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+//===- InstrRefBasedImpl.h - Tracking Debug Value MIs ---------------------===//
+//
+// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
+// See https://llvm.org/LICENSE.txt for license information.
+// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
+//
+//===----------------------------------------------------------------------===//
+
+#ifndef LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H
+#define LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H
+
+#include "llvm/ADT/DenseMap.h"
+#include "llvm/ADT/SmallPtrSet.h"
+#include "llvm/ADT/SmallVector.h"
+#include "llvm/ADT/UniqueVector.h"
+#include "llvm/CodeGen/LexicalScopes.h"
+#include "llvm/CodeGen/MachineBasicBlock.h"
+#include "llvm/CodeGen/MachineFrameInfo.h"
+#include "llvm/CodeGen/MachineFunction.h"
+#include "llvm/CodeGen/MachineInstr.h"
+#include "llvm/CodeGen/TargetFrameLowering.h"
+#include "llvm/CodeGen/TargetInstrInfo.h"
+#include "llvm/CodeGen/TargetPassConfig.h"
+#include "llvm/IR/DebugInfoMetadata.h"
+
+#include "LiveDebugValues.h"
+
+class TransferTracker;
+
+// Forward dec of unit test class, so that we can peer into the LDV object.
+class InstrRefLDVTest;
+
+namespace LiveDebugValues {
+
+class MLocTracker;
+
+using namespace llvm;
+
+/// Handle-class for a particular "location". This value-type uniquely
+/// symbolises a register or stack location, allowing manipulation of locations
+/// without concern for where that location is. Practically, this allows us to
+/// treat the state of the machine at a particular point as an array of values,
+/// rather than a map of values.
+class LocIdx {
+ unsigned Location;
+
+ // Default constructor is private, initializing to an illegal location number.
+ // Use only for "not an entry" elements in IndexedMaps.
+ LocIdx() : Location(UINT_MAX) {}
+
+public:
+#define NUM_LOC_BITS 24
+ LocIdx(unsigned L) : Location(L) {
+ assert(L < (1 << NUM_LOC_BITS) && "Machine locations must fit in 24 bits");
+ }
+
+ static LocIdx MakeIllegalLoc() { return LocIdx(); }
+ static LocIdx MakeTombstoneLoc() {
+ LocIdx L = LocIdx();
+ --L.Location;
+ return L;
+ }
+
+ bool isIllegal() const { return Location == UINT_MAX; }
+
+ uint64_t asU64() const { return Location; }
+
+ bool operator==(unsigned L) const { return Location == L; }
+
+ bool operator==(const LocIdx &L) const { return Location == L.Location; }
+
+ bool operator!=(unsigned L) const { return !(*this == L); }
+
+ bool operator!=(const LocIdx &L) const { return !(*this == L); }
+
+ bool operator<(const LocIdx &Other) const {
+ return Location < Other.Location;
+ }
+};
+
+// The location at which a spilled value resides. It consists of a register and
+// an offset.
+struct SpillLoc {
+ unsigned SpillBase;
+ StackOffset SpillOffset;
+ bool operator==(const SpillLoc &Other) const {
+ return std::make_pair(SpillBase, SpillOffset) ==
+ std::make_pair(Other.SpillBase, Other.SpillOffset);
+ }
+ bool operator<(const SpillLoc &Other) const {
+ return std::make_tuple(SpillBase, SpillOffset.getFixed(),
+ SpillOffset.getScalable()) <
+ std::make_tuple(Other.SpillBase, Other.SpillOffset.getFixed(),
+ Other.SpillOffset.getScalable());
+ }
+};
+
+/// Unique identifier for a value defined by an instruction, as a value type.
+/// Casts back and forth to a uint64_t. Probably replacable with something less
+/// bit-constrained. Each value identifies the instruction and machine location
+/// where the value is defined, although there may be no corresponding machine
+/// operand for it (ex: regmasks clobbering values). The instructions are
+/// one-based, and definitions that are PHIs have instruction number zero.
+///
+/// The obvious limits of a 1M block function or 1M instruction blocks are
+/// problematic; but by that point we should probably have bailed out of
+/// trying to analyse the function.
+class ValueIDNum {
+ union {
+ struct {
+ uint64_t BlockNo : 20; /// The block where the def happens.
+ uint64_t InstNo : 20; /// The Instruction where the def happens.
+ /// One based, is distance from start of block.
+ uint64_t LocNo
+ : NUM_LOC_BITS; /// The machine location where the def happens.
+ } s;
+ uint64_t Value;
+ } u;
+
+ static_assert(sizeof(u) == 8, "Badly packed ValueIDNum?");
+
+public:
+ // Default-initialize to EmptyValue. This is necessary to make IndexedMaps
+ // of values to work.
