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+//==- GRCoreEngine.cpp - Path-Sensitive Dataflow Engine ------------*- C++ -*-//
+//
+// The LLVM Compiler Infrastructure
+//
+// This file is distributed under the University of Illinois Open Source
+// License. See LICENSE.TXT for details.
+//
+//===----------------------------------------------------------------------===//
+//
+// This file defines a generic engine for intraprocedural, path-sensitive,
+// dataflow analysis via graph reachability engine.
+//
+//===----------------------------------------------------------------------===//
+
+#include "clang/Checker/PathSensitive/GRCoreEngine.h"
+#include "clang/Checker/PathSensitive/GRExprEngine.h"
+#include "clang/AST/Expr.h"
+#include "llvm/Support/Casting.h"
+#include "llvm/ADT/DenseMap.h"
+#include <vector>
+#include <queue>
+
+using llvm::cast;
+using llvm::isa;
+using namespace clang;
+
+//===----------------------------------------------------------------------===//
+// Worklist classes for exploration of reachable states.
+//===----------------------------------------------------------------------===//
+
+namespace {
+class DFS : public GRWorkList {
+ llvm::SmallVector<GRWorkListUnit,20> Stack;
+public:
+ virtual bool hasWork() const {
+ return !Stack.empty();
+ }
+
+ virtual void Enqueue(const GRWorkListUnit& U) {
+ Stack.push_back(U);
+ }
+
+ virtual GRWorkListUnit Dequeue() {
+ assert (!Stack.empty());
+ const GRWorkListUnit& U = Stack.back();
+ Stack.pop_back(); // This technically "invalidates" U, but we are fine.
+ return U;
+ }
+};
+
+class BFS : public GRWorkList {
+ std::queue<GRWorkListUnit> Queue;
+public:
+ virtual bool hasWork() const {
+ return !Queue.empty();
+ }
+
+ virtual void Enqueue(const GRWorkListUnit& U) {
+ Queue.push(U);
+ }
+
+ virtual GRWorkListUnit Dequeue() {
+ // Don't use const reference. The subsequent pop_back() might make it
+ // unsafe.
+ GRWorkListUnit U = Queue.front();
+ Queue.pop();
+ return U;
+ }
+};
+
+} // end anonymous namespace
+
+// Place the dstor for GRWorkList here because it contains virtual member
+// functions, and we the code for the dstor generated in one compilation unit.
+GRWorkList::~GRWorkList() {}
+
+GRWorkList *GRWorkList::MakeDFS() { return new DFS(); }
+GRWorkList *GRWorkList::MakeBFS() { return new BFS(); }
+
+namespace {
+ class BFSBlockDFSContents : public GRWorkList {
+ std::queue<GRWorkListUnit> Queue;
+ llvm::SmallVector<GRWorkListUnit,20> Stack;
+ public:
+ virtual bool hasWork() const {
+ return !Queue.empty() || !Stack.empty();
+ }
+
+ virtual void Enqueue(const GRWorkListUnit& U) {
+ if (isa<BlockEntrance>(U.getNode()->getLocation()))
+ Queue.push(U);
+ else
+ Stack.push_back(U);
+ }
+
+ virtual GRWorkListUnit Dequeue() {
+ // Process all basic blocks to completion.
+ if (!Stack.empty()) {
+ const GRWorkListUnit& U = Stack.back();
+ Stack.pop_back(); // This technically "invalidates" U, but we are fine.
+ return U;
+ }
+
+ assert(!Queue.empty());
+ // Don't use const reference. The subsequent pop_back() might make it
+ // unsafe.
+ GRWorkListUnit U = Queue.front();
+ Queue.pop();
+ return U;
+ }
+ };
+} // end anonymous namespace
+
+GRWorkList* GRWorkList::MakeBFSBlockDFSContents() {
+ return new BFSBlockDFSContents();
+}
+
+//===----------------------------------------------------------------------===//
+// Core analysis engine.
