//===- Attributor.h --- Module-wide attribute deduction ---------*- C++ -*-===// // // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. // See https://llvm.org/LICENSE.txt for license information. // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception // //===----------------------------------------------------------------------===// // // Attributor: An inter procedural (abstract) "attribute" deduction framework. // // The Attributor framework is an inter procedural abstract analysis (fixpoint // iteration analysis). The goal is to allow easy deduction of new attributes as // well as information exchange between abstract attributes in-flight. // // The Attributor class is the driver and the link between the various abstract // attributes. The Attributor will iterate until a fixpoint state is reached by // all abstract attributes in-flight, or until it will enforce a pessimistic fix // point because an iteration limit is reached. // // Abstract attributes, derived from the AbstractAttribute class, actually // describe properties of the code. They can correspond to actual LLVM-IR // attributes, or they can be more general, ultimately unrelated to LLVM-IR // attributes. The latter is useful when an abstract attributes provides // information to other abstract attributes in-flight but we might not want to // manifest the information. The Attributor allows to query in-flight abstract // attributes through the `Attributor::getAAFor` method (see the method // description for an example). If the method is used by an abstract attribute // P, and it results in an abstract attribute Q, the Attributor will // automatically capture a potential dependence from Q to P. This dependence // will cause P to be reevaluated whenever Q changes in the future. // // The Attributor will only reevaluated abstract attributes that might have // changed since the last iteration. That means that the Attribute will not // revisit all instructions/blocks/functions in the module but only query // an update from a subset of the abstract attributes. // // The update method `AbstractAttribute::updateImpl` is implemented by the // specific "abstract attribute" subclasses. The method is invoked whenever the // currently assumed state (see the AbstractState class) might not be valid // anymore. This can, for example, happen if the state was dependent on another // abstract attribute that changed. In every invocation, the update method has // to adjust the internal state of an abstract attribute to a point that is // justifiable by the underlying IR and the current state of abstract attributes // in-flight. Since the IR is given and assumed to be valid, the information // derived from it can be assumed to hold. However, information derived from // other abstract attributes is conditional on various things. If the justifying // state changed, the `updateImpl` has to revisit the situation and potentially // find another justification or limit the optimistic assumes made. // // Change is the key in this framework. Until a state of no-change, thus a // fixpoint, is reached, the Attributor will query the abstract attributes // in-flight to re-evaluate their state. If the (current) state is too // optimistic, hence it cannot be justified anymore through other abstract // attributes or the state of the IR, the state of the abstract attribute will // have to change. Generally, we assume abstract attribute state to be a finite // height lattice and the update function to be monotone. However, these // conditions are not enforced because the iteration limit will guarantee // termination. If an optimistic fixpoint is reached, or a pessimistic fix // point is enforced after a timeout, the abstract attributes are tasked to // manifest their result in the IR for passes to come. // // Attribute manifestation is not mandatory. If desired, there is support to // generate a single LLVM-IR attribute already in the AbstractAttribute base // class. In the simplest case, a subclass overloads // `AbstractAttribute::getManifestPosition()` and // `AbstractAttribute::getAttrKind()` to return the appropriate values. The // Attributor manifestation framework will then create and place a new attribute // if it is allowed to do so (based on the abstract state). Other use cases can // be achieved by overloading other abstract attribute methods. // // // The "mechanics" of adding a new "abstract attribute": // - Define a class (transitively) inheriting from AbstractAttribute and one // (which could be the same) that (transitively) inherits from AbstractState. // For the latter, consider the already available BooleanState and // IntegerState if they fit your needs, e.g., you