+ ValueIDNum() { u.Value = EmptyValue.asU64(); }
+
+ ValueIDNum(uint64_t Block, uint64_t Inst, uint64_t Loc) {
+ u.s = {Block, Inst, Loc};
+ }
+
+ ValueIDNum(uint64_t Block, uint64_t Inst, LocIdx Loc) {
+ u.s = {Block, Inst, Loc.asU64()};
+ }
+
+ uint64_t getBlock() const { return u.s.BlockNo; }
+ uint64_t getInst() const { return u.s.InstNo; }
+ uint64_t getLoc() const { return u.s.LocNo; }
+ bool isPHI() const { return u.s.InstNo == 0; }
+
+ uint64_t asU64() const { return u.Value; }
+
+ static ValueIDNum fromU64(uint64_t v) {
+ ValueIDNum Val;
+ Val.u.Value = v;
+ return Val;
+ }
+
+ bool operator<(const ValueIDNum &Other) const {
+ return asU64() < Other.asU64();
+ }
+
+ bool operator==(const ValueIDNum &Other) const {
+ return u.Value == Other.u.Value;
+ }
+
+ bool operator!=(const ValueIDNum &Other) const { return !(*this == Other); }
+
+ std::string asString(const std::string &mlocname) const {
+ return Twine("Value{bb: ")
+ .concat(Twine(u.s.BlockNo)
+ .concat(Twine(", inst: ")
+ .concat((u.s.InstNo ? Twine(u.s.InstNo)
+ : Twine("live-in"))
+ .concat(Twine(", loc: ").concat(
+ Twine(mlocname)))
+ .concat(Twine("}")))))
+ .str();
+ }
+
+ static ValueIDNum EmptyValue;
+ static ValueIDNum TombstoneValue;
+};
+
+/// Thin wrapper around an integer -- designed to give more type safety to
+/// spill location numbers.
+class SpillLocationNo {
+public:
+ explicit SpillLocationNo(unsigned SpillNo) : SpillNo(SpillNo) {}
+ unsigned SpillNo;
+ unsigned id() const { return SpillNo; }
+
+ bool operator<(const SpillLocationNo &Other) const {
+ return SpillNo < Other.SpillNo;
+ }
+
+ bool operator==(const SpillLocationNo &Other) const {
+ return SpillNo == Other.SpillNo;
+ }
+ bool operator!=(const SpillLocationNo &Other) const {
+ return !(*this == Other);
+ }
+};
+
+/// Meta qualifiers for a value. Pair of whatever expression is used to qualify
+/// the the value, and Boolean of whether or not it's indirect.
+class DbgValueProperties {
+public:
+ DbgValueProperties(const DIExpression *DIExpr, bool Indirect)
+ : DIExpr(DIExpr), Indirect(Indirect) {}
+
+ /// Extract properties from an existing DBG_VALUE instruction.
+ DbgValueProperties(const MachineInstr &MI) {
+ assert(MI.isDebugValue());
+ DIExpr = MI.getDebugExpression();
+ Indirect = MI.getOperand(1).isImm();
+ }
+
+ bool operator==(const DbgValueProperties &Other) const {
+ return std::tie(DIExpr, Indirect) == std::tie(Other.DIExpr, Other.Indirect);
+ }
+
+ bool operator!=(const DbgValueProperties &Other) const {
+ return !(*this == Other);
+ }
+
+ const DIExpression *DIExpr;
+ bool Indirect;
+};
+
+/// Class recording the (high level) _value_ of a variable. Identifies either
+/// the value of the variable as a ValueIDNum, or a constant MachineOperand.
+/// This class also stores meta-information about how the value is qualified.
+/// Used to reason about variable values when performing the second
+/// (DebugVariable specific) dataflow analysis.
+class DbgValue {
+public:
+ /// If Kind is Def, the value number that this value is based on. VPHIs set
+ /// this field to EmptyValue if there is no machine-value for this VPHI, or
+ /// the corresponding machine-value if there is one.
+ ValueIDNum ID;
+ /// If Kind is Const, the MachineOperand defining this value.
+ Optional<MachineOperand> MO;
+ /// For a NoVal or VPHI DbgValue, which block it was generated in.
+ int BlockNo;
+
+ /// Qualifiers for the ValueIDNum above.
+ DbgValueProperties Properties;
+
+ typedef enum {
+ Undef, // Represents a DBG_VALUE $noreg in the transfer function only.
+ Def, // This value is defined by an inst, or is a PHI value.
+ Const, // A constant value contained in the MachineOperand field.
+ VPHI, // Incoming values to BlockNo differ, those values must be joined by
+ // a PHI in this block.
+ NoVal, // Empty DbgValue indicating an unknown value. Used as initializer,
+ // before dominating blocks values are propagated in.
+ } KindT;
+ /// Discriminator for whether this is a constant or an in-program value.