+//===----------------------------------------------------------------------===//
+void GRCoreEngine::ProcessEndPath(GREndPathNodeBuilder& Builder) {
+ SubEngine.ProcessEndPath(Builder);
+}
+
+void GRCoreEngine::ProcessStmt(CFGElement E, GRStmtNodeBuilder& Builder) {
+ SubEngine.ProcessStmt(E, Builder);
+}
+
+bool GRCoreEngine::ProcessBlockEntrance(CFGBlock* Blk, const GRState* State,
+ GRBlockCounter BC) {
+ return SubEngine.ProcessBlockEntrance(Blk, State, BC);
+}
+
+void GRCoreEngine::ProcessBranch(Stmt* Condition, Stmt* Terminator,
+ GRBranchNodeBuilder& Builder) {
+ SubEngine.ProcessBranch(Condition, Terminator, Builder);
+}
+
+void GRCoreEngine::ProcessIndirectGoto(GRIndirectGotoNodeBuilder& Builder) {
+ SubEngine.ProcessIndirectGoto(Builder);
+}
+
+void GRCoreEngine::ProcessSwitch(GRSwitchNodeBuilder& Builder) {
+ SubEngine.ProcessSwitch(Builder);
+}
+
+/// ExecuteWorkList - Run the worklist algorithm for a maximum number of steps.
+bool GRCoreEngine::ExecuteWorkList(const LocationContext *L, unsigned Steps) {
+
+ if (G->num_roots() == 0) { // Initialize the analysis by constructing
+ // the root if none exists.
+
+ CFGBlock* Entry = &(L->getCFG()->getEntry());
+
+ assert (Entry->empty() &&
+ "Entry block must be empty.");
+
+ assert (Entry->succ_size() == 1 &&
+ "Entry block must have 1 successor.");
+
+ // Get the solitary successor.
+ CFGBlock* Succ = *(Entry->succ_begin());
+
+ // Construct an edge representing the
+ // starting location in the function.
+ BlockEdge StartLoc(Entry, Succ, L);
+
+ // Set the current block counter to being empty.
+ WList->setBlockCounter(BCounterFactory.GetEmptyCounter());
+
+ // Generate the root.
+ GenerateNode(StartLoc, getInitialState(L), 0);
+ }
+
+ while (Steps && WList->hasWork()) {
+ --Steps;
+ const GRWorkListUnit& WU = WList->Dequeue();
+
+ // Set the current block counter.
+ WList->setBlockCounter(WU.getBlockCounter());
+
+ // Retrieve the node.
+ ExplodedNode* Node = WU.getNode();
+
+ // Dispatch on the location type.
+ switch (Node->getLocation().getKind()) {
+ case ProgramPoint::BlockEdgeKind:
+ HandleBlockEdge(cast<BlockEdge>(Node->getLocation()), Node);
+ break;
+
+ case ProgramPoint::BlockEntranceKind:
+ HandleBlockEntrance(cast<BlockEntrance>(Node->getLocation()), Node);
+ break;
+
+ case ProgramPoint::BlockExitKind:
+ assert (false && "BlockExit location never occur in forward analysis.");
+ break;
+
+ default:
+ assert(isa<PostStmt>(Node->getLocation()));
+ HandlePostStmt(cast<PostStmt>(Node->getLocation()), WU.getBlock(),
+ WU.getIndex(), Node);
+ break;
+ }
+ }
+
+ return WList->hasWork();
+}
+
+
+void GRCoreEngine::HandleBlockEdge(const BlockEdge& L, ExplodedNode* Pred) {
+
+ CFGBlock* Blk = L.getDst();
+
+ // Check if we are entering the EXIT block.
+ if (Blk == &(L.getLocationContext()->getCFG()->getExit())) {
+
+ assert (L.getLocationContext()->getCFG()->getExit().size() == 0
+ && "EXIT block cannot contain Stmts.");
+
+ // Process the final state transition.
+ GREndPathNodeBuilder Builder(Blk, Pred, this);
+ ProcessEndPath(Builder);
+
+ // This path is done. Don't enqueue any more nodes.
+ return;
+ }
+
+ // FIXME: Should we allow ProcessBlockEntrance to also manipulate state?
+
+ if (ProcessBlockEntrance(Blk, Pred->State, WList->getBlockCounter()))
+ GenerateNode(BlockEntrance(Blk, Pred->getLocationContext()), Pred->State, Pred);
+}
+
+void GRCoreEngine::HandleBlockEntrance(const BlockEntrance& L,
+ ExplodedNode* Pred) {
+
+ // Increment the block counter.
