diff options
Diffstat (limited to 'source/components/utilities/utdelete.c')
| -rw-r--r-- | source/components/utilities/utdelete.c | 766 | 
1 files changed, 766 insertions, 0 deletions
diff --git a/source/components/utilities/utdelete.c b/source/components/utilities/utdelete.c new file mode 100644 index 000000000000..90baa15d225e --- /dev/null +++ b/source/components/utilities/utdelete.c @@ -0,0 +1,766 @@ +/******************************************************************************* + * + * Module Name: utdelete - object deletion and reference count utilities + * + ******************************************************************************/ + +/* + * Copyright (C) 2000 - 2012, Intel Corp. + * All rights reserved. + * + * Redistribution and use in source and binary forms, with or without + * modification, are permitted provided that the following conditions + * are met: + * 1. Redistributions of source code must retain the above copyright + *    notice, this list of conditions, and the following disclaimer, + *    without modification. + * 2. Redistributions in binary form must reproduce at minimum a disclaimer + *    substantially similar to the "NO WARRANTY" disclaimer below + *    ("Disclaimer") and any redistribution must be conditioned upon + *    including a substantially similar Disclaimer requirement for further + *    binary redistribution. + * 3. Neither the names of the above-listed copyright holders nor the names + *    of any contributors may be used to endorse or promote products derived + *    from this software without specific prior written permission. + * + * Alternatively, this software may be distributed under the terms of the + * GNU General Public License ("GPL") version 2 as published by the Free + * Software Foundation. + * + * NO WARRANTY + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTIBILITY AND FITNESS FOR + * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT + * HOLDERS OR CONTRIBUTORS BE LIABLE FOR SPECIAL, EXEMPLARY, OR CONSEQUENTIAL + * DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS + * OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING + * IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE + * POSSIBILITY OF SUCH DAMAGES. + */ + +#define __UTDELETE_C__ + +#include "acpi.h" +#include "accommon.h" +#include "acinterp.h" +#include "acnamesp.h" +#include "acevents.h" + + +#define _COMPONENT          ACPI_UTILITIES +        ACPI_MODULE_NAME    ("utdelete") + +/* Local prototypes */ + +static void +AcpiUtDeleteInternalObj ( +    ACPI_OPERAND_OBJECT     *Object); + +static void +AcpiUtUpdateRefCount ( +    ACPI_OPERAND_OBJECT     *Object, +    UINT32                  Action); + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtDeleteInternalObj + * + * PARAMETERS:  Object         - Object to be deleted + * + * RETURN:      None + * + * DESCRIPTION: Low level object deletion, after reference counts have been + *              updated (All reference counts, including sub-objects!) + * + ******************************************************************************/ + +static void +AcpiUtDeleteInternalObj ( +    ACPI_OPERAND_OBJECT     *Object) +{ +    void                    *ObjPointer = NULL; +    ACPI_OPERAND_OBJECT     *HandlerDesc; +    ACPI_OPERAND_OBJECT     *SecondDesc; +    ACPI_OPERAND_OBJECT     *NextDesc; +    ACPI_OPERAND_OBJECT     **LastObjPtr; + + +    ACPI_FUNCTION_TRACE_PTR (UtDeleteInternalObj, Object); + + +    if (!Object) +    { +        return_VOID; +    } + +    /* +     * Must delete or free any pointers within the object that are not +     * actual ACPI objects (for example, a raw buffer pointer). +     */ +    switch (Object->Common.Type) +    { +    case ACPI_TYPE_STRING: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** String %p, ptr %p\n", +            Object, Object->String.Pointer)); + +        /* Free the actual string buffer */ + +        if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) +        { +            /* But only if it is NOT a pointer into an ACPI table */ + +            ObjPointer = Object->String.Pointer; +        } +        break; + + +    case ACPI_TYPE_BUFFER: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "**** Buffer %p, ptr %p\n", +            Object, Object->Buffer.Pointer)); + +        /* Free the actual buffer */ + +        if (!