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-.TH HACK 6 "31 March 1985"
-.UC 4
-.SH NAME
-hack \- Exploring The Dungeons of Doom
-.SH SYNOPSIS
-.B /usr/games/hack
-[
-.B \-d
-.I directory
-]
-[
-.B \-n
-]
-[
-.B \-u
-.I playername
-]
-.br
-.B /usr/games/hack
-[
-.B \-d
-.I directory
-]
-.B \-s
-[
-.B \-X
-]
-[
-.I playernames
-]
-.SH DESCRIPTION
-.PP
-.I Hack
-is a display oriented dungeons & dragons - like game.
-Both display and command structure resemble rogue.
-(For a game with the same structure but entirely different display -
-a real cave instead of dull rectangles - try Quest.)
-.PP
-To get started you really only need to know two commands. The command
-.B ?
-will give you a list of the available commands and the command
-.B /
-will identify the things you see on the screen.
-.PP
-To win the game (as opposed to merely playing to beat other people high
-scores) you must locate the Amulet of Yendor which is somewhere below
-the 20th level of the dungeon and get it out. Nobody has achieved this
-yet and if somebody does, he will probably go down in history as a hero
-among heros.
-.PP
-When the game ends, either by your death, when you quit, or if you escape
-from the caves,
-.I hack
-will give you (a fragment of) the list of top scorers. The scoring
-is based on many aspects of your behavior but a rough estimate is
-obtained by taking the amount of gold you've found in the cave plus four
-times your (real) experience. Precious stones may be worth a lot of gold
-when brought to the exit.
-There is a 10% penalty for getting yourself killed.
-.PP
-The administration of the game is kept in the directory specified with the
-.B \-d
-option, or, if no such option is given, in the directory specified by
-the environment variable HACKDIR, or, if no such variable exists, in
-the current directory. This same directory contains several auxiliary
-files such as lockfiles and the list of topscorers and a subdirectory
-.I save
-where games are saved.
-The game administrator may however choose to install hack with a fixed
-playing ground, usually /usr/games/lib/hackdir.
-.PP
-The
-.B \-n
-option suppresses printing of the news.
-.PP
-The
-.B \-u
-.I playername
-option supplies the answer to the question "Who are you?".
-When
-.I playername
-has as suffix one of
-.B \-T \-S \-K \-F \-C \-W
-then this supplies the answer to the question "What kind of character ... ?".
-.PP
-The
-.B \-s
-option will print out the list of your scores. It may be followed by arguments
-.B \-X
-where X is one of the letters C, F, K, S, T, W to print the scores of
-Cavemen, Fighters, Knights, Speleologists, Tourists or Wizards.
-It may also be followed by one or more player names to print the scores of the
-players mentioned.
-.SH AUTHORS
-Jay Fenlason (+ Kenny Woodland, Mike Thome and Jon Payne) wrote the
-original hack, very much like rogue (but full of bugs).
-.br
-Andries Brouwer continuously deformed their sources into the current
-version - in fact an entirely different game.
-.SH FILES
-.DT
-.ta \w'data, rumors\ \ \ 'u
-hack The hack program.
-.br
-data, rumors Data files used by hack.
-.br
-help, hh Help data files.
-.br
-record The list of topscorers.
-.br
-save A subdirectory containing the saved
-.br
- games.
-.br
-bones_dd Descriptions of the ghost and
-.br
- belongings of a deceased adventurer.
-.br
-xlock.dd Description of a dungeon level.
-.br
-safelock Lock file for xlock.
-.br
-record_lock Lock file for record.
-.SH ENVIRONMENT
-.DT
-.ta \w'HACKPAGER, PAGER\ \ \ 'u
-USER or LOGNAME Your login name.
-.br
-HOME Your home directory.
-.br
-SHELL Your shell.
-.br
-TERM The type of your terminal.
-.br
-HACKPAGER, PAGER Pager used instead of default pager.
-.br
-MAIL Mailbox file.
-.br
-MAILREADER Reader used instead of default
-.br
- (probably /bin/mail or /usr/ucb/mail).
-.br
-HACKDIR Playground.
-.br
-HACKOPTIONS String predefining several hack options
-.br
- (see help file).
-.br
-
-Several other environment variables are used in debugging (wizard) mode,
-like GENOCIDED, INVENT, MAGIC and SHOPTYPE.
-.SH BUGS
-.PP
-Probably infinite.
-Mail complaints to mcvax!aeb .