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authorDimitry Andric <dim@FreeBSD.org>2013-06-10 20:36:52 +0000
committerDimitry Andric <dim@FreeBSD.org>2013-06-10 20:36:52 +0000
commit59d6cff90eecf31cb3dd860c4e786674cfdd42eb (patch)
tree909310b2e05119d1d6efda049977042abbb58bb1 /lib/Target/SystemZ/SystemZInstrBuilder.h
parent4a16efa3e43e35f0cc9efe3a67f620f0017c3d36 (diff)
Notes
Diffstat (limited to 'lib/Target/SystemZ/SystemZInstrBuilder.h')
-rw-r--r--lib/Target/SystemZ/SystemZInstrBuilder.h48
1 files changed, 48 insertions, 0 deletions
diff --git a/lib/Target/SystemZ/SystemZInstrBuilder.h b/lib/Target/SystemZ/SystemZInstrBuilder.h
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index 000000000000..fb699b9ab8d7
--- /dev/null
+++ b/lib/Target/SystemZ/SystemZInstrBuilder.h
@@ -0,0 +1,48 @@
+//===-- SystemZInstrBuilder.h - Functions to aid building insts -*- C++ -*-===//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file exposes functions that may be used with BuildMI from the
+// MachineInstrBuilder.h file to handle SystemZ'isms in a clean way.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef SYSTEMZINSTRBUILDER_H
+#define SYSTEMZINSTRBUILDER_H
+
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineInstrBuilder.h"
+#include "llvm/CodeGen/MachineMemOperand.h"
+#include "llvm/CodeGen/PseudoSourceValue.h"
+
+namespace llvm {
+
+/// Add a BDX memory reference for frame object FI to MIB.
+static inline const MachineInstrBuilder &
+addFrameReference(const MachineInstrBuilder &MIB, int FI) {
+ MachineInstr *MI = MIB;
+ MachineFunction &MF = *MI->getParent()->getParent();
+ MachineFrameInfo *MFFrame = MF.getFrameInfo();
+ const MCInstrDesc &MCID = MI->getDesc();
+ unsigned Flags = 0;
+ if (MCID.mayLoad())
+ Flags |= MachineMemOperand::MOLoad;
+ if (MCID.mayStore())
+ Flags |= MachineMemOperand::MOStore;
+ int64_t Offset = 0;
+ MachineMemOperand *MMO =
+ MF.getMachineMemOperand(MachinePointerInfo(
+ PseudoSourceValue::getFixedStack(FI), Offset),
+ Flags, MFFrame->getObjectSize(FI),
+ MFFrame->getObjectAlignment(FI));
+ return MIB.addFrameIndex(FI).addImm(Offset).addReg(0).addMemOperand(MMO);
+}
+
+} // End llvm namespace
+
+#endif