require only a bit-encoding. // - Implement all pure methods. Also use overloading if the attribute is not // conforming with the "default" behavior: A (set of) LLVM-IR attribute(s) for // an argument, call site argument, function return value, or function. See // the class and method descriptions for more information on the two // "Abstract" classes and their respective methods. // - Register opportunities for the new abstract attribute in the // `Attributor::identifyDefaultAbstractAttributes` method if it should be // counted as a 'default' attribute. // - Add sufficient tests. // - Add a Statistics object for bookkeeping. If it is a simple (set of) // attribute(s) manifested through the Attributor manifestation framework, see // the bookkeeping function in Attributor.cpp. // - If instructions with a certain opcode are interesting to the attribute, add // that opcode to the switch in `Attributor::identifyAbstractAttributes`. This // will make it possible to query all those instructions through the // `InformationCache::getOpcodeInstMapForFunction` interface and eliminate the // need to traverse the IR repeatedly. // //===----------------------------------------------------------------------===// #ifndef LLVM_TRANSFORMS_IPO_ATTRIBUTOR_H #define LLVM_TRANSFORMS_IPO_ATTRIBUTOR_H #include "llvm/Analysis/LazyCallGraph.h" #include "llvm/IR/CallSite.h" #include "llvm/IR/PassManager.h" namespace llvm { struct AbstractAttribute; struct InformationCache; class Function; /// Simple enum class that forces the status to be spelled out explicitly. /// ///{ enum class ChangeStatus { CHANGED, UNCHANGED, }; ChangeStatus operator|(ChangeStatus l, ChangeStatus r); ChangeStatus operator&(ChangeStatus l, ChangeStatus r); ///} /// The fixpoint analysis framework that orchestrates the attribute deduction. /// /// The Attributor provides a general abstract analysis framework (guided /// fixpoint iteration) as well as helper functions for the deduction of /// (LLVM-IR) attributes. However, also other code properties can be deduced, /// propagated, and ultimately manifested through the Attributor framework. This /// is particularly useful if these properties interact with attributes and a /// co-scheduled deduction allows to improve the solution. Even if not, thus if /// attributes/properties are completely isolated, they should use the /// Attributor framework to reduce the number of fixpoint iteration frameworks /// in the code base. Note that the Attributor design makes sure that isolated /// attributes are not impacted, in any way, by others derived at the same time /// if there is no cross-reasoning performed. /// /// The public facing interface of the Attributor is kept simple and basically /// allows abstract attributes to one thing, query abstract attributes /// in-flight. There are two reasons to do this: /// a) The optimistic state of one abstract attribute can justify an /// optimistic state of another, allowing to framework to end up with an /// optimistic (=best possible) fixpoint instead of one based solely on /// information in the IR. /// b) This avoids reimplementing various kinds of lookups, e.g., to check /// for existing IR attributes, in favor of a single lookups interface /// provided by an abstract attribute subclass. /// /// NOTE: The mechanics of adding a new "concrete" abstract attribute are /// described in the file comment. struct Attributor { ~Attributor() { DeleteContainerPointers(AllAbstractAttributes); } /// Run the analyses until a fixpoint is reached or enforced (timeout). /// /// The attributes registered with this Attributor can be used after as long /// as the Attributor is not destroyed (it owns the attributes now). /// /// \Returns CHANGED if the IR was changed, otherwise UNCHANGED. ChangeStatus run(); /// Lookup an abstract attribute of type \p AAType anchored at value \p V and /// argument number \p ArgNo. If no attribute is found and \p V is a call base /// instruction, the called function is tried as a value next. Thus, the /// returned abstract attribute might be anchored at the callee of \p V. /// /// This method is the only (supported) way an abstract attribute can retrieve /// information from another abstract attribute. As an example, take an /// abstract attribute that determines the memory access behavior for a /// argument (readnone, readonly, ...). It should use `getAAFor` to get the /// most optimistic information for other abstract attributes in-flight, e.g. /// the one reasoning about the "captured" state for the argument or the one /// reasoning on the memory access behavior of the function as a whole. template const AAType *getAAFor(AbstractAttribute &QueryingAA, const Value &V, int ArgNo = -1) { static_assert(std::is_base_of::value, "Cannot query an attribute with a type not derived from " "'AbstractAttribute'!"); assert(AAType::ID != Attribute::None && "Cannot lookup generic abstract attributes!"); // Determine the argument number automatically for llvm::Arguments if none // is set. Do not override a given one as it could be a use of the argument // in a call site. if (ArgNo == -1) if (auto *Arg = dyn_cast(&V)) ArgNo = Arg->getArgNo(); // If a function was given together with an argument number, perform the // lookup for the actual argument instead. Don't do it for variadic // arguments. if (ArgNo >= 0 && isa(&V) && cast(&V)->arg_size() > (size_t)ArgNo) return getAAFor( QueryingAA, *(cast(&V)->arg_begin() + ArgNo), ArgNo); // Lookup the abstract attribute of type AAType. If found, return it after // registering a dependence of QueryingAA on the one returned attribute. const auto &KindToAbstractAttributeMap = AAMap.lookup({&V, ArgNo}); if (AAType *AA = static_cast( KindToAbstractAttributeMap.lookup(AAType::ID))) { // Do not return an attribute with an invalid state. This minimizes checks // at the calls sites and allows the fallback below to kick in. if (AA->getState().isValidState()) { QueryMap[AA].insert(&QueryingAA); return AA; } } // If no abstract attribute was found and we look for a call site argument, // defer to the actual argument instead. ImmutableCallSite ICS(&V); if (ICS && ICS.getCalledValue()) return getAAFor(QueryingAA, *ICS.getCalledValue(), ArgNo); // No matching attribute found return nullptr; } /// Introduce a new abstract attribute into the fixpoint analysis. /// /// Note that ownership of the attribute is given to the Attributor. It will /// invoke delete for the Attributor on destruction of the Attributor. /// /// Attributes are identified by /// (1) their anchored value (see AA.getAnchoredValue()), /// (2) their argument number (\p ArgNo, or Argument::getArgNo()), and /// (3) their default attribute kind (see AAType::ID). template AAType ®isterAA(AAType &AA, int ArgNo = -1) { static_assert(std::is_base_of::value, "Cannot register an attribute with a type not derived from " "'AbstractAttribute'!"); // Determine the anchor value and the argument number which are used to // lookup the attribute together with AAType::ID. If passed an argument, // use its argument number but do not override a given one as it could be a // use of the argument at a call site. Value &AnchoredVal = AA.getAnchoredValue(); if (ArgNo == -1) if (auto *Arg = dyn_cast(&AnchoredVal)) ArgNo = Arg->getArgNo(); // Put the attribute in the lookup map structure and the container we use to // keep track of all attributes. AAMap[{&AnchoredVal, ArgNo}][AAType::ID] = &AA; AllAbstractAttributes.push_back(&AA); return AA; } /// Determine opportunities to derive 'default' attributes in \p F and create /// abstract attribute objects for them. /// /// \param F The function that is checked for attribute opportunities. /// \param InfoCache A cache for information queryable by the new attributes. /// \param Whitelist If not null, a set limiting the attribute opportunities. /// /// Note that abstract attribute instances are generally created even if the /// IR already contains the information they would deduce. The most important /// reason for this is the single interface, the one of the abstract attribute /// instance, which can be queried without the need to look at the IR in /// various places. void identifyDefaultAbstractAttributes( Function &F, InformationCache &InfoCache, DenseSet *Whitelist = nullptr); /// Check \p Pred on all function call sites. /// /// This method will evaluate \p Pred on call sites and return /// true if \p Pred holds in every call sites. However, this is only possible /// all call sites are known, hence the function has internal linkage. bool checkForAllCallSites(Function &F, std::function &Pred, bool RequireAllCallSites); private: /// The set of all abstract attributes. ///{ using AAVector = SmallVector; AAVector AllAbstractAttributes; ///} /// A nested map to lookup abstract attributes based on the anchored value and /// an argument positions (or -1) on the outer level, and attribute kinds /// (Attribute::AttrKind) on the inner level. ///{ using KindToAbstractAttributeMap = DenseMap; DenseMap, KindToAbstractAttributeMap> AAMap; ///} /// A map from abstract attributes to the ones that queried them through calls /// to the getAAFor<...