+ KindT Kind;
+
+ DbgValue(const ValueIDNum &Val, const DbgValueProperties &Prop, KindT Kind)
+ : ID(Val), MO(None), BlockNo(0), Properties(Prop), Kind(Kind) {
+ assert(Kind == Def);
+ }
+
+ DbgValue(unsigned BlockNo, const DbgValueProperties &Prop, KindT Kind)
+ : ID(ValueIDNum::EmptyValue), MO(None), BlockNo(BlockNo),
+ Properties(Prop), Kind(Kind) {
+ assert(Kind == NoVal || Kind == VPHI);
+ }
+
+ DbgValue(const MachineOperand &MO, const DbgValueProperties &Prop, KindT Kind)
+ : ID(ValueIDNum::EmptyValue), MO(MO), BlockNo(0), Properties(Prop),
+ Kind(Kind) {
+ assert(Kind == Const);
+ }
+
+ DbgValue(const DbgValueProperties &Prop, KindT Kind)
+ : ID(ValueIDNum::EmptyValue), MO(None), BlockNo(0), Properties(Prop),
+ Kind(Kind) {
+ assert(Kind == Undef &&
+ "Empty DbgValue constructor must pass in Undef kind");
+ }
+
+#ifndef NDEBUG
+ void dump(const MLocTracker *MTrack) const;
+#endif
+
+ bool operator==(const DbgValue &Other) const {
+ if (std::tie(Kind, Properties) != std::tie(Other.Kind, Other.Properties))
+ return false;
+ else if (Kind == Def && ID != Other.ID)
+ return false;
+ else if (Kind == NoVal && BlockNo != Other.BlockNo)
+ return false;
+ else if (Kind == Const)
+ return MO->isIdenticalTo(*Other.MO);
+ else if (Kind == VPHI && BlockNo != Other.BlockNo)
+ return false;
+ else if (Kind == VPHI && ID != Other.ID)
+ return false;
+
+ return true;
+ }
+
+ bool operator!=(const DbgValue &Other) const { return !(*this == Other); }
+};
+
+class LocIdxToIndexFunctor {
+public:
+ using argument_type = LocIdx;
+ unsigned operator()(const LocIdx &L) const { return L.asU64(); }
+};
+
+/// Tracker for what values are in machine locations. Listens to the Things
+/// being Done by various instructions, and maintains a table of what machine
+/// locations have what values (as defined by a ValueIDNum).
+///
+/// There are potentially a much larger number of machine locations on the
+/// target machine than the actual working-set size of the function. On x86 for
+/// example, we're extremely unlikely to want to track values through control
+/// or debug registers. To avoid doing so, MLocTracker has several layers of
+/// indirection going on, described below, to avoid unnecessarily tracking
+/// any location.
+///
+/// Here's a sort of diagram of the indexes, read from the bottom up:
+///
+/// Size on stack Offset on stack
+/// \ /
+/// Stack Idx (Where in slot is this?)
+/// /
+/// /
+/// Slot Num (%stack.0) /
+/// FrameIdx => SpillNum /
+/// \ /
+/// SpillID (int) Register number (int)
+/// \ /
+/// LocationID => LocIdx
+/// |
+/// LocIdx => ValueIDNum
+///
+/// The aim here is that the LocIdx => ValueIDNum vector is just an array of
+/// values in numbered locations, so that later analyses can ignore whether the
+/// location is a register or otherwise. To map a register / spill location to
+/// a LocIdx, you have to use the (sparse) LocationID => LocIdx map. And to
+/// build a LocationID for a stack slot, you need to combine identifiers for
+/// which stack slot it is and where within that slot is being described.
+///
+/// Register mask operands cause trouble by technically defining every register;
+/// various hacks are used to avoid tracking registers that are never read and
+/// only written by regmasks.
+class MLocTracker {
+public:
+ MachineFunction &MF;
+ const TargetInstrInfo &TII;
+ const TargetRegisterInfo &TRI;
+ const TargetLowering &TLI;
+
+ /// IndexedMap type, mapping from LocIdx to ValueIDNum.
+ using LocToValueType = IndexedMap<ValueIDNum, LocIdxToIndexFunctor>;
+
+ /// Map of LocIdxes to the ValueIDNums that they store. This is tightly
+ /// packed, entries only exist for locations that are being tracked.
+ LocToValueType LocIdxToIDNum;
+
+ /// "Map" of machine location IDs (i.e., raw register or spill number) to the
+ /// LocIdx key / number for that location. There are always at least as many
+ /// as the number of registers on the target -- if the value in the register
+ /// is not being tracked, then the LocIdx value will be zero. New entries are
+ /// appended if a new spill slot begins being tracked.
+ /// This, and the corresponding reverse map persist for the analysis of the
+ /// whole function, and is necessarying for decoding various vectors of
+ /// values.
