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+// Copyright 2012 The Kyua Authors.
+// All rights reserved.
+//
+// Redistribution and use in source and binary forms, with or without
+// modification, are permitted provided that the following conditions are
+// met:
+//
+// * Redistributions of source code must retain the above copyright
+// notice, this list of conditions and the following disclaimer.
+// * Redistributions in binary form must reproduce the above copyright
+// notice, this list of conditions and the following disclaimer in the
+// documentation and/or other materials provided with the distribution.
+// * Neither the name of Google Inc. nor the names of its contributors
+// may be used to endorse or promote products derived from this software
+// without specific prior written permission.
+//
+// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
+// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
+// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
+// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
+// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
+// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
+// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
+// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
+// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+
+#include "utils/config/nodes.hpp"
+
+#if !defined(UTILS_CONFIG_NODES_IPP)
+#define UTILS_CONFIG_NODES_IPP
+
+#include <memory>
+#include <typeinfo>
+
+#include "utils/config/exceptions.hpp"
+#include "utils/defs.hpp"
+#include "utils/format/macros.hpp"
+#include "utils/optional.ipp"
+#include "utils/text/exceptions.hpp"
+#include "utils/text/operations.ipp"
+#include "utils/sanity.hpp"
+
+namespace utils {
+
+
+namespace config {
+namespace detail {
+
+
+/// Type of the new_node() family of functions.
+typedef base_node* (*new_node_hook)(void);
+
+
+/// Creates a new leaf node of a given type.
+///
+/// \tparam NodeType The type of the leaf node to create.
+///
+/// \return A pointer to the newly-created node.
+template< class NodeType >
+base_node*
+new_node(void)
+{
+ return new NodeType();
+}
+
+
+/// Internal node of the tree.
+///
+/// This abstract base class provides the mechanism to implement both static and
+/// dynamic nodes. Ideally, the implementation would be split in subclasses and
+/// this class would not include the knowledge of whether the node is dynamic or
+/// not. However, because the static/dynamic difference depends on the leaf
+/// types, we need to declare template functions and these cannot be virtual.
+class inner_node : public base_node {
+ /// Whether the node is dynamic or not.
+ bool _dynamic;
+
+protected:
+ /// Type to represent the collection of children of this node.
+ ///
+ /// Note that these are one-level keys. They cannot contain dots, and thus
+ /// is why we use a string rather than a tree_key.
+ typedef std::map< std::string, base_node* > children_map;
+
+ /// Mapping of keys to values that are descendants of this node.
+ children_map _children;
+
+ void copy_into(inner_node*) const;
+ void combine_into(const tree_key&, const base_node*, inner_node*) const;
+
+private:
+ void combine_children_into(const tree_key&,
+ const children_map&, const children_map&,
+ inner_node*) const;
+
+public:
+ inner_node(const bool);
+ virtual ~inner_node(void) = 0;
+
+ const base_node* lookup_ro(const tree_key&,
+ const tree_key::size_type) const;
+ leaf_node* lookup_rw(const tree_key&, const tree_key::size_type,
+ new_node_hook);
+
+ void all_properties(properties_map&, const tree_key&) const;
+};
+
+
+/// Static internal node of the tree.
+///
+/// The direct children of this node must be pre-defined by calls to define().
+/// Attempts to traverse this node and resolve a key that is not a pre-defined
+/// children will result in an "unknown key" error.
+class static_inner_node : public config::detail::inner_node {
+public:
+ static_inner_node(void);
+
+ virtual base_node* deep_copy(void) const;
+ virtual base_node* combine(const tree_key&, const base_node*) const;
+
+ void define(const tree_key&, const tree_key::size_type, new_node_hook);
+};
+
+
+/// Dynamic internal node of the tree.
+///
+/// The children of this node need not be pre-defined. Attempts to traverse
+/// this node and resolve a key will result in such key being created. Any
+/// intermediate non-existent nodes of the traversal will be created as dynamic
+/// inner nodes as well.
+class dynamic_inner_node : public config::detail::inner_node {
+public:
+ virtual base_node* deep_copy(void) const;
+ virtual base_node* combine(const tree_key&, const base_node*) const;
+
+ dynamic_inner_node(void);
+};
+
+
+} // namespace detail
+} // namespace config
+
+
+/// Constructor for a node with an undefined value.
+///
+/// This should only be called by the tree's define() method as a way to
+/// register a node as known but undefined. The node will then serve as a
+/// placeholder for future values.
+template< typename ValueType >
+config::typed_leaf_node< ValueType >::typed_leaf_node(void) :
+ _value(none)
+{
+}
+
+
+/// Checks whether the node has been set by the user.
+///
+/// Nodes of the tree are predefined by the caller to specify the valid
+/// types of the leaves. Such predefinition results in the creation of
+/// nodes within the tree, but these nodes have not yet been set.
+/// Traversing these nodes is invalid and should result in an "unknown key"
+/// error.
+///
+/// \return True if a value has been set in the node.
+template< typename ValueType >
+bool
+config::typed_leaf_node< ValueType >::is_set(void) const
+{
+ return static_cast< bool >(_value);
+}
+
+
+/// Gets the value stored in the node.
+///
+/// \pre The node must have a value.
+///
+/// \return The value in the node.
+template< typename ValueType >
+const typename config::typed_leaf_node< ValueType >::value_type&
+config::typed_leaf_node< ValueType >::value(void) const
+{
+ PRE(is_set());
+ return _value.get();
+}
+
+
+/// Gets the read-write value stored in the node.
+///
+/// \pre The node must have a value.
+///
+/// \return The value in the node.
