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+//== ProgramState.h - Path-sensitive "State" for tracking values -*- C++ -*--=//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines SymbolRef, ExprBindKey, and ProgramState*.
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_CLANG_GR_VALUESTATE_H
+#define LLVM_CLANG_GR_VALUESTATE_H
+
+#include "clang/Basic/LLVM.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/ConstraintManager.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/Environment.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/Store.h"
+#include "clang/StaticAnalyzer/Core/PathSensitive/SValBuilder.h"
+#include "llvm/ADT/PointerIntPair.h"
+#include "llvm/ADT/FoldingSet.h"
+#include "llvm/ADT/ImmutableMap.h"
+
+namespace llvm {
+class APSInt;
+class BumpPtrAllocator;
+}
+
+namespace clang {
+class ASTContext;
+
+namespace ento {
+
+class ProgramStateManager;
+
+typedef ConstraintManager* (*ConstraintManagerCreator)(ProgramStateManager&,
+ SubEngine&);
+typedef StoreManager* (*StoreManagerCreator)(ProgramStateManager&);
+
+//===----------------------------------------------------------------------===//
+// ProgramStateTrait - Traits used by the Generic Data Map of a ProgramState.
+//===----------------------------------------------------------------------===//
+
+template <typename T> struct ProgramStatePartialTrait;
+
+template <typename T> struct ProgramStateTrait {
+ typedef typename T::data_type data_type;
+ static inline void *GDMIndex() { return &T::TagInt; }
+ static inline void *MakeVoidPtr(data_type D) { return (void*) D; }
+ static inline data_type MakeData(void *const* P) {
+ return P ? (data_type) *P : (data_type) 0;
+ }
+};
+
+class ProgramStateManager;
+
+/// \class ProgramState
+/// ProgramState - This class encapsulates:
+///
+/// 1. A mapping from expressions to values (Environment)
+/// 2. A mapping from locations to values (Store)
+/// 3. Constraints on symbolic values (GenericDataMap)
+///
+/// Together these represent the "abstract state" of a program.
+///
+/// ProgramState is intended to be used as a functional object; that is,
+/// once it is created and made "persistent" in a FoldingSet, its
+/// values will never change.
+class ProgramState : public llvm::FoldingSetNode {
+public:
+ typedef llvm::ImmutableSet<llvm::APSInt*> IntSetTy;
+ typedef llvm::ImmutableMap<void*, void*> GenericDataMap;
+
+private:
+ void operator=(const ProgramState& R) const; // Do not implement.
+
+ friend class ProgramStateManager;
+ friend class ExplodedGraph;
+ friend class ExplodedNode;
+
+ ProgramStateManager *stateMgr;
+ Environment Env; // Maps a Stmt to its current SVal.
+ Store store; // Maps a location to its current value.
+ GenericDataMap GDM; // Custom data stored by a client of this class.
+ unsigned refCount;
+
+ /// makeWithStore - Return a ProgramState with the same values as the current
+ /// state with the exception of using the specified Store.
+ const ProgramState *makeWithStore(const StoreRef &store) const;
+
+ void setStore(const StoreRef &storeRef);
+
+public:
+
+ /// This ctor is used when creating the first ProgramState object.
+ ProgramState(ProgramStateManager *mgr, const Environment& env,
+ StoreRef st, GenericDataMap gdm);
+
+ /// Copy ctor - We must explicitly define this or else the "Next" ptr
+ /// in FoldingSetNode will also get copied.
+ ProgramState(const ProgramState &RHS);
+
+ ~ProgramState();
+
+ /// Return the ProgramStateManager associated with this state.
+ ProgramStateManager &getStateManager() const { return *stateMgr; }
+
+ /// Return true if this state is referenced by a persistent ExplodedNode.
+ bool referencedByExplodedNode() const { return refCount > 0; }
+
+ /// getEnvironment - Return the environment associated with this state.
+ /// The environment is the mapping from expressions to values.
+ const Environment& getEnvironment() const { return Env; }
+
+ /// Return the store associated with this state. The store
+ /// is a mapping from locations to values.
+ Store getStore() const { return store; }
+
+
+ /// getGDM - Return the generic data map associated with this state.
+ GenericDataMap getGDM() const { return GDM; }
+
+ void setGDM(GenericDataMap gdm) { GDM = gdm; }
+
+ /// Profile - Profile the contents of a ProgramState object for use in a
+ /// FoldingSet. Two ProgramState objects are considered equal if they
+ /// have the same Environment, Store, and GenericDataMap.