+ std::vector<LocIdx> LocIDToLocIdx;
+
+ /// Inverse map of LocIDToLocIdx.
+ IndexedMap<unsigned, LocIdxToIndexFunctor> LocIdxToLocID;
+
+ /// When clobbering register masks, we chose to not believe the machine model
+ /// and don't clobber SP. Do the same for SP aliases, and for efficiency,
+ /// keep a set of them here.
+ SmallSet<Register, 8> SPAliases;
+
+ /// Unique-ification of spill. Used to number them -- their LocID number is
+ /// the index in SpillLocs minus one plus NumRegs.
+ UniqueVector<SpillLoc> SpillLocs;
+
+ // If we discover a new machine location, assign it an mphi with this
+ // block number.
+ unsigned CurBB;
+
+ /// Cached local copy of the number of registers the target has.
+ unsigned NumRegs;
+
+ /// Number of slot indexes the target has -- distinct segments of a stack
+ /// slot that can take on the value of a subregister, when a super-register
+ /// is written to the stack.
+ unsigned NumSlotIdxes;
+
+ /// Collection of register mask operands that have been observed. Second part
+ /// of pair indicates the instruction that they happened in. Used to
+ /// reconstruct where defs happened if we start tracking a location later
+ /// on.
+ SmallVector<std::pair<const MachineOperand *, unsigned>, 32> Masks;
+
+ /// Pair for describing a position within a stack slot -- first the size in
+ /// bits, then the offset.
+ typedef std::pair<unsigned short, unsigned short> StackSlotPos;
+
+ /// Map from a size/offset pair describing a position in a stack slot, to a
+ /// numeric identifier for that position. Allows easier identification of
+ /// individual positions.
+ DenseMap<StackSlotPos, unsigned> StackSlotIdxes;
+
+ /// Inverse of StackSlotIdxes.
+ DenseMap<unsigned, StackSlotPos> StackIdxesToPos;
+
+ /// Iterator for locations and the values they contain. Dereferencing
+ /// produces a struct/pair containing the LocIdx key for this location,
+ /// and a reference to the value currently stored. Simplifies the process
+ /// of seeking a particular location.
+ class MLocIterator {
+ LocToValueType &ValueMap;
+ LocIdx Idx;
+
+ public:
+ class value_type {
+ public:
+ value_type(LocIdx Idx, ValueIDNum &Value) : Idx(Idx), Value(Value) {}
+ const LocIdx Idx; /// Read-only index of this location.
+ ValueIDNum &Value; /// Reference to the stored value at this location.
+ };
+
+ MLocIterator(LocToValueType &ValueMap, LocIdx Idx)
+ : ValueMap(ValueMap), Idx(Idx) {}
+
+ bool operator==(const MLocIterator &Other) const {
+ assert(&ValueMap == &Other.ValueMap);
+ return Idx == Other.Idx;
+ }
+
+ bool operator!=(const MLocIterator &Other) const {
+ return !(*this == Other);
+ }
+
+ void operator++() { Idx = LocIdx(Idx.asU64() + 1); }
+
+ value_type operator*() { return value_type(Idx, ValueMap[LocIdx(Idx)]); }
+ };
+
+ MLocTracker(MachineFunction &MF, const TargetInstrInfo &TII,
+ const TargetRegisterInfo &TRI, const TargetLowering &TLI);
+
+ /// Produce location ID number for a Register. Provides some small amount of
+ /// type safety.
+ /// \param Reg The register we're looking up.
+ unsigned getLocID(Register Reg) { return Reg.id(); }
+
+ /// Produce location ID number for a spill position.
+ /// \param Spill The number of the spill we're fetching the location for.
+ /// \param SpillSubReg Subregister within the spill we're addressing.
+ unsigned getLocID(SpillLocationNo Spill, unsigned SpillSubReg) {
+ unsigned short Size = TRI.getSubRegIdxSize(SpillSubReg);
+ unsigned short Offs = TRI.getSubRegIdxOffset(SpillSubReg);
+ return getLocID(Spill, {Size, Offs});
+ }
+
+ /// Produce location ID number for a spill position.
+ /// \param Spill The number of the spill we're fetching the location for.
+ /// \apram SpillIdx size/offset within the spill slot to be addressed.
+ unsigned getLocID(SpillLocationNo Spill, StackSlotPos Idx) {
+ unsigned SlotNo = Spill.id() - 1;
+ SlotNo *= NumSlotIdxes;
+ assert(StackSlotIdxes.find(Idx) != StackSlotIdxes.end());
+ SlotNo += StackSlotIdxes[Idx];
+ SlotNo += NumRegs;
+ return SlotNo;
+ }
+
+ /// Given a spill number, and a slot within the spill, calculate the ID number
+ /// for that location.
