diff options
Diffstat (limited to 'test/CodeGen/X86/vector-shuffle-128-v4.ll')
-rw-r--r-- | test/CodeGen/X86/vector-shuffle-128-v4.ll | 1343 |
1 files changed, 1267 insertions, 76 deletions
diff --git a/test/CodeGen/X86/vector-shuffle-128-v4.ll b/test/CodeGen/X86/vector-shuffle-128-v4.ll index 7d496fa19f15..53fb09e32428 100644 --- a/test/CodeGen/X86/vector-shuffle-128-v4.ll +++ b/test/CodeGen/X86/vector-shuffle-128-v4.ll @@ -1,170 +1,1361 @@ -; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=CHECK-SSE2 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE2 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE3 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+ssse3 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSSE3 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+sse4.1 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=SSE --check-prefix=SSE41 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX1 +; RUN: llc < %s -mtriple=x86_64-unknown-unknown -mcpu=x86-64 -mattr=+avx2 -x86-experimental-vector-shuffle-lowering | FileCheck %s --check-prefix=ALL --check-prefix=AVX --check-prefix=AVX2 target datalayout = "e-m:e-i64:64-f80:128-n8:16:32:64-S128" target triple = "x86_64-unknown-unknown" define <4 x i32> @shuffle_v4i32_0001(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0001 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[0,0,0,1] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0001: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,0,1] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0001: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,0,1] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0020(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0020 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[0,0,2,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0020: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,0,2,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0020: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,0,2,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> ret <4 x i32> %shuffle } +define <4 x i32> @shuffle_v4i32_0112(<4 x i32> %a, <4 x i32> %b) { +; SSE-LABEL: shuffle_v4i32_0112: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0112: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,1,1,2] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 1, i32 2> + ret <4 x i32> %shuffle +} define <4 x i32> @shuffle_v4i32_0300(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0300 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[0,3,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0300: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,3,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0300: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[0,3,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_1000(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_1000 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[1,0,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_1000: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[1,0,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_1000: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,0,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_2200(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_2200 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[2,2,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_2200: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,2,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_2200: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,2,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_3330(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_3330 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[3,3,3,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_3330: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,3,3,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_3330: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[3,3,3,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_3210(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_3210 -; CHECK-SSE2: pshufd {{.*}} # xmm0 = xmm0[3,2,1,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_3210: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[3,2,1,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_3210: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[3,2,1,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> ret <4 x i32> %shuffle } +define <4 x i32> @shuffle_v4i32_2121(<4 x i32> %a, <4 x i32> %b) { +; SSE-LABEL: shuffle_v4i32_2121: +; SSE: # BB#0: +; SSE-NEXT: pshufd {{.