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Diffstat (limited to 'lib/libc/stdlib/random.c')
| -rw-r--r-- | lib/libc/stdlib/random.c | 400 | 
1 files changed, 400 insertions, 0 deletions
| diff --git a/lib/libc/stdlib/random.c b/lib/libc/stdlib/random.c new file mode 100644 index 000000000000..7c76158d9b97 --- /dev/null +++ b/lib/libc/stdlib/random.c @@ -0,0 +1,400 @@ +/* + * Copyright (c) 1983, 1993 + *	The Regents of the University of California.  All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + *    notice, this list of conditions and the following disclaimer. + * 2. Redistributions in binary form must reproduce the above copyright + *    notice, this list of conditions and the following disclaimer in the + *    documentation and/or other materials provided with the distribution. + * 3. All advertising materials mentioning features or use of this software + *    must display the following acknowledgement: + *	This product includes software developed by the University of + *	California, Berkeley and its contributors. + * 4. Neither the name of the University nor the names of its contributors + *    may be used to endorse or promote products derived from this software + *    without specific prior written permission. + * + * THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS ``AS IS'' AND + * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE + * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE + * ARE DISCLAIMED.  IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE + * FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT + * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY + * OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF + * SUCH DAMAGE. + */ + +#if defined(LIBC_SCCS) && !defined(lint) +static char sccsid[] = "@(#)random.c	8.2 (Berkeley) 5/19/95"; +#endif /* LIBC_SCCS and not lint */ + +#include <stdio.h> +#include <stdlib.h> + +/* + * random.c: + * + * An improved random number generation package.  In addition to the standard + * rand()/srand() like interface, this package also has a special state info + * interface.  The initstate() routine is called with a seed, an array of + * bytes, and a count of how many bytes are being passed in; this array is + * then initialized to contain information for random number generation with + * that much state information.  Good sizes for the amount of state + * information are 32, 64, 128, and 256 bytes.  The state can be switched by + * calling the setstate() routine with the same array as was initiallized + * with initstate().  By default, the package runs with 128 bytes of state + * information and generates far better random numbers than a linear + * congruential generator.  If the amount of state information is less than + * 32 bytes, a simple linear congruential R.N.G. is used. + * + * Internally, the state information is treated as an array of longs; the + * zeroeth element of the array is the type of R.N.G. being used (small + * integer); the remainder of the array is the state information for the + * R.N.G.  Thus, 32 bytes of state information will give 7 longs worth of + * state information, which will allow a degree seven polynomial.  (Note: + * the zeroeth word of state information also has some other information + * stored in it -- see setstate() for details). + *  + * The random number generation technique is a linear feedback shift register + * approach, employing trinomials (since there are fewer terms to sum up that + * way).  In this approach, the least significant bit of all the numbers in + * the state table will act as a linear feedback shift register, and will + * have period 2^deg - 1 (where deg is the degree of the polynomial being + * used, assuming that the polynomial is irreducible and primitive).  The + * higher order bits will have longer periods, since their values are also + * influenced by pseudo-random carries out of the lower bits.  The total + * period of the generator is approximately deg*(2**deg - 1); thus doubling + * the amount of state information has a vast influence on the period of the + * generator.  Note: the deg*(2**deg - 1) is an approximation only good for + * large deg, when the period of the shift register is the dominant factor. + * With deg equal to seven, the period is actually much longer than the + * 7*(2**7 - 1) predicted by this formula. + * + * Modified 28 December 1994 by Jacob S. Rosenberg. + * The following changes have been made: + * All references to the type u_int have been changed to unsigned long. + * All references to type int have been changed to type long.  Other + * cleanups have been made as well.  A warning for both initstate and + * setstate has been inserted to the effect that on Sparc platforms + * the 'arg_state' variable must be forced to begin on word boundaries. + * This can be easily done by casting a long integer array to char *. + * The overall logic has been left STRICTLY alone.  This software was + * tested on both a VAX and Sun SpacsStation with exactly the same + * results.  The new version and the original give IDENTICAL results. + * The new version is somewhat faster than the original.  