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-rw-r--r--llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp241
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diff --git a/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp b/llvm/lib/CodeGen/ScoreboardHazardRecognizer.cpp
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+//===- ScoreboardHazardRecognizer.cpp - Scheduler Support -----------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements the ScoreboardHazardRecognizer class, which
+// encapsultes hazard-avoidance heuristics for scheduling, based on the
+// scheduling itineraries specified for the target.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
+#include "llvm/CodeGen/ScheduleDAG.h"
+#include "llvm/CodeGen/TargetInstrInfo.h"
+#include "llvm/Config/llvm-config.h"
+#include "llvm/MC/MCInstrDesc.h"
+#include "llvm/MC/MCInstrItineraries.h"
+#include "llvm/Support/Compiler.h"
+#include "llvm/Support/Debug.h"
+#include "llvm/Support/raw_ostream.h"
+#include <cassert>
+
+using namespace llvm;
+
+#define DEBUG_TYPE DebugType
+
+ScoreboardHazardRecognizer::ScoreboardHazardRecognizer(
+ const InstrItineraryData *II, const ScheduleDAG *SchedDAG,
+ const char *ParentDebugType)
+ : ScheduleHazardRecognizer(), DebugType(ParentDebugType), ItinData(II),
+ DAG(SchedDAG) {
+ (void)DebugType;
+ // Determine the maximum depth of any itinerary. This determines the depth of
+ // the scoreboard. We always make the scoreboard at least 1 cycle deep to
+ // avoid dealing with the boundary condition.
+ unsigned ScoreboardDepth = 1;
+ if (ItinData && !ItinData->isEmpty()) {
+ for (unsigned idx = 0; ; ++idx) {
+ if (ItinData->isEndMarker(idx))
+ break;
+
+ const InstrStage *IS = ItinData->beginStage(idx);
+ const InstrStage *E = ItinData->endStage(idx);
+ unsigned CurCycle = 0;
+ unsigned ItinDepth = 0;
+ for (; IS != E; ++IS) {
+ unsigned StageDepth = CurCycle + IS->getCycles();
+ if (ItinDepth < StageDepth) ItinDepth = StageDepth;
+ CurCycle += IS->getNextCycles();
+ }
+
+ // Find the next power-of-2 >= ItinDepth
+ while (ItinDepth > ScoreboardDepth) {
+ ScoreboardDepth *= 2;
+ // Don't set MaxLookAhead until we find at least one nonzero stage.
+ // This way, an itinerary with no stages has MaxLookAhead==0, which
+ // completely bypasses the scoreboard hazard logic.
+ MaxLookAhead = ScoreboardDepth;
+ }
+ }
+ }
+
+ ReservedScoreboard.reset(ScoreboardDepth);
+ RequiredScoreboard.reset(ScoreboardDepth);
+
+ // If MaxLookAhead is not set above, then we are not enabled.
+ if (!isEnabled())
+ LLVM_DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
+ else {
+ // A nonempty itinerary must have a SchedModel.
+ IssueWidth = ItinData->SchedModel.IssueWidth;
+ LLVM_DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
+ << ScoreboardDepth << '\n');
+ }
+}
+
+void ScoreboardHazardRecognizer::Reset() {
+ IssueCount = 0;
+ RequiredScoreboard.reset();
+ ReservedScoreboard.reset();
+}
+
+#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
+LLVM_DUMP_METHOD void ScoreboardHazardRecognizer::Scoreboard::dump() const {
+ dbgs() << "Scoreboard:\n";
+
+ unsigned last = Depth - 1;
+ while ((last > 0) && ((*this)[last] == 0))
+ last--;
+
+ for (unsigned i = 0; i <= last; i++) {
+ unsigned FUs = (*this)[i];
+ dbgs() << "\t";
+ for (int j = 31; j >= 0; j--)
+ dbgs() << ((FUs & (1 << j)) ? '1' : '0');
+ dbgs() << '\n';
+ }
+}
+#endif
+
+bool ScoreboardHazardRecognizer::atIssueLimit() const {
+ if (IssueWidth == 0)
+ return false;
+
+ return IssueCount == IssueWidth;
+}
+
+ScheduleHazardRecognizer::HazardType
+ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
+ if (!ItinData || ItinData->isEmpty())
+ return NoHazard;
+
+ // Note that stalls will be negative for bottom-up scheduling.
