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Diffstat (limited to 'llvm/lib/Support/CrashRecoveryContext.cpp')
-rw-r--r-- | llvm/lib/Support/CrashRecoveryContext.cpp | 411 |
1 files changed, 411 insertions, 0 deletions
diff --git a/llvm/lib/Support/CrashRecoveryContext.cpp b/llvm/lib/Support/CrashRecoveryContext.cpp new file mode 100644 index 000000000000..9d13fce9cc52 --- /dev/null +++ b/llvm/lib/Support/CrashRecoveryContext.cpp @@ -0,0 +1,411 @@ +//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#include "llvm/Support/CrashRecoveryContext.h" +#include "llvm/Config/llvm-config.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/ManagedStatic.h" +#include "llvm/Support/ThreadLocal.h" +#include <mutex> +#include <setjmp.h> +using namespace llvm; + +namespace { + +struct CrashRecoveryContextImpl; + +static ManagedStatic< + sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext; + +struct CrashRecoveryContextImpl { + // When threads are disabled, this links up all active + // CrashRecoveryContextImpls. When threads are enabled there's one thread + // per CrashRecoveryContext and CurrentContext is a thread-local, so only one + // CrashRecoveryContextImpl is active per thread and this is always null. + const CrashRecoveryContextImpl *Next; + + CrashRecoveryContext *CRC; + ::jmp_buf JumpBuffer; + volatile unsigned Failed : 1; + unsigned SwitchedThread : 1; + +public: + CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC), + Failed(false), + SwitchedThread(false) { + Next = CurrentContext->get(); + CurrentContext->set(this); + } + ~CrashRecoveryContextImpl() { + if (!SwitchedThread) + CurrentContext->set(Next); + } + + /// Called when the separate crash-recovery thread was finished, to + /// indicate that we don't need to clear the thread-local CurrentContext. + void setSwitchedThread() { +#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0 + SwitchedThread = true; +#endif + } + + void HandleCrash() { + // Eliminate the current context entry, to avoid re-entering in case the + // cleanup code crashes. + CurrentContext->set(Next); + + assert(!Failed && "Crash recovery context already failed!"); + Failed = true; + + // FIXME: Stash the backtrace. + + // Jump back to the RunSafely we were called under. + longjmp(JumpBuffer, 1); + } +}; + +} + +static ManagedStatic<std::mutex> gCrashRecoveryContextMutex; +static bool gCrashRecoveryEnabled = false; + +static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>> + tlIsRecoveringFromCrash; + +static void installExceptionOrSignalHandlers(); +static void uninstallExceptionOrSignalHandlers(); + +CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {} + +CrashRecoveryContext::~CrashRecoveryContext() { + // Reclaim registered resources. + CrashRecoveryContextCleanup *i = head; + const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get(); + tlIsRecoveringFromCrash->set(this); + while (i) { + CrashRecoveryContextCleanup *tmp = i; + i = tmp->next; + tmp->cleanupFired = true; + tmp->recoverResources(); + delete tmp; + } + tlIsRecoveringFromCrash->set(PC); + + CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; + delete CRCI; +} + +bool CrashRecoveryContext::isRecoveringFromCrash() { + return tlIsRecoveringFromCrash->get() != nullptr; +} + +CrashRecoveryContext *CrashRecoveryContext::GetCurrent() { + if (!gCrashRecoveryEnabled) + return nullptr; + + const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); + if (!CRCI) + return nullptr; + + return CRCI->CRC; +} + +void CrashRecoveryContext::Enable() { + std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); + // FIXME: Shouldn't this be a refcount or something? + if (gCrashRecoveryEnabled) + return; + gCrashRecoveryEnabled = true; + installExceptionOrSignalHandlers(); +} + +void CrashRecoveryContext::Disable() { + std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); + if (!gCrashRecoveryEnabled) + return; + gCrashRecoveryEnabled = false; + uninstallExceptionOrSignalHandlers(); +} + +void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup) +{ + if (!cleanup) + return; + if (head) + head->prev = cleanup; + cleanup->next = head; + head = cleanup; +} + +void +CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) { + if (!cleanup) + return; + if (cleanup == head) { + head = cleanup->next; + if (head) + head->prev = nullptr; + } + else { + cleanup->prev->next = cleanup->next; + if (cleanup->next) + cleanup->next->prev = cleanup->prev; + } + delete cleanup; +} + +#if defined(_MSC_VER) +// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way +// better than VEH. Vectored exception handling catches all exceptions happening +// on the thread with installed exception handlers, so it can interfere with +// internal exception handling of other libraries on that thread. SEH works +// exactly as you would expect normal exception handling to work: it only +// catches exceptions if they would bubble out from the stack frame with __try / +// __except. + +static void installExceptionOrSignalHandlers() {} +static void uninstallExceptionOrSignalHandlers() {} + +bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { + if (!gCrashRecoveryEnabled) { + Fn(); + return true; + } + + bool Result = true; + __try { + Fn(); + } __except (1) { // Catch any exception. + Result = false; + } + return Result; +} + +#else // !_MSC_VER + +#if defined(_WIN32) +// This is a non-MSVC compiler, probably mingw gcc or clang without +// -fms-extensions. Use vectored exception handling (VEH). +// +// On Windows, we can make use of vectored exception handling to catch most +// crashing situations. Note that this does mean we will be alerted of +// exceptions *before* structured exception handling has the opportunity to +// catch it. Unfortunately, this causes problems in practice with other code +// running on threads with LLVM crash recovery contexts, so we would like to +// eventually move away from VEH. +// +// Vectored works on a per-thread basis, which is an advantage over +// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have +// any native support for chaining exception handlers, but VEH allows more than +// one. +// +// The vectored exception handler functionality was added in Windows +// XP, so if support for older versions of Windows is required, +// it will have to be added. + +#include "Windows/WindowsSupport.h" + +static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo) +{ + // DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported + // compilers and platforms, so we define it manually. + constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL; + switch (ExceptionInfo->ExceptionRecord->ExceptionCode) + { + case DBG_PRINTEXCEPTION_C: + case DbgPrintExceptionWideC: + case 0x406D1388: // set debugger thread name + return EXCEPTION_CONTINUE_EXECUTION; + } + + // Lookup the current thread local recovery object. + const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); + + if (!CRCI) { + // Something has gone horribly wrong, so let's just tell everyone + // to keep searching + CrashRecoveryContext::Disable(); + return EXCEPTION_CONTINUE_SEARCH; + } + + // TODO: We can capture the stack backtrace here and store it on the + // implementation if we so choose. + + // Handle the crash + const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash(); + + // Note that we don't actually get here because HandleCrash calls + // longjmp, which means the HandleCrash function never returns. + llvm_unreachable("Handled the crash, should have longjmp'ed out of here"); +} + +// Because the Enable and Disable calls are static, it means that +// there may not actually be an Impl available, or even a current +// CrashRecoveryContext at all. So we make use of a thread-local +// exception table. The handles contained in here will either be +// non-NULL, valid VEH handles, or NULL. +static sys::ThreadLocal<const void> sCurrentExceptionHandle; + +static void installExceptionOrSignalHandlers() { + // We can set up vectored exception handling now. We will install our + // handler as the front of the list, though there's no assurances that + // it will remain at the front (another call could install itself before + // our handler). This 1) isn't likely, and 2) shouldn't cause problems. + PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler); + sCurrentExceptionHandle.set(handle); +} + +static void uninstallExceptionOrSignalHandlers() { + PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get()); + if (currentHandle) { + // Now we can remove the vectored exception handler from the chain + ::RemoveVectoredExceptionHandler(currentHandle); + + // Reset the handle in our thread-local set. + sCurrentExceptionHandle.set(NULL); + } +} + +#else // !