(Object->Common.Flags & AOPOBJ_STATIC_POINTER)) +        { +            /* But only if it is NOT a pointer into an ACPI table */ + +            ObjPointer = Object->Buffer.Pointer; +        } +        break; + + +    case ACPI_TYPE_PACKAGE: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, " **** Package of count %X\n", +            Object->Package.Count)); + +        /* +         * Elements of the package are not handled here, they are deleted +         * separately +         */ + +        /* Free the (variable length) element pointer array */ + +        ObjPointer = Object->Package.Elements; +        break; + + +    /* +     * These objects have a possible list of notify handlers. +     * Device object also may have a GPE block. +     */ +    case ACPI_TYPE_DEVICE: + +        if (Object->Device.GpeBlock) +        { +            (void) AcpiEvDeleteGpeBlock (Object->Device.GpeBlock); +        } + +        /*lint -fallthrough */ + +    case ACPI_TYPE_PROCESSOR: +    case ACPI_TYPE_THERMAL: + +        /* Walk the notify handler list for this object */ + +        HandlerDesc = Object->CommonNotify.Handler; +        while (HandlerDesc) +        { +            NextDesc = HandlerDesc->AddressSpace.Next; +            AcpiUtRemoveReference (HandlerDesc); +            HandlerDesc = NextDesc; +        } +        break; + + +    case ACPI_TYPE_MUTEX: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Mutex %p, OS Mutex %p\n", +            Object, Object->Mutex.OsMutex)); + +        if (Object == AcpiGbl_GlobalLockMutex) +        { +            /* Global Lock has extra semaphore */ + +            (void) AcpiOsDeleteSemaphore (AcpiGbl_GlobalLockSemaphore); +            AcpiGbl_GlobalLockSemaphore = NULL; + +            AcpiOsDeleteMutex (Object->Mutex.OsMutex); +            AcpiGbl_GlobalLockMutex = NULL; +        } +        else +        { +            AcpiExUnlinkMutex (Object); +            AcpiOsDeleteMutex (Object->Mutex.OsMutex); +        } +        break; + + +    case ACPI_TYPE_EVENT: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Event %p, OS Semaphore %p\n", +            Object, Object->Event.OsSemaphore)); + +        (void) AcpiOsDeleteSemaphore (Object->Event.OsSemaphore); +        Object->Event.OsSemaphore = NULL; +        break; + + +    case ACPI_TYPE_METHOD: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Method %p\n", Object)); + +        /* Delete the method mutex if it exists */ + +        if (Object->Method.Mutex) +        { +            AcpiOsDeleteMutex (Object->Method.Mutex->Mutex.OsMutex); +            AcpiUtDeleteObjectDesc (Object->Method.Mutex); +            Object->Method.Mutex = NULL; +        } +        break; + + +    case ACPI_TYPE_REGION: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Region %p\n", Object)); + +        /* +         * Update AddressRange list. However, only permanent regions +         * are installed in this list. (Not created within a method) +         */ +        if (!(Object->Region.Node->Flags & ANOBJ_TEMPORARY)) +        { +            AcpiUtRemoveAddressRange (Object->Region.SpaceId, +                Object->Region.Node); +        } + +        SecondDesc = AcpiNsGetSecondaryObject (Object); +        if (SecondDesc) +        { +            /* +             * Free the RegionContext if and only if the handler is one of the +             * default handlers -- and therefore, we created the context object +             * locally, it was not created by an external caller. +             */ +            HandlerDesc = Object->Region.Handler; +            if (HandlerDesc) +            { +                NextDesc = HandlerDesc->AddressSpace.RegionList; +                LastObjPtr = &HandlerDesc->AddressSpace.RegionList; + +                /* Remove the region object from the handler's list */ + +                while (NextDesc) +                { +                    if (NextDesc == Object) +                    { +                        *LastObjPtr = NextDesc->Region.Next; +                        break; +                    } + +                    /* Walk the linked list of handler */ + +                    LastObjPtr = &NextDesc->Region.Next; +                    NextDesc = NextDesc->Region.Next; +                } + +                if (HandlerDesc->AddressSpace.HandlerFlags & +                    ACPI_ADDR_HANDLER_DEFAULT_INSTALLED) +                { +                    /* Deactivate region and free