>(...) method. ///{ using QueryMapTy = DenseMap>; QueryMapTy QueryMap; ///} }; /// Data structure to hold cached (LLVM-IR) information. /// /// All attributes are given an InformationCache object at creation time to /// avoid inspection of the IR by all of them individually. This default /// InformationCache will hold information required by 'default' attributes, /// thus the ones deduced when Attributor::identifyDefaultAbstractAttributes(..) /// is called. /// /// If custom abstract attributes, registered manually through /// Attributor::registerAA(...), need more information, especially if it is not /// reusable, it is advised to inherit from the InformationCache and cast the /// instance down in the abstract attributes. struct InformationCache { /// A map type from opcodes to instructions with this opcode. using OpcodeInstMapTy = DenseMap>; /// Return the map that relates "interesting" opcodes with all instructions /// with that opcode in \p F. OpcodeInstMapTy &getOpcodeInstMapForFunction(Function &F) { return FuncInstOpcodeMap[&F]; } /// A vector type to hold instructions. using InstructionVectorTy = std::vector; /// Return the instructions in \p F that may read or write memory. InstructionVectorTy &getReadOrWriteInstsForFunction(Function &F) { return FuncRWInstsMap[&F]; } private: /// A map type from functions to opcode to instruction maps. using FuncInstOpcodeMapTy = DenseMap; /// A map type from functions to their read or write instructions. using FuncRWInstsMapTy = DenseMap; /// A nested map that remembers all instructions in a function with a certain /// instruction opcode (Instruction::getOpcode()). FuncInstOpcodeMapTy FuncInstOpcodeMap; /// A map from functions to their instructions that may read or write memory. FuncRWInstsMapTy FuncRWInstsMap; /// Give the Attributor access to the members so /// Attributor::identifyDefaultAbstractAttributes(...) can initialize them. friend struct Attributor; }; /// An interface to query the internal state of an abstract attribute. /// /// The abstract state is a minimal interface that allows the Attributor to /// communicate with the abstract attributes about their internal state without /// enforcing or exposing implementation details, e.g., the (existence of an) /// underlying lattice. /// /// It is sufficient to be able to query if a state is (1) valid or invalid, (2) /// at a fixpoint, and to indicate to the state that (3) an optimistic fixpoint /// was reached or (4) a pessimistic fixpoint was enforced. /// /// All methods need to be implemented by the subclass. For the common use case, /// a single boolean state or a bit-encoded state, the BooleanState and /// IntegerState classes are already provided. An abstract attribute can inherit /// from them to get the abstract state interface and additional methods to /// directly modify the state based if needed. See the class comments for help. struct AbstractState { virtual ~AbstractState() {} /// Return if this abstract state is in a valid state. If false, no /// information provided should be used. virtual bool isValidState() const = 0; /// Return if this abstract state is fixed, thus does not need to be updated /// if information changes as it cannot change itself. virtual bool isAtFixpoint() const = 0; /// Indicate that the abstract state should converge to the optimistic state. /// /// This will usually make the optimistically assumed state the known to be /// true state. virtual void indicateOptimisticFixpoint() = 0; /// Indicate that the abstract state should converge to the pessimistic state. /// /// This will usually revert the optimistically assumed state to the known to /// be true state. virtual void indicatePessimisticFixpoint() = 0; }; /// Simple state with integers encoding. /// /// The interface ensures that the assumed bits are always a subset of the known /// bits. Users can only add known bits and, except through adding known bits, /// they can only remove assumed bits. This should guarantee monotoniticy and /// thereby the existence of a fixpoint (if used corretly). The fixpoint is /// reached when the assumed and known state/bits are equal. Users can /// force/inidicate a fixpoint. If an optimistic one is indicated, the known /// state will catch up with the assumed one, for a pessimistic fixpoint it is /// the other way around. struct IntegerState : public AbstractState { /// Underlying integer type, we assume 32 bits to be enough. using base_t = uint32_t; /// Initialize the (best) state. IntegerState(base_t BestState = ~0) : Assumed(BestState) {} /// Return the worst possible representable state. static constexpr base_t getWorstState() { return 0; } /// See AbstractState::isValidState() /// NOTE: For now we simply pretend that the worst possible state is invalid. bool isValidState() const override { return Assumed != getWorstState(); } /// See AbstractState::isAtFixpoint() bool isAtFixpoint() const override { return Assumed == Known; } /// See