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Diffstat (limited to 'contrib/llvm/lib/CodeGen/CodePlacementOpt.cpp')
| -rw-r--r-- | contrib/llvm/lib/CodeGen/CodePlacementOpt.cpp | 425 | 
1 files changed, 425 insertions, 0 deletions
diff --git a/contrib/llvm/lib/CodeGen/CodePlacementOpt.cpp b/contrib/llvm/lib/CodeGen/CodePlacementOpt.cpp new file mode 100644 index 000000000000..91a9536e7757 --- /dev/null +++ b/contrib/llvm/lib/CodeGen/CodePlacementOpt.cpp @@ -0,0 +1,425 @@ +//===-- CodePlacementOpt.cpp - Code Placement pass. -----------------------===// +// +//                     The LLVM Compiler Infrastructure +// +// This file is distributed under the University of Illinois Open Source +// License. See LICENSE.TXT for details. +// +//===----------------------------------------------------------------------===// +// +// This file implements the pass that optimize code placement and align loop +// headers to target specific alignment boundary. +// +//===----------------------------------------------------------------------===// + +#define DEBUG_TYPE "code-placement" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/Target/TargetInstrInfo.h" +#include "llvm/Target/TargetLowering.h" +#include "llvm/Target/TargetMachine.h" +#include "llvm/Support/Compiler.h" +#include "llvm/Support/Debug.h" +#include "llvm/ADT/Statistic.h" +using namespace llvm; + +STATISTIC(NumLoopsAligned,  "Number of loops aligned"); +STATISTIC(NumIntraElim,     "Number of intra loop branches eliminated"); +STATISTIC(NumIntraMoved,    "Number of intra loop branches moved"); + +namespace { +  class CodePlacementOpt : public MachineFunctionPass { +    const MachineLoopInfo *MLI; +    const TargetInstrInfo *TII; +    const TargetLowering  *TLI; + +  public: +    static char ID; +    CodePlacementOpt() : MachineFunctionPass(ID) {} + +    virtual bool runOnMachineFunction(MachineFunction &MF); +    virtual const char *getPassName() const { +      return "Code Placement Optimizater"; +    } + +    virtual void getAnalysisUsage(AnalysisUsage &AU) const { +      AU.addRequired<MachineLoopInfo>(); +      AU.addPreservedID(MachineDominatorsID); +      MachineFunctionPass::getAnalysisUsage(AU); +    } + +  private: +    bool HasFallthrough(MachineBasicBlock *MBB); +    bool HasAnalyzableTerminator(MachineBasicBlock *MBB); +    void Splice(MachineFunction &MF, +                MachineFunction::iterator InsertPt, +                MachineFunction::iterator Begin, +                MachineFunction::iterator End); +    bool EliminateUnconditionalJumpsToTop(MachineFunction &MF, +                                          MachineLoop *L); +    bool MoveDiscontiguousLoopBlocks(MachineFunction &MF, +                                     MachineLoop *L); +    bool OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, MachineLoop *L); +    bool OptimizeIntraLoopEdges(MachineFunction &MF); +    bool AlignLoops(MachineFunction &MF); +    bool AlignLoop(MachineFunction &MF, MachineLoop *L, unsigned Align); +  }; + +  char CodePlacementOpt::ID = 0; +} // end anonymous namespace + +FunctionPass *llvm::createCodePlacementOptPass() { +  return new CodePlacementOpt(); +} + +/// HasFallthrough - Test whether the given branch has a fallthrough, either as +/// a plain fallthrough or as a fallthrough case of a conditional branch. +/// +bool CodePlacementOpt::HasFallthrough(MachineBasicBlock *MBB) { +  MachineBasicBlock *TBB = 0, *FBB = 0; +  SmallVector<MachineOperand, 4> Cond; +  if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond)) +    return false; +  // This conditional branch has no fallthrough. +  if (FBB) +    return false; +  // An unconditional branch has no fallthrough. +  if (Cond.empty() && TBB) +    return false; +  // It has a fallthrough. +  return true; +} + +/// HasAnalyzableTerminator - Test whether AnalyzeBranch will succeed on MBB. +/// This is called before major changes are begun to test whether it will be +/// possible to complete the changes. +/// +/// Target-specific code is hereby encouraged to make AnalyzeBranch succeed +/// whenever possible. +/// +bool CodePlacementOpt::HasAnalyzableTerminator(MachineBasicBlock *MBB) { +  // Conservatively ignore EH landing pads. +  if (MBB->isLandingPad()) return false; + +  // Aggressively handle return blocks and similar constructs. +  if (MBB->succ_empty()) return true; + +  // Ask the target's AnalyzeBranch if it can handle this block. +  MachineBasicBlock *TBB = 0, *FBB = 0; +  SmallVector<MachineOperand, 4> Cond; +  // Make sure the terminator is understood. +  if (TII->AnalyzeBranch(*MBB, TBB, FBB, Cond)) +    return false; +   // Ignore blocks which look like they might have EH-related control flow. +   // AnalyzeBranch thinks it knows how to analyze such things, but it doesn't +   // recognize the possibility of a control transfer through an unwind. +   // Such blocks contain EH_LABEL instructions, however they may be in the +   // middle of the block. Instead of searching for them, just check to see +   // if the CFG disagrees with AnalyzeBranch. +  if (1u + !Cond.empty() != MBB->succ_size()) +    return false; +  // Make sure we have the option of reversing the condition. +  if (!Cond.empty() && TII->ReverseBranchCondition(Cond)) +    return false; +  return true; +} + +/// Splice - Move the sequence of instructions [Begin,End) to just before +/// InsertPt. Update branch instructions as needed to account for broken +/// fallthrough edges and to take advantage of newly exposed fallthrough +/// opportunities. +/// +void CodePlacementOpt::Splice(MachineFunction &MF, +                              MachineFunction::iterator InsertPt, +                              MachineFunction::iterator Begin, +                              MachineFunction::iterator End) { +  assert(Begin != MF.begin() && End != MF.begin() && InsertPt != MF.begin() && +         "Splice can't change the entry block!"); +  MachineFunction::iterator OldBeginPrior = prior(Begin); +  MachineFunction::iterator OldEndPrior = prior(End); + +  MF.splice(InsertPt, Begin, End); + +  prior(Begin)->updateTerminator(); +  OldBeginPrior->updateTerminator(); +  OldEndPrior->updateTerminator(); +} + +/// EliminateUnconditionalJumpsToTop - Move blocks which unconditionally jump +/// to the loop top to the top of the loop so that they have a fall through. +/// This can introduce a branch on entry to the loop, but it can eliminate a +/// branch within the loop. See the @simple case in +/// test/CodeGen/X86/loop_blocks.ll for an example of this. +bool CodePlacementOpt::EliminateUnconditionalJumpsToTop(MachineFunction &MF, +                                                        MachineLoop *L) { +  bool Changed = false; +  MachineBasicBlock *TopMBB = L->getTopBlock(); + +  bool BotHasFallthrough = HasFallthrough(L->getBottomBlock()); + +  if (TopMBB == MF.begin() || +      HasAnalyzableTerminator(prior(MachineFunction::iterator(TopMBB)))) { +  new_top: +    for (MachineBasicBlock::pred_iterator PI = TopMBB->pred_begin(), +         PE = TopMBB->pred_end(); PI != PE; ++PI) { +      MachineBasicBlock *Pred = *PI; +      if (Pred == TopMBB) continue; +      if (HasFallthrough(Pred)) continue; +      if (!L->contains(Pred)) continue; + +      // Verify that we can analyze all the loop entry edges before beginning +      // any changes which will require us to be able to analyze them. +      if (Pred == MF.begin()) +        continue; +      if (!HasAnalyzableTerminator(Pred)) +        continue; +      if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Pred)))) +        continue; + +      // Move the block. +      DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << Pred->getNumber() +                   << " to top of loop.