+ static void Profile(llvm::FoldingSetNodeID& ID, const ProgramState *V) {
+ V->Env.Profile(ID);
+ ID.AddPointer(V->store);
+ V->GDM.Profile(ID);
+ }
+
+ /// Profile - Used to profile the contents of this object for inclusion
+ /// in a FoldingSet.
+ void Profile(llvm::FoldingSetNodeID& ID) const {
+ Profile(ID, this);
+ }
+
+ BasicValueFactory &getBasicVals() const;
+ SymbolManager &getSymbolManager() const;
+
+ //==---------------------------------------------------------------------==//
+ // Constraints on values.
+ //==---------------------------------------------------------------------==//
+ //
+ // Each ProgramState records constraints on symbolic values. These constraints
+ // are managed using the ConstraintManager associated with a ProgramStateManager.
+ // As constraints gradually accrue on symbolic values, added constraints
+ // may conflict and indicate that a state is infeasible (as no real values
+ // could satisfy all the constraints). This is the principal mechanism
+ // for modeling path-sensitivity in ExprEngine/ProgramState.
+ //
+ // Various "assume" methods form the interface for adding constraints to
+ // symbolic values. A call to 'assume' indicates an assumption being placed
+ // on one or symbolic values. 'assume' methods take the following inputs:
+ //
+ // (1) A ProgramState object representing the current state.
+ //
+ // (2) The assumed constraint (which is specific to a given "assume" method).
+ //
+ // (3) A binary value "Assumption" that indicates whether the constraint is
+ // assumed to be true or false.
+ //
+ // The output of "assume*" is a new ProgramState object with the added constraints.
+ // If no new state is feasible, NULL is returned.
+ //
+
+ const ProgramState *assume(DefinedOrUnknownSVal cond, bool assumption) const;
+
+ /// This method assumes both "true" and "false" for 'cond', and
+ /// returns both corresponding states. It's shorthand for doing
+ /// 'assume' twice.
+ std::pair<const ProgramState*, const ProgramState*>
+ assume(DefinedOrUnknownSVal cond) const;
+
+ const ProgramState *assumeInBound(DefinedOrUnknownSVal idx,
+ DefinedOrUnknownSVal upperBound,
+ bool assumption) const;
+
+ /// Utility method for getting regions.
+ const VarRegion* getRegion(const VarDecl *D, const LocationContext *LC) const;
+
+ //==---------------------------------------------------------------------==//
+ // Binding and retrieving values to/from the environment and symbolic store.
+ //==---------------------------------------------------------------------==//
+
+ /// BindCompoundLiteral - Return the state that has the bindings currently
+ /// in this state plus the bindings for the CompoundLiteral.
+ const ProgramState *bindCompoundLiteral(const CompoundLiteralExpr *CL,
+ const LocationContext *LC,
+ SVal V) const;
+
+ /// Create a new state by binding the value 'V' to the statement 'S' in the
+ /// state's environment.
+ const ProgramState *BindExpr(const Stmt *S, SVal V, bool Invalidate = true) const;
+
+ /// Create a new state by binding the value 'V' and location 'locaton' to the
+ /// statement 'S' in the state's environment.
+ const ProgramState *bindExprAndLocation(const Stmt *S, SVal location, SVal V)
+ const;
+
+ const ProgramState *bindDecl(const VarRegion *VR, SVal V) const;
+
+ const ProgramState *bindDeclWithNoInit(const VarRegion *VR) const;
+
+ const ProgramState *bindLoc(Loc location, SVal V) const;
+
+ const ProgramState *bindLoc(SVal location, SVal V) const;
+
+ const ProgramState *bindDefault(SVal loc, SVal V) const;
+
+ const ProgramState *unbindLoc(Loc LV) const;
+
+ /// invalidateRegions - Returns the state with bindings for the given regions
+ /// cleared from the store. The regions are provided as a continuous array
+ /// from Begin to End. Optionally invalidates global regions as well.
+ const ProgramState *invalidateRegions(ArrayRef<const MemRegion *> Regions,
+ const Expr *E, unsigned BlockCount,
+ StoreManager::InvalidatedSymbols *IS = 0,
+ bool invalidateGlobals = false) const;
+
+ /// enterStackFrame - Returns the state for entry to the given stack frame,
+ /// preserving the current state.