+ unsigned getSpillIDWithIdx(SpillLocationNo Spill, unsigned Idx) {
+ unsigned SlotNo = Spill.id() - 1;
+ SlotNo *= NumSlotIdxes;
+ SlotNo += Idx;
+ SlotNo += NumRegs;
+ return SlotNo;
+ }
+
+ /// Return the spill number that a location ID corresponds to.
+ SpillLocationNo locIDToSpill(unsigned ID) const {
+ assert(ID >= NumRegs);
+ ID -= NumRegs;
+ // Truncate away the index part, leaving only the spill number.
+ ID /= NumSlotIdxes;
+ return SpillLocationNo(ID + 1); // The UniqueVector is one-based.
+ }
+
+ /// Returns the spill-slot size/offs that a location ID corresponds to.
+ StackSlotPos locIDToSpillIdx(unsigned ID) const {
+ assert(ID >= NumRegs);
+ ID -= NumRegs;
+ unsigned Idx = ID % NumSlotIdxes;
+ return StackIdxesToPos.find(Idx)->second;
+ }
+
+ unsigned getNumLocs(void) const { return LocIdxToIDNum.size(); }
+
+ /// Reset all locations to contain a PHI value at the designated block. Used
+ /// sometimes for actual PHI values, othertimes to indicate the block entry
+ /// value (before any more information is known).
+ void setMPhis(unsigned NewCurBB) {
+ CurBB = NewCurBB;
+ for (auto Location : locations())
+ Location.Value = {CurBB, 0, Location.Idx};
+ }
+
+ /// Load values for each location from array of ValueIDNums. Take current
+ /// bbnum just in case we read a value from a hitherto untouched register.
+ void loadFromArray(ValueIDNum *Locs, unsigned NewCurBB) {
+ CurBB = NewCurBB;
+ // Iterate over all tracked locations, and load each locations live-in
+ // value into our local index.
+ for (auto Location : locations())
+ Location.Value = Locs[Location.Idx.asU64()];
+ }
+
+ /// Wipe any un-necessary location records after traversing a block.
+ void reset(void) {
+ // We could reset all the location values too; however either loadFromArray
+ // or setMPhis should be called before this object is re-used. Just
+ // clear Masks, they're definitely not needed.
+ Masks.clear();
+ }
+
+ /// Clear all data. Destroys the LocID <=> LocIdx map, which makes most of
+ /// the information in this pass uninterpretable.
+ void clear(void) {
+ reset();
+ LocIDToLocIdx.clear();
+ LocIdxToLocID.clear();
+ LocIdxToIDNum.clear();
+ // SpillLocs.reset(); XXX UniqueVector::reset assumes a SpillLoc casts from
+ // 0
+ SpillLocs = decltype(SpillLocs)();
+ StackSlotIdxes.clear();
+ StackIdxesToPos.clear();
+
+ LocIDToLocIdx.resize(NumRegs, LocIdx::MakeIllegalLoc());
+ }
+
+ /// Set a locaiton to a certain value.
+ void setMLoc(LocIdx L, ValueIDNum Num) {
+ assert(L.asU64() < LocIdxToIDNum.size());
+ LocIdxToIDNum[L] = Num;
+ }
+
+ /// Read the value of a particular location
+ ValueIDNum readMLoc(LocIdx L) {
+ assert(L.asU64() < LocIdxToIDNum.size());
+ return LocIdxToIDNum[L];
+ }
+
+ /// Create a LocIdx for an untracked register ID. Initialize it to either an
+ /// mphi value representing a live-in, or a recent register mask clobber.
+ LocIdx trackRegister(unsigned ID);
+
+ LocIdx lookupOrTrackRegister(unsigned ID) {
+ LocIdx &Index = LocIDToLocIdx[ID];
+ if (Index.isIllegal())
+ Index = trackRegister(ID);
+ return Index;
+ }
+
+ /// Is register R currently tracked by MLocTracker?
+ bool isRegisterTracked(Register R) {
+ LocIdx &Index = LocIDToLocIdx[R];
+ return !Index.isIllegal();
+ }
+
+ /// Record a definition of the specified register at the given block / inst.
+ /// This doesn't take a ValueIDNum, because the definition and its location
+ /// are synonymous.
+ void defReg(Register R, unsigned BB, unsigned Inst) {
+ unsigned ID = getLocID(R);
+ LocIdx Idx = lookupOrTrackRegister(ID);
+ ValueIDNum ValueID = {BB, Inst, Idx};
+ LocIdxToIDNum[Idx] = ValueID;
+ }
+
+ /// Set a register to a value number. To be used if the value number is
+ /// known in advance.
