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Diffstat (limited to 'utils/config/nodes.hpp')
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diff --git a/utils/config/nodes.hpp b/utils/config/nodes.hpp new file mode 100644 index 000000000000..6b766ff5d8f7 --- /dev/null +++ b/utils/config/nodes.hpp @@ -0,0 +1,272 @@ +// Copyright 2012 The Kyua Authors. +// All rights reserved. +// +// Redistribution and use in source and binary forms, with or without +// modification, are permitted provided that the following conditions are +// met: +// +// * Redistributions of source code must retain the above copyright +// notice, this list of conditions and the following disclaimer. +// * Redistributions in binary form must reproduce the above copyright +// notice, this list of conditions and the following disclaimer in the +// documentation and/or other materials provided with the distribution. +// * Neither the name of Google Inc. nor the names of its contributors +// may be used to endorse or promote products derived from this software +// without specific prior written permission. +// +// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS +// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT +// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR +// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT +// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, +// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT +// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, +// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY +// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT +// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE +// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + +/// \file utils/config/nodes.hpp +/// Representation of tree nodes. + +#if !defined(UTILS_CONFIG_NODES_HPP) +#define UTILS_CONFIG_NODES_HPP + +#include "utils/config/nodes_fwd.hpp" + +#include <set> +#include <string> + +#include <lutok/state.hpp> + +#include "utils/config/keys_fwd.hpp" +#include "utils/config/nodes_fwd.hpp" +#include "utils/noncopyable.hpp" +#include "utils/optional.hpp" + +namespace utils { +namespace config { + + +namespace detail { + + +/// Base representation of a node. +/// +/// This abstract class provides the base type for every node in the tree. Due +/// to the dynamic nature of our trees (each leaf being able to hold arbitrary +/// data types), this base type is a necessity. +class base_node : noncopyable { +public: + virtual ~base_node(void) = 0; + + /// Copies the node. + /// + /// \return A dynamically-allocated node. + virtual base_node* deep_copy(void) const = 0; + + /// Combines this node with another one. + /// + /// \param key Key to this node. + /// \param other The node to combine with. + /// + /// \return A new node representing the combination. + /// + /// \throw bad_combination_error If the two nodes cannot be combined. + virtual base_node* combine(const tree_key& key, const base_node* other) + const = 0; +}; + + +} // namespace detail + + +/// Abstract leaf node without any specified type. +/// +/// This base abstract type is necessary to have a common pointer type to which +/// to cast any leaf. We later provide templated derivates of this class, and +/// those cannot act in this manner. +/// +/// It is important to understand that a leaf can exist without actually holding +/// a value. Our trees are "strictly keyed": keys must have been pre-defined +/// before a value can be set on them. This is to ensure that the end user is +/// using valid key names and not making mistakes due to typos, for example. To +/// represent this condition, we define an "empty" key in the tree to denote +/// that the key is valid, yet it has not been set by the user. Only when an +/// explicit set is performed on the key, it gets a value. +class leaf_node : public detail::base_node { +public: + virtual ~leaf_node(void); + + virtual bool is_set(void) const = 0; + + base_node* combine(const detail::tree_key&, const base_node*) const; + + virtual void push_lua(lutok::state&) const = 0; + virtual void set_lua(lutok::state&, const int) = 0; + + virtual void set_string(const std::string&) = 0; + virtual std::string to_string(void) const = 0; +}; + + +/// Base leaf node for a single arbitrary type. +/// +/// This templated leaf node holds a single object of any type. The conversion +/// to/from string representations is undefined, as that depends on the +/// particular type being processed. You should reimplement this class for any +/// type that needs additional processing/validation during conversion. +template< typename ValueType > +class typed_leaf_node : public leaf_node { +public: + /// The type of the value held by this node. + typedef ValueType value_type; + + /// Constructs a new leaf node that contains no value. + typed_leaf_node(void); + + /// Checks whether the node has been set by the user. + bool is_set(void) const; + + /// Gets the value stored in the node. + const value_type& value(void) const; + + /// Gets the read-write value stored in the node. + value_type& value(void); + + /// Sets the value of the node. + void set(const value_type&); + +protected: + /// The value held by this node. + optional< value_type > _value; + +private: + virtual void validate(const value_type&) const; +}; + + +/// Leaf node holding a native type. +/// +/// This templated leaf node holds a native type. The conversion to/from string +/// representations of the value happens by means of iostreams. +template< typename ValueType > +class native_leaf_node : public typed_leaf_node< ValueType > { +public: + void set_string(const std::string&); + std::string to_string(void) const; +}; + + +/// A leaf node that holds a boolean value. +class bool_node : public native_leaf_node< bool > { +public: + virtual base_node* deep_copy(void) const; + + void push_lua(lutok::state&) const; + void set_lua(lutok::state&, const int); +}; + + +/// A leaf node that holds an integer value. +class int_node : public native_leaf_node< int > { +public: + virtual base_node* deep_copy(void) const; + + void push_lua(lutok::state&) const; + void set_lua(lutok::state&, const int); +}; + + +/// A leaf node that holds a positive non-zero integer value. +class positive_int_node : public int_node { + virtual void validate(const value_type&) const; +}; + + +/// A leaf node that holds a string value. +class string_node : public native_leaf_node< std::string > { +public: + virtual base_node* deep_copy(void) const; + + void push_lua(lutok::state&) const; + void set_lua(lutok::state&, const int); +}; + + +/// Base leaf node for a set of native types. +/// +/// This is a base abstract class because there is no generic way to parse a +/// single word in the textual representation of the set to the native value. +template< typename ValueType > +class base_set_node : public leaf_node { +public: + /// The type of the value held by this node. + typedef std::set< ValueType > value_type; + + base_set_node(void); + + /// Checks whether the node has been set by the user. + /// + /// \return True if a value has been set in the node. + bool is_set(void) const; + + /// Gets the value stored in the node. + /// + /// \pre The node must have a value. + /// + /// \return The value in the node. + const value_type& value(void) const; + + /// Gets the read-write value stored in the node. + /// + /// \pre The node must have a value. + /// + /// \return The value in the node. + value_type& value(void); + + /// Sets the value of the node. + void set(const value_type&); + + /// Sets the value of the node from a raw string representation. + void set_string(const std::string&); + + /// Converts the contents of the node to a string. + std::string to_string(void) const; + + /// Pushes the node's value onto the Lua stack. + void push_lua(lutok::state&) const; + + /// Sets the value of the node from an entry in the Lua stack. + void set_lua(lutok::state&, const int); + +protected: + /// The value held by this node. + optional< value_type > _value; + +private: + /// Converts a single word to the native type. + /// + /// \return The parsed value. + /// + /// \throw value_error If the value is invalid. + virtual ValueType parse_one(const std::string&) const = 0; + + virtual void validate(const value_type&) const; +}; + + +/// A leaf node that holds a set of strings. +class strings_set_node : public base_set_node< std::string > { +public: + virtual base_node* deep_copy(void) const; + +private: + std::string parse_one(const std::string&) const; +}; + + +} // namespace config +} // namespace utils + +#endif // !defined(UTILS_CONFIG_NODES_HPP) |