\n"); +      Changed = true; + +      // Move it and all the blocks that can reach it via fallthrough edges +      // exclusively, to keep existing fallthrough edges intact. +      MachineFunction::iterator Begin = Pred; +      MachineFunction::iterator End = llvm::next(Begin); +      while (Begin != MF.begin()) { +        MachineFunction::iterator Prior = prior(Begin); +        if (Prior == MF.begin()) +          break; +        // Stop when a non-fallthrough edge is found. +        if (!HasFallthrough(Prior)) +          break; +        // Stop if a block which could fall-through out of the loop is found. +        if (Prior->isSuccessor(End)) +          break; +        // If we've reached the top, stop scanning. +        if (Prior == MachineFunction::iterator(TopMBB)) { +          // We know top currently has a fall through (because we just checked +          // it) which would be lost if we do the transformation, so it isn't +          // worthwhile to do the transformation unless it would expose a new +          // fallthrough edge. +          if (!Prior->isSuccessor(End)) +            goto next_pred; +          // Otherwise we can stop scanning and procede to move the blocks. +          break; +        } +        // If we hit a switch or something complicated, don't move anything +        // for this predecessor. +        if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(Prior)))) +          break; +        // Ok, the block prior to Begin will be moved along with the rest. +        // Extend the range to include it. +        Begin = Prior; +        ++NumIntraMoved; +      } + +      // Move the blocks. +      Splice(MF, TopMBB, Begin, End); + +      // Update TopMBB. +      TopMBB = L->getTopBlock(); + +      // We have a new loop top. Iterate on it. We shouldn't have to do this +      // too many times if BranchFolding has done a reasonable job. +      goto new_top; +    next_pred:; +    } +  } + +  // If the loop previously didn't exit with a fall-through and it now does, +  // we eliminated a branch. +  if (Changed && +      !BotHasFallthrough && +      HasFallthrough(L->getBottomBlock())) { +    ++NumIntraElim; +  } + +  return Changed; +} + +/// MoveDiscontiguousLoopBlocks - Move any loop blocks that are not in the +/// portion of the loop contiguous with the header. This usually makes the loop +/// contiguous, provided that AnalyzeBranch can handle all the relevant +/// branching. See the @cfg_islands case in test/CodeGen/X86/loop_blocks.ll +/// for an example of this. +bool CodePlacementOpt::MoveDiscontiguousLoopBlocks(MachineFunction &MF, +                                                   MachineLoop *L) { +  bool Changed = false; +  MachineBasicBlock *TopMBB = L->getTopBlock(); +  MachineBasicBlock *BotMBB = L->getBottomBlock(); + +  // Determine a position to move orphaned loop blocks to. If TopMBB is not +  // entered via fallthrough and BotMBB is exited via fallthrough, prepend them +  // to the top of the loop to avoid loosing that fallthrough. Otherwise append +  // them to the bottom, even if it previously had a fallthrough, on the theory +  // that it's worth an extra branch to keep the loop contiguous. +  MachineFunction::iterator InsertPt = +    llvm::next(MachineFunction::iterator(BotMBB)); +  bool InsertAtTop = false; +  if (TopMBB != MF.begin() && +      !HasFallthrough(prior(MachineFunction::iterator(TopMBB))) && +      HasFallthrough(BotMBB)) { +    InsertPt = TopMBB; +    InsertAtTop = true; +  } + +  // Keep a record of which blocks are in the portion of the loop contiguous +  // with the loop header. +  SmallPtrSet<MachineBasicBlock *, 8> ContiguousBlocks; +  for (MachineFunction::iterator I = TopMBB, +       E = llvm::next(MachineFunction::iterator(BotMBB)); I != E; ++I) +    ContiguousBlocks.insert(I); + +  // Find non-contigous blocks and fix them. +  if (InsertPt != MF.begin() && HasAnalyzableTerminator(prior(InsertPt))) +    for (MachineLoop::block_iterator BI = L->block_begin(), BE = L->block_end(); +         BI != BE; ++BI) { +      MachineBasicBlock *BB = *BI; + +      // Verify that we can analyze all the loop entry edges before beginning +      // any changes which will require us to be able to analyze them. +      if (!HasAnalyzableTerminator(BB)) +        continue; +      if (!HasAnalyzableTerminator(prior(MachineFunction::iterator(BB)))) +        continue; + +      // If the layout predecessor is part of the loop, this block will be +      // processed along with it. This keeps them in their relative order. +      if (BB != MF.begin() && +          L->contains(prior(MachineFunction::iterator(BB)))) +        continue; + +      // Check to see if this block is already contiguous with the main +      // portion of the loop. +      if (!ContiguousBlocks.insert(BB)) +        continue; + +      // Move the block. +      DEBUG(dbgs() << "CGP: Moving blocks starting at BB#" << BB->getNumber() +                   << " to be contiguous with loop.