// Copyright 2012 The Kyua Authors. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above copyright // notice, this list of conditions and the following disclaimer in the // documentation and/or other materials provided with the distribution. // * Neither the name of Google Inc. nor the names of its contributors // may be used to endorse or promote products derived from this software // without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. /// \file utils/config/nodes.hpp /// Representation of tree nodes. #if !defined(UTILS_CONFIG_NODES_HPP) #define UTILS_CONFIG_NODES_HPP #include "utils/config/nodes_fwd.hpp" #include #include #include #include "utils/config/keys_fwd.hpp" #include "utils/config/nodes_fwd.hpp" #include "utils/noncopyable.hpp" #include "utils/optional.hpp" namespace utils { namespace config { namespace detail { /// Base representation of a node. /// /// This abstract class provides the base type for every node in the tree. Due /// to the dynamic nature of our trees (each leaf being able to hold arbitrary /// data types), this base type is a necessity. class base_node : noncopyable { public: virtual ~base_node(void) = 0; /// Copies the node. /// /// \return A dynamically-allocated node. virtual base_node* deep_copy(void) const = 0; /// Combines this node with another one. /// /// \param key Key to this node. /// \param other The node to combine with. /// /// \return A new node representing the combination. /// /// \throw bad_combination_error If the two nodes cannot be combined. virtual base_node* combine(const tree_key& key, const base_node* other) const = 0; }; } // namespace detail /// Abstract leaf node without any specified type. /// /// This base abstract type is necessary to have a common pointer type to which /// to cast any leaf. We later provide templated derivates of this class, and /// those cannot act in this manner. /// /// It is important to understand that a leaf can exist without actually holding /// a value. Our trees are "strictly keyed": keys must have been pre-defined /// before a value can be set on them. This is to ensure that the end user is /// using valid key names and not making mistakes due to typos, for example. To /// represent this condition, we define an "empty" key in the tree to denote /// that the key is valid, yet it has not been set by the user. Only when an /// explicit set is performed on the key, it gets a value. class leaf_node : public detail::base_node { public: virtual ~leaf_node(void); virtual bool is_set(void) const = 0; base_node* combine(const detail::tree_key&, const base_node*) const; virtual void push_lua(lutok::state&) const = 0; virtual void set_lua(lutok::state&, const int) = 0; virtual void set_string(const std::string&) = 0; virtual std::string to_string(void) const = 0; }; /// Base leaf node for a single arbitrary type. /// /// This templated leaf node holds a single object of any type. The conversion /// to/from string representations is undefined, as that depends on the /// particular type being processed. You should reimplement this class for any /// type that needs additional processing/validation during conversion. template< typename ValueType > class typed_leaf_node : public leaf_node { public: /// The type of the value held by this node. typedef ValueType value_type; /// Constructs a new leaf node that contains no value. typed_leaf_node(void); /// Checks whether the node has been set by the user. bool is_set(void) const; /// Gets the value stored in the node. const value_type& value(void) const; /// Gets the read-write value stored in the node. value_type& value(void); /// Sets the value of the node. void set(const value_type&); protected: /// The value held by this node. optional< value_type > _value; private: virtual void validate(const value_type&) const; }; /// Leaf node holding a native type. /// /// This templated leaf node holds a native type. The conversion to/from string /// representations of the value happens by means of iostreams. template< typename ValueType > class native_leaf_node : public typed_leaf_node< ValueType > { public: void set_string(const std::string&); std::string to_string(void) const; }; /// A leaf node that holds a boolean value. class bool_node : public native_leaf_node< bool > { public: virtual base_node* deep_copy(void) const; void push_lua(lutok::state&) const; void set_lua(lutok::state&, const int); }; /// A leaf node that holds an integer value. class int_node : public native_leaf_node< int > { public: virtual base_node* deep_copy(void) const; void push_lua(lutok::state&) const; void set_lua(lutok::state&, const int); }; /// A leaf node that holds a positive non-zero integer value. class positive_int_node : public int_node { virtual void validate(const value_type&) const; }; /// A leaf node that holds a string value. class string_node : public native_leaf_node< std::string > { public: virtual base_node* deep_copy(void) const; void push_lua(lutok::state&) const; void set_lua(lutok::state&, const int); }; /// Base leaf node for a set of native types. /// /// This is a base abstract class because there is no generic way to parse a /// single word in the textual representation of the set to the native value. template< typename ValueType > class base_set_node : public leaf_node { public: /// The type of the value held by this node. typedef std::set< ValueType > value_type; base_set_node(void); /// Checks whether the node has been set by the user. /// /// \return True if a value has been set in the node. bool is_set(void) const; /// Gets the value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. const value_type& value(void) const; /// Gets the read-write value stored in the node. /// /// \pre The node must have a value. /// /// \return The value in the node. value_type& value(void); /// Sets the value of the node. void set(const value_type&); /// Sets the value of the node from a raw string representation. void set_string(const std::string&); /// Converts the contents of the node to a string. std::string to_string(void) const; /// Pushes the node's value onto the Lua stack. void push_lua(lutok::state&) const; /// Sets the value of the node from an entry in the Lua stack. void set_lua(lutok::state&, const int); protected: /// The value held by this node. optional< value_type > _value; private: /// Converts a single word to the native type. /// /// \return The parsed value. /// /// \throw value_error If the value is invalid. virtual ValueType parse_one(const std::string&) const = 0; virtual void validate(const value_type&) const; }; /// A leaf node that holds a set of strings. class strings_set_node : public base_set_node< std::string > { public: virtual base_node* deep_copy(void) const; private: std::string parse_one(const std::string&) const; }; } // namespace config } // namespace utils #endif // !defined(UTILS_CONFIG_NODES_HPP)