diff options
Diffstat (limited to 'llvm/lib/Support/CrashRecoveryContext.cpp')
| -rw-r--r-- | llvm/lib/Support/CrashRecoveryContext.cpp | 411 | 
1 files changed, 411 insertions, 0 deletions
| diff --git a/llvm/lib/Support/CrashRecoveryContext.cpp b/llvm/lib/Support/CrashRecoveryContext.cpp new file mode 100644 index 000000000000..9d13fce9cc52 --- /dev/null +++ b/llvm/lib/Support/CrashRecoveryContext.cpp @@ -0,0 +1,411 @@ +//===--- CrashRecoveryContext.cpp - Crash Recovery ------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// + +#include "llvm/Support/CrashRecoveryContext.h" +#include "llvm/Config/llvm-config.h" +#include "llvm/Support/ErrorHandling.h" +#include "llvm/Support/ManagedStatic.h" +#include "llvm/Support/ThreadLocal.h" +#include <mutex> +#include <setjmp.h> +using namespace llvm; + +namespace { + +struct CrashRecoveryContextImpl; + +static ManagedStatic< +    sys::ThreadLocal<const CrashRecoveryContextImpl> > CurrentContext; + +struct CrashRecoveryContextImpl { +  // When threads are disabled, this links up all active +  // CrashRecoveryContextImpls.  When threads are enabled there's one thread +  // per CrashRecoveryContext and CurrentContext is a thread-local, so only one +  // CrashRecoveryContextImpl is active per thread and this is always null. +  const CrashRecoveryContextImpl *Next; + +  CrashRecoveryContext *CRC; +  ::jmp_buf JumpBuffer; +  volatile unsigned Failed : 1; +  unsigned SwitchedThread : 1; + +public: +  CrashRecoveryContextImpl(CrashRecoveryContext *CRC) : CRC(CRC), +                                                        Failed(false), +                                                        SwitchedThread(false) { +    Next = CurrentContext->get(); +    CurrentContext->set(this); +  } +  ~CrashRecoveryContextImpl() { +    if (!SwitchedThread) +      CurrentContext->set(Next); +  } + +  /// Called when the separate crash-recovery thread was finished, to +  /// indicate that we don't need to clear the thread-local CurrentContext. +  void setSwitchedThread() { +#if defined(LLVM_ENABLE_THREADS) && LLVM_ENABLE_THREADS != 0 +    SwitchedThread = true; +#endif +  } + +  void HandleCrash() { +    // Eliminate the current context entry, to avoid re-entering in case the +    // cleanup code crashes. +    CurrentContext->set(Next); + +    assert(!Failed && "Crash recovery context already failed!"); +    Failed = true; + +    // FIXME: Stash the backtrace. + +    // Jump back to the RunSafely we were called under. +    longjmp(JumpBuffer, 1); +  } +}; + +} + +static ManagedStatic<std::mutex> gCrashRecoveryContextMutex; +static bool gCrashRecoveryEnabled = false; + +static ManagedStatic<sys::ThreadLocal<const CrashRecoveryContext>> +       tlIsRecoveringFromCrash; + +static void installExceptionOrSignalHandlers(); +static void uninstallExceptionOrSignalHandlers(); + +CrashRecoveryContextCleanup::~CrashRecoveryContextCleanup() {} + +CrashRecoveryContext::~CrashRecoveryContext() { +  // Reclaim registered resources. +  CrashRecoveryContextCleanup *i = head; +  const CrashRecoveryContext *PC = tlIsRecoveringFromCrash->get(); +  tlIsRecoveringFromCrash->set(this); +  while (i) { +    CrashRecoveryContextCleanup *tmp = i; +    i = tmp->next; +    tmp->cleanupFired = true; +    tmp->recoverResources(); +    delete tmp; +  } +  tlIsRecoveringFromCrash->set(PC); + +  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; +  delete CRCI; +} + +bool CrashRecoveryContext::isRecoveringFromCrash() { +  return tlIsRecoveringFromCrash->get() != nullptr; +} + +CrashRecoveryContext *CrashRecoveryContext::GetCurrent() { +  if (!gCrashRecoveryEnabled) +    return nullptr; + +  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); +  if (!CRCI) +    return nullptr; + +  return CRCI->CRC; +} + +void CrashRecoveryContext::Enable() { +  std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); +  // FIXME: Shouldn't this be a refcount or something? +  if (gCrashRecoveryEnabled) +    return; +  gCrashRecoveryEnabled = true; +  installExceptionOrSignalHandlers(); +} + +void CrashRecoveryContext::Disable() { +  std::lock_guard<std::mutex> L(*gCrashRecoveryContextMutex); +  if (!gCrashRecoveryEnabled) +    return; +  gCrashRecoveryEnabled = false; +  uninstallExceptionOrSignalHandlers(); +} + +void CrashRecoveryContext::registerCleanup(CrashRecoveryContextCleanup *cleanup) +{ +  if (!cleanup) +    return; +  if (head) +    head->prev = cleanup; +  cleanup->next = head; +  head = cleanup; +} + +void +CrashRecoveryContext::unregisterCleanup(CrashRecoveryContextCleanup *cleanup) { +  if (!cleanup) +    return; +  if (cleanup == head) { +    head = cleanup->next; +    if (head) +      head->prev = nullptr; +  } +  else { +    cleanup->prev->next = cleanup->next; +    if (cleanup->next) +      cleanup->next->prev = cleanup->prev; +  } +  delete cleanup; +} + +#if defined(_MSC_VER) +// If _MSC_VER is defined, we must have SEH. Use it if it's available. It's way +// better than VEH. Vectored exception handling catches all exceptions happening +// on the thread with installed exception handlers, so it can interfere with +// internal exception handling of other libraries on that thread. SEH works +// exactly as you would expect normal exception handling to work: it only +// catches exceptions if they would bubble out from the stack frame with __try / +// __except. + +static void installExceptionOrSignalHandlers() {} +static void uninstallExceptionOrSignalHandlers() {} + +bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { +  if (!gCrashRecoveryEnabled) { +    Fn(); +    return true; +  } + +  bool Result = true; +  __try { +    Fn(); +  } __except (1) { // Catch any exception. +    Result = false; +  } +  return Result; +} + +#else // !_MSC_VER + +#if defined(_WIN32) +// This is a non-MSVC compiler, probably mingw gcc or clang without +// -fms-extensions. Use vectored exception handling (VEH). +// +// On Windows, we can make use of vectored exception handling to catch most +// crashing situations.  Note that this does mean we will be alerted of +// exceptions *before* structured exception handling has the opportunity to +// catch it. Unfortunately, this causes problems in practice with other code +// running on threads with LLVM crash recovery contexts, so we would like to +// eventually move away from VEH. +// +// Vectored works on a per-thread basis, which is an advantage over +// SetUnhandledExceptionFilter. SetUnhandledExceptionFilter also doesn't have +// any native support for chaining exception handlers, but VEH allows more than +// one. +// +// The vectored exception handler functionality was added in Windows +// XP, so if support for older versions of Windows is required, +// it will have to be added. + +#include "Windows/WindowsSupport.h" + +static LONG CALLBACK ExceptionHandler(PEXCEPTION_POINTERS ExceptionInfo) +{ +  // DBG_PRINTEXCEPTION_WIDE_C is not properly defined on all supported +  // compilers and platforms, so we define it manually. +  constexpr ULONG DbgPrintExceptionWideC = 0x4001000AL; +  switch (ExceptionInfo->ExceptionRecord->ExceptionCode) +  { +  case DBG_PRINTEXCEPTION_C: +  case DbgPrintExceptionWideC: +  case 0x406D1388:  // set debugger thread name +    return EXCEPTION_CONTINUE_EXECUTION; +  } + +  // Lookup the current thread local recovery object. +  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); + +  if (!CRCI) { +    // Something has gone horribly wrong, so let's just tell everyone +    // to keep searching +    CrashRecoveryContext::Disable(); +    return EXCEPTION_CONTINUE_SEARCH; +  } + +  // TODO: We can capture the stack backtrace here and store it on the +  // implementation if we so choose. + +  // Handle the crash +  const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash(); + +  // Note that we don't actually get here because HandleCrash calls +  // longjmp, which means the HandleCrash function never returns. +  llvm_unreachable("Handled the crash, should have longjmp'ed out of here"); +} + +// Because the Enable and Disable calls are static, it means that +// there may not actually be an Impl available, or even a current +// CrashRecoveryContext at all.  So we make use of a thread-local +// exception table.  The handles contained in here will either be +// non-NULL, valid VEH handles, or NULL. +static sys::ThreadLocal<const void> sCurrentExceptionHandle; + +static void installExceptionOrSignalHandlers() { +  // We can set up vectored exception handling now.  We will install our +  // handler as the front of the list, though there's no assurances that +  // it will remain at the front (another call could install itself before +  // our handler).  This 1) isn't likely, and 2) shouldn't cause problems. +  PVOID handle = ::AddVectoredExceptionHandler(1, ExceptionHandler); +  sCurrentExceptionHandle.set(handle); +} + +static void uninstallExceptionOrSignalHandlers() { +  PVOID currentHandle = const_cast<PVOID>(sCurrentExceptionHandle.get()); +  if (currentHandle) { +    // Now we can remove the vectored exception handler from the chain +    ::RemoveVectoredExceptionHandler(currentHandle); + +    // Reset the handle in our thread-local set. +    sCurrentExceptionHandle.set(NULL); +  } +} + +#else // !