+ void setReg(Register R, ValueIDNum ValueID) {
+ unsigned ID = getLocID(R);
+ LocIdx Idx = lookupOrTrackRegister(ID);
+ LocIdxToIDNum[Idx] = ValueID;
+ }
+
+ ValueIDNum readReg(Register R) {
+ unsigned ID = getLocID(R);
+ LocIdx Idx = lookupOrTrackRegister(ID);
+ return LocIdxToIDNum[Idx];
+ }
+
+ /// Reset a register value to zero / empty. Needed to replicate the
+ /// VarLoc implementation where a copy to/from a register effectively
+ /// clears the contents of the source register. (Values can only have one
+ /// machine location in VarLocBasedImpl).
+ void wipeRegister(Register R) {
+ unsigned ID = getLocID(R);
+ LocIdx Idx = LocIDToLocIdx[ID];
+ LocIdxToIDNum[Idx] = ValueIDNum::EmptyValue;
+ }
+
+ /// Determine the LocIdx of an existing register.
+ LocIdx getRegMLoc(Register R) {
+ unsigned ID = getLocID(R);
+ assert(ID < LocIDToLocIdx.size());
+ assert(LocIDToLocIdx[ID] != UINT_MAX); // Sentinal for IndexedMap.
+ return LocIDToLocIdx[ID];
+ }
+
+ /// Record a RegMask operand being executed. Defs any register we currently
+ /// track, stores a pointer to the mask in case we have to account for it
+ /// later.
+ void writeRegMask(const MachineOperand *MO, unsigned CurBB, unsigned InstID);
+
+ /// Find LocIdx for SpillLoc \p L, creating a new one if it's not tracked.
+ SpillLocationNo getOrTrackSpillLoc(SpillLoc L);
+
+ // Get LocIdx of a spill ID.
+ LocIdx getSpillMLoc(unsigned SpillID) {
+ assert(LocIDToLocIdx[SpillID] != UINT_MAX); // Sentinal for IndexedMap.
+ return LocIDToLocIdx[SpillID];
+ }
+
+ /// Return true if Idx is a spill machine location.
+ bool isSpill(LocIdx Idx) const { return LocIdxToLocID[Idx] >= NumRegs; }
+
+ MLocIterator begin() { return MLocIterator(LocIdxToIDNum, 0); }
+
+ MLocIterator end() {
+ return MLocIterator(LocIdxToIDNum, LocIdxToIDNum.size());
+ }
+
+ /// Return a range over all locations currently tracked.
+ iterator_range<MLocIterator> locations() {
+ return llvm::make_range(begin(), end());
+ }
+
+ std::string LocIdxToName(LocIdx Idx) const;
+
+ std::string IDAsString(const ValueIDNum &Num) const;
+
+#ifndef NDEBUG
+ LLVM_DUMP_METHOD void dump();
+
+ LLVM_DUMP_METHOD void dump_mloc_map();
+#endif
+
+ /// Create a DBG_VALUE based on machine location \p MLoc. Qualify it with the
+ /// information in \pProperties, for variable Var. Don't insert it anywhere,
+ /// just return the builder for it.
+ MachineInstrBuilder emitLoc(Optional<LocIdx> MLoc, const DebugVariable &Var,
+ const DbgValueProperties &Properties);
+};
+
+/// Collection of DBG_VALUEs observed when traversing a block. Records each
+/// variable and the value the DBG_VALUE refers to. Requires the machine value
+/// location dataflow algorithm to have run already, so that values can be
+/// identified.
+class VLocTracker {
+public:
+ /// Map DebugVariable to the latest Value it's defined to have.
+ /// Needs to be a MapVector because we determine order-in-the-input-MIR from
+ /// the order in this container.
+ /// We only retain the last DbgValue in each block for each variable, to
+ /// determine the blocks live-out variable value. The Vars container forms the
+ /// transfer function for this block, as part of the dataflow analysis. The
+ /// movement of values between locations inside of a block is handled at a
+ /// much later stage, in the TransferTracker class.
+ MapVector<DebugVariable, DbgValue> Vars;
+ DenseMap<DebugVariable, const DILocation *> Scopes;
+ MachineBasicBlock *MBB = nullptr;
+
+public:
+ VLocTracker() {}
+
+ void defVar(const MachineInstr &MI, const DbgValueProperties &Properties,
+ Optional<ValueIDNum> ID) {
+ assert(MI.isDebugValue() || MI.isDebugRef());
+ DebugVariable Var(MI.getDebugVariable(), MI.getDebugExpression(),
+ MI.getDebugLoc()->getInlinedAt());
+ DbgValue Rec = (ID) ? DbgValue(*ID, Properties, DbgValue::Def)
+ : DbgValue(Properties, DbgValue::Undef);
+
+ // Attempt insertion; overwrite if it's already mapped.
+ auto Result = Vars.insert(std::make_pair(Var, Rec));
+ if (!Result.second)
+ Result.first->second = Rec;
+ Scopes[Var] = MI.getDebugLoc().get();
+ }
+
+ void defVar(const MachineInstr &MI, const MachineOperand &MO) {
+ // Only DBG_VALUEs can define constant-valued variables.