+ GRBlockCounter Counter = WList->getBlockCounter();
+ Counter = BCounterFactory.IncrementCount(Counter, L.getBlock()->getBlockID());
+ WList->setBlockCounter(Counter);
+
+ // Process the entrance of the block.
+ if (CFGElement E = L.getFirstElement()) {
+ GRStmtNodeBuilder Builder(L.getBlock(), 0, Pred, this,
+ SubEngine.getStateManager());
+ ProcessStmt(E, Builder);
+ }
+ else
+ HandleBlockExit(L.getBlock(), Pred);
+}
+
+void GRCoreEngine::HandleBlockExit(CFGBlock * B, ExplodedNode* Pred) {
+
+ if (Stmt* Term = B->getTerminator()) {
+ switch (Term->getStmtClass()) {
+ default:
+ assert(false && "Analysis for this terminator not implemented.");
+ break;
+
+ case Stmt::BinaryOperatorClass: // '&&' and '||'
+ HandleBranch(cast<BinaryOperator>(Term)->getLHS(), Term, B, Pred);
+ return;
+
+ case Stmt::ConditionalOperatorClass:
+ HandleBranch(cast<ConditionalOperator>(Term)->getCond(), Term, B, Pred);
+ return;
+
+ // FIXME: Use constant-folding in CFG construction to simplify this
+ // case.
+
+ case Stmt::ChooseExprClass:
+ HandleBranch(cast<ChooseExpr>(Term)->getCond(), Term, B, Pred);
+ return;
+
+ case Stmt::DoStmtClass:
+ HandleBranch(cast<DoStmt>(Term)->getCond(), Term, B, Pred);
+ return;
+
+ case Stmt::ForStmtClass:
+ HandleBranch(cast<ForStmt>(Term)->getCond(), Term, B, Pred);
+ return;
+
+ case Stmt::ContinueStmtClass:
+ case Stmt::BreakStmtClass:
+ case Stmt::GotoStmtClass:
+ break;
+
+ case Stmt::IfStmtClass:
+ HandleBranch(cast<IfStmt>(Term)->getCond(), Term, B, Pred);
+ return;
+
+ case Stmt::IndirectGotoStmtClass: {
+ // Only 1 successor: the indirect goto dispatch block.
+ assert (B->succ_size() == 1);
+
+ GRIndirectGotoNodeBuilder
+ builder(Pred, B, cast<IndirectGotoStmt>(Term)->getTarget(),
+ *(B->succ_begin()), this);
+
+ ProcessIndirectGoto(builder);
+ return;
+ }
+
+ case Stmt::ObjCForCollectionStmtClass: {
+ // In the case of ObjCForCollectionStmt, it appears twice in a CFG:
+ //
+ // (1) inside a basic block, which represents the binding of the
+ // 'element' variable to a value.
+ // (2) in a terminator, which represents the branch.
+ //
+ // For (1), subengines will bind a value (i.e., 0 or 1) indicating
+ // whether or not collection contains any more elements. We cannot
+ // just test to see if the element is nil because a container can
+ // contain nil elements.
+ HandleBranch(Term, Term, B, Pred);
+ return;
+ }
+
+ case Stmt::SwitchStmtClass: {
+ GRSwitchNodeBuilder builder(Pred, B, cast<SwitchStmt>(Term)->getCond(),
+ this);
+
+ ProcessSwitch(builder);
+ return;
+ }
+
+ case Stmt::WhileStmtClass:
+ HandleBranch(cast<WhileStmt>(Term)->getCond(), Term, B, Pred);
+ return;
+ }
+ }
+
+ assert (B->succ_size() == 1 &&
+ "Blocks with no terminator should have at most 1 successor.");
+
+ GenerateNode(BlockEdge(B, *(B->succ_begin()), Pred->getLocationContext()),
+ Pred->State, Pred);
+}
+
+void GRCoreEngine::HandleBranch(Stmt* Cond, Stmt* Term, CFGBlock * B,
+ ExplodedNode* Pred) {
+ assert (B->succ_size() == 2);
+
+ GRBranchNodeBuilder Builder(B, *(B->succ_begin()), *(B->succ_begin()+1),
+ Pred, this);
+
+ ProcessBranch(Cond, Term, Builder);
+}
+
+void GRCoreEngine::HandlePostStmt(const PostStmt& L, CFGBlock* B,
+ unsigned StmtIdx, ExplodedNode* Pred) {
+
+ assert (!B->empty());
+
+ if (StmtIdx == B->size())
+ HandleBlockExit(B, Pred);
+ else {
+ GRStmtNodeBuilder Builder(B, StmtIdx, Pred, this,
+ SubEngine.getStateManager());
+ ProcessStmt((*B)[StmtIdx], Builder);
+ }
+}
+
+/// GenerateNode - Utility method to generate nodes, hook up successors,
+/// and add nodes to the worklist.