region context */ + +                    if (HandlerDesc->AddressSpace.Setup) +                    { +                        (void) HandlerDesc->AddressSpace.Setup (Object, +                            ACPI_REGION_DEACTIVATE, +                            HandlerDesc->AddressSpace.Context, +                            &SecondDesc->Extra.RegionContext); +                    } +                } + +                AcpiUtRemoveReference (HandlerDesc); +            } + +            /* Now we can free the Extra object */ + +            AcpiUtDeleteObjectDesc (SecondDesc); +        } +        break; + + +    case ACPI_TYPE_BUFFER_FIELD: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Buffer Field %p\n", Object)); + +        SecondDesc = AcpiNsGetSecondaryObject (Object); +        if (SecondDesc) +        { +            AcpiUtDeleteObjectDesc (SecondDesc); +        } +        break; + + +    case ACPI_TYPE_LOCAL_BANK_FIELD: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "***** Bank Field %p\n", Object)); + +        SecondDesc = AcpiNsGetSecondaryObject (Object); +        if (SecondDesc) +        { +            AcpiUtDeleteObjectDesc (SecondDesc); +        } +        break; + + +    default: +        break; +    } + +    /* Free any allocated memory (pointer within the object) found above */ + +    if (ObjPointer) +    { +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object Subptr %p\n", +            ObjPointer)); +        ACPI_FREE (ObjPointer); +    } + +    /* Now the object can be safely deleted */ + +    ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, "Deleting Object %p [%s]\n", +        Object, AcpiUtGetObjectTypeName (Object))); + +    AcpiUtDeleteObjectDesc (Object); +    return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtDeleteInternalObjectList + * + * PARAMETERS:  ObjList         - Pointer to the list to be deleted + * + * RETURN:      None + * + * DESCRIPTION: This function deletes an internal object list, including both + *              simple objects and package objects + * + ******************************************************************************/ + +void +AcpiUtDeleteInternalObjectList ( +    ACPI_OPERAND_OBJECT     **ObjList) +{ +    ACPI_OPERAND_OBJECT     **InternalObj; + + +    ACPI_FUNCTION_TRACE (UtDeleteInternalObjectList); + + +    /* Walk the null-terminated internal list */ + +    for (InternalObj = ObjList; *InternalObj; InternalObj++) +    { +        AcpiUtRemoveReference (*InternalObj); +    } + +    /* Free the combined parameter pointer list and object array */ + +    ACPI_FREE (ObjList); +    return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtUpdateRefCount + * + * PARAMETERS:  Object          - Object whose ref count is to be updated + *              Action          - What to do + * + * RETURN:      New ref count + * + * DESCRIPTION: Modify the ref count and return it. + * + ******************************************************************************/ + +static void +AcpiUtUpdateRefCount ( +    ACPI_OPERAND_OBJECT     *Object, +    UINT32                  Action) +{ +    UINT16                  Count; +    UINT16                  NewCount; + + +    ACPI_FUNCTION_NAME (UtUpdateRefCount); + + +    if (!Object) +    { +        return; +    } + +    Count = Object->Common.ReferenceCount; +    NewCount = Count; + +    /* +     * Perform the reference count action (increment, decrement, force delete) +     */ +    switch (Action) +    { +    case REF_INCREMENT: + +        NewCount++; +        Object->Common.ReferenceCount = NewCount; + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "Obj %p Refs=%X, [Incremented]\n", +            Object, NewCount)); +        break; + +    case REF_DECREMENT: + +        if (Count < 1) +        { +            ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +                "Obj %p Refs=%X, can't decrement! (Set to 0)\n", +                Object, NewCount)); + +            NewCount = 0; +        } +        else +        { +            NewCount--; + +            ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +                "Obj %p Refs=%X, [Decremented]\n", +                Object, NewCount)); +        } + +        if (Object->Common.Type == ACPI_TYPE_METHOD) +        { +            ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +                "Method Obj %p Refs=%X, [Decremented]\n", Object, NewCount)); +        } + +        Object->Common.ReferenceCount = NewCount; +        if (NewCount == 0) +        { +            AcpiUtDeleteInternalObj (Object); +        } +        break; + +    case REF_FORCE_DELETE: + +        ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +            "Obj %p Refs=%X, Force delete! (Set to 0)\n", Object, Count)); + +        NewCount = 0; +        Object->Common.ReferenceCount = NewCount; +        AcpiUtDeleteInternalObj (Object); +        break; + +    default: + +        ACPI_ERROR ((AE_INFO, "Unknown action (0x%X)", Action)); +        break; +    } + +    /* +     * Sanity check the reference count, for debug purposes only. +     * (A deleted object will have a huge reference count) +     */ +    if (Count > ACPI_MAX_REFERENCE_COUNT) +    { +        ACPI_WARNING ((AE_INFO, +            "Large Reference Count (0x%X) in object %p", Count, Object)); +    } +} + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtUpdateObjectReference + * + * PARAMETERS:  Object              - Increment ref count for this object + *                                    and all sub-objects + *              Action              - Either REF_INCREMENT or REF_DECREMENT or + *                                    REF_FORCE_DELETE + * + * RETURN:      Status + * + * DESCRIPTION: Increment the object reference count + * + * Object references are incremented when: + * 1) An object is attached to a Node (namespace object) + * 2) An object is copied (all subobjects must be incremented) + * + * Object references are decremented when: + * 1) An object is detached from an Node + * + ******************************************************************************/ + +ACPI_STATUS +AcpiUtUpdateObjectReference ( +    ACPI_OPERAND_OBJECT     *Object, +    UINT16                  Action) +{ +    ACPI_STATUS             Status = AE_OK; +    ACPI_GENERIC_STATE      *StateList = NULL; +    ACPI_OPERAND_OBJECT     *NextObject = NULL; +    ACPI_GENERIC_STATE      *State; +    UINT32                  i; + + +    ACPI_FUNCTION_TRACE_PTR (UtUpdateObjectReference, Object); + + +    while (Object) +    { +        /* Make sure that this isn't a namespace handle */ + +        if (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED) +        { +            ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +                "Object %p is NS handle\n", Object)); +            return_ACPI_STATUS (AE_OK); +        } + +        /* +         * All sub-objects must have their reference count incremented also. +         * Different object types have different subobjects. +         */ +        switch (Object->Common.Type) +        { +        case ACPI_TYPE_DEVICE: +        case ACPI_TYPE_PROCESSOR: +        case ACPI_TYPE_POWER: +        case ACPI_TYPE_THERMAL: + +            /* Update the notify objects for these types (if present) */ + +            AcpiUtUpdateRefCount (Object->CommonNotify.SystemNotify, Action); +            AcpiUtUpdateRefCount (Object->CommonNotify.DeviceNotify, Action); +            break; + +        case ACPI_TYPE_PACKAGE: +            /* +             * We must update all the sub-objects of the package, +             * each of whom may have their own sub-objects. +             */ +            for (i = 0; i < Object->Package.Count; i++) +            { +                /* +                 * Push each element onto the stack for later processing. +                 * Note: There can be null elements within the package, +                 * these are simply ignored +                 */ +                Status = AcpiUtCreateUpdateStateAndPush ( +                            Object->Package.Elements[i], Action, &StateList); +                if (ACPI_FAILURE (Status)) +                { +                    goto ErrorExit; +                } +            } +            break; + +        case ACPI_TYPE_BUFFER_FIELD: + +            NextObject = Object->BufferField.BufferObj; +            break; + +        case ACPI_TYPE_LOCAL_REGION_FIELD: + +            NextObject = Object->Field.RegionObj; +            break; + +        case ACPI_TYPE_LOCAL_BANK_FIELD: + +            NextObject = Object->BankField.BankObj; +            Status = AcpiUtCreateUpdateStateAndPush ( +                        Object->BankField.RegionObj, Action, &StateList); +            if (ACPI_FAILURE (Status)) +            { +                goto