+ const ProgramState *enterStackFrame(const StackFrameContext *frame) const;
+
+ /// Get the lvalue for a variable reference.
+ Loc getLValue(const VarDecl *D, const LocationContext *LC) const;
+
+ /// Get the lvalue for a StringLiteral.
+ Loc getLValue(const StringLiteral *literal) const;
+
+ Loc getLValue(const CompoundLiteralExpr *literal,
+ const LocationContext *LC) const;
+
+ /// Get the lvalue for an ivar reference.
+ SVal getLValue(const ObjCIvarDecl *decl, SVal base) const;
+
+ /// Get the lvalue for a field reference.
+ SVal getLValue(const FieldDecl *decl, SVal Base) const;
+
+ /// Get the lvalue for an array index.
+ SVal getLValue(QualType ElementType, SVal Idx, SVal Base) const;
+
+ const llvm::APSInt *getSymVal(SymbolRef sym) const;
+
+ /// Returns the SVal bound to the statement 'S' in the state's environment.
+ SVal getSVal(const Stmt *S, bool useOnlyDirectBindings = false) const;
+
+ SVal getSValAsScalarOrLoc(const Stmt *Ex) const;
+
+ SVal getSVal(Loc LV, QualType T = QualType()) const;
+
+ /// Returns the "raw" SVal bound to LV before any value simplfication.
+ SVal getRawSVal(Loc LV, QualType T= QualType()) const;
+
+ SVal getSVal(const MemRegion* R) const;
+
+ SVal getSValAsScalarOrLoc(const MemRegion *R) const;
+
+ /// \brief Visits the symbols reachable from the given SVal using the provided
+ /// SymbolVisitor.
+ ///
+ /// This is a convenience API. Consider using ScanReachableSymbols class
+ /// directly when making multiple scans on the same state with the same
+ /// visitor to avoid repeated initialization cost.
+ /// \sa ScanReachableSymbols
+ bool scanReachableSymbols(SVal val, SymbolVisitor& visitor) const;
+
+ /// \brief Visits the symbols reachable from the SVals in the given range
+ /// using the provided SymbolVisitor.
+ bool scanReachableSymbols(const SVal *I, const SVal *E,
+ SymbolVisitor &visitor) const;
+
+ /// \brief Visits the symbols reachable from the regions in the given
+ /// MemRegions range using the provided SymbolVisitor.
+ bool scanReachableSymbols(const MemRegion * const *I,
+ const MemRegion * const *E,
+ SymbolVisitor &visitor) const;
+
+ template <typename CB> CB scanReachableSymbols(SVal val) const;
+ template <typename CB> CB scanReachableSymbols(const SVal *beg,
+ const SVal *end) const;
+
+ template <typename CB> CB
+ scanReachableSymbols(const MemRegion * const *beg,
+ const MemRegion * const *end) const;
+
+ //==---------------------------------------------------------------------==//
+ // Accessing the Generic Data Map (GDM).
+ //==---------------------------------------------------------------------==//
+
+ void *const* FindGDM(void *K) const;
+
+ template<typename T>
+ const ProgramState *add(typename ProgramStateTrait<T>::key_type K) const;
+
+ template <typename T>
+ typename ProgramStateTrait<T>::data_type
+ get() const {
+ return ProgramStateTrait<T>::MakeData(FindGDM(ProgramStateTrait<T>::GDMIndex()));
+ }
+
+ template<typename T>
+ typename ProgramStateTrait<T>::lookup_type
+ get(typename ProgramStateTrait<T>::key_type key) const {
+ void *const* d = FindGDM(ProgramStateTrait<T>::GDMIndex());
+ return ProgramStateTrait<T>::Lookup(ProgramStateTrait<T>::MakeData(d), key);
+ }
+
+ template <typename T>
+ typename ProgramStateTrait<T>::context_type get_context() const;
+
+
+ template<typename T>
+ const ProgramState *remove(typename ProgramStateTrait<T>::key_type K) const;
+
+ template<typename T>
+ const ProgramState *remove(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::context_type C) const;
+ template <typename T>
+ const ProgramState *remove() const;
+
+ template<typename T>
+ const ProgramState *set(typename ProgramStateTrait<T>::data_type D) const;
+
+ template<typename T>
+ const ProgramState *set(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::value_type E) const;
+
+ template<typename T>
+ const ProgramState *set(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::value_type E,
+ typename ProgramStateTrait<T>::context_type C) const;
+
+ template<typename T>
+ bool contains(typename ProgramStateTrait<T>::key_type key) const {
+ void *const* d = FindGDM(ProgramStateTrait<T>::GDMIndex());
+ return ProgramStateTrait<T>::Contains(ProgramStateTrait<T>::MakeData(d), key);
+ }
+
+ // Pretty-printing.