+void GRCoreEngine::GenerateNode(const ProgramPoint& Loc,
+ const GRState* State, ExplodedNode* Pred) {
+
+ bool IsNew;
+ ExplodedNode* Node = G->getNode(Loc, State, &IsNew);
+
+ if (Pred)
+ Node->addPredecessor(Pred, *G); // Link 'Node' with its predecessor.
+ else {
+ assert (IsNew);
+ G->addRoot(Node); // 'Node' has no predecessor. Make it a root.
+ }
+
+ // Only add 'Node' to the worklist if it was freshly generated.
+ if (IsNew) WList->Enqueue(Node);
+}
+
+GRStmtNodeBuilder::GRStmtNodeBuilder(CFGBlock* b, unsigned idx,
+ ExplodedNode* N, GRCoreEngine* e,
+ GRStateManager &mgr)
+ : Eng(*e), B(*b), Idx(idx), Pred(N), LastNode(N), Mgr(mgr), Auditor(0),
+ PurgingDeadSymbols(false), BuildSinks(false), HasGeneratedNode(false),
+ PointKind(ProgramPoint::PostStmtKind), Tag(0) {
+ Deferred.insert(N);
+ CleanedState = getLastNode()->getState();
+}
+
+GRStmtNodeBuilder::~GRStmtNodeBuilder() {
+ for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
+ if (!(*I)->isSink())
+ GenerateAutoTransition(*I);
+}
+
+void GRStmtNodeBuilder::GenerateAutoTransition(ExplodedNode* N) {
+ assert (!N->isSink());
+
+ PostStmt Loc(getStmt(), N->getLocationContext());
+
+ if (Loc == N->getLocation()) {
+ // Note: 'N' should be a fresh node because otherwise it shouldn't be
+ // a member of Deferred.
+ Eng.WList->Enqueue(N, B, Idx+1);
+ return;
+ }
+
+ bool IsNew;
+ ExplodedNode* Succ = Eng.G->getNode(Loc, N->State, &IsNew);
+ Succ->addPredecessor(N, *Eng.G);
+
+ if (IsNew)
+ Eng.WList->Enqueue(Succ, B, Idx+1);
+}
+
+static ProgramPoint GetProgramPoint(const Stmt *S, ProgramPoint::Kind K,
+ const LocationContext *LC, const void *tag){
+ switch (K) {
+ default:
+ assert(false && "Unhandled ProgramPoint kind");
+ case ProgramPoint::PreStmtKind:
+ return PreStmt(S, LC, tag);
+ case ProgramPoint::PostStmtKind:
+ return PostStmt(S, LC, tag);
+ case ProgramPoint::PreLoadKind:
+ return PreLoad(S, LC, tag);
+ case ProgramPoint::PostLoadKind:
+ return PostLoad(S, LC, tag);
+ case ProgramPoint::PreStoreKind:
+ return PreStore(S, LC, tag);
+ case ProgramPoint::PostStoreKind:
+ return PostStore(S, LC, tag);
+ case ProgramPoint::PostLValueKind:
+ return PostLValue(S, LC, tag);
+ case ProgramPoint::PostPurgeDeadSymbolsKind:
+ return PostPurgeDeadSymbols(S, LC, tag);
+ }
+}
+
+ExplodedNode*
+GRStmtNodeBuilder::generateNodeInternal(const Stmt* S, const GRState* state,
+ ExplodedNode* Pred,
+ ProgramPoint::Kind K,
+ const void *tag) {
+
+ const ProgramPoint &L = GetProgramPoint(S, K, Pred->getLocationContext(),tag);
+ return generateNodeInternal(L, state, Pred);
+}
+
+ExplodedNode*
+GRStmtNodeBuilder::generateNodeInternal(const ProgramPoint &Loc,
+ const GRState* State,
+ ExplodedNode* Pred) {
+ bool IsNew;
+ ExplodedNode* N = Eng.G->getNode(Loc, State, &IsNew);
+ N->addPredecessor(Pred, *Eng.G);
+ Deferred.erase(Pred);
+
+ if (IsNew) {
+ Deferred.insert(N);
+ LastNode = N;
+ return N;
+ }
+
+ LastNode = NULL;
+ return NULL;
+}
+
+ExplodedNode* GRBranchNodeBuilder::generateNode(const GRState* State,
+ bool branch) {
+
+ // If the branch has been marked infeasible we should not generate a node.
