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+//===-- BasicBlockSections.cpp ---=========--------------------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// BasicBlockSections implementation.
+//
+// The purpose of this pass is to assign sections to basic blocks when
+// -fbasic-block-sections= option is used. Further, with profile information
+// only the subset of basic blocks with profiles are placed in separate sections
+// and the rest are grouped in a cold section. The exception handling blocks are
+// treated specially to ensure they are all in one seciton.
+//
+// Basic Block Sections
+// ====================
+//
+// With option, -fbasic-block-sections=list, every function may be split into
+// clusters of basic blocks. Every cluster will be emitted into a separate
+// section with its basic blocks sequenced in the given order. To get the
+// optimized performance, the clusters must form an optimal BB layout for the
+// function. We insert a symbol at the beginning of every cluster's section to
+// allow the linker to reorder the sections in any arbitrary sequence. A global
+// order of these sections would encapsulate the function layout.
+// For example, consider the following clusters for a function foo (consisting
+// of 6 basic blocks 0, 1, ..., 5).
+//
+// 0 2
+// 1 3 5
+//
+// * Basic blocks 0 and 2 are placed in one section with symbol `foo`
+// referencing the beginning of this section.
+// * Basic blocks 1, 3, 5 are placed in a separate section. A new symbol
+// `foo.__part.1` will reference the beginning of this section.
+// * Basic block 4 (note that it is not referenced in the list) is placed in
+// one section, and a new symbol `foo.cold` will point to it.
+//
+// There are a couple of challenges to be addressed:
+//
+// 1. The last basic block of every cluster should not have any implicit
+// fallthrough to its next basic block, as it can be reordered by the linker.
+// The compiler should make these fallthroughs explicit by adding
+// unconditional jumps..
+//
+// 2. All inter-cluster branch targets would now need to be resolved by the
+// linker as they cannot be calculated during compile time. This is done
+// using static relocations. Further, the compiler tries to use short branch
+// instructions on some ISAs for small branch offsets. This is not possible
+// for inter-cluster branches as the offset is not determined at compile
+// time, and therefore, long branch instructions have to be used for those.
+//
+// 3. Debug Information (DebugInfo) and Call Frame Information (CFI) emission
+// needs special handling with basic block sections. DebugInfo needs to be
+// emitted with more relocations as basic block sections can break a
+// function into potentially several disjoint pieces, and CFI needs to be
+// emitted per cluster. This also bloats the object file and binary sizes.
+//
+// Basic Block Labels
+// ==================
+//
+// With -fbasic-block-sections=labels, we encode the offsets of BB addresses of
+// every function into the .llvm_bb_addr_map section. Along with the function
+// symbols, this allows for mapping of virtual addresses in PMU profiles back to
+// the corresponding basic blocks. This logic is implemented in AsmPrinter. This
+// pass only assigns the BBSectionType of every function to ``labels``.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/ADT/Optional.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/StringRef.h"
+#include "llvm/CodeGen/BasicBlockSectionsProfileReader.h"
+#include "llvm/CodeGen/BasicBlockSectionUtils.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineFunctionPass.h"
+#include "llvm/CodeGen/Passes.h"
+#include "llvm/CodeGen/TargetInstrInfo.h"
+#include "llvm/InitializePasses.h"
+#include "llvm/Target/TargetMachine.h"
+
+using namespace llvm;
+
+// Placing the cold clusters in a separate section mitigates against poor
+// profiles and allows optimizations such as hugepage mapping to be applied at a
+// section granularity. Defaults to ".text.split." which is recognized by lld
+// via the `-z keep-text-section-prefix` flag.
+cl::opt<std::string> llvm::BBSectionsColdTextPrefix(
+ "bbsections-cold-text-prefix",
+ cl::desc("The text prefix to use for cold basic block clusters"),
+ cl::init(".text.split."), cl::Hidden);
+
+cl::opt<bool> BBSectionsDetectSourceDrift(
+ "bbsections-detect-source-drift",
+ cl::desc("This checks if there is a fdo instr. profile hash "
+ "mismatch for this function"),
+ cl::init(true), cl::Hidden);
+
+namespace {
+
+class BasicBlockSections : public MachineFunctionPass {
+public:
+ static char ID;
+
+ BasicBlockSectionsProfileReader *BBSectionsProfileReader = nullptr;
+
+ BasicBlockSections() : MachineFunctionPass(ID) {
+ initializeBasicBlockSectionsPass(*PassRegistry::getPassRegistry());
+ }
+
+ StringRef getPassName() const override {
+ return "Basic Block Sections Analysis";
+ }
+
+ void getAnalysisUsage(AnalysisUsage &AU) const override;
+
+ /// Identify basic blocks that need separate sections and prepare to emit them
+ /// accordingly.