+ void print(raw_ostream &Out, CFG &C, const char *nl = "\n",
+ const char *sep = "") const;
+
+ void printStdErr(CFG &C) const;
+
+ void printDOT(raw_ostream &Out, CFG &C) const;
+
+private:
+ /// Increments the number of times this state is referenced by ExplodeNodes.
+ void incrementReferenceCount() { ++refCount; }
+
+ /// Decrement the number of times this state is referenced by ExplodeNodes.
+ void decrementReferenceCount() {
+ assert(refCount > 0);
+ --refCount;
+ }
+
+ const ProgramState *
+ invalidateRegionsImpl(ArrayRef<const MemRegion *> Regions,
+ const Expr *E, unsigned BlockCount,
+ StoreManager::InvalidatedSymbols &IS,
+ bool invalidateGlobals) const;
+};
+
+class ProgramStateSet {
+ typedef llvm::SmallPtrSet<const ProgramState*,5> ImplTy;
+ ImplTy Impl;
+public:
+ ProgramStateSet() {}
+
+ inline void Add(const ProgramState *St) {
+ Impl.insert(St);
+ }
+
+ typedef ImplTy::const_iterator iterator;
+
+ inline unsigned size() const { return Impl.size(); }
+ inline bool empty() const { return Impl.empty(); }
+
+ inline iterator begin() const { return Impl.begin(); }
+ inline iterator end() const { return Impl.end(); }
+
+ class AutoPopulate {
+ ProgramStateSet &S;
+ unsigned StartSize;
+ const ProgramState *St;
+ public:
+ AutoPopulate(ProgramStateSet &s, const ProgramState *st)
+ : S(s), StartSize(S.size()), St(st) {}
+
+ ~AutoPopulate() {
+ if (StartSize == S.size())
+ S.Add(St);
+ }
+ };
+};
+
+//===----------------------------------------------------------------------===//
+// ProgramStateManager - Factory object for ProgramStates.
+//===----------------------------------------------------------------------===//
+
+class ProgramStateManager {
+ friend class ProgramState;
+private:
+ /// Eng - The SubEngine that owns this state manager.
+ SubEngine *Eng; /* Can be null. */
+
+ EnvironmentManager EnvMgr;
+ llvm::OwningPtr<StoreManager> StoreMgr;
+ llvm::OwningPtr<ConstraintManager> ConstraintMgr;
+
+ ProgramState::GenericDataMap::Factory GDMFactory;
+
+ typedef llvm::DenseMap<void*,std::pair<void*,void (*)(void*)> > GDMContextsTy;
+ GDMContextsTy GDMContexts;
+
+ /// StateSet - FoldingSet containing all the states created for analyzing
+ /// a particular function. This is used to unique states.
+ llvm::FoldingSet<ProgramState> StateSet;
+
+ /// Object that manages the data for all created SVals.
+ llvm::OwningPtr<SValBuilder> svalBuilder;
+
+ /// A BumpPtrAllocator to allocate states.
+ llvm::BumpPtrAllocator &Alloc;
+
+ /// A vector of recently allocated ProgramStates that can potentially be
+ /// reused.
+ std::vector<ProgramState *> recentlyAllocatedStates;
+
+ /// A vector of ProgramStates that we can reuse.