*#+}} xmm0 = xmm0[2,1,2,1] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_2121: +; AVX: # BB#0: +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[2,1,2,1] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 1, i32 2, i32 1> + ret <4 x i32> %shuffle +} + define <4 x float> @shuffle_v4f32_0001(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_0001 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[0,0,0,1] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_0001: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,0,1] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_0001: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,0,1] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 0, i32 1> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0020(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_0020 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[0,0,2,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_0020: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_0020: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,0,2,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 0> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_0300(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_0300 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[0,3,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_0300: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,3,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_0300: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[0,3,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 3, i32 0, i32 0> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_1000(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_1000 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[1,0,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_1000: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,0,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_1000: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[1,0,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 0, i32 0, i32 0> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_2200(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_2200 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[2,2,0,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_2200: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,2,0,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_2200: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[2,2,0,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 0, i32 0> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3330(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_3330 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[3,3,3,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_3330: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,3,3,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_3330: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,3,3,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 3, i32 3, i32 0> ret <4 x float> %shuffle } define <4 x float> @shuffle_v4f32_3210(<4 x float> %a, <4 x float> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4f32_3210 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[3,2,1,0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4f32_3210: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_3210: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = xmm0[3,2,1,0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 3, i32 2, i32 1, i32 0> ret <4 x float> %shuffle } +define <4 x float> @shuffle_v4f32_0011(<4 x float> %a, <4 x float> %b) { +; SSE-LABEL: shuffle_v4f32_0011: +; SSE: # BB#0: +; SSE-NEXT: unpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_0011: +; AVX: # BB#0: +; AVX-NEXT: vunpcklps {{.*#+}} xmm0 = xmm0[0,0,1,1] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 1, i32 1> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_2233(<4 x float> %a, <4 x float> %b) { +; SSE-LABEL: shuffle_v4f32_2233: +; SSE: # BB#0: +; SSE-NEXT: unpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_2233: +; AVX: # BB#0: +; AVX-NEXT: vunpckhps {{.*#+}} xmm0 = xmm0[2,2,3,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 2, i32 2, i32 3, i32 3> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_0022(<4 x float> %a, <4 x float> %b) { +; SSE2-LABEL: shuffle_v4f32_0022: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0,2,2] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_0022: +; SSE3: # BB#0: +; SSE3-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_0022: +; SSSE3: # BB#0: +; SSSE3-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_0022: +; SSE41: # BB#0: +; SSE41-NEXT: movsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_0022: +; AVX: # BB#0: +; AVX-NEXT: vmovsldup {{.*#+}} xmm0 = xmm0[0,0,2,2] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 0, i32 0, i32 2, i32 2> + ret <4 x float> %shuffle +} +define <4 x float> @shuffle_v4f32_1133(<4 x float> %a, <4 x float> %b) { +; SSE2-LABEL: shuffle_v4f32_1133: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,1,3,3] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_1133: +; SSE3: # BB#0: +; SSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_1133: +; SSSE3: # BB#0: +; SSSE3-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_1133: +; SSE41: # BB#0: +; SSE41-NEXT: movshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_1133: +; AVX: # BB#0: +; AVX-NEXT: vmovshdup {{.