+template< typename ValueType >
+typename config::typed_leaf_node< ValueType >::value_type&
+config::typed_leaf_node< ValueType >::value(void)
+{
+ PRE(is_set());
+ return _value.get();
+}
+
+
+/// Sets the value of the node.
+///
+/// \param value_ The new value to set the node to.
+///
+/// \throw value_error If the value is invalid, according to validate().
+template< typename ValueType >
+void
+config::typed_leaf_node< ValueType >::set(const value_type& value_)
+{
+ validate(value_);
+ _value = optional< value_type >(value_);
+}
+
+
+/// Checks a given value for validity.
+///
+/// This is called internally by the node right before updating the recorded
+/// value. This method can be redefined by subclasses.
+///
+/// \throw value_error If the value is not valid.
+template< typename ValueType >
+void
+config::typed_leaf_node< ValueType >::validate(
+ const value_type& /* new_value */) const
+{
+}
+
+
+/// Sets the value of the node from a raw string representation.
+///
+/// \param raw_value The value to set the node to.
+///
+/// \throw value_error If the value is invalid.
+template< typename ValueType >
+void
+config::native_leaf_node< ValueType >::set_string(const std::string& raw_value)
+{
+ try {
+ typed_leaf_node< ValueType >::set(text::to_type< ValueType >(
+ raw_value));
+ } catch (const text::value_error& e) {
+ throw config::value_error(F("Failed to convert string value '%s' to "
+ "the node's type") % raw_value);
+ }
+}
+
+
+/// Converts the contents of the node to a string.
+///
+/// \pre The node must have a value.
+///
+/// \return A string representation of the value held by the node.
+template< typename ValueType >
+std::string
+config::native_leaf_node< ValueType >::to_string(void) const
+{
+ PRE(typed_leaf_node< ValueType >::is_set());
+ return F("%s") % typed_leaf_node< ValueType >::value();
+}
+
+
+/// Constructor for a node with an undefined value.
+///
+/// This should only be called by the tree's define() method as a way to
+/// register a node as known but undefined. The node will then serve as a
+/// placeholder for future values.
+template< typename ValueType >
+config::base_set_node< ValueType >::base_set_node(void) :
+ _value(none)
+{
+}
+
+
+/// Checks whether the node has been set.
+///
+/// Remember that a node can exist before holding a value (i.e. when the node
+/// has been defined as "known" but not yet set by the user). This function
+/// checks whether the node laready holds a value.
+///
+/// \return True if a value has been set in the node.
+template< typename ValueType >
+bool
+config::base_set_node< ValueType >::is_set(void) const
+{
+ return static_cast< bool >(_value);
+}
+
+
+/// Gets the value stored in the node.
+///
+/// \pre The node must have a value.
+///
+/// \return The value in the node.
+template< typename ValueType >
+const typename config::base_set_node< ValueType >::value_type&
+config::base_set_node< ValueType >::value(void) const
+{
+ PRE(is_set());
+ return _value.get();
+}
+
+
+/// Gets the read-write value stored in the node.
+///
+/// \pre The node must have a value.
+///
+/// \return The value in the node.
+template< typename ValueType >
+typename config::base_set_node< ValueType >::value_type&
+config::base_set_node< ValueType >::value(void)
+{
+ PRE(is_set());
+ return _value.get();
+}
+
+
+/// Sets the value of the node.
+///
+/// \param value_ The new value to set the node to.
+///
+/// \throw value_error If the value is invalid, according to validate().
+template< typename ValueType >
+void
+config::base_set_node< ValueType >::set(const value_type& value_)
+{
+ validate(value_);
+ _value = optional< value_type >(value_);
+}
+
+
+/// Sets the value of the node from a raw string representation.
+///
+/// \param raw_value The value to set the node to.
+///
+/// \throw value_error If the value is invalid.
+template< typename ValueType >
+void
+config::base_set_node< ValueType >::set_string(const std::string& raw_value)
+{
+ std::set< ValueType > new_value;
+
+ const std::vector< std::string > words = text::split(raw_value, ' ');
+ for (std::vector< std::string >::const_iterator iter = words.begin();
+ iter != words.end(); ++iter) {
+ if (!(*iter).empty())
+ new_value.insert(parse_one(*iter));
+ }
+
+ set(new_value);
+}
+
+
+/// Converts the contents of the node to a string.
+///
+/// \pre The node must have a value.
+///
+/// \return A string representation of the value held by the node.
+template< typename ValueType >
+std::string
+config::base_set_node< ValueType >::to_string(void) const
+{
+ PRE(is_set());
+ return text::join(_value.get(), " ");
+}
+
+
+/// Pushes the node's value onto the Lua stack.
+template< typename ValueType >
+void
+config::base_set_node< ValueType >::push_lua(lutok::state& /* state */) const
+{
+ UNREACHABLE;
+}
+
+
+/// Sets the value of the node from an entry in the Lua stack.
+///
+/// \throw value_error If the value in state(value_index) cannot be
+/// processed by this node.
+template< typename ValueType >
+void
+config::base_set_node< ValueType >::set_lua(
+ lutok::state& /* state */,
+ const int /* value_index */)
+{
+ UNREACHABLE;
+}
+
+
+/// Checks a given value for validity.
+///
+/// This is called internally by the node right before updating the recorded
+/// value. This method can be redefined by subclasses.
+///
+/// \throw value_error If the value is not valid.
+template< typename ValueType >
+void
+config::base_set_node< ValueType >::validate(
+ const value_type& /* new_value */) const
+{
+}
+
+
+} // namespace utils
+
+#endif // !defined(UTILS_CONFIG_NODES_IPP)