As the + * documentation says:  "By default, the package runs with 128 bytes of + * state information and generates far better random numbers than a linear + * congruential generator.  If the amount of state information is less than + * 32 bytes, a simple linear congruential R.N.G. is used."  For a buffer of + * 128 bytes, this new version runs about 19 percent faster and for a 16 + * byte buffer it is about 5 percent faster. + */ + +/* + * For each of the currently supported random number generators, we have a + * break value on the amount of state information (you need at least this + * many bytes of state info to support this random number generator), a degree + * for the polynomial (actually a trinomial) that the R.N.G. is based on, and + * the separation between the two lower order coefficients of the trinomial. + */ +#define	TYPE_0		0		/* linear congruential */ +#define	BREAK_0		8 +#define	DEG_0		0 +#define	SEP_0		0 + +#define	TYPE_1		1		/* x**7 + x**3 + 1 */ +#define	BREAK_1		32 +#define	DEG_1		7 +#define	SEP_1		3 + +#define	TYPE_2		2		/* x**15 + x + 1 */ +#define	BREAK_2		64 +#define	DEG_2		15 +#define	SEP_2		1 + +#define	TYPE_3		3		/* x**31 + x**3 + 1 */ +#define	BREAK_3		128 +#define	DEG_3		31 +#define	SEP_3		3 + +#define	TYPE_4		4		/* x**63 + x + 1 */ +#define	BREAK_4		256 +#define	DEG_4		63 +#define	SEP_4		1 + +/* + * Array versions of the above information to make code run faster -- + * relies on fact that TYPE_i == i. + */ +#define	MAX_TYPES	5		/* max number of types above */ + +static long degrees[MAX_TYPES] =	{ DEG_0, DEG_1, DEG_2, DEG_3, DEG_4 }; +static long seps [MAX_TYPES] =	{ SEP_0, SEP_1, SEP_2, SEP_3, SEP_4 }; + +/* + * Initially, everything is set up as if from: + * + *	initstate(1, &randtbl, 128); + * + * Note that this initialization takes advantage of the fact that srandom() + * advances the front and rear pointers 10*rand_deg times, and hence the + * rear pointer which starts at 0 will also end up at zero; thus the zeroeth + * element of the state information, which contains info about the current + * position of the rear pointer is just + * + *	MAX_TYPES * (rptr - state) + TYPE_3 == TYPE_3. + */ + +static long randtbl[DEG_3 + 1] = { +	TYPE_3, +	0x9a319039, 0x32d9c024, 0x9b663182, 0x5da1f342, 0xde3b81e0, 0xdf0a6fb5, +	0xf103bc02, 0x48f340fb, 0x7449e56b, 0xbeb1dbb0, 0xab5c5918, 0x946554fd, +	0x8c2e680f, 0xeb3d799f, 0xb11ee0b7, 0x2d436b86, 0xda672e2a, 0x1588ca88, +	0xe369735d, 0x904f35f7, 0xd7158fd6, 0x6fa6f051, 0x616e6b96, 0xac94efdc, +	0x36413f93, 0xc622c298, 0xf5a42ab8, 0x8a88d77b, 0xf5ad9d0e, 0x8999220b, +	0x27fb47b9, +}; + +/* + * fptr and rptr are two pointers into the state info, a front and a rear + * pointer.  These two pointers are always rand_sep places aparts, as they + * cycle cyclically through the state information.  (Yes, this does mean we + * could get away with just one pointer, but the code for random() is more + * efficient this way).  The pointers are left positioned as they would be + * from the call + * + *	initstate(1, randtbl, 128); + * + * (The position of the rear pointer, rptr, is really 0 (as explained above + * in the initialization of randtbl) because the state table pointer is set + * to point to randtbl[1] (as explained below). + */ +static long *fptr = &randtbl[SEP_3 + 1]; +static long *rptr = &randtbl[1]; + +/* + * The following things are the pointer to the state information table, the + * type of the current generator, the degree of the current polynomial being + * used, and the separation between the two pointers.  Note that for efficiency + * of random(), we remember the first location of the state information, not + * the zeroeth.  Hence it is valid to access state[-1], which is used to + * store the type of the R.N.G.  Also, we remember the last location, since + * this is more efficient than indexing every time to find the address of + * the last element to see if the front and rear pointers have wrapped. + */ +static long *state = &randtbl[1]; +static long rand_type = TYPE_3; +static long rand_deg = DEG_3; +static long rand_sep = SEP_3; +static long *end_ptr = &randtbl[DEG_3 + 1]; + +/* + * srandom: + * + * Initialize the random number generator based on the given seed.  If the + * type is the trivial no-state-information type, just remember the seed. + * Otherwise, initializes state[] based on the given "seed" via a linear + * congruential generator.  Then, the pointers are set to known locations + * that are exactly rand_sep places apart.  Lastly, it cycles the state + * information a given number of times to get rid of any initial dependencies + * introduced by the L.C.R.N.G.  Note that the initialization of randtbl[] + * for default usage relies on values produced by this routine. + */ +void +srandom(x) +	unsigned long x; +{ +	register long i; + +	if (rand_type == TYPE_0) +		state[0] = x; +	else { +		state[0] = x; +		for (i = 1; i < rand_deg; i++) +			state[i] = 1103515245 * state[i - 1] + 12345; +		fptr = &state[rand_sep]; +		rptr = &state[0]; +		for (i = 0; i < 10 * rand_deg; i++) +			(void)random(); +	} +} + +/* + * initstate: + * + * Initialize the state information in the given array of n bytes for future + * random number generation.  