+ if (!isFeasible(branch))
+ return NULL;
+
+ bool IsNew;
+
+ ExplodedNode* Succ =
+ Eng.G->getNode(BlockEdge(Src,branch ? DstT:DstF,Pred->getLocationContext()),
+ State, &IsNew);
+
+ Succ->addPredecessor(Pred, *Eng.G);
+
+ if (branch)
+ GeneratedTrue = true;
+ else
+ GeneratedFalse = true;
+
+ if (IsNew) {
+ Deferred.push_back(Succ);
+ return Succ;
+ }
+
+ return NULL;
+}
+
+GRBranchNodeBuilder::~GRBranchNodeBuilder() {
+ if (!GeneratedTrue) generateNode(Pred->State, true);
+ if (!GeneratedFalse) generateNode(Pred->State, false);
+
+ for (DeferredTy::iterator I=Deferred.begin(), E=Deferred.end(); I!=E; ++I)
+ if (!(*I)->isSink()) Eng.WList->Enqueue(*I);
+}
+
+
+ExplodedNode*
+GRIndirectGotoNodeBuilder::generateNode(const iterator& I, const GRState* St,
+ bool isSink) {
+ bool IsNew;
+
+ ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
+ Pred->getLocationContext()), St, &IsNew);
+
+ Succ->addPredecessor(Pred, *Eng.G);
+
+ if (IsNew) {
+
+ if (isSink)
+ Succ->markAsSink();
+ else
+ Eng.WList->Enqueue(Succ);
+
+ return Succ;
+ }
+
+ return NULL;
+}
+
+
+ExplodedNode*
+GRSwitchNodeBuilder::generateCaseStmtNode(const iterator& I, const GRState* St){
+
+ bool IsNew;
+
+ ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, I.getBlock(),
+ Pred->getLocationContext()), St, &IsNew);
+ Succ->addPredecessor(Pred, *Eng.G);
+
+ if (IsNew) {
+ Eng.WList->Enqueue(Succ);
+ return Succ;
+ }
+
+ return NULL;
+}
+
+
+ExplodedNode*
+GRSwitchNodeBuilder::generateDefaultCaseNode(const GRState* St, bool isSink) {
+
+ // Get the block for the default case.
+ assert (Src->succ_rbegin() != Src->succ_rend());
+ CFGBlock* DefaultBlock = *Src->succ_rbegin();
+
+ bool IsNew;
+
+ ExplodedNode* Succ = Eng.G->getNode(BlockEdge(Src, DefaultBlock,
+ Pred->getLocationContext()), St, &IsNew);
+ Succ->addPredecessor(Pred, *Eng.G);
+
+ if (IsNew) {
+ if (isSink)
+ Succ->markAsSink();
+ else
+ Eng.WList->Enqueue(Succ);
+
+ return Succ;
+ }
+
+ return NULL;
+}
+
+GREndPathNodeBuilder::~GREndPathNodeBuilder() {
+ // Auto-generate an EOP node if one has not been generated.
+ if (!HasGeneratedNode) generateNode(Pred->State);
+}
+
+ExplodedNode*
+GREndPathNodeBuilder::generateNode(const GRState* State, const void *tag,
+ ExplodedNode* P) {
+ HasGeneratedNode = true;
+ bool IsNew;
+
+ ExplodedNode* Node = Eng.G->getNode(BlockEntrance(&B,
+ Pred->getLocationContext(), tag), State, &IsNew);
+
+ Node->addPredecessor(P ? P : Pred, *Eng.G);
+
+ if (IsNew) {
+ Eng.G->addEndOfPath(Node);
+ return Node;
+ }
+
+ return NULL;
+}