+ bool runOnMachineFunction(MachineFunction &MF) override;
+};
+
+} // end anonymous namespace
+
+char BasicBlockSections::ID = 0;
+INITIALIZE_PASS(BasicBlockSections, "bbsections-prepare",
+ "Prepares for basic block sections, by splitting functions "
+ "into clusters of basic blocks.",
+ false, false)
+
+// This function updates and optimizes the branching instructions of every basic
+// block in a given function to account for changes in the layout.
+static void updateBranches(
+ MachineFunction &MF,
+ const SmallVector<MachineBasicBlock *, 4> &PreLayoutFallThroughs) {
+ const TargetInstrInfo *TII = MF.getSubtarget().getInstrInfo();
+ SmallVector<MachineOperand, 4> Cond;
+ for (auto &MBB : MF) {
+ auto NextMBBI = std::next(MBB.getIterator());
+ auto *FTMBB = PreLayoutFallThroughs[MBB.getNumber()];
+ // If this block had a fallthrough before we need an explicit unconditional
+ // branch to that block if either
+ // 1- the block ends a section, which means its next block may be
+ // reorderd by the linker, or
+ // 2- the fallthrough block is not adjacent to the block in the new
+ // order.
+ if (FTMBB && (MBB.isEndSection() || &*NextMBBI != FTMBB))
+ TII->insertUnconditionalBranch(MBB, FTMBB, MBB.findBranchDebugLoc());
+
+ // We do not optimize branches for machine basic blocks ending sections, as
+ // their adjacent block might be reordered by the linker.
+ if (MBB.isEndSection())
+ continue;
+
+ // It might be possible to optimize branches by flipping the branch
+ // condition.
+ Cond.clear();
+ MachineBasicBlock *TBB = nullptr, *FBB = nullptr; // For analyzeBranch.
+ if (TII->analyzeBranch(MBB, TBB, FBB, Cond))
+ continue;
+ MBB.updateTerminator(FTMBB);
+ }
+}
+
+// This function provides the BBCluster information associated with a function.
+// Returns true if a valid association exists and false otherwise.
+bool getBBClusterInfoForFunction(
+ const MachineFunction &MF,
+ BasicBlockSectionsProfileReader *BBSectionsProfileReader,
+ std::vector<Optional<BBClusterInfo>> &V) {
+
+ // Find the assoicated cluster information.
+ std::pair<bool, SmallVector<BBClusterInfo, 4>> P =
+ BBSectionsProfileReader->getBBClusterInfoForFunction(MF.getName());
+ if (!P.first)
+ return false;
+
+ if (P.second.empty()) {
+ // This indicates that sections are desired for all basic blocks of this
+ // function. We clear the BBClusterInfo vector to denote this.
+ V.clear();
+ return true;
+ }
+
+ V.resize(MF.getNumBlockIDs());
+ for (auto bbClusterInfo : P.second) {
+ // Bail out if the cluster information contains invalid MBB numbers.
+ if (bbClusterInfo.MBBNumber >= MF.getNumBlockIDs())
+ return false;
+ V[bbClusterInfo.MBBNumber] = bbClusterInfo;
+ }
+ return true;
+}
+
+// This function sorts basic blocks according to the cluster's information.
+// All explicitly specified clusters of basic blocks will be ordered
+// accordingly. All non-specified BBs go into a separate "Cold" section.
+// Additionally, if exception handling landing pads end up in more than one
+// clusters, they are moved into a single "Exception" section. Eventually,
+// clusters are ordered in increasing order of their IDs, with the "Exception"
+// and "Cold" succeeding all other clusters.
+// FuncBBClusterInfo represent the cluster information for basic blocks. If this
+// is empty, it means unique sections for all basic blocks in the function.
+static void
+assignSections(MachineFunction &MF,
+ const std::vector<Optional<BBClusterInfo>> &FuncBBClusterInfo) {
+ assert(MF.hasBBSections() && "BB Sections is not set for function.");
+ // This variable stores the section ID of the cluster containing eh_pads (if
+ // all eh_pads are one cluster). If more than one cluster contain eh_pads, we
+ // set it equal to ExceptionSectionID.
