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-rw-r--r--test/CodeGen/R600/llvm.SI.load.dword.ll14
1 files changed, 7 insertions, 7 deletions
diff --git a/test/CodeGen/R600/llvm.SI.load.dword.ll b/test/CodeGen/R600/llvm.SI.load.dword.ll
index a6227755b72e..ebd16e376302 100644
--- a/test/CodeGen/R600/llvm.SI.load.dword.ll
+++ b/test/CodeGen/R600/llvm.SI.load.dword.ll
@@ -1,13 +1,13 @@
-;RUN: llc < %s -march=r600 -mcpu=verde -verify-machineinstrs | FileCheck %s
+;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
; Example of a simple geometry shader loading vertex attributes from the
; ESGS ring buffer
-; CHECK-LABEL: @main
-; CHECK: BUFFER_LOAD_DWORD
-; CHECK: BUFFER_LOAD_DWORD
-; CHECK: BUFFER_LOAD_DWORD
-; CHECK: BUFFER_LOAD_DWORD
+; CHECK-LABEL: {{^}}main:
+; CHECK: buffer_load_dword
+; CHECK: buffer_load_dword
+; CHECK: buffer_load_dword
+; CHECK: buffer_load_dword
define void @main([17 x <16 x i8>] addrspace(2)* byval, [32 x <16 x i8>] addrspace(2)* byval, [16 x <32 x i8>] addrspace(2)* byval, [2 x <16 x i8>] addrspace(2)* byval, [17 x <16 x i8>] addrspace(2)* inreg, [17 x <16 x i8>] addrspace(2)* inreg, i32, i32, i32, i32) #0 {
main_body:
@@ -37,4 +37,4 @@ declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float
attributes #0 = { "ShaderType"="1" }
attributes #1 = { nounwind readonly }
-!0 = metadata !{metadata !"const", null, i32 1}
+!0 = !{!"const", null, i32 1}