loop.
+//
+// It can calculate on the fly various bits of information, for example:
+//
+// * whether there is a preheader for the loop
+// * the number of back edges to the header
+// * whether or not a particular block branches out of the loop
+// * the successor blocks of the loop
+// * the loop depth
+// * the trip count
+// * etc...
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CODEGEN_MACHINE_LOOP_INFO_H
+#define LLVM_CODEGEN_MACHINE_LOOP_INFO_H
+
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/Analysis/LoopInfo.h"
+
+namespace llvm {
+
+// Provide overrides for Loop methods that don't make sense for machine loops.
+template<> inline
+PHINode *LoopBase<MachineBasicBlock>::getCanonicalInductionVariable() const {
+ assert(0 && "getCanonicalInductionVariable not supported for machine loops!");
+ return 0;
+}
+
+template<> inline Instruction*
+LoopBase<MachineBasicBlock>::getCanonicalInductionVariableIncrement() const {
+ assert(0 &&
+ "getCanonicalInductionVariableIncrement not supported for machine loops!");
+ return 0;
+}
+
+template<>
+inline bool LoopBase<MachineBasicBlock>::isLoopInvariant(Value *V) const {
+ assert(0 && "isLoopInvariant not supported for machine loops!");
+ return false;
+}
+
+template<>
+inline Value *LoopBase<MachineBasicBlock>::getTripCount() const {
+ assert(0 && "getTripCount not supported for machine loops!");
+ return 0;
+}
+
+template<>
+inline bool LoopBase<MachineBasicBlock>::isLCSSAForm() const {
+ assert(0 && "isLCSSAForm not supported for machine loops");
+ return false;
+}
+
+typedef LoopBase<MachineBasicBlock> MachineLoop;
+
+class MachineLoopInfo : public MachineFunctionPass {
+ LoopInfoBase<MachineBasicBlock>* LI;
+ friend class LoopBase<MachineBasicBlock>;
+
+ LoopInfoBase<MachineBasicBlock>& getBase() { return *LI; }
+public:
+ static char ID; // Pass identification, replacement for typeid
+
+ MachineLoopInfo() : MachineFunctionPass(&ID) {
+ LI = new LoopInfoBase<MachineBasicBlock>();
+ }
+
+ ~MachineLoopInfo() { delete LI; }
+
+ /// iterator/begin/end - The interface to the top-level loops in the current
+ /// function.
+ ///
+ typedef std::vector<MachineLoop*>::const_iterator iterator;
+ inline iterator begin() const { return LI->begin(); }
+ inline iterator end() const { return LI->end(); }
+ bool empty() const { return LI->empty(); }
+
+ /// getLoopFor - Return the inner most loop that BB lives in. If a basic
+ /// block is in no loop (for example the entry node), null is returned.
+ ///
+ inline MachineLoop *getLoopFor(const MachineBasicBlock *BB) const {
+ return LI->getLoopFor(BB);
+ }
+
+ /// operator[] - same as getLoopFor...
+ ///
+ inline const MachineLoop *operator[](const MachineBasicBlock *BB) const {
+ return LI->getLoopFor(BB);
+ }
+
+ /// getLoopDepth - Return the loop nesting level of the specified block...
+ ///
+ inline unsigned getLoopDepth(const MachineBasicBlock *BB) const {
+ return LI->getLoopDepth(BB);
+ }
+
+ // isLoopHeader - True if the block is a loop header node
+ inline bool isLoopHeader(MachineBasicBlock *BB) const {
+ return LI->isLoopHeader(BB);
+ }
+
+ /// runOnFunction - Calculate the natural loop information.
+ ///
+ virtual bool runOnMachineFunction(MachineFunction &F);
+
+ virtual void releaseMemory() { LI->releaseMemory(); }
+
+ virtual void getAnalysisUsage(AnalysisUsage &AU) const;
+
+ /// removeLoop - This removes the specified top-level loop from this loop info
+ /// object. The loop is not deleted, as it will presumably be inserted into
+ /// another loop.
+ inline MachineLoop *removeLoop(iterator I) { return LI->removeLoop(I); }
+
+ /// changeLoopFor - Change the top-level loop that contains BB to the
+ /// specified loop. This should be used by transformations that restructure
+ /// the loop hierarchy tree.
+ inline void changeLoopFor(MachineBasicBlock *BB, MachineLoop *L) {
+ LI->changeLoopFor(BB, L);
+ }
+
+ /// changeTopLevelLoop - Replace the specified loop in the top-level loops
+ /// list with the indicated loop.
+ inline void changeTopLevelLoop(MachineLoop *OldLoop, MachineLoop *NewLoop) {
+ LI->changeTopLevelLoop(OldLoop, NewLoop);
+ }
+
+ /// addTopLevelLoop - This adds the specified loop to the collection of
+ /// top-level loops.
+ inline void addTopLevelLoop(MachineLoop *New) {
+ LI->addTopLevelLoop(New);
+ }
+
+ /// removeBlock - This method completely removes BB from all data structures,
+ /// including all of the Loop objects it is nested in and our mapping from
+ /// MachineBasicBlocks to loops.
+ void removeBlock(MachineBasicBlock *BB) {
+ LI->removeBlock(BB);
+ }
+};
+
+
+// Allow clients to walk the list of nested loops...
+template <> struct GraphTraits<const MachineLoop*> {
+ typedef const MachineLoop NodeType;
+ typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
+
+ static NodeType *getEntryNode(const MachineLoop *L) { return L; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->end();
+ }
+};
+
+template <> struct GraphTraits<MachineLoop*> {
+ typedef MachineLoop NodeType;
+ typedef std::vector<MachineLoop*>::const_iterator ChildIteratorType;
+
+ static NodeType *getEntryNode(MachineLoop *L) { return L; }
+ static inline ChildIteratorType child_begin(NodeType *N) {
+ return N->begin();
+ }
+ static inline ChildIteratorType child_end(NodeType *N) {
+ return N->end();
+ }
+};
+
+} // End llvm namespace
+
+#endif