+ assert(MI.isDebugValue());
+ DebugVariable Var(MI.getDebugVariable(), MI.getDebugExpression(),
+ MI.getDebugLoc()->getInlinedAt());
+ DbgValueProperties Properties(MI);
+ DbgValue Rec = DbgValue(MO, Properties, DbgValue::Const);
+
+ // Attempt insertion; overwrite if it's already mapped.
+ auto Result = Vars.insert(std::make_pair(Var, Rec));
+ if (!Result.second)
+ Result.first->second = Rec;
+ Scopes[Var] = MI.getDebugLoc().get();
+ }
+};
+
+/// Types for recording sets of variable fragments that overlap. For a given
+/// local variable, we record all other fragments of that variable that could
+/// overlap it, to reduce search time.
+using FragmentOfVar =
+ std::pair<const DILocalVariable *, DIExpression::FragmentInfo>;
+using OverlapMap =
+ DenseMap<FragmentOfVar, SmallVector<DIExpression::FragmentInfo, 1>>;
+
+// XXX XXX docs
+class InstrRefBasedLDV : public LDVImpl {
+public:
+ friend class ::InstrRefLDVTest;
+
+ using FragmentInfo = DIExpression::FragmentInfo;
+ using OptFragmentInfo = Optional<DIExpression::FragmentInfo>;
+
+ // Helper while building OverlapMap, a map of all fragments seen for a given
+ // DILocalVariable.
+ using VarToFragments =
+ DenseMap<const DILocalVariable *, SmallSet<FragmentInfo, 4>>;
+
+ /// Machine location/value transfer function, a mapping of which locations
+ /// are assigned which new values.
+ using MLocTransferMap = SmallDenseMap<LocIdx, ValueIDNum>;
+
+ /// Live in/out structure for the variable values: a per-block map of
+ /// variables to their values.
+ using LiveIdxT = DenseMap<const MachineBasicBlock *, DbgValue *>;
+
+ using VarAndLoc = std::pair<DebugVariable, DbgValue>;
+
+ /// Type for a live-in value: the predecessor block, and its value.
+ using InValueT = std::pair<MachineBasicBlock *, DbgValue *>;
+
+ /// Vector (per block) of a collection (inner smallvector) of live-ins.
+ /// Used as the result type for the variable value dataflow problem.
+ using LiveInsT = SmallVector<SmallVector<VarAndLoc, 8>, 8>;
+
+private:
+ MachineDominatorTree *DomTree;
+ const TargetRegisterInfo *TRI;
+ const MachineRegisterInfo *MRI;
+ const TargetInstrInfo *TII;
+ const TargetFrameLowering *TFI;
+ const MachineFrameInfo *MFI;
+ BitVector CalleeSavedRegs;
+ LexicalScopes LS;
+ TargetPassConfig *TPC;
+
+ // An empty DIExpression. Used default / placeholder DbgValueProperties
+ // objects, as we can't have null expressions.
+ const DIExpression *EmptyExpr;
+
+ /// Object to track machine locations as we step through a block. Could
+ /// probably be a field rather than a pointer, as it's always used.
+ MLocTracker *MTracker = nullptr;
+
+ /// Number of the current block LiveDebugValues is stepping through.
+ unsigned CurBB;
+
+ /// Number of the current instruction LiveDebugValues is evaluating.
+ unsigned CurInst;
+
+ /// Variable tracker -- listens to DBG_VALUEs occurring as InstrRefBasedImpl
+ /// steps through a block. Reads the values at each location from the
+ /// MLocTracker object.
+ VLocTracker *VTracker = nullptr;
+
+ /// Tracker for transfers, listens to DBG_VALUEs and transfers of values
+ /// between locations during stepping, creates new DBG_VALUEs when values move
+ /// location.
+ TransferTracker *TTracker = nullptr;
+
+ /// Blocks which are artificial, i.e. blocks which exclusively contain
+ /// instructions without DebugLocs, or with line 0 locations.
+ SmallPtrSet<const MachineBasicBlock *, 16> ArtificialBlocks;
+
+ // Mapping of blocks to and from their RPOT order.
+ DenseMap<unsigned int, MachineBasicBlock *> OrderToBB;
+ DenseMap<const MachineBasicBlock *, unsigned int> BBToOrder;
+ DenseMap<unsigned, unsigned> BBNumToRPO;
+
+ /// Pair of MachineInstr, and its 1-based offset into the containing block.
+ using InstAndNum = std::pair<const MachineInstr *, unsigned>;
+ /// Map from debug instruction number to the MachineInstr labelled with that
+ /// number, and its location within the function. Used to transform
+ /// instruction numbers in DBG_INSTR_REFs into machine value numbers.