+ Optional<MBBSectionID> EHPadsSectionID;
+
+ for (auto &MBB : MF) {
+ // With the 'all' option, every basic block is placed in a unique section.
+ // With the 'list' option, every basic block is placed in a section
+ // associated with its cluster, unless we want individual unique sections
+ // for every basic block in this function (if FuncBBClusterInfo is empty).
+ if (MF.getTarget().getBBSectionsType() == llvm::BasicBlockSection::All ||
+ FuncBBClusterInfo.empty()) {
+ // If unique sections are desired for all basic blocks of the function, we
+ // set every basic block's section ID equal to its number (basic block
+ // id). This further ensures that basic blocks are ordered canonically.
+ MBB.setSectionID({static_cast<unsigned int>(MBB.getNumber())});
+ } else if (FuncBBClusterInfo[MBB.getNumber()])
+ MBB.setSectionID(FuncBBClusterInfo[MBB.getNumber()]->ClusterID);
+ else {
+ // BB goes into the special cold section if it is not specified in the
+ // cluster info map.
+ MBB.setSectionID(MBBSectionID::ColdSectionID);
+ }
+
+ if (MBB.isEHPad() && EHPadsSectionID != MBB.getSectionID() &&
+ EHPadsSectionID != MBBSectionID::ExceptionSectionID) {
+ // If we already have one cluster containing eh_pads, this must be updated
+ // to ExceptionSectionID. Otherwise, we set it equal to the current
+ // section ID.
+ EHPadsSectionID = EHPadsSectionID ? MBBSectionID::ExceptionSectionID
+ : MBB.getSectionID();
+ }
+ }
+
+ // If EHPads are in more than one section, this places all of them in the
+ // special exception section.
+ if (EHPadsSectionID == MBBSectionID::ExceptionSectionID)
+ for (auto &MBB : MF)
+ if (MBB.isEHPad())
+ MBB.setSectionID(*EHPadsSectionID);
+}
+
+void llvm::sortBasicBlocksAndUpdateBranches(
+ MachineFunction &MF, MachineBasicBlockComparator MBBCmp) {
+ SmallVector<MachineBasicBlock *, 4> PreLayoutFallThroughs(
+ MF.getNumBlockIDs());
+ for (auto &MBB : MF)
+ PreLayoutFallThroughs[MBB.getNumber()] = MBB.getFallThrough();
+
+ MF.sort(MBBCmp);
+
+ // Set IsBeginSection and IsEndSection according to the assigned section IDs.
+ MF.assignBeginEndSections();
+
+ // After reordering basic blocks, we must update basic block branches to
+ // insert explicit fallthrough branches when required and optimize branches
+ // when possible.
+ updateBranches(MF, PreLayoutFallThroughs);
+}
+
+// If the exception section begins with a landing pad, that landing pad will
+// assume a zero offset (relative to @LPStart) in the LSDA. However, a value of
+// zero implies "no landing pad." This function inserts a NOP just before the EH
+// pad label to ensure a nonzero offset. Returns true if padding is not needed.
+static bool avoidZeroOffsetLandingPad(MachineFunction &MF) {
+ for (auto &MBB : MF) {
+ if (MBB.isBeginSection() && MBB.isEHPad()) {
+ MachineBasicBlock::iterator MI = MBB.begin();
+ while (!MI->isEHLabel())
+ ++MI;
+ MCInst Nop = MF.getSubtarget().getInstrInfo()->getNop();
+ BuildMI(MBB, MI, DebugLoc(),
+ MF.getSubtarget().getInstrInfo()->get(Nop.getOpcode()));
+ return false;
+ }
+ }
+ return true;
+}
+
+// This checks if the source of this function has drifted since this binary was
+// profiled previously. For now, we are piggy backing on what PGO does to
+// detect this with instrumented profiles. PGO emits an hash of the IR and
+// checks if the hash has changed. Advanced basic block layout is usually done
+// on top of PGO optimized binaries and hence this check works well in practice.