+ std::vector<ProgramState *> freeStates;
+
+public:
+ ProgramStateManager(ASTContext &Ctx,
+ StoreManagerCreator CreateStoreManager,
+ ConstraintManagerCreator CreateConstraintManager,
+ llvm::BumpPtrAllocator& alloc,
+ SubEngine &subeng)
+ : Eng(&subeng),
+ EnvMgr(alloc),
+ GDMFactory(alloc),
+ svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)),
+ Alloc(alloc) {
+ StoreMgr.reset((*CreateStoreManager)(*this));
+ ConstraintMgr.reset((*CreateConstraintManager)(*this, subeng));
+ }
+
+ ProgramStateManager(ASTContext &Ctx,
+ StoreManagerCreator CreateStoreManager,
+ ConstraintManager* ConstraintManagerPtr,
+ llvm::BumpPtrAllocator& alloc)
+ : Eng(0),
+ EnvMgr(alloc),
+ GDMFactory(alloc),
+ svalBuilder(createSimpleSValBuilder(alloc, Ctx, *this)),
+ Alloc(alloc) {
+ StoreMgr.reset((*CreateStoreManager)(*this));
+ ConstraintMgr.reset(ConstraintManagerPtr);
+ }
+
+ ~ProgramStateManager();
+
+ const ProgramState *getInitialState(const LocationContext *InitLoc);
+
+ ASTContext &getContext() { return svalBuilder->getContext(); }
+ const ASTContext &getContext() const { return svalBuilder->getContext(); }
+
+ BasicValueFactory &getBasicVals() {
+ return svalBuilder->getBasicValueFactory();
+ }
+ const BasicValueFactory& getBasicVals() const {
+ return svalBuilder->getBasicValueFactory();
+ }
+
+ SValBuilder &getSValBuilder() {
+ return *svalBuilder;
+ }
+
+ SymbolManager &getSymbolManager() {
+ return svalBuilder->getSymbolManager();
+ }
+ const SymbolManager &getSymbolManager() const {
+ return svalBuilder->getSymbolManager();
+ }
+
+ llvm::BumpPtrAllocator& getAllocator() { return Alloc; }
+
+ MemRegionManager& getRegionManager() {
+ return svalBuilder->getRegionManager();
+ }
+ const MemRegionManager& getRegionManager() const {
+ return svalBuilder->getRegionManager();
+ }
+
+ StoreManager& getStoreManager() { return *StoreMgr; }
+ ConstraintManager& getConstraintManager() { return *ConstraintMgr; }
+ SubEngine* getOwningEngine() { return Eng; }
+
+ const ProgramState *removeDeadBindings(const ProgramState *St,
+ const StackFrameContext *LCtx,
+ SymbolReaper& SymReaper);
+
+ /// Marshal a new state for the callee in another translation unit.
+ /// 'state' is owned by the caller's engine.
+ const ProgramState *MarshalState(const ProgramState *state, const StackFrameContext *L);
+
+public:
+
+ SVal ArrayToPointer(Loc Array) {
+ return StoreMgr->ArrayToPointer(Array);
+ }
+
+ // Methods that manipulate the GDM.
+ const ProgramState *addGDM(const ProgramState *St, void *Key, void *Data);
+ const ProgramState *removeGDM(const ProgramState *state, void *Key);
+
+ // Methods that query & manipulate the Store.
+
+ void iterBindings(const ProgramState *state, StoreManager::BindingsHandler& F) {
+ StoreMgr->iterBindings(state->getStore(), F);
+ }
+
+ const ProgramState *getPersistentState(ProgramState &Impl);
+ const ProgramState *getPersistentStateWithGDM(const ProgramState *FromState,
+ const ProgramState *GDMState);
+
+ bool haveEqualEnvironments(const ProgramState * S1, const ProgramState * S2) {
+ return S1->Env == S2->Env;
+ }
+
+ bool haveEqualStores(const ProgramState * S1, const ProgramState * S2) {
+ return S1->store == S2->store;
+ }
+
+ /// Periodically called by ExprEngine to recycle ProgramStates that were
+ /// created but never used for creating an ExplodedNode.
+ void recycleUnusedStates();
+
+ //==---------------------------------------------------------------------==//
+ // Generic Data Map methods.
+ //==---------------------------------------------------------------------==//
+ //
+ // ProgramStateManager and ProgramState support a "generic data map" that allows
+ // different clients of ProgramState objects to embed arbitrary data within a
+ // ProgramState object. The generic data map is essentially an immutable map
+ // from a "tag" (that acts as the "key" for a client) and opaque values.
+ // Tags/keys and values are simply void* values. The typical way that clients
+ // generate unique tags are by taking the address of a static variable.
+ // Clients are responsible for ensuring that data values referred to by a
+ // the data pointer are immutable (and thus are essentially purely functional
+ // data).
+ //
+ // The templated methods below use the ProgramStateTrait<T> class
+ // to resolve keys into the GDM and to return data values to clients.
+ //
+
+ // Trait based GDM dispatch.
