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diff --git a/contrib/llvm-project/llvm/lib/Target/DirectX/DirectXFrameLowering.h b/contrib/llvm-project/llvm/lib/Target/DirectX/DirectXFrameLowering.h
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+++ b/contrib/llvm-project/llvm/lib/Target/DirectX/DirectXFrameLowering.h
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+//===-- DirectXFrameLowering.h - Frame lowering for DirectX --*- C++ ---*--===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+//
+// This class implements DirectX-specific bits of TargetFrameLowering class.
+// This is just a stub because the current DXIL backend does not actually lower
+// through the MC layer.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_DIRECTX_DIRECTXFRAMELOWERING_H
+#define LLVM_DIRECTX_DIRECTXFRAMELOWERING_H
+
+#include "llvm/CodeGen/TargetFrameLowering.h"
+#include "llvm/Support/Alignment.h"
+
+namespace llvm {
+class DirectXSubtarget;
+
+class DirectXFrameLowering : public TargetFrameLowering {
+public:
+ explicit DirectXFrameLowering(const DirectXSubtarget &STI)
+ : TargetFrameLowering(TargetFrameLowering::StackGrowsDown, Align(8), 0) {}
+
+ void emitPrologue(MachineFunction &, MachineBasicBlock &) const override {}
+ void emitEpilogue(MachineFunction &, MachineBasicBlock &) const override {}
+
+ bool hasFP(const MachineFunction &) const override { return false; }
+};
+} // namespace llvm
+#endif // LLVM_DIRECTX_DIRECTXFRAMELOWERING_H