*#+}} xmm0 = xmm0[1,1,3,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> %a, <4 x float> %b, <4 x i32> <i32 1, i32 1, i32 3, i32 3> + ret <4 x float> %shuffle +} define <4 x i32> @shuffle_v4i32_0124(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0124 -; CHECK-SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[2,0] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[2,0] -; CHECK-SSE2-NEXT: retq +; SSE2-LABEL: shuffle_v4i32_0124: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_0124: +; SSE3: # BB#0: +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_0124: +; SSSE3: # BB#0: +; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,0] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_0124: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0124: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = xmm0[0,1,2],xmm1[0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 2, i32 4> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0142(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0142 -; CHECK-SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[2,0] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,2] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0142: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0142: +; AVX: # BB#0: +; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[2,0] +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,2] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 2> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0412(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0412 -; CHECK-SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm1 = xmm1[2,0],xmm0[1,2] -; CHECK-SSE2-NEXT: movaps %xmm1, %xmm0 -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0412: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] +; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[2,0],xmm0[1,2] +; SSE-NEXT: movaps %xmm1, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0412: +; AVX: # BB#0: +; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[2,0],xmm0[1,2] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 1, i32 2> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4012(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_4012 -; CHECK-SSE2: shufps {{.*}} # xmm1 = xmm1[0,0],xmm0[0,0] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm1 = xmm1[0,2],xmm0[1,2] -; CHECK-SSE2-NEXT: movaps %xmm1, %xmm0 -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_4012: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] +; SSE-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] +; SSE-NEXT: movaps %xmm1, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_4012: +; AVX: # BB#0: +; AVX-NEXT: vshufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,0] +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm1[0,2],xmm0[1,2] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 2> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0145(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0145 -; CHECK-SSE2: shufpd {{.*}} # xmm0 = xmm0[0],xmm1[0] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0145: +; SSE: # BB#0: +; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0145: +; AVX: # BB#0: +; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 4, i32 5> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_0451(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_0451 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,1] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[0,2,3,1] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_0451: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2,3,1] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0451: +; AVX: # BB#0: +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,2,3,1] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 4, i32 5, i32 1> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4501(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_4501 -; CHECK-SSE2: shufpd {{.*}} # xmm1 = xmm1[0],xmm0[0] -; CHECK-SSE2-NEXT: movapd %xmm1, %xmm0 -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_4501: +; SSE: # BB#0: +; SSE-NEXT: punpcklqdq {{.*#+}} xmm1 = xmm1[0],xmm0[0] +; SSE-NEXT: movdqa %xmm1, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_4501: +; AVX: # BB#0: +; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm1[0],xmm0[0] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> ret <4 x i32> %shuffle } define <4 x i32> @shuffle_v4i32_4015(<4 x i32> %a, <4 x i32> %b) { -; CHECK-SSE2-LABEL: @shuffle_v4i32_4015 -; CHECK-SSE2: shufps {{.*}} # xmm0 = xmm0[0,1],xmm1[0,1] -; CHECK-SSE2-NEXT: shufps {{.*}} # xmm0 = xmm0[2,0,1,3] -; CHECK-SSE2-NEXT: retq +; SSE-LABEL: shuffle_v4i32_4015: +; SSE: # BB#0: +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0,1,3] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_4015: +; AVX: # BB#0: +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[0,1],xmm1[0,1] +; AVX-NEXT: vshufps {{.*#+}} xmm0 = xmm0[2,0,1,3] +; AVX-NEXT: retq %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 4, i32 0, i32 1, i32 5> ret <4 x i32> %shuffle } + +define <4 x float> @shuffle_v4f32_4zzz(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_4zzz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: movss %xmm0, %xmm1 +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_4zzz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: movss %xmm0, %xmm1 +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_4zzz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: movss %xmm0, %xmm1 +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_4zzz: +; SSE41: # BB#0: +; SSE41-NEXT: xorps %xmm1, %xmm1 +; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_4zzz: +; AVX: # BB#0: +; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_z4zz(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_z4zz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_z4zz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_z4zz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[2,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[3,0] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_z4zz: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_z4zz: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[0],zero,zero +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zz4z(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_zz4z: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2] +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_zz4z: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2] +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_zz4z: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[0,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[0,2] +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_zz4z: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_zz4z: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,zero,xmm0[0],zero +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zuu4(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_zuu4: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_zuu4: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_zuu4: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_zuu4: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_zuu4: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,zero,zero,xmm0[0] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_zzz7(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_zzz7: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_zzz7: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_zzz7: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[2,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,1],xmm0[2,0] +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_zzz7: +; SSE41: # BB#0: +; SSE41-NEXT: xorps %xmm1, %xmm1 +; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_zzz7: +; AVX: # BB#0: +; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vblendps {{.*#+}} xmm0 = xmm1[0,1,2],xmm0[3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 1, i32 2, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_v4f32_z6zz(<4 x float> %a) { +; SSE2-LABEL: shuffle_v4f32_z6zz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4f32_z6zz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4f32_z6zz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4f32_z6zz: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4f32_z6zz: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero +; AVX-NEXT: retq + %shuffle = shufflevector <4 x float> zeroinitializer, <4 x float> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> + ret <4 x float> %shuffle +} + +define <4 x i32> @shuffle_v4i32_4zzz(<4 x i32> %a) { +; SSE2-LABEL: shuffle_v4i32_4zzz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: movss %xmm0, %xmm1 +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_4zzz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: movss %xmm0, %xmm1 +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_4zzz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: movss %xmm0, %xmm1 +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_4zzz: +; SSE41: # BB#0: +; SSE41-NEXT: pxor %xmm1, %xmm1 +; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_4zzz: +; AVX: # BB#0: +; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 4, i32 1, i32 2, i32 3> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_z4zz(<4 x i32> %a) { +; SSE2-LABEL: shuffle_v4i32_z4zz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: movss %xmm0, %xmm1 +; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_z4zz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: movss %xmm0, %xmm1 +; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_z4zz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: movss %xmm0, %xmm1 +; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_z4zz: +; SSE41: # BB#0: +; SSE41-NEXT: pxor %xmm1, %xmm1 +; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,0,1,1] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_z4zz: +; AVX: # BB#0: +; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,0,1,1] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 2, i32 4, i32 3, i32 0> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_zz4z(<4 x i32> %a) { +; SSE2-LABEL: shuffle_v4i32_zz4z: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: movss %xmm0, %xmm1 +; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_zz4z: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: movss %xmm0, %xmm1 +; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_zz4z: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: movss %xmm0, %xmm1 +; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_zz4z: +; SSE41: # BB#0: +; SSE41-NEXT: pxor %xmm1, %xmm1 +; SSE41-NEXT: pblendw {{.*#+}} xmm1 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; SSE41-NEXT: pshufd {{.*#+}} xmm0 = xmm1[1,1,0,1] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_zz4z: +; AVX: # BB#0: +; AVX-NEXT: vpxor %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vpblendw {{.*#+}} xmm0 = xmm0[0,1],xmm1[2,3,4,5,6,7] +; AVX-NEXT: vpshufd {{.