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-This is export hack, my first semester programming project.
-
-To set it up for your system, you will have to do the following:
- 1: create a hack uid, to own the top ten list, etc.
- 2: create a hack directory "/usr/lib/game/hack" is the default.
- 2.5: make the directory 700 mode. /* sav files go in there...*/
- 3: modify hack.main.c to use the new directory.
- 4: modify hack.main.c so it uses the new hack gid. Gid accounts can
-go into magic mode without the password, can get cores with ^G, etc.
-(make sure gid isn't checked anywhere else...)
- 5: recompile hack.
- 6: put it in games after making it set-uid hack.
- 8: fix the bugs I undobtedly left in it.
- 9: tell me what you think of it.
-
- Hack uses the UCB file /etc/termcap to get your terminal escape codes.
-If you don't use it, you will have to make extensive changes to hack.pri.c
-
-If you find any bugs (That you think I don't know about), or have any
-awesome new changes (Like a better save (One that works!)), or have ANY
-questions, write me
- Jay Fenlason
- 29 East St.
- Sudbury Mass.
- 01776
-
-or call me at (617) 443-5036. Since I have both a modem and a teen-age
-sister, Good Luck.
-
-
-Hack is split (roughly) into several source files that do different things.
-I have tried to fit all the procedures having to do with a certain segment
-of the game into a single file, but the job is not the best in the world.
-The rough splits are:
-
-hack.c General random stuff and things I never got around to moving.
-hack.main.c main() and other random procedures, also the lock file stuff.
-hack.mon.c Monsters, moving, attacking, etc.
-hack.do.c drink, eat, read, wield, save, etc.
-hack.do1.c zap, wear, remove, etc...
-hack.pri.c stuff having to do with the screen, most of the terminal
- independant stuff is in here.
-hack.lev.c temp files and calling of mklev.
-
-Because of the peculiar restraints on our system, I make mklev (create
-a level) a separate procedure execd by hack when needed. The source for
-mklev is (Naturaly) mklev.c. You may want to put mklev back into hack.
-Good luck.
-
-Most of hack was written by me, with help from
- Kenny Woodland (KW) (general random things including
- the original BUZZ())
- Mike Thome (MT) (The original chamelian)
- and Jon Payne (JP) (The original lock file kludge and
- the massive CURS())
-
-This entire program would not have been possible without the SFSU Logo
-Workshop. I am eternally grateful to all of our students (Especially K.L.),
-without whom I would never have seen Rogue. I am especially grateful to
-Mike Clancy, without whose generous help I would never have gotten to play
-ROGUE.