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Diffstat (limited to 'wasm/SymbolTable.cpp')
-rw-r--r-- | wasm/SymbolTable.cpp | 245 |
1 files changed, 245 insertions, 0 deletions
diff --git a/wasm/SymbolTable.cpp b/wasm/SymbolTable.cpp new file mode 100644 index 000000000000..d9a6fa1f04f5 --- /dev/null +++ b/wasm/SymbolTable.cpp @@ -0,0 +1,245 @@ +//===- SymbolTable.cpp ----------------------------------------------------===// +// +// The LLVM Linker +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// + +#include "SymbolTable.h" + +#include "Config.h" +#include "WriterUtils.h" +#include "lld/Common/ErrorHandler.h" +#include "lld/Common/Memory.h" + +#include <unordered_set> + +#define DEBUG_TYPE "lld" + +using namespace llvm; +using namespace lld; +using namespace lld::wasm; + +SymbolTable *lld::wasm::Symtab; + +void SymbolTable::addFile(InputFile *File) { + log("Processing: " + toString(File)); + File->parse(); + + if (auto *F = dyn_cast<ObjFile>(File)) + ObjectFiles.push_back(F); +} + +void SymbolTable::reportRemainingUndefines() { + std::unordered_set<Symbol *> Undefs; + for (Symbol *Sym : SymVector) { + if (Sym->isUndefined() && !Sym->isWeak() && + Config->AllowUndefinedSymbols.count(Sym->getName()) == 0) { + Undefs.insert(Sym); + } + } + + if (Undefs.empty()) + return; + + for (ObjFile *File : ObjectFiles) + for (Symbol *Sym : File->getSymbols()) + if (Undefs.count(Sym)) + error(toString(File) + ": undefined symbol: " + toString(*Sym)); + + for (Symbol *Sym : Undefs) + if (!Sym->getFile()) + error("undefined symbol: " + toString(*Sym)); +} + +Symbol *SymbolTable::find(StringRef Name) { + auto It = SymMap.find(CachedHashStringRef(Name)); + if (It == SymMap.end()) + return nullptr; + return It->second; +} + +std::pair<Symbol *, bool> SymbolTable::insert(StringRef Name) { + Symbol *&Sym = SymMap[CachedHashStringRef(Name)]; + if (Sym) + return {Sym, false}; + Sym = make<Symbol>(Name, false); + SymVector.emplace_back(Sym); + return {Sym, true}; +} + +void SymbolTable::reportDuplicate(Symbol *Existing, InputFile *NewFile) { + error("duplicate symbol: " + toString(*Existing) + "\n>>> defined in " + + toString(Existing->getFile()) + "\n>>> defined in " + + toString(NewFile)); +} + +// Get the signature for a given function symbol, either by looking +// it up in function sections (for defined functions), of the imports section +// (for imported functions). +static const WasmSignature *getFunctionSig(const ObjFile &Obj, + const WasmSymbol &Sym) { + DEBUG(dbgs() << "getFunctionSig: " << Sym.Name << "\n"); + const WasmObjectFile *WasmObj = Obj.getWasmObj(); + uint32_t FunctionType; + if (Obj.isImportedFunction(Sym.ElementIndex)) { + const WasmImport &Import = WasmObj->imports()[Sym.ImportIndex]; + FunctionType = Import.SigIndex; + } else { + uint32_t FuntionIndex = Sym.ElementIndex - Obj.NumFunctionImports(); + FunctionType = WasmObj->functionTypes()[FuntionIndex]; + } + return &WasmObj->types()[FunctionType]; +} + +// Check the type of new symbol matches that of the symbol is replacing. +// For functions this can also involve verifying that the signatures match. +static void checkSymbolTypes(const Symbol &Existing, const InputFile &F, + const WasmSymbol &New, + const WasmSignature *NewSig) { + if (Existing.isLazy()) + return; + + bool NewIsFunction = New.Type == WasmSymbol::SymbolType::FUNCTION_EXPORT || + New.Type == WasmSymbol::SymbolType::FUNCTION_IMPORT; + + // First check the symbol types match (i.e. either both are function + // symbols or both are data symbols). + if (Existing.isFunction() != NewIsFunction) { + error("symbol type mismatch: " + New.Name + "\n>>> defined as " + + (Existing.isFunction() ? "Function" : "Global") + " in " + + toString(Existing.getFile()) + "\n>>> defined as " + + (NewIsFunction ? "Function" : "Global") + " in " + F.getName()); + return; + } + + // For function symbols, optionally check the function signature matches too. + if (!NewIsFunction || !Config->CheckSignatures) + return; + // Skip the signature check if the existing function has no signature (e.g. + // if it is an undefined symbol generated