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Diffstat (limited to 'lib/CodeGen/MachineFrameInfo.cpp')
-rw-r--r--lib/CodeGen/MachineFrameInfo.cpp47
1 files changed, 27 insertions, 20 deletions
diff --git a/lib/CodeGen/MachineFrameInfo.cpp b/lib/CodeGen/MachineFrameInfo.cpp
index 73d778ff3023..2aa9d6b816c8 100644
--- a/lib/CodeGen/MachineFrameInfo.cpp
+++ b/lib/CodeGen/MachineFrameInfo.cpp
@@ -16,12 +16,12 @@
#include "llvm/ADT/BitVector.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
+#include "llvm/CodeGen/TargetFrameLowering.h"
+#include "llvm/CodeGen/TargetInstrInfo.h"
+#include "llvm/CodeGen/TargetRegisterInfo.h"
+#include "llvm/CodeGen/TargetSubtargetInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
-#include "llvm/Target/TargetFrameLowering.h"
-#include "llvm/Target/TargetInstrInfo.h"
-#include "llvm/Target/TargetRegisterInfo.h"
-#include "llvm/Target/TargetSubtargetInfo.h"
#include <cassert>
#define DEBUG_TYPE "codegen"
@@ -47,11 +47,13 @@ static inline unsigned clampStackAlignment(bool ShouldClamp, unsigned Align,
}
int MachineFrameInfo::CreateStackObject(uint64_t Size, unsigned Alignment,
- bool isSS, const AllocaInst *Alloca) {
+ bool IsSpillSlot,
+ const AllocaInst *Alloca,
+ uint8_t StackID) {
assert(Size != 0 && "Cannot allocate zero size stack objects!");
Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
- Objects.push_back(StackObject(Size, Alignment, 0, false, isSS, Alloca,
- !isSS));
+ Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca,
+ !IsSpillSlot, StackID));
int Index = (int)Objects.size() - NumFixedObjects - 1;
assert(Index >= 0 && "Bad frame index!");
ensureMaxAlignment(Alignment);
@@ -77,7 +79,7 @@ int MachineFrameInfo::CreateVariableSizedObject(unsigned Alignment,
}
int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
- bool Immutable, bool isAliased) {
+ bool IsImmutable, bool IsAliased) {
assert(Size != 0 && "Cannot allocate zero size fixed stack objects!");
// The alignment of the frame index can be determined from its offset from
// the incoming frame position. If the frame object is at offset 32 and
@@ -85,23 +87,24 @@ int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset,
// object is 16-byte aligned. Note that unlike the non-fixed case, if the
// stack needs realignment, we can't assume that the stack will in fact be
// aligned.
- unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
- Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
- Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
- /*isSS*/ false,
- /*Alloca*/ nullptr, isAliased));
+ unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
+ Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
+ Objects.insert(Objects.begin(),
+ StackObject(Size, Alignment, SPOffset, IsImmutable,
+ /*isSpillSlot=*/false, /*Alloca=*/nullptr,
+ IsAliased));
return -++NumFixedObjects;
}
int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size,
int64_t SPOffset,
- bool Immutable) {
- unsigned Align = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
- Align = clampStackAlignment(!StackRealignable, Align, StackAlignment);
- Objects.insert(Objects.begin(), StackObject(Size, Align, SPOffset, Immutable,
- /*isSS*/ true,
- /*Alloca*/ nullptr,
- /*isAliased*/ false));
+ bool IsImmutable) {
+ unsigned Alignment = MinAlign(SPOffset, ForcedRealign ? 1 : StackAlignment);
+ Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment);
+ Objects.insert(Objects.begin(),
+ StackObject(Size, Alignment, SPOffset, IsImmutable,
+ /*IsSpillSlot=*/true, /*Alloca=*/nullptr,
+ /*IsAliased=*/false));
return -++NumFixedObjects;
}
@@ -212,6 +215,10 @@ void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{
for (unsigned i = 0, e = Objects.size(); i != e; ++i) {
const StackObject &SO = Objects[i];
OS << " fi#" << (int)(i-NumFixedObjects) << ": ";
+
+ if (SO.StackID != 0)
+ OS << "id=" << SO.StackID << ' ';
+
if (SO.Size == ~0ULL) {
OS << "dead\n";
continue;