+static bool hasInstrProfHashMismatch(MachineFunction &MF) {
+ if (!BBSectionsDetectSourceDrift)
+ return false;
+
+ const char MetadataName[] = "instr_prof_hash_mismatch";
+ auto *Existing = MF.getFunction().getMetadata(LLVMContext::MD_annotation);
+ if (Existing) {
+ MDTuple *Tuple = cast<MDTuple>(Existing);
+ for (auto &N : Tuple->operands())
+ if (cast<MDString>(N.get())->getString() == MetadataName)
+ return true;
+ }
+
+ return false;
+}
+
+bool BasicBlockSections::runOnMachineFunction(MachineFunction &MF) {
+ auto BBSectionsType = MF.getTarget().getBBSectionsType();
+ assert(BBSectionsType != BasicBlockSection::None &&
+ "BB Sections not enabled!");
+
+ // Check for source drift. If the source has changed since the profiles
+ // were obtained, optimizing basic blocks might be sub-optimal.
+ // This only applies to BasicBlockSection::List as it creates
+ // clusters of basic blocks using basic block ids. Source drift can
+ // invalidate these groupings leading to sub-optimal code generation with
+ // regards to performance.
+ if (BBSectionsType == BasicBlockSection::List &&
+ hasInstrProfHashMismatch(MF))
+ return true;
+
+ // Renumber blocks before sorting them for basic block sections. This is
+ // useful during sorting, basic blocks in the same section will retain the
+ // default order. This renumbering should also be done for basic block
+ // labels to match the profiles with the correct blocks.
+ MF.RenumberBlocks();
+
+ if (BBSectionsType == BasicBlockSection::Labels) {
+ MF.setBBSectionsType(BBSectionsType);
+ return true;
+ }
+
+ BBSectionsProfileReader = &getAnalysis<BasicBlockSectionsProfileReader>();
+
+ std::vector<Optional<BBClusterInfo>> FuncBBClusterInfo;
+ if (BBSectionsType == BasicBlockSection::List &&
+ !getBBClusterInfoForFunction(MF, BBSectionsProfileReader,
+ FuncBBClusterInfo))
+ return true;
+ MF.setBBSectionsType(BBSectionsType);
+ assignSections(MF, FuncBBClusterInfo);
+
+ // We make sure that the cluster including the entry basic block precedes all
+ // other clusters.
+ auto EntryBBSectionID = MF.front().getSectionID();
+
+ // Helper function for ordering BB sections as follows:
+ // * Entry section (section including the entry block).
+ // * Regular sections (in increasing order of their Number).
+ // ...
+ // * Exception section
+ // * Cold section
+ auto MBBSectionOrder = [EntryBBSectionID](const MBBSectionID &LHS,
+ const MBBSectionID &RHS) {
+ // We make sure that the section containing the entry block precedes all the
+ // other sections.
+ if (LHS == EntryBBSectionID || RHS == EntryBBSectionID)
+ return LHS == EntryBBSectionID;
+ return LHS.Type == RHS.Type ? LHS.Number < RHS.Number : LHS.Type < RHS.Type;
+ };
+
+ // We sort all basic blocks to make sure the basic blocks of every cluster are
+ // contiguous and ordered accordingly. Furthermore, clusters are ordered in
+ // increasing order of their section IDs, with the exception and the
+ // cold section placed at the end of the function.
+ auto Comparator = [&](const MachineBasicBlock &X,
+ const MachineBasicBlock &Y) {
+ auto XSectionID = X.getSectionID();
+ auto YSectionID = Y.getSectionID();
+ if (XSectionID != YSectionID)
+ return MBBSectionOrder(XSectionID, YSectionID);
+ // If the two basic block are in the same section, the order is decided by
+ // their position within the section.
+ if (XSectionID.Type == MBBSectionID::SectionType::Default)
+ return FuncBBClusterInfo[X.getNumber()]->PositionInCluster <
+ FuncBBClusterInfo[Y.getNumber()]->PositionInCluster;
+ return X.getNumber() < Y.getNumber();
+ };
+
+ sortBasicBlocksAndUpdateBranches(MF, Comparator);
+ avoidZeroOffsetLandingPad(MF);
+ return true;
+}
+
+void BasicBlockSections::getAnalysisUsage(AnalysisUsage &AU) const {
+ AU.setPreservesAll();
+ AU.addRequired<BasicBlockSectionsProfileReader>();
+ MachineFunctionPass::getAnalysisUsage(AU);
+}
+
+MachineFunctionPass *llvm::createBasicBlockSectionsPass() {
+ return new BasicBlockSections();
+}