ErrorExit; +            } +            break; + +        case ACPI_TYPE_LOCAL_INDEX_FIELD: + +            NextObject = Object->IndexField.IndexObj; +            Status = AcpiUtCreateUpdateStateAndPush ( +                        Object->IndexField.DataObj, Action, &StateList); +            if (ACPI_FAILURE (Status)) +            { +                goto ErrorExit; +            } +            break; + +        case ACPI_TYPE_LOCAL_REFERENCE: +            /* +             * The target of an Index (a package, string, or buffer) or a named +             * reference must track changes to the ref count of the index or +             * target object. +             */ +            if ((Object->Reference.Class == ACPI_REFCLASS_INDEX) || +                (Object->Reference.Class== ACPI_REFCLASS_NAME)) +            { +                NextObject = Object->Reference.Object; +            } +            break; + +        case ACPI_TYPE_REGION: +        default: +            break; /* No subobjects for all other types */ +        } + +        /* +         * Now we can update the count in the main object. This can only +         * happen after we update the sub-objects in case this causes the +         * main object to be deleted. +         */ +        AcpiUtUpdateRefCount (Object, Action); +        Object = NULL; + +        /* Move on to the next object to be updated */ + +        if (NextObject) +        { +            Object = NextObject; +            NextObject = NULL; +        } +        else if (StateList) +        { +            State = AcpiUtPopGenericState (&StateList); +            Object = State->Update.Object; +            AcpiUtDeleteGenericState (State); +        } +    } + +    return_ACPI_STATUS (AE_OK); + + +ErrorExit: + +    ACPI_EXCEPTION ((AE_INFO, Status, +        "Could not update object reference count")); + +    /* Free any stacked Update State objects */ + +    while (StateList) +    { +        State = AcpiUtPopGenericState (&StateList); +        AcpiUtDeleteGenericState (State); +    } + +    return_ACPI_STATUS (Status); +} + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtAddReference + * + * PARAMETERS:  Object          - Object whose reference count is to be + *                                incremented + * + * RETURN:      None + * + * DESCRIPTION: Add one reference to an ACPI object + * + ******************************************************************************/ + +void +AcpiUtAddReference ( +    ACPI_OPERAND_OBJECT     *Object) +{ + +    ACPI_FUNCTION_TRACE_PTR (UtAddReference, Object); + + +    /* Ensure that we have a valid object */ + +    if (!AcpiUtValidInternalObject (Object)) +    { +        return_VOID; +    } + +    ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +        "Obj %p Current Refs=%X [To Be Incremented]\n", +        Object, Object->Common.ReferenceCount)); + +    /* Increment the reference count */ + +    (void) AcpiUtUpdateObjectReference (Object, REF_INCREMENT); +    return_VOID; +} + + +/******************************************************************************* + * + * FUNCTION:    AcpiUtRemoveReference + * + * PARAMETERS:  Object         - Object whose ref count will be decremented + * + * RETURN:      None + * + * DESCRIPTION: Decrement the reference count of an ACPI internal object + * + ******************************************************************************/ + +void +AcpiUtRemoveReference ( +    ACPI_OPERAND_OBJECT     *Object) +{ + +    ACPI_FUNCTION_TRACE_PTR (UtRemoveReference, Object); + + +    /* +     * Allow a NULL pointer to be passed in, just ignore it. This saves +     * each caller from having to check. Also, ignore NS nodes. +     * +     */ +    if (!Object || +        (ACPI_GET_DESCRIPTOR_TYPE (Object) == ACPI_DESC_TYPE_NAMED)) + +    { +        return_VOID; +    } + +    /* Ensure that we have a valid object */ + +    if (!AcpiUtValidInternalObject (Object)) +    { +        return_VOID; +    } + +    ACPI_DEBUG_PRINT ((ACPI_DB_ALLOCATIONS, +        "Obj %p Current Refs=%X [To Be Decremented]\n", +        Object, Object->Common.ReferenceCount)); + +    /* +     * Decrement the reference count, and only actually delete the object +     * if the reference count becomes 0. (Must also decrement the ref count +     * of all subobjects!) +     */ +    (void) AcpiUtUpdateObjectReference (Object, REF_DECREMENT); +    return_VOID; +} + +  | 