_WIN32 + +// Generic POSIX implementation. +// +// This implementation relies on synchronous signals being delivered to the +// current thread. We use a thread local object to keep track of the active +// crash recovery context, and install signal handlers to invoke HandleCrash on +// the active object. +// +// This implementation does not to attempt to chain signal handlers in any +// reliable fashion -- if we get a signal outside of a crash recovery context we +// simply disable crash recovery and raise the signal again. + +#include <signal.h> + +static const int Signals[] = +    { SIGABRT, SIGBUS, SIGFPE, SIGILL, SIGSEGV, SIGTRAP }; +static const unsigned NumSignals = array_lengthof(Signals); +static struct sigaction PrevActions[NumSignals]; + +static void CrashRecoverySignalHandler(int Signal) { +  // Lookup the current thread local recovery object. +  const CrashRecoveryContextImpl *CRCI = CurrentContext->get(); + +  if (!CRCI) { +    // We didn't find a crash recovery context -- this means either we got a +    // signal on a thread we didn't expect it on, the application got a signal +    // outside of a crash recovery context, or something else went horribly +    // wrong. +    // +    // Disable crash recovery and raise the signal again. The assumption here is +    // that the enclosing application will terminate soon, and we won't want to +    // attempt crash recovery again. +    // +    // This call of Disable isn't thread safe, but it doesn't actually matter. +    CrashRecoveryContext::Disable(); +    raise(Signal); + +    // The signal will be thrown once the signal mask is restored. +    return; +  } + +  // Unblock the signal we received. +  sigset_t SigMask; +  sigemptyset(&SigMask); +  sigaddset(&SigMask, Signal); +  sigprocmask(SIG_UNBLOCK, &SigMask, nullptr); + +  if (CRCI) +    const_cast<CrashRecoveryContextImpl*>(CRCI)->HandleCrash(); +} + +static void installExceptionOrSignalHandlers() { +  // Setup the signal handler. +  struct sigaction Handler; +  Handler.sa_handler = CrashRecoverySignalHandler; +  Handler.sa_flags = 0; +  sigemptyset(&Handler.sa_mask); + +  for (unsigned i = 0; i != NumSignals; ++i) { +    sigaction(Signals[i], &Handler, &PrevActions[i]); +  } +} + +static void uninstallExceptionOrSignalHandlers() { +  // Restore the previous signal handlers. +  for (unsigned i = 0; i != NumSignals; ++i) +    sigaction(Signals[i], &PrevActions[i], nullptr); +} + +#endif // !_WIN32 + +bool CrashRecoveryContext::RunSafely(function_ref<void()> Fn) { +  // If crash recovery is disabled, do nothing. +  if (gCrashRecoveryEnabled) { +    assert(!Impl && "Crash recovery context already initialized!"); +    CrashRecoveryContextImpl *CRCI = new CrashRecoveryContextImpl(this); +    Impl = CRCI; + +    if (setjmp(CRCI->JumpBuffer) != 0) { +      return false; +    } +  } + +  Fn(); +  return true; +} + +#endif // !_MSC_VER + +void CrashRecoveryContext::HandleCrash() { +  CrashRecoveryContextImpl *CRCI = (CrashRecoveryContextImpl *) Impl; +  assert(CRCI && "Crash recovery context never initialized!"); +  CRCI->HandleCrash(); +} + +// FIXME: Portability. +static void setThreadBackgroundPriority() { +#ifdef __APPLE__ +  setpriority(PRIO_DARWIN_THREAD, 0, PRIO_DARWIN_BG); +#endif +} + +static bool hasThreadBackgroundPriority() { +#ifdef __APPLE__ +  return getpriority(PRIO_DARWIN_THREAD, 0) == 1; +#else +  return false; +#endif +} + +namespace { +struct RunSafelyOnThreadInfo { +  function_ref<void()> Fn; +  CrashRecoveryContext *CRC; +  bool UseBackgroundPriority; +  bool Result; +}; +} + +static void RunSafelyOnThread_Dispatch(void *UserData) { +  RunSafelyOnThreadInfo *Info = +    reinterpret_cast<RunSafelyOnThreadInfo*>(UserData); + +  if (Info->UseBackgroundPriority) +    setThreadBackgroundPriority(); + +  Info->Result = Info->CRC->RunSafely(Info->Fn); +} +bool CrashRecoveryContext::RunSafelyOnThread(function_ref<void()> Fn, +                                             unsigned RequestedStackSize) { +  bool UseBackgroundPriority = hasThreadBackgroundPriority(); +  RunSafelyOnThreadInfo Info = { Fn, this, UseBackgroundPriority, false }; +  llvm_execute_on_thread(RunSafelyOnThread_Dispatch, &Info, RequestedStackSize); +  if (CrashRecoveryContextImpl *CRC = (CrashRecoveryContextImpl *)Impl) +    CRC->setSwitchedThread(); +  return Info.Result; +} | 
