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Diffstat (limited to 'lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h')
| -rw-r--r-- | lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h | 109 | 
1 files changed, 109 insertions, 0 deletions
diff --git a/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h new file mode 100644 index 000000000000..eacc99a012db --- /dev/null +++ b/lldb/source/Plugins/Process/gdb-remote/GDBRemoteCommunicationServerPlatform.h @@ -0,0 +1,109 @@ +//===-- GDBRemoteCommunicationServerPlatform.h ------------------*- C++ -*-===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#ifndef liblldb_GDBRemoteCommunicationServerPlatform_h_ +#define liblldb_GDBRemoteCommunicationServerPlatform_h_ + +#include <map> +#include <mutex> +#include <set> + +#include "GDBRemoteCommunicationServerCommon.h" +#include "lldb/Host/Socket.h" + +namespace lldb_private { +namespace process_gdb_remote { + +class GDBRemoteCommunicationServerPlatform +    : public GDBRemoteCommunicationServerCommon { +public: +  typedef std::map<uint16_t, lldb::pid_t> PortMap; + +  GDBRemoteCommunicationServerPlatform( +      const Socket::SocketProtocol socket_protocol, const char *socket_scheme); + +  ~GDBRemoteCommunicationServerPlatform() override; + +  Status LaunchProcess() override; + +  // Set both ports to zero to let the platform automatically bind to +  // a port chosen by the OS. +  void SetPortMap(PortMap &&port_map); + +  // If we are using a port map where we can only use certain ports, +  // get the next available port. +  // +  // If we are using a port map and we are out of ports, return UINT16_MAX +  // +  // If we aren't using a port map, return 0 to indicate we should bind to +  // port 0 and then figure out which port we used. +  uint16_t GetNextAvailablePort(); + +  bool AssociatePortWithProcess(uint16_t port, lldb::pid_t pid); + +  bool FreePort(uint16_t port); + +  bool FreePortForProcess(lldb::pid_t pid); + +  void SetPortOffset(uint16_t port_offset); + +  void SetInferiorArguments(const lldb_private::Args &args); + +  Status LaunchGDBServer(const lldb_private::Args &args, std::string hostname, +                         lldb::pid_t &pid, uint16_t &port, +                         std::string &socket_name); + +  void SetPendingGdbServer(lldb::pid_t pid, uint16_t port, +                           const std::string &socket_name); + +protected: +  const Socket::SocketProtocol m_socket_protocol; +  const std::string m_socket_scheme; +  std::recursive_mutex m_spawned_pids_mutex; +  std::set<lldb::pid_t> m_spawned_pids; + +  PortMap m_port_map; +  uint16_t m_port_offset; +  struct { +    lldb::pid_t pid; +    uint16_t port; +    std::string socket_name; +  } m_pending_gdb_server; + +  PacketResult Handle_qLaunchGDBServer(StringExtractorGDBRemote &packet); + +  PacketResult Handle_qQueryGDBServer(StringExtractorGDBRemote &packet); + +  PacketResult Handle_qKillSpawnedProcess(StringExtractorGDBRemote &packet); + +  PacketResult Handle_qProcessInfo(StringExtractorGDBRemote &packet); + +  PacketResult Handle_qGetWorkingDir(StringExtractorGDBRemote &packet); + +  PacketResult Handle_QSetWorkingDir(StringExtractorGDBRemote &packet); + +  PacketResult Handle_qC(StringExtractorGDBRemote &packet); + +  PacketResult Handle_jSignalsInfo(StringExtractorGDBRemote &packet); + +private: +  bool KillSpawnedProcess(lldb::pid_t pid); + +  bool DebugserverProcessReaped(lldb::pid_t pid); + +  static const FileSpec &GetDomainSocketDir(); + +  static FileSpec GetDomainSocketPath(const char *prefix); + +  DISALLOW_COPY_AND_ASSIGN(GDBRemoteCommunicationServerPlatform); +}; + +} // namespace process_gdb_remote +} // namespace lldb_private + +#endif // liblldb_GDBRemoteCommunicationServerPlatform_h_  | 