+ template <typename T>
+ const ProgramState *set(const ProgramState *st, typename ProgramStateTrait<T>::data_type D) {
+ return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
+ ProgramStateTrait<T>::MakeVoidPtr(D));
+ }
+
+ template<typename T>
+ const ProgramState *set(const ProgramState *st,
+ typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::value_type V,
+ typename ProgramStateTrait<T>::context_type C) {
+
+ return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
+ ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Set(st->get<T>(), K, V, C)));
+ }
+
+ template <typename T>
+ const ProgramState *add(const ProgramState *st,
+ typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::context_type C) {
+ return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
+ ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Add(st->get<T>(), K, C)));
+ }
+
+ template <typename T>
+ const ProgramState *remove(const ProgramState *st,
+ typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::context_type C) {
+
+ return addGDM(st, ProgramStateTrait<T>::GDMIndex(),
+ ProgramStateTrait<T>::MakeVoidPtr(ProgramStateTrait<T>::Remove(st->get<T>(), K, C)));
+ }
+
+ template <typename T>
+ const ProgramState *remove(const ProgramState *st) {
+ return removeGDM(st, ProgramStateTrait<T>::GDMIndex());
+ }
+
+ void *FindGDMContext(void *index,
+ void *(*CreateContext)(llvm::BumpPtrAllocator&),
+ void (*DeleteContext)(void*));
+
+ template <typename T>
+ typename ProgramStateTrait<T>::context_type get_context() {
+ void *p = FindGDMContext(ProgramStateTrait<T>::GDMIndex(),
+ ProgramStateTrait<T>::CreateContext,
+ ProgramStateTrait<T>::DeleteContext);
+
+ return ProgramStateTrait<T>::MakeContext(p);
+ }
+
+ const llvm::APSInt* getSymVal(const ProgramState *St, SymbolRef sym) {
+ return ConstraintMgr->getSymVal(St, sym);
+ }
+
+ void EndPath(const ProgramState *St) {
+ ConstraintMgr->EndPath(St);
+ }
+};
+
+
+//===----------------------------------------------------------------------===//
+// Out-of-line method definitions for ProgramState.
+//===----------------------------------------------------------------------===//
+
+inline const VarRegion* ProgramState::getRegion(const VarDecl *D,
+ const LocationContext *LC) const {
+ return getStateManager().getRegionManager().getVarRegion(D, LC);
+}
+
+inline const ProgramState *ProgramState::assume(DefinedOrUnknownSVal Cond,
+ bool Assumption) const {
+ if (Cond.isUnknown())
+ return this;
+
+ return getStateManager().ConstraintMgr->assume(this, cast<DefinedSVal>(Cond),
+ Assumption);
+}
+
+inline std::pair<const ProgramState*, const ProgramState*>
+ProgramState::assume(DefinedOrUnknownSVal Cond) const {
+ if (Cond.isUnknown())
+ return std::make_pair(this, this);
+
+ return getStateManager().ConstraintMgr->assumeDual(this,
+ cast<DefinedSVal>(Cond));
+}
+
+inline const ProgramState *ProgramState::bindLoc(SVal LV, SVal V) const {
+ return !isa<Loc>(LV) ? this : bindLoc(cast<Loc>(LV), V);
+}
+
+inline Loc ProgramState::getLValue(const VarDecl *VD,
+ const LocationContext *LC) const {
+ return getStateManager().StoreMgr->getLValueVar(VD, LC);
+}
+
+inline Loc ProgramState::getLValue(const StringLiteral *literal) const {
+ return getStateManager().StoreMgr->getLValueString(literal);
+}
+
+inline Loc ProgramState::getLValue(const CompoundLiteralExpr *literal,
+ const LocationContext *LC) const {
+ return getStateManager().StoreMgr->getLValueCompoundLiteral(literal, LC);
+}
+
+inline SVal ProgramState::getLValue(const ObjCIvarDecl *D, SVal Base) const {
+ return getStateManager().StoreMgr->getLValueIvar(D, Base);
+}
+
+inline SVal ProgramState::getLValue(const FieldDecl *D, SVal Base) const {
+ return getStateManager().StoreMgr->getLValueField(D, Base);
+}
+
+inline SVal ProgramState::getLValue(QualType ElementType, SVal Idx, SVal Base) const{
+ if (NonLoc *N = dyn_cast<NonLoc>(&Idx))
