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+/** @file
+ Math worker functions.
+
+ Copyright (c) 2021, Intel Corporation. All rights reserved.<BR>
+ SPDX-License-Identifier: BSD-2-Clause-Patent
+
+**/
+
+#include "BaseLibInternals.h"
+
+/**
+ This function is identical to perform QuickSort,
+ except that is uses the pre-allocated buffer so the in place sorting does not need to
+ allocate and free buffers constantly.
+
+ Each element must be equal sized.
+
+ if BufferToSort is NULL, then ASSERT.
+ if CompareFunction is NULL, then ASSERT.
+ if BufferOneElement is NULL, then ASSERT.
+ if ElementSize is < 1, then ASSERT.
+
+ if Count is < 2 then perform no action.
+
+ @param[in, out] BufferToSort on call a Buffer of (possibly sorted) elements
+ on return a buffer of sorted elements
+ @param[in] Count the number of elements in the buffer to sort
+ @param[in] ElementSize Size of an element in bytes
+ @param[in] CompareFunction The function to call to perform the comparison
+ of any 2 elements
+ @param[out] BufferOneElement Caller provided buffer whose size equals to ElementSize.
+ It's used by QuickSort() for swapping in sorting.
+**/
+VOID
+EFIAPI
+QuickSort (
+ IN OUT VOID *BufferToSort,
+ IN CONST UINTN Count,
+ IN CONST UINTN ElementSize,
+ IN BASE_SORT_COMPARE CompareFunction,
+ OUT VOID *BufferOneElement
+ )
+{
+ VOID *Pivot;
+ UINTN LoopCount;
+ UINTN NextSwapLocation;
+
+ ASSERT (BufferToSort != NULL);
+ ASSERT (CompareFunction != NULL);
+ ASSERT (BufferOneElement != NULL);
+ ASSERT (ElementSize >= 1);
+
+ if (Count < 2) {
+ return;
+ }
+
+ NextSwapLocation = 0;
+
+ //
+ // pick a pivot (we choose last element)
+ //
+ Pivot = ((UINT8 *)BufferToSort + ((Count - 1) * ElementSize));
+
+ //
+ // Now get the pivot such that all on "left" are below it
+ // and everything "right" are above it
+ //
+ for (LoopCount = 0; LoopCount < Count -1; LoopCount++) {
+ //
+ // if the element is less than or equal to the pivot
+ //
+ if (CompareFunction ((VOID *)((UINT8 *)BufferToSort + ((LoopCount) * ElementSize)), Pivot) <= 0) {
+ //
+ // swap
+ //
+ CopyMem (BufferOneElement, (UINT8 *)BufferToSort + (NextSwapLocation * ElementSize), ElementSize);
+ CopyMem ((UINT8 *)BufferToSort + (NextSwapLocation * ElementSize), (UINT8 *)BufferToSort + ((LoopCount) * ElementSize), ElementSize);
+ CopyMem ((UINT8 *)BufferToSort + ((LoopCount)*ElementSize), BufferOneElement, ElementSize);
+
+ //
+ // increment NextSwapLocation
+ //
+ NextSwapLocation++;
+ }
+ }
+
+ //
+ // swap pivot to it's final position (NextSwapLocation)
+ //
+ CopyMem (BufferOneElement, Pivot, ElementSize);
+ CopyMem (Pivot, (UINT8 *)BufferToSort + (NextSwapLocation * ElementSize), ElementSize);
+ CopyMem ((UINT8 *)BufferToSort + (NextSwapLocation * ElementSize), BufferOneElement, ElementSize);
+
+ //
+ // Now recurse on 2 partial lists. neither of these will have the 'pivot' element
+ // IE list is sorted left half, pivot element, sorted right half...
+ //
+ if (NextSwapLocation >= 2) {
+ QuickSort (
+ BufferToSort,
+ NextSwapLocation,
+ ElementSize,
+ CompareFunction,
+ BufferOneElement
+ );
+ }
+
+ if ((Count - NextSwapLocation - 1) >= 2) {
+ QuickSort (
+ (UINT8 *)BufferToSort + (NextSwapLocation + 1) * ElementSize,
+ Count - NextSwapLocation - 1,
+ ElementSize,
+ CompareFunction,
+ BufferOneElement
+ );
+ }
+}