by --undefined command line flag). + if (!Existing.hasFunctionType()) + return; + + DEBUG(dbgs() << "checkSymbolTypes: " << New.Name << "\n"); + assert(NewSig); + + const WasmSignature &OldSig = Existing.getFunctionType(); + if (*NewSig == OldSig) + return; + + error("function signature mismatch: " + New.Name + "\n>>> defined as " + + toString(OldSig) + " in " + toString(Existing.getFile()) + + "\n>>> defined as " + toString(*NewSig) + " in " + F.getName()); +} + +Symbol *SymbolTable::addDefinedGlobal(StringRef Name) { + DEBUG(dbgs() << "addDefinedGlobal: " << Name << "\n"); + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(Name); + if (WasInserted) + S->update(Symbol::DefinedGlobalKind); + else if (!S->isGlobal()) + error("symbol type mismatch: " + Name); + return S; +} + +Symbol *SymbolTable::addDefined(InputFile *F, const WasmSymbol *Sym, + const InputSegment *Segment) { + DEBUG(dbgs() << "addDefined: " << Sym->Name << "\n"); + Symbol *S; + bool WasInserted; + Symbol::Kind Kind = Symbol::DefinedFunctionKind; + const WasmSignature *NewSig = nullptr; + if (Sym->Type == WasmSymbol::SymbolType::GLOBAL_EXPORT) + Kind = Symbol::DefinedGlobalKind; + else + NewSig = getFunctionSig(*cast<ObjFile>(F), *Sym); + + std::tie(S, WasInserted) = insert(Sym->Name); + if (WasInserted) { + S->update(Kind, F, Sym, Segment, NewSig); + } else if (S->isLazy()) { + // The existing symbol is lazy. Replace it without checking types since + // lazy symbols don't have any type information. + DEBUG(dbgs() << "replacing existing lazy symbol: " << Sym->Name << "\n"); + S->update(Kind, F, Sym, Segment, NewSig); + } else if (!S->isDefined()) { + // The existing symbol table entry is undefined. The new symbol replaces + // it, after checking the type matches + DEBUG(dbgs() << "resolving existing undefined symbol: " << Sym->Name + << "\n"); + checkSymbolTypes(*S, *F, *Sym, NewSig); + S->update(Kind, F, Sym, Segment, NewSig); + } else if (Sym->isWeak()) { + // the new symbol is weak we can ignore it + DEBUG(dbgs() << "existing symbol takes precedence\n"); + } else if (S->isWeak()) { + // the new symbol is not weak and the existing symbol is, so we replace + // it + DEBUG(dbgs() << "replacing existing weak symbol\n"); + checkSymbolTypes(*S, *F, *Sym, NewSig); + S->update(Kind, F, Sym, Segment, NewSig); + } else { + // neither symbol is week. They conflict. + reportDuplicate(S, F); + } + return S; +} + +Symbol *SymbolTable::addUndefinedFunction(StringRef Name, + const WasmSignature *Type) { + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(Name); + if (WasInserted) { + S->update(Symbol::UndefinedFunctionKind, nullptr, nullptr, nullptr, Type); + } else if (!S->isFunction()) { + error("symbol type mismatch: " + Name); + } + return S; +} + +Symbol *SymbolTable::addUndefined(InputFile *F, const WasmSymbol *Sym) { + DEBUG(dbgs() << "addUndefined: " << Sym->Name << "\n"); + Symbol *S; + bool WasInserted; + Symbol::Kind Kind = Symbol::UndefinedFunctionKind; + const WasmSignature *NewSig = nullptr; + if (Sym->Type == WasmSymbol::SymbolType::GLOBAL_IMPORT) + Kind = Symbol::UndefinedGlobalKind; + else + NewSig = getFunctionSig(*cast<ObjFile>(F), *Sym); + std::tie(S, WasInserted) = insert(Sym->Name); + if (WasInserted) { + S->update(Kind, F, Sym, nullptr, NewSig); + } else if (S->isLazy()) { + DEBUG(dbgs() << "resolved by existing lazy\n"); + auto *AF = cast<ArchiveFile>(S->getFile()); + AF->addMember(&S->getArchiveSymbol()); + } else if (S->isDefined()) { + DEBUG(dbgs() << "resolved by existing\n"); + checkSymbolTypes(*S, *F, *Sym, NewSig); + } + return S; +} + +void SymbolTable::addLazy(ArchiveFile *F, const Archive::Symbol *Sym) { + DEBUG(dbgs() << "addLazy: " << Sym->getName() << "\n"); + StringRef Name = Sym->getName(); + Symbol *S; + bool WasInserted; + std::tie(S, WasInserted) = insert(Name); + if (WasInserted) { + S->update(Symbol::LazyKind, F); + S->setArchiveSymbol(*Sym); + } else if (S->isUndefined()) { + // There is an existing undefined symbol. The can load from the + // archive. + DEBUG(dbgs() << "replacing existing undefined\n"); + F->addMember(Sym); + } +} |