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+//==-- llvm/Support/ThreadPool.cpp - A ThreadPool implementation -*- C++ -*-==//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This file implements a crude C++11 based thread pool.
+//
+//===----------------------------------------------------------------------===//
+
+#include "llvm/Support/ThreadPool.h"
+
+#include "llvm/Config/llvm-config.h"
+#include "llvm/Support/Threading.h"
+#include "llvm/Support/raw_ostream.h"
+
+using namespace llvm;
+
+#if LLVM_ENABLE_THREADS
+
+ThreadPool::ThreadPool(ThreadPoolStrategy S)
+ : ThreadCount(S.compute_thread_count()) {
+ // Create ThreadCount threads that will loop forever, wait on QueueCondition
+ // for tasks to be queued or the Pool to be destroyed.
+ Threads.reserve(ThreadCount);
+ for (unsigned ThreadID = 0; ThreadID < ThreadCount; ++ThreadID) {
+ Threads.emplace_back([S, ThreadID, this] {
+ S.apply_thread_strategy(ThreadID);
+ while (true) {
+ PackagedTaskTy Task;
+ {
+ std::unique_lock<std::mutex> LockGuard(QueueLock);
+ // Wait for tasks to be pushed in the queue
+ QueueCondition.wait(LockGuard,
+ [&] { return !EnableFlag || !Tasks.empty(); });
+ // Exit condition
+ if (!EnableFlag && Tasks.empty())
+ return;
+ // Yeah, we have a task, grab it and release the lock on the queue
+
+ // We first need to signal that we are active before popping the queue
+ // in order for wait() to properly detect that even if the queue is
+ // empty, there is still a task in flight.
+ ++ActiveThreads;
+ Task = std::move(Tasks.front());
+ Tasks.pop();
+ }
+ // Run the task we just grabbed
+ Task();
+
+ bool Notify;
+ {
+ // Adjust `ActiveThreads`, in case someone waits on ThreadPool::wait()
+ std::lock_guard<std::mutex> LockGuard(QueueLock);
+ --ActiveThreads;
+ Notify = workCompletedUnlocked();
+ }
+ // Notify task completion if this is the last active thread, in case
+ // someone waits on ThreadPool::wait().
+ if (Notify)
+ CompletionCondition.notify_all();
+ }
+ });
+ }
+}
+
+void ThreadPool::wait() {
+ // Wait for all threads to complete and the queue to be empty
+ std::unique_lock<std::mutex> LockGuard(QueueLock);
+ CompletionCondition.wait(LockGuard, [&] { return workCompletedUnlocked(); });
+}
+
+std::shared_future<void> ThreadPool::asyncImpl(TaskTy Task) {
+ /// Wrap the Task in a packaged_task to return a future object.
+ PackagedTaskTy PackagedTask(std::move(Task));
+ auto Future = PackagedTask.get_future();
+ {
+ // Lock the queue and push the new task
+ std::unique_lock<std::mutex> LockGuard(QueueLock);
+
+ // Don't allow enqueueing after disabling the pool
+ assert(EnableFlag && "Queuing a thread during ThreadPool destruction");
+
+ Tasks.push(std::move(PackagedTask));
+ }
+ QueueCondition.notify_one();
+ return Future.share();
+}
+
+// The destructor joins all threads, waiting for completion.
+ThreadPool::~ThreadPool() {
+ {
+ std::unique_lock<std::mutex> LockGuard(QueueLock);
+ EnableFlag = false;
+ }
+ QueueCondition.notify_all();
+ for (auto &Worker : Threads)
+ Worker.join();
+}
+
+#else // LLVM_ENABLE_THREADS Disabled
+
+// No threads are launched, issue a warning if ThreadCount is not 0
+ThreadPool::ThreadPool(ThreadPoolStrategy S)
+ : ThreadCount(S.compute_thread_count()) {
+ if (ThreadCount != 1) {
+ errs() << "Warning: request a ThreadPool with " << ThreadCount
+ << " threads, but LLVM_ENABLE_THREADS has been turned off\n";
+ }
+}
+
+void ThreadPool::wait() {
+ // Sequential implementation running the tasks
+ while (!Tasks.empty()) {
+ auto Task = std::move(Tasks.front());
+ Tasks.pop();
+ Task();
+ }
+}
+
+std::shared_future<void> ThreadPool::asyncImpl(TaskTy Task) {
+ // Get a Future with launch::deferred execution using std::async
+ auto Future = std::async(std::launch::deferred, std::move(Task)).share();
+ // Wrap the future so that both ThreadPool::wait() can operate and the
+ // returned future can be sync'ed on.
+ PackagedTaskTy PackagedTask([Future]() { Future.get(); });
+ Tasks.push(std::move(PackagedTask));
+ return Future;
+}
+
+ThreadPool::~ThreadPool() { wait(); }
+
+#endif