\n"); +      Changed = true; + +      // Process this block and all loop blocks contiguous with it, to keep +      // them in their relative order. +      MachineFunction::iterator Begin = BB; +      MachineFunction::iterator End = llvm::next(MachineFunction::iterator(BB)); +      for (; End != MF.end(); ++End) { +        if (!L->contains(End)) break; +        if (!HasAnalyzableTerminator(End)) break; +        ContiguousBlocks.insert(End); +        ++NumIntraMoved; +      } + +      // If we're inserting at the bottom of the loop, and the code we're +      // moving originally had fall-through successors, bring the sucessors +      // up with the loop blocks to preserve the fall-through edges. +      if (!InsertAtTop) +        for (; End != MF.end(); ++End) { +          if (L->contains(End)) break; +          if (!HasAnalyzableTerminator(End)) break; +          if (!HasFallthrough(prior(End))) break; +        } + +      // Move the blocks. This may invalidate TopMBB and/or BotMBB, but +      // we don't need them anymore at this point. +      Splice(MF, InsertPt, Begin, End); +    } + +  return Changed; +} + +/// OptimizeIntraLoopEdgesInLoopNest - Reposition loop blocks to minimize +/// intra-loop branching and to form contiguous loops. +/// +/// This code takes the approach of making minor changes to the existing +/// layout to fix specific loop-oriented problems. Also, it depends on +/// AnalyzeBranch, which can't understand complex control instructions. +/// +bool CodePlacementOpt::OptimizeIntraLoopEdgesInLoopNest(MachineFunction &MF, +                                                        MachineLoop *L) { +  bool Changed = false; + +  // Do optimization for nested loops. +  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) +    Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I); + +  // Do optimization for this loop. +  Changed |= EliminateUnconditionalJumpsToTop(MF, L); +  Changed |= MoveDiscontiguousLoopBlocks(MF, L); + +  return Changed; +} + +/// OptimizeIntraLoopEdges - Reposition loop blocks to minimize +/// intra-loop branching and to form contiguous loops. +/// +bool CodePlacementOpt::OptimizeIntraLoopEdges(MachineFunction &MF) { +  bool Changed = false; + +  if (!TLI->shouldOptimizeCodePlacement()) +    return Changed; + +  // Do optimization for each loop in the function. +  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); +       I != E; ++I) +    if (!(*I)->getParentLoop()) +      Changed |= OptimizeIntraLoopEdgesInLoopNest(MF, *I); + +  return Changed; +} + +/// AlignLoops - Align loop headers to target preferred alignments. +/// +bool CodePlacementOpt::AlignLoops(MachineFunction &MF) { +  const Function *F = MF.getFunction(); +  if (F->hasFnAttr(Attribute::OptimizeForSize)) +    return false; + +  unsigned Align = TLI->getPrefLoopAlignment(); +  if (!Align) +    return false;  // Don't care about loop alignment. + +  bool Changed = false; + +  for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); +       I != E; ++I) +    Changed |= AlignLoop(MF, *I, Align); + +  return Changed; +} + +/// AlignLoop - Align loop headers to target preferred alignments. +/// +bool CodePlacementOpt::AlignLoop(MachineFunction &MF, MachineLoop *L, +                                 unsigned Align) { +  bool Changed = false; + +  // Do alignment for nested loops. +  for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) +    Changed |= AlignLoop(MF, *I, Align); + +  L->getTopBlock()->setAlignment(Align); +  Changed = true; +  ++NumLoopsAligned; + +  return Changed; +} + +bool CodePlacementOpt::runOnMachineFunction(MachineFunction &MF) { +  MLI = &getAnalysis<MachineLoopInfo>(); +  if (MLI->empty()) +    return false;  // No loops. + +  TLI = MF.getTarget().getTargetLowering(); +  TII = MF.getTarget().getInstrInfo(); + +  bool Changed = OptimizeIntraLoopEdges(MF); + +  Changed |= AlignLoops(MF); + +  return Changed; +}  | 