*#+}} xmm0 = xmm0[1,1,0,1] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 0, i32 4, i32 0> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_zuu4(<4 x i32> %a) { +; SSE-LABEL: shuffle_v4i32_zuu4: +; SSE: # BB#0: +; SSE-NEXT: pslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_zuu4: +; AVX: # BB#0: +; AVX-NEXT: vpslldq {{.*#+}} xmm0 = zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,zero,xmm0[0,1,2,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 undef, i32 undef, i32 4> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_z6zz(<4 x i32> %a) { +; SSE2-LABEL: shuffle_v4i32_z6zz: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_z6zz: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_z6zz: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[0,0] +; SSSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[2,0],xmm1[2,3] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_z6zz: +; SSE41: # BB#0: +; SSE41-NEXT: insertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_z6zz: +; AVX: # BB#0: +; AVX-NEXT: vinsertps {{.*#+}} xmm0 = zero,xmm0[2],zero,zero +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> zeroinitializer, <4 x i32> %a, <4 x i32> <i32 0, i32 6, i32 2, i32 3> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_7012(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_7012: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0] +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_7012: +; SSE3: # BB#0: +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[3,0],xmm0[0,0] +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,2],xmm0[1,2] +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_7012: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_7012: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_7012: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[12,13,14,15],xmm0[0,1,2,3,4,5,6,7,8,9,10,11] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 7, i32 0, i32 1, i32 2> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_6701(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_6701: +; SSE2: # BB#0: +; SSE2-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0] +; SSE2-NEXT: movapd %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_6701: +; SSE3: # BB#0: +; SSE3-NEXT: shufpd {{.*#+}} xmm1 = xmm1[1],xmm0[0] +; SSE3-NEXT: movapd %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_6701: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_6701: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_6701: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[8,9,10,11,12,13,14,15],xmm0[0,1,2,3,4,5,6,7] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 6, i32 7, i32 0, i32 1> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_5670(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_5670: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0] +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_5670: +; SSE3: # BB#0: +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,0],xmm1[3,0] +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[1,2],xmm0[2,0] +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_5670: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_5670: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_5670: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm1[4,5,6,7,8,9,10,11,12,13,14,15],xmm0[0,1,2,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 5, i32 6, i32 7, i32 0> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_1234(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_1234: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_1234: +; SSE3: # BB#0: +; SSE3-NEXT: shufps {{.*#+}} xmm1 = xmm1[0,0],xmm0[3,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[1,2],xmm1[2,0] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_1234: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] +; SSSE3-NEXT: movdqa %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_1234: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] +; SSE41-NEXT: movdqa %xmm1, %xmm0 +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_1234: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[4,5,6,7,8,9,10,11,12,13,14,15],xmm1[0,1,2,3] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 1, i32 2, i32 3, i32 4> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_2345(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_2345: +; SSE2: # BB#0: +; SSE2-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_2345: +; SSE3: # BB#0: +; SSE3-NEXT: shufpd {{.*#+}} xmm0 = xmm0[1],xmm1[0] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_2345: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] +; SSSE3-NEXT: movdqa %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_2345: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] +; SSE41-NEXT: movdqa %xmm1, %xmm0 +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_2345: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[8,9,10,11,12,13,14,15],xmm1[0,1,2,3,4,5,6,7] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 2, i32 3, i32 4, i32 5> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_3456(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_3456: +; SSE2: # BB#0: +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0] +; SSE2-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_3456: +; SSE3: # BB#0: +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,0],xmm1[0,0] +; SSE3-NEXT: shufps {{.