+ return getStateManager().StoreMgr->getLValueElement(ElementType, *N, Base);
+ return UnknownVal();
+}
+
+inline const llvm::APSInt *ProgramState::getSymVal(SymbolRef sym) const {
+ return getStateManager().getSymVal(this, sym);
+}
+
+inline SVal ProgramState::getSVal(const Stmt *Ex, bool useOnlyDirectBindings) const{
+ return Env.getSVal(Ex, *getStateManager().svalBuilder,
+ useOnlyDirectBindings);
+}
+
+inline SVal ProgramState::getSValAsScalarOrLoc(const Stmt *S) const {
+ if (const Expr *Ex = dyn_cast<Expr>(S)) {
+ QualType T = Ex->getType();
+ if (Ex->isLValue() || Loc::isLocType(T) || T->isIntegerType())
+ return getSVal(S);
+ }
+
+ return UnknownVal();
+}
+
+inline SVal ProgramState::getRawSVal(Loc LV, QualType T) const {
+ return getStateManager().StoreMgr->Retrieve(getStore(), LV, T);
+}
+
+inline SVal ProgramState::getSVal(const MemRegion* R) const {
+ return getStateManager().StoreMgr->Retrieve(getStore(), loc::MemRegionVal(R));
+}
+
+inline BasicValueFactory &ProgramState::getBasicVals() const {
+ return getStateManager().getBasicVals();
+}
+
+inline SymbolManager &ProgramState::getSymbolManager() const {
+ return getStateManager().getSymbolManager();
+}
+
+template<typename T>
+const ProgramState *ProgramState::add(typename ProgramStateTrait<T>::key_type K) const {
+ return getStateManager().add<T>(this, K, get_context<T>());
+}
+
+template <typename T>
+typename ProgramStateTrait<T>::context_type ProgramState::get_context() const {
+ return getStateManager().get_context<T>();
+}
+
+template<typename T>
+const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K) const {
+ return getStateManager().remove<T>(this, K, get_context<T>());
+}
+
+template<typename T>
+const ProgramState *ProgramState::remove(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::context_type C) const {
+ return getStateManager().remove<T>(this, K, C);
+}
+
+template <typename T>
+const ProgramState *ProgramState::remove() const {
+ return getStateManager().remove<T>(this);
+}
+
+template<typename T>
+const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::data_type D) const {
+ return getStateManager().set<T>(this, D);
+}
+
+template<typename T>
+const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::value_type E) const {
+ return getStateManager().set<T>(this, K, E, get_context<T>());
+}
+
+template<typename T>
+const ProgramState *ProgramState::set(typename ProgramStateTrait<T>::key_type K,
+ typename ProgramStateTrait<T>::value_type E,
+ typename ProgramStateTrait<T>::context_type C) const {
+ return getStateManager().set<T>(this, K, E, C);
+}
+
+template <typename CB>
+CB ProgramState::scanReachableSymbols(SVal val) const {
+ CB cb(this);
+ scanReachableSymbols(val, cb);
+ return cb;
+}
+
+template <typename CB>
+CB ProgramState::scanReachableSymbols(const SVal *beg, const SVal *end) const {
+ CB cb(this);
+ scanReachableSymbols(beg, end, cb);
+ return cb;
+}
+
+template <typename CB>
+CB ProgramState::scanReachableSymbols(const MemRegion * const *beg,
+ const MemRegion * const *end) const {
+ CB cb(this);
+ scanReachableSymbols(beg, end, cb);
+ return cb;
+}
+
+/// \class ScanReachableSymbols
+/// A Utility class that allows to visit the reachable symbols using a custom
+/// SymbolVisitor.
+class ScanReachableSymbols : public SubRegionMap::Visitor {
+ typedef llvm::DenseMap<const void*, unsigned> VisitedItems;
+
+ VisitedItems visited;
+ const ProgramState *state;
+ SymbolVisitor &visitor;
+ llvm::OwningPtr<SubRegionMap> SRM;
+public:
+
+ ScanReachableSymbols(const ProgramState *st, SymbolVisitor& v)
+ : state(st), visitor(v) {}
+
+ bool scan(nonloc::CompoundVal val);
+ bool scan(SVal val);
+ bool scan(const MemRegion *R);
+ bool scan(const SymExpr *sym);
+
+ // From SubRegionMap::Visitor.
+ bool Visit(const MemRegion* Parent, const MemRegion* SubRegion) {
+ return scan(SubRegion);
+ }
+};
+
+} // end GR namespace
+
+} // end clang namespace
+
+#endif