AbstractState::indicateOptimisticFixpoint(...) void indicateOptimisticFixpoint() override { Known = Assumed; } /// See AbstractState::indicatePessimisticFixpoint(...) void indicatePessimisticFixpoint() override { Assumed = Known; } /// Return the known state encoding base_t getKnown() const { return Known; } /// Return the assumed state encoding. base_t getAssumed() const { return Assumed; } /// Return true if the bits set in \p BitsEncoding are "known bits". bool isKnown(base_t BitsEncoding) const { return (Known & BitsEncoding) == BitsEncoding; } /// Return true if the bits set in \p BitsEncoding are "assumed bits". bool isAssumed(base_t BitsEncoding) const { return (Assumed & BitsEncoding) == BitsEncoding; } /// Add the bits in \p BitsEncoding to the "known bits". IntegerState &addKnownBits(base_t Bits) { // Make sure we never miss any "known bits". Assumed |= Bits; Known |= Bits; return *this; } /// Remove the bits in \p BitsEncoding from the "assumed bits" if not known. IntegerState &removeAssumedBits(base_t BitsEncoding) { // Make sure we never loose any "known bits". Assumed = (Assumed & ~BitsEncoding) | Known; return *this; } /// Keep only "assumed bits" also set in \p BitsEncoding but all known ones. IntegerState &intersectAssumedBits(base_t BitsEncoding) { // Make sure we never loose any "known bits". Assumed = (Assumed & BitsEncoding) | Known; return *this; } private: /// The known state encoding in an integer of type base_t. base_t Known = getWorstState(); /// The assumed state encoding in an integer of type base_t. base_t Assumed; }; /// Simple wrapper for a single bit (boolean) state. struct BooleanState : public IntegerState { BooleanState() : IntegerState(1){}; }; /// Base struct for all "concrete attribute" deductions. /// /// The abstract attribute is a minimal interface that allows the Attributor to /// orchestrate the abstract/fixpoint analysis. The design allows to hide away /// implementation choices made for the subclasses but also to structure their /// implementation and simplify the use of other abstract attributes in-flight. /// /// To allow easy creation of new attributes, most methods have default /// implementations. The ones that do not are generally straight forward, except /// `AbstractAttribute::updateImpl` which is the location of most reasoning /// associated with the abstract attribute. The update is invoked by the /// Attributor in case the situation used to justify the current optimistic /// state might have changed. The Attributor determines this automatically /// by monitoring the `Attributor::getAAFor` calls made by abstract attributes. /// /// The `updateImpl` method should inspect the IR and other abstract attributes /// in-flight to justify the best possible (=optimistic) state. The actual /// implementation is, similar to the underlying abstract state encoding, not /// exposed. In the most common case, the `updateImpl` will go through a list of /// reasons why its optimistic state is valid given the current information. If /// any combination of them holds and is sufficient to justify the current /// optimistic state, the method shall return UNCHAGED. If not, the optimistic /// state is adjusted to the situation and the method shall return CHANGED. /// /// If the manifestation of the "concrete attribute" deduced by the subclass /// differs from the "default" behavior, which is a (set of) LLVM-IR /// attribute(s) for an argument, call site argument, function return value, or /// function, the `AbstractAttribute::manifest` method should be overloaded. /// /// NOTE: If the state obtained via getState() is INVALID, thus if /// AbstractAttribute::getState().isValidState() returns false, no /// information provided by the methods of this class should be used. /// NOTE: The Attributor currently has certain limitations to what we can do. /// As a general rule of thumb, "concrete" abstract attributes should *for /// now* only perform "backward" information propagation. That means /// optimistic information obtained through abstract attributes should /// only be used at positions that precede the origin of the information /// with regards to the program flow. More practically, information can /// *now* be propagated from instructions to their enclosing function, but /// *not* from call sites to the called function. The mechanisms to allow /// both directions will be added in the future. /// NOTE: The mechanics of adding a new "concrete" abstract attribute are /// described in the file comment. struct AbstractAttribute { /// The positions attributes can be manifested in. enum ManifestPosition { MP_ARGUMENT, ///< An attribute for a function argument. MP_CALL_SITE_ARGUMENT, ///< An