*#+}} xmm0 = xmm0[0,2],xmm1[1,2] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_3456: +; SSSE3: # BB#0: +; SSSE3-NEXT: palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] +; SSSE3-NEXT: movdqa %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_3456: +; SSE41: # BB#0: +; SSE41-NEXT: palignr {{.*#+}} xmm1 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] +; SSE41-NEXT: movdqa %xmm1, %xmm0 +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_3456: +; AVX: # BB#0: +; AVX-NEXT: vpalignr {{.*#+}} xmm0 = xmm0[12,13,14,15],xmm1[0,1,2,3,4,5,6,7,8,9,10,11] +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 3, i32 4, i32 5, i32 6> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_0u1u(<4 x i32> %a, <4 x i32> %b) { +; SSE2-LABEL: shuffle_v4i32_0u1u: +; SSE2: # BB#0: +; SSE2-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_0u1u: +; SSE3: # BB#0: +; SSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_0u1u: +; SSSE3: # BB#0: +; SSSE3-NEXT: pshufd {{.*#+}} xmm0 = xmm0[0,1,1,3] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_0u1u: +; SSE41: # BB#0: +; SSE41-NEXT: pmovzxdq %xmm0, %xmm0 +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0u1u: +; AVX: # BB#0: +; AVX-NEXT: vpmovzxdq %xmm0, %xmm0 +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> %b, <4 x i32> <i32 0, i32 undef, i32 1, i32 undef> + ret <4 x i32> %shuffle +} + +define <4 x i32> @shuffle_v4i32_0z1z(<4 x i32> %a) { +; SSE2-LABEL: shuffle_v4i32_0z1z: +; SSE2: # BB#0: +; SSE2-NEXT: pxor %xmm1, %xmm1 +; SSE2-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] +; SSE2-NEXT: retq +; +; SSE3-LABEL: shuffle_v4i32_0z1z: +; SSE3: # BB#0: +; SSE3-NEXT: pxor %xmm1, %xmm1 +; SSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] +; SSE3-NEXT: retq +; +; SSSE3-LABEL: shuffle_v4i32_0z1z: +; SSSE3: # BB#0: +; SSSE3-NEXT: pxor %xmm1, %xmm1 +; SSSE3-NEXT: punpckldq {{.*#+}} xmm0 = xmm0[0],xmm1[0],xmm0[1],xmm1[1] +; SSSE3-NEXT: retq +; +; SSE41-LABEL: shuffle_v4i32_0z1z: +; SSE41: # BB#0: +; SSE41-NEXT: pmovzxdq %xmm0, %xmm0 +; SSE41-NEXT: retq +; +; AVX-LABEL: shuffle_v4i32_0z1z: +; AVX: # BB#0: +; AVX-NEXT: vpmovzxdq %xmm0, %xmm0 +; AVX-NEXT: retq + %shuffle = shufflevector <4 x i32> %a, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 1, i32 7> + ret <4 x i32> %shuffle +} + +define <4 x i32> @insert_reg_and_zero_v4i32(i32 %a) { +; SSE-LABEL: insert_reg_and_zero_v4i32: +; SSE: # BB#0: +; SSE-NEXT: movd %edi, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_reg_and_zero_v4i32: +; AVX: # BB#0: +; AVX-NEXT: vmovd %edi, %xmm0 +; AVX-NEXT: retq + %v = insertelement <4 x i32> undef, i32 %a, i32 0 + %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x i32> %shuffle +} + +define <4 x i32> @insert_mem_and_zero_v4i32(i32* %ptr) { +; SSE-LABEL: insert_mem_and_zero_v4i32: +; SSE: # BB#0: +; SSE-NEXT: movd (%rdi), %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_mem_and_zero_v4i32: +; AVX: # BB#0: +; AVX-NEXT: vmovd (%rdi), %xmm0 +; AVX-NEXT: retq + %a = load i32* %ptr + %v = insertelement <4 x i32> undef, i32 %a, i32 0 + %shuffle = shufflevector <4 x i32> %v, <4 x i32> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x i32> %shuffle +} + +define <4 x float> @insert_reg_and_zero_v4f32(float %a) { +; SSE2-LABEL: insert_reg_and_zero_v4f32: +; SSE2: # BB#0: +; SSE2-NEXT: xorps %xmm1, %xmm1 +; SSE2-NEXT: movss %xmm0, %xmm1 +; SSE2-NEXT: movaps %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: insert_reg_and_zero_v4f32: +; SSE3: # BB#0: +; SSE3-NEXT: xorps %xmm1, %xmm1 +; SSE3-NEXT: movss %xmm0, %xmm1 +; SSE3-NEXT: movaps %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: insert_reg_and_zero_v4f32: +; SSSE3: # BB#0: +; SSSE3-NEXT: xorps %xmm1, %xmm1 +; SSSE3-NEXT: movss %xmm0, %xmm1 +; SSSE3-NEXT: movaps %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: insert_reg_and_zero_v4f32: +; SSE41: # BB#0: +; SSE41-NEXT: xorps %xmm1, %xmm1 +; SSE41-NEXT: blendps {{.*#+}} xmm0 = xmm0[0],xmm1[1,2,3] +; SSE41-NEXT: retq +; +; AVX-LABEL: insert_reg_and_zero_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vxorps %xmm1, %xmm1, %xmm1 +; AVX-NEXT: vmovss %xmm0, %xmm1, %xmm0 +; AVX-NEXT: retq + %v = insertelement <4 x float> undef, float %a, i32 0 + %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_and_zero_v4f32(float* %ptr) { +; SSE-LABEL: insert_mem_and_zero_v4f32: +; SSE: # BB#0: +; SSE-NEXT: movss (%rdi), %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_mem_and_zero_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vmovss (%rdi), %xmm0 +; AVX-NEXT: retq + %a = load float* %ptr + %v = insertelement <4 x float> undef, float %a, i32 0 + %shuffle = shufflevector <4 x float> %v, <4 x float> zeroinitializer, <4 x i32> <i32 0, i32 5, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x i32> @insert_reg_lo_v4i32(i64 %a, <4 x i32> %b) { +; SSE2-LABEL: insert_reg_lo_v4i32: +; SSE2: # BB#0: +; SSE2-NEXT: movd %rdi, %xmm1 +; SSE2-NEXT: movsd %xmm1, %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: insert_reg_lo_v4i32: +; SSE3: # BB#0: +; SSE3-NEXT: movd %rdi, %xmm1 +; SSE3-NEXT: movsd %xmm1, %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: insert_reg_lo_v4i32: +; SSSE3: # BB#0: +; SSSE3-NEXT: movd %rdi, %xmm1 +; SSSE3-NEXT: movsd %xmm1, %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: insert_reg_lo_v4i32: +; SSE41: # BB#0: +; SSE41-NEXT: movd %rdi, %xmm1 +; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] +; SSE41-NEXT: retq +; +; AVX1-LABEL: insert_reg_lo_v4i32: +; AVX1: # BB#0: +; AVX1-NEXT: vmovq %rdi, %xmm1 +; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] +; AVX1-NEXT: retq +; +; AVX2-LABEL: insert_reg_lo_v4i32: +; AVX2: # BB#0: +; AVX2-NEXT: vmovq %rdi, %xmm1 +; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3] +; AVX2-NEXT: retq + %a.cast = bitcast i64 %a to <2 x i32> + %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x i32> %shuffle +} + +define <4 x i32> @insert_mem_lo_v4i32(<2 x i32>* %ptr, <4 x i32> %b) { +; SSE2-LABEL: insert_mem_lo_v4i32: +; SSE2: # BB#0: +; SSE2-NEXT: movlpd (%rdi), %xmm0 +; SSE2-NEXT: retq +; +; SSE3-LABEL: insert_mem_lo_v4i32: +; SSE3: # BB#0: +; SSE3-NEXT: movlpd (%rdi), %xmm0 +; SSE3-NEXT: retq +; +; SSSE3-LABEL: insert_mem_lo_v4i32: +; SSSE3: # BB#0: +; SSSE3-NEXT: movlpd (%rdi), %xmm0 +; SSSE3-NEXT: retq +; +; SSE41-LABEL: insert_mem_lo_v4i32: +; SSE41: # BB#0: +; SSE41-NEXT: movq (%rdi), %xmm1 +; SSE41-NEXT: pblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] +; SSE41-NEXT: retq +; +; AVX1-LABEL: insert_mem_lo_v4i32: +; AVX1: # BB#0: +; AVX1-NEXT: vmovq (%rdi), %xmm1 +; AVX1-NEXT: vpblendw {{.*#+}} xmm0 = xmm1[0,1,2,3],xmm0[4,5,6,7] +; AVX1-NEXT: retq +; +; AVX2-LABEL: insert_mem_lo_v4i32: +; AVX2: # BB#0: +; AVX2-NEXT: vmovq (%rdi), %xmm1 +; AVX2-NEXT: vpblendd {{.*#+}} xmm0 = xmm1[0,1],xmm0[2,3] +; AVX2-NEXT: retq + %a = load <2 x i32>* %ptr + %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x i32> %shuffle +} + +define <4 x i32> @insert_reg_hi_v4i32(i64 %a, <4 x i32> %b) { +; SSE-LABEL: insert_reg_hi_v4i32: +; SSE: # BB#0: +; SSE-NEXT: movd %rdi, %xmm1 +; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; SSE-NEXT: retq +; +; AVX-LABEL: insert_reg_hi_v4i32: +; AVX: # BB#0: +; AVX-NEXT: vmovq %rdi, %xmm1 +; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; AVX-NEXT: retq + %a.cast = bitcast i64 %a to <2 x i32> + %v = shufflevector <2 x i32> %a.cast, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> + ret <4 x i32> %shuffle +} + +define <4 x i32> @insert_mem_hi_v4i32(<2 x i32>* %ptr, <4 x i32> %b) { +; SSE-LABEL: insert_mem_hi_v4i32: +; SSE: # BB#0: +; SSE-NEXT: movq (%rdi), %xmm1 +; SSE-NEXT: punpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; SSE-NEXT: retq +; +; AVX-LABEL: insert_mem_hi_v4i32: +; AVX: # BB#0: +; AVX-NEXT: vmovq (%rdi), %xmm1 +; AVX-NEXT: vpunpcklqdq {{.*#+}} xmm0 = xmm0[0],xmm1[0] +; AVX-NEXT: retq + %a = load <2 x i32>* %ptr + %v = shufflevector <2 x i32> %a, <2 x i32> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x i32> %v, <4 x i32> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> + ret <4 x i32> %shuffle +} + +define <4 x float> @insert_reg_lo_v4f32(double %a, <4 x float> %b) { +; SSE-LABEL: insert_reg_lo_v4f32: +; SSE: # BB#0: +; SSE-NEXT: movsd %xmm0, %xmm1 +; SSE-NEXT: movaps %xmm1, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_reg_lo_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vmovsd %xmm0, %xmm1, %xmm0 +; AVX-NEXT: retq + %a.cast = bitcast double %a to <2 x float> + %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_lo_v4f32(<2 x float>* %ptr, <4 x float> %b) { +; SSE-LABEL: insert_mem_lo_v4f32: +; SSE: # BB#0: +; SSE-NEXT: movlpd (%rdi), %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_mem_lo_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vmovlpd (%rdi), %xmm0, %xmm0 +; AVX-NEXT: retq + %a = load <2 x float>* %ptr + %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 0, i32 1, i32 6, i32 7> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_reg_hi_v4f32(double %a, <4 x float> %b) { +; SSE-LABEL: insert_reg_hi_v4f32: +; SSE: # BB#0: +; SSE-NEXT: unpcklpd {{.*#+}} xmm1 = xmm1[0],xmm0[0] +; SSE-NEXT: movapd %xmm1, %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_reg_hi_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vunpcklpd {{.*#+}} xmm0 = xmm1[0],xmm0[0] +; AVX-NEXT: retq + %a.cast = bitcast double %a to <2 x float> + %v = shufflevector <2 x float> %a.cast, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> + ret <4 x float> %shuffle +} + +define <4 x float> @insert_mem_hi_v4f32(<2 x float>* %ptr, <4 x float> %b) { +; SSE-LABEL: insert_mem_hi_v4f32: +; SSE: # BB#0: +; SSE-NEXT: movhpd (%rdi), %xmm0 +; SSE-NEXT: retq +; +; AVX-LABEL: insert_mem_hi_v4f32: +; AVX: # BB#0: +; AVX-NEXT: vmovhpd (%rdi), %xmm0, %xmm0 +; AVX-NEXT: retq + %a = load <2 x float>* %ptr + %v = shufflevector <2 x float> %a, <2 x float> undef, <4 x i32> <i32 0, i32 1, i32 undef, i32 undef> + %shuffle = shufflevector <4 x float> %v, <4 x float> %b, <4 x i32> <i32 4, i32 5, i32 0, i32 1> + ret <4 x float> %shuffle +} + +define <4 x float> @shuffle_mem_v4f32_3210(<4 x float>* %ptr) { +; SSE-LABEL: shuffle_mem_v4f32_3210: +; SSE: # BB#0: +; SSE-NEXT: movaps (%rdi), %xmm0 +; SSE-NEXT: shufps {{.*#+}} xmm0 = xmm0[3,2,1,0] +; SSE-NEXT: retq +; +; AVX-LABEL: shuffle_mem_v4f32_3210: +; AVX: # BB#0: +; AVX-NEXT: vpermilps {{.*#+}} xmm0 = mem[3,2,1,0] +; AVX-NEXT: retq + %a = load <4 x float>* %ptr + %shuffle = shufflevector <4 x float> %a, <4 x float> undef, <4 x i32> <i32 3, i32 2, i32 1, i32 0> + ret <4 x float> %shuffle +} |