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-rw-r--r--games/hack/def.rm.h52
1 files changed, 0 insertions, 52 deletions
diff --git a/games/hack/def.rm.h b/games/hack/def.rm.h
deleted file mode 100644
index f84921ca3365..000000000000
--- a/games/hack/def.rm.h
+++ /dev/null
@@ -1,52 +0,0 @@
-/* Copyright (c) Stichting Mathematisch Centrum, Amsterdam, 1985. */
-/* def.rm.h - version 1.0.2 */
-
-/* Level location types */
-#define HWALL 1
-#define VWALL 2
-#define SDOOR 3
-#define SCORR 4
-#define LDOOR 5
-#define POOL 6 /* not yet fully implemented */
- /* this should in fact be a bit like lit */
-#define DOOR 7
-#define CORR 8
-#define ROOM 9
-#define STAIRS 10
-
-/*
- * Avoid using the level types in inequalities:
- * these types are subject to change.
- * Instead, use one of the macros below.
- */
-#define IS_WALL(typ) ((typ) <= VWALL)
-#define IS_ROCK(typ) ((typ) < POOL) /* absolutely nonaccessible */
-#define ACCESSIBLE(typ) ((typ) >= DOOR) /* good position */
-#define IS_ROOM(typ) ((typ) >= ROOM) /* ROOM or STAIRS */
-#define ZAP_POS(typ) ((typ) > DOOR)
-
-/*
- * A few of the associated symbols are not hardwired.
- */
-#ifdef QUEST
-#define CORR_SYM ':'
-#else
-#define CORR_SYM '#'
-#endif QUEST
-#define POOL_SYM '}'
-
-#define ERRCHAR '{'
-
-/*
- * The structure describing a coordinate position.
- * Before adding fields, remember that this will significantly affect
- * the size of temporary files and save files.
- */
-struct rm {
- char scrsym;
- unsigned typ:5;
- unsigned new:1;
- unsigned seen:1;
- unsigned lit:1;
-};
-extern struct rm levl[COLNO][ROWNO];