Based on the number of bytes we are given, and + * the break values for the different R.N.G.'s, we choose the best (largest) + * one we can and set things up for it.  srandom() is then called to + * initialize the state information. + *  + * Note that on return from srandom(), we set state[-1] to be the type + * multiplexed with the current value of the rear pointer; this is so + * successive calls to initstate() won't lose this information and will be + * able to restart with setstate(). + *  + * Note: the first thing we do is save the current state, if any, just like + * setstate() so that it doesn't matter when initstate is called. + * + * Returns a pointer to the old state. + * + * Note: The Sparc platform requires that arg_state begin on a long + * word boundary; otherwise a bus error will occur. Even so, lint will + * complain about mis-alignment, but you should disregard these messages. + */ +char * +initstate(seed, arg_state, n) +	unsigned long seed;		/* seed for R.N.G. */ +	char *arg_state;		/* pointer to state array */ +	long n;				/* # bytes of state info */ +{ +	register char *ostate = (char *)(&state[-1]); +	register long *long_arg_state = (long *) arg_state; + +	if (rand_type == TYPE_0) +		state[-1] = rand_type; +	else +		state[-1] = MAX_TYPES * (rptr - state) + rand_type; +	if (n < BREAK_0) { +		(void)fprintf(stderr, +		    "random: not enough state (%ld bytes); ignored.\n", n); +		return(0); +	} +	if (n < BREAK_1) { +		rand_type = TYPE_0; +		rand_deg = DEG_0; +		rand_sep = SEP_0; +	} else if (n < BREAK_2) { +		rand_type = TYPE_1; +		rand_deg = DEG_1; +		rand_sep = SEP_1; +	} else if (n < BREAK_3) { +		rand_type = TYPE_2; +		rand_deg = DEG_2; +		rand_sep = SEP_2; +	} else if (n < BREAK_4) { +		rand_type = TYPE_3; +		rand_deg = DEG_3; +		rand_sep = SEP_3; +	} else { +		rand_type = TYPE_4; +		rand_deg = DEG_4; +		rand_sep = SEP_4; +	} +	state = (long *) (long_arg_state + 1); /* first location */ +	end_ptr = &state[rand_deg];	/* must set end_ptr before srandom */ +	srandom(seed); +	if (rand_type == TYPE_0) +		long_arg_state[0] = rand_type; +	else +		long_arg_state[0] = MAX_TYPES * (rptr - state) + rand_type; +	return(ostate); +} + +/* + * setstate: + * + * Restore the state from the given state array. + * + * Note: it is important that we also remember the locations of the pointers + * in the current state information, and restore the locations of the pointers + * from the old state information.  This is done by multiplexing the pointer + * location into the zeroeth word of the state information. + * + * Note that due to the order in which things are done, it is OK to call + * setstate() with the same state as the current state. + * + * Returns a pointer to the old state information. + * + * Note: The Sparc platform requires that arg_state begin on a long + * word boundary; otherwise a bus error will occur. Even so, lint will + * complain about mis-alignment, but you should disregard these messages. + */ +char * +setstate(arg_state) +	char *arg_state;		/* pointer to state array */ +{ +	register long *new_state = (long *) arg_state; +	register long type = new_state[0] % MAX_TYPES; +	register long rear = new_state[0] / MAX_TYPES; +	char *ostate = (char *)(&state[-1]); + +	if (rand_type == TYPE_0) +		state[-1] = rand_type; +	else +		state[-1] = MAX_TYPES * (rptr - state) + rand_type; +	switch(type) { +	case TYPE_0: +	case TYPE_1: +	case TYPE_2: +	case TYPE_3: +	case TYPE_4: +		rand_type = type; +		rand_deg = degrees[type]; +		rand_sep = seps[type]; +		break; +	default: +		(void)fprintf(stderr, +		    "random: state info corrupted; not changed.\n"); +	} +	state = (long *) (new_state + 1); +	if (rand_type != TYPE_0) { +		rptr = &state[rear]; +		fptr = &state[(rear + rand_sep) % rand_deg]; +	} +	end_ptr = &state[rand_deg];		/* set end_ptr too */ +	return(ostate); +} + +/* + * random: + * + * If we are using the trivial TYPE_0 R.N.G., just do the old linear + * congruential bit.  Otherwise, we do our fancy trinomial stuff, which is + * the same in all the other cases due to all the global variables that have + * been set up.  The basic operation is to add the number at the rear pointer + * into the one at the front pointer.  Then both pointers are advanced to + * the next location cyclically in the table.  The value returned is the sum + * generated, reduced to 31 bits by throwing away the "least random" low bit. + * + * Note: the code takes advantage of the fact that both the front and + * rear pointers can't wrap on the same call by not testing the rear + * pointer if the front one has wrapped. + * + * Returns a 31-bit random number. + */ +long +random() +{ +	register long i; +	register long *f, *r; + +	if (rand_type == TYPE_0) { +		i = state[0]; +		state[0] = i = (i * 1103515245 + 12345) & 0x7fffffff; +	} else { +		/* +		 * Use local variables rather than static variables for speed. +		 */ +		f = fptr; r = rptr; +		*f += *r; +		i = (*f >> 1) & 0x7fffffff;	/* chucking least random bit */ +		if (++f >= end_ptr) { +			f = state; +			++r; +		} +		else if (++r >= end_ptr) { +			r = state; +		} + +		fptr = f; rptr = r; +	} +	return(i); +} | 