+ int cycle = Stalls;
+
+ // Use the itinerary for the underlying instruction to check for
+ // free FU's in the scoreboard at the appropriate future cycles.
+
+ const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
+ if (!MCID) {
+ // Don't check hazards for non-machineinstr Nodes.
+ return NoHazard;
+ }
+ unsigned idx = MCID->getSchedClass();
+ for (const InstrStage *IS = ItinData->beginStage(idx),
+ *E = ItinData->endStage(idx); IS != E; ++IS) {
+ // We must find one of the stage's units free for every cycle the
+ // stage is occupied. FIXME it would be more accurate to find the
+ // same unit free in all the cycles.
+ for (unsigned int i = 0; i < IS->getCycles(); ++i) {
+ int StageCycle = cycle + (int)i;
+ if (StageCycle < 0)
+ continue;
+
+ if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
+ assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
+ "Scoreboard depth exceeded!");
+ // This stage was stalled beyond pipeline depth, so cannot conflict.
+ break;
+ }
+
+ unsigned freeUnits = IS->getUnits();
+ switch (IS->getReservationKind()) {
+ case InstrStage::Required:
+ // Required FUs conflict with both reserved and required ones
+ freeUnits &= ~ReservedScoreboard[StageCycle];
+ LLVM_FALLTHROUGH;
+ case InstrStage::Reserved:
+ // Reserved FUs can conflict only with required ones.
+ freeUnits &= ~RequiredScoreboard[StageCycle];
+ break;
+ }
+
+ if (!freeUnits) {
+ LLVM_DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", ");
+ LLVM_DEBUG(DAG->dumpNode(*SU));
+ return Hazard;
+ }
+ }
+
+ // Advance the cycle to the next stage.
+ cycle += IS->getNextCycles();
+ }
+
+ return NoHazard;
+}
+
+void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
+ if (!ItinData || ItinData->isEmpty())
+ return;
+
+ // Use the itinerary for the underlying instruction to reserve FU's
+ // in the scoreboard at the appropriate future cycles.
+ const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
+ assert(MCID && "The scheduler must filter non-machineinstrs");
+ if (DAG->TII->isZeroCost(MCID->Opcode))
+ return;
+
+ ++IssueCount;
+
+ unsigned cycle = 0;
+
+ unsigned idx = MCID->getSchedClass();
+ for (const InstrStage *IS = ItinData->beginStage(idx),
+ *E = ItinData->endStage(idx); IS != E; ++IS) {
+ // We must reserve one of the stage's units for every cycle the
+ // stage is occupied. FIXME it would be more accurate to reserve
+ // the same unit free in all the cycles.
+ for (unsigned int i = 0; i < IS->getCycles(); ++i) {
+ assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
+ "Scoreboard depth exceeded!");
+
+ unsigned freeUnits = IS->getUnits();
+ switch (IS->getReservationKind()) {
+ case InstrStage::Required:
+ // Required FUs conflict with both reserved and required ones
+ freeUnits &= ~ReservedScoreboard[cycle + i];
+ LLVM_FALLTHROUGH;
+ case InstrStage::Reserved:
+ // Reserved FUs can conflict only with required ones.
+ freeUnits &= ~RequiredScoreboard[cycle + i];
+ break;
+ }
+
+ // reduce to a single unit
+ unsigned freeUnit = 0;
+ do {
+ freeUnit = freeUnits;
+ freeUnits = freeUnit & (freeUnit - 1);
+ } while (freeUnits);
+
+ if (IS->getReservationKind() == InstrStage::Required)
+ RequiredScoreboard[cycle + i] |= freeUnit;
+ else
+ ReservedScoreboard[cycle + i] |= freeUnit;
+ }
+
+ // Advance the cycle to the next stage.
+ cycle += IS->getNextCycles();
+ }
+
+ LLVM_DEBUG(ReservedScoreboard.dump());
+ LLVM_DEBUG(RequiredScoreboard.dump());
+}
+
+void ScoreboardHazardRecognizer::AdvanceCycle() {
+ IssueCount = 0;
+ ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
+ RequiredScoreboard[0] = 0; RequiredScoreboard.advance();
+}
+
+void ScoreboardHazardRecognizer::RecedeCycle() {
+ IssueCount = 0;
+ ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
+ ReservedScoreboard.recede();
+ RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
+ RequiredScoreboard.recede();
+}