attribute for a call site argument. MP_FUNCTION, ///< An attribute for a function as a whole. MP_RETURNED, ///< An attribute for the function return value. }; /// An abstract attribute associated with \p AssociatedVal and anchored at /// \p AnchoredVal. /// /// \param AssociatedVal The value this abstract attribute is associated with. /// \param AnchoredVal The value this abstract attributes is anchored at. /// \param InfoCache Cached information accessible to the abstract attribute. AbstractAttribute(Value *AssociatedVal, Value &AnchoredVal, InformationCache &InfoCache) : AssociatedVal(AssociatedVal), AnchoredVal(AnchoredVal), InfoCache(InfoCache) {} /// An abstract attribute associated with and anchored at \p V. AbstractAttribute(Value &V, InformationCache &InfoCache) : AbstractAttribute(&V, V, InfoCache) {} /// Virtual destructor. virtual ~AbstractAttribute() {} /// Initialize the state with the information in the Attributor \p A. /// /// This function is called by the Attributor once all abstract attributes /// have been identified. It can and shall be used for task like: /// - identify existing knowledge in the IR and use it for the "known state" /// - perform any work that is not going to change over time, e.g., determine /// a subset of the IR, or attributes in-flight, that have to be looked at /// in the `updateImpl` method. virtual void initialize(Attributor &A) {} /// Return the internal abstract state for inspection. virtual const AbstractState &getState() const = 0; /// Return the value this abstract attribute is anchored with. /// /// The anchored value might not be the associated value if the latter is not /// sufficient to determine where arguments will be manifested. This is mostly /// the case for call site arguments as the value is not sufficient to /// pinpoint them. Instead, we can use the call site as an anchor. /// ///{ Value &getAnchoredValue() { return AnchoredVal; } const Value &getAnchoredValue() const { return AnchoredVal; } ///} /// Return the llvm::Function surrounding the anchored value. /// ///{ Function &getAnchorScope(); const Function &getAnchorScope() const; ///} /// Return the value this abstract attribute is associated with. /// /// The abstract state usually represents this value. /// ///{ virtual Value *getAssociatedValue() { return AssociatedVal; } virtual const Value *getAssociatedValue() const { return AssociatedVal; } ///} /// Return the position this abstract state is manifested in. virtual ManifestPosition getManifestPosition() const = 0; /// Return the kind that identifies the abstract attribute implementation. virtual Attribute::AttrKind getAttrKind() const = 0; /// Return the deduced attributes in \p Attrs. virtual void getDeducedAttributes(SmallVectorImpl &Attrs) const { LLVMContext &Ctx = AnchoredVal.getContext(); Attrs.emplace_back(Attribute::get(Ctx, getAttrKind())); } /// Helper functions, for debug purposes only. ///{ virtual void print(raw_ostream &OS) const; void dump() const { print(dbgs()); } /// This function should return the "summarized" assumed state as string. virtual const std::string getAsStr() const = 0; ///} /// Allow the Attributor access to the protected methods. friend struct Attributor; protected: /// Hook for the Attributor to trigger an update of the internal state. /// /// If this attribute is already fixed, this method will return UNCHANGED, /// otherwise it delegates to `AbstractAttribute::updateImpl`. /// /// \Return CHANGED if the internal state changed, otherwise UNCHANGED. ChangeStatus update(Attributor &A); /// Hook for the Attributor to trigger the manifestation of the information /// represented by the abstract attribute in the LLVM-IR. /// /// \Return CHANGED if the IR was altered, otherwise UNCHANGED. virtual ChangeStatus manifest(Attributor &A); /// Return the internal abstract state for careful modification. virtual AbstractState &getState() = 0; /// The actual update/transfer function which has to be implemented by the /// derived classes. /// /// If it is called, the environment has changed and we have to determine if /// the current information is still valid or adjust it otherwise. /// /// \Return CHANGED if the internal state changed, otherwise UNCHANGED. virtual ChangeStatus updateImpl(Attributor &A) = 0; /// The value this abstract attribute is associated with. Value *AssociatedVal; /// The value this abstract attribute is anchored at. Value &AnchoredVal; /// The information cache accessible to this abstract attribute. InformationCache &InfoCache; }; /// Forward declarations of output streams for debug purposes. /// ///{ raw_ostream &operator<<(raw_ostream &OS, const AbstractAttribute &AA); raw_ostream &operator<<(raw_ostream &OS, ChangeStatus S); raw_ostream &operator<<(raw_ostream &OS, AbstractAttribute::ManifestPosition); raw_ostream &operator<<(raw_ostream &OS, const AbstractState &State); ///} struct AttributorPass : public PassInfoMixin { PreservedAnalyses run(Module &M, ModuleAnalysisManager &AM); }; Pass *createAttributorLegacyPass(); /// ---------------------------------------------------------------------------- /// Abstract Attribute Classes /// ---------------------------------------------------------------------------- /// An abstract attribute for the returned values of a function. struct AAReturnedValues : public AbstractAttribute { /// See AbstractAttribute::AbstractAttribute(...). AAReturnedValues(Function &F, InformationCache &InfoCache) : AbstractAttribute(F, InfoCache) {} /// Check \p Pred on all returned values. /// /// This method will evaluate \p Pred on returned values and return /// true if (1) all returned values are known, and (2) \p Pred returned true /// for all returned values. virtual bool checkForallReturnedValues(std::function &Pred) const = 0; /// See AbstractAttribute::getAttrKind() Attribute::AttrKind getAttrKind() const override { return ID; } /// The identifier used by the Attributor for this class of attributes. static constexpr Attribute::AttrKind ID = Attribute::Returned; }; struct AANoUnwind : public AbstractAttribute { /// An abstract interface for all nosync attributes. AANoUnwind(Value &V, InformationCache &InfoCache) : AbstractAttribute(V, InfoCache) {} /// See AbstractAttribute::getAttrKind()/ Attribute::AttrKind getAttrKind() const override { return ID; } static constexpr Attribute::AttrKind ID = Attribute::NoUnwind; /// Returns true if nounwind is assumed. virtual bool isAssumedNoUnwind() const = 0; /// Returns true if nounwind is known. virtual bool isKnownNoUnwind() const = 0; }; struct AANoSync : public AbstractAttribute { /// An abstract interface for all nosync attributes. AANoSync(Value &V, InformationCache &InfoCache) : AbstractAttribute(V, InfoCache) {} /// See AbstractAttribute::getAttrKind(). Attribute::AttrKind getAttrKind() const override { return ID; } static constexpr Attribute::AttrKind ID = Attribute::AttrKind(Attribute::NoSync); /// Returns true if "nosync" is assumed. virtual bool isAssumedNoSync() const = 0; /// Returns true if "nosync" is known. virtual bool isKnownNoSync() const = 0; }; /// An abstract interface for all nonnull attributes. struct AANonNull : public AbstractAttribute { /// See AbstractAttribute::AbstractAttribute(...). AANonNull(Value &V, InformationCache &InfoCache) : AbstractAttribute(V, InfoCache) {} /// See AbstractAttribute::AbstractAttribute(...). AANonNull(Value *AssociatedVal, Value &AnchoredValue, InformationCache &InfoCache) : AbstractAttribute(AssociatedVal, AnchoredValue, InfoCache) {} /// Return true if we assume that the underlying value is nonnull. virtual bool isAssumedNonNull() const = 0; /// Return true if we know that underlying value is nonnull. virtual bool isKnownNonNull() const = 0; /// See AbastractState::getAttrKind(). Attribute::AttrKind getAttrKind() const override { return ID; } /// The identifier used by the Attributor for this class of attributes. static constexpr Attribute::AttrKind ID = Attribute::NonNull; }; /// An abstract attribute for norecurse. struct AANoRecurse : public AbstractAttribute { /// See AbstractAttribute::AbstractAttribute(...). AANoRecurse(Value &V, InformationCache &InfoCache) : AbstractAttribute(V, InfoCache) {} /// See AbstractAttribute::getAttrKind() virtual Attribute::AttrKind getAttrKind() const override { return Attribute::NoRecurse; } /// Return true if "norecurse" is known. virtual bool isKnownNoRecurse() const = 0; /// Return true if "norecurse" is assumed. virtual bool isAssumedNoRecurse() const = 0; /// The identifier used by the Attributor for this class of attributes. static constexpr Attribute::AttrKind ID = Attribute::NoRecurse; }; /// An abstract attribute for willreturn. struct AAWillReturn : public AbstractAttribute { /// See AbstractAttribute::AbstractAttribute(...). AAWillReturn(Value &V, InformationCache &InfoCache) : AbstractAttribute(V, InfoCache) {} /// See AbstractAttribute::getAttrKind() virtual Attribute::AttrKind getAttrKind() const override { return Attribute::WillReturn; } /// Return true if "willreturn" is known. virtual bool isKnownWillReturn() const = 0; /// Return true if "willreturn" is assumed. virtual bool isAssumedWillReturn() const = 0; /// The identifier used by the Attributor for this class of attributes. static constexpr Attribute::AttrKind ID = Attribute::WillReturn; }; } // end namespace llvm #endif // LLVM_TRANSFORMS_IPO_FUNCTIONATTRS_H