_WIN32 + +// Generic POSIX implementation. +// +// This implementation relies on synchronous signals being delivered to the +// current thread. We use a thread local object to keep track of the active +// crash recovery context, and install signal handlers to invoke HandleCrash on +// the active object. +// +// This implementation does not to attempt to chain signal handlers in any +// reliable fashion -- if we get a signal outside of a crash recovery context we +// simply disable crash recovery and raise the signal again. + +#include <signal.h> + +static const int Signals[] = + { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP }; +static const unsigned NumSignals = array_lengthof(Signals); +static struct sigaction PrevActions[NumSignals]; + +static void CrashRecoverySignalHandler(int Signal) { + // Lookup the current thread local recovery object. + const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); + + if (!CRCI) { + // We didn't find a crash recovery context -- this means either we got a + // signal on a thread we didn't expect it on, the application got a signal + // outside of a crash recovery context, or something else went horribly + // wrong. + // + // Disable crash recovery and raise the signal again. The assumption here is + // that the enclosing application will terminate soon, and we won't want to + // attempt crash recovery again. + // + // This call of Disable isn't thread safe, but it doesn't actually matter. + CrashRecoveryContext::Disable(); + raise(Signal); + + // The signal will be thrown once the signal mask is restored. + return; + } + + // Unblock the signal we received. + sigset_t SigMask; + sigemptyset(&SigMask); + sigaddset(&SigMask, Signal); + sigprocmask(SIG_UNBLOCK, &SigMask, nullptr); + + if (CRCI) + const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash(); +} + +static void installExceptionOrSignalHandlers() { + // Setup the signal handler. + struct sigaction Handler; + Handler.sa_handler = CrashRecoverySignalHandler; + Handler.sa_flags = 0; + sigemptyset(&Handler.sa_mask); + + for (unsigned i = 0; i != NumSignals; ++i) { + sigaction(Signals[i], &Handler, &PrevActions[i]); + } +} + +static void uninstallExceptionOrSignalHandlers() { + // Restore the previous signal handlers. + for (unsigned i = 0; i != NumSignals; ++i) + sigaction(Signals[i], &PrevActions[i], nullptr); +} + +#endif // !_WIN32 + +bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { + // If crash recovery is disabled, do nothing. + if (gCrashRecoveryEnabled) { + assert(!Impl && "Crash recovery context already initialized!"); + CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this); + Impl = CRCI; + + if (setjmp(CRCI->JumpBuffer) != 0) { + return false; + } + } + + Fn(); + return true; +} + +#endif // !_MSC_VER + +void CrashRecoveryContext::HandleCrash() { + CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; + assert(CRCI && "Crash recovery context never initialized!"); + CRCI->HandleCrash(); +} + +// FIXME: Portability. +static void setThreadBackgroundPriority() { +#ifdef __APPLE__ + setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG); +#endif +} + +static bool hasThreadBackgroundPriority() { +#ifdef __APPLE__ + return getpriority(PRIO_DARWIN_THREAD, 0) == 1; +#else + return false; +#endif +} + +namespace { +struct RunSafelyOnThreadInfo { + function_ref<void()> Fn; + CrashRecoveryContext *CRC; + bool UseBackgroundPriority; + bool Result; +}; +} + +static void RunSafelyOnThread_Dispatch(void *UserData) { + RunSafelyOnThreadInfo *Info = + reinterpret_cast<RunSafelyOnThreadInfo*>(UserData); + + if (Info->UseBackgroundPriority) + setThreadBackgroundPriority(); + + Info->Result = Info->CRC->RunSafely(Info->Fn); +} +bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn, + unsigned RequestedStackSize) { + bool UseBackgroundPriority = hasThreadBackgroundPriority(); + RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false }; + llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize); + if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl) + CRC->setSwitchedThread(); + return Info.Result; +} |