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authorDimitry Andric <dim@FreeBSD.org>2020-07-26 19:36:28 +0000
committerDimitry Andric <dim@FreeBSD.org>2020-07-26 19:36:28 +0000
commitcfca06d7963fa0909f90483b42a6d7d194d01e08 (patch)
tree209fb2a2d68f8f277793fc8df46c753d31bc853b /llvm/lib/Target/SystemZ/SystemZCallingConv.h
parent706b4fc47bbc608932d3b491ae19a3b9cde9497b (diff)
Notes
Diffstat (limited to 'llvm/lib/Target/SystemZ/SystemZCallingConv.h')
-rw-r--r--llvm/lib/Target/SystemZ/SystemZCallingConv.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/llvm/lib/Target/SystemZ/SystemZCallingConv.h b/llvm/lib/Target/SystemZ/SystemZCallingConv.h
index 4432adc6a269..d4c7ce07420b 100644
--- a/llvm/lib/Target/SystemZ/SystemZCallingConv.h
+++ b/llvm/lib/Target/SystemZ/SystemZCallingConv.h
@@ -108,7 +108,7 @@ inline bool CC_SystemZ_I128Indirect(unsigned &ValNo, MVT &ValVT,
// the location (register or stack slot) for the indirect pointer.
// (This duplicates the usual i64 calling convention rules.)
unsigned Reg = State.AllocateReg(SystemZ::ArgGPRs);
- unsigned Offset = Reg ? 0 : State.AllocateStack(8, 8);
+ unsigned Offset = Reg ? 0 : State.AllocateStack(8, Align(8));
// Use that same location for all the pending parts.
for (auto &It : PendingMembers) {