+ std::map<uint64_t, InstAndNum> DebugInstrNumToInstr;
+
+ /// Record of where we observed a DBG_PHI instruction.
+ class DebugPHIRecord {
+ public:
+ uint64_t InstrNum; ///< Instruction number of this DBG_PHI.
+ MachineBasicBlock *MBB; ///< Block where DBG_PHI occurred.
+ ValueIDNum ValueRead; ///< The value number read by the DBG_PHI.
+ LocIdx ReadLoc; ///< Register/Stack location the DBG_PHI reads.
+
+ operator unsigned() const { return InstrNum; }
+ };
+
+ /// Map from instruction numbers defined by DBG_PHIs to a record of what that
+ /// DBG_PHI read and where. Populated and edited during the machine value
+ /// location problem -- we use LLVMs SSA Updater to fix changes by
+ /// optimizations that destroy PHI instructions.
+ SmallVector<DebugPHIRecord, 32> DebugPHINumToValue;
+
+ // Map of overlapping variable fragments.
+ OverlapMap OverlapFragments;
+ VarToFragments SeenFragments;
+
+ /// Tests whether this instruction is a spill to a stack slot.
+ bool isSpillInstruction(const MachineInstr &MI, MachineFunction *MF);
+
+ /// Decide if @MI is a spill instruction and return true if it is. We use 2
+ /// criteria to make this decision:
+ /// - Is this instruction a store to a spill slot?
+ /// - Is there a register operand that is both used and killed?
+ /// TODO: Store optimization can fold spills into other stores (including
+ /// other spills). We do not handle this yet (more than one memory operand).
+ bool isLocationSpill(const MachineInstr &MI, MachineFunction *MF,
+ unsigned &Reg);
+
+ /// If a given instruction is identified as a spill, return the spill slot
+ /// and set \p Reg to the spilled register.
+ Optional<SpillLocationNo> isRestoreInstruction(const MachineInstr &MI,
+ MachineFunction *MF, unsigned &Reg);
+
+ /// Given a spill instruction, extract the spill slot information, ensure it's
+ /// tracked, and return the spill number.
+ SpillLocationNo extractSpillBaseRegAndOffset(const MachineInstr &MI);
+
+ /// Observe a single instruction while stepping through a block.
+ void process(MachineInstr &MI, ValueIDNum **MLiveOuts = nullptr,
+ ValueIDNum **MLiveIns = nullptr);
+
+ /// Examines whether \p MI is a DBG_VALUE and notifies trackers.
+ /// \returns true if MI was recognized and processed.
+ bool transferDebugValue(const MachineInstr &MI);
+
+ /// Examines whether \p MI is a DBG_INSTR_REF and notifies trackers.
+ /// \returns true if MI was recognized and processed.
+ bool transferDebugInstrRef(MachineInstr &MI, ValueIDNum **MLiveOuts,
+ ValueIDNum **MLiveIns);
+
+ /// Stores value-information about where this PHI occurred, and what
+ /// instruction number is associated with it.
+ /// \returns true if MI was recognized and processed.
+ bool transferDebugPHI(MachineInstr &MI);
+
+ /// Examines whether \p MI is copy instruction, and notifies trackers.
+ /// \returns true if MI was recognized and processed.
+ bool transferRegisterCopy(MachineInstr &MI);
+
+ /// Examines whether \p MI is stack spill or restore instruction, and
+ /// notifies trackers. \returns true if MI was recognized and processed.
+ bool transferSpillOrRestoreInst(MachineInstr &MI);
+
+ /// Examines \p MI for any registers that it defines, and notifies trackers.
+ void transferRegisterDef(MachineInstr &MI);
+
+ /// Copy one location to the other, accounting for movement of subregisters
+ /// too.
+ void performCopy(Register Src, Register Dst);
+
+ void accumulateFragmentMap(MachineInstr &MI);
+
+ /// Determine the machine value number referred to by (potentially several)
+ /// DBG_PHI instructions. Block duplication and tail folding can duplicate
+ /// DBG_PHIs, shifting the position where values in registers merge, and
+ /// forming another mini-ssa problem to solve.
+ /// \p Here the position of a DBG_INSTR_REF seeking a machine value number
+ /// \p InstrNum Debug instruction number defined by DBG_PHI instructions.
+ /// \returns The machine value number at position Here, or None.
+ Optional<ValueIDNum> resolveDbgPHIs(MachineFunction &MF,
+ ValueIDNum **MLiveOuts,
+ ValueIDNum **MLiveIns, MachineInstr &Here,
+ uint64_t InstrNum);
+
+ /// Step through the function, recording register definitions and movements
+ /// in an MLocTracker. Convert the observations into a per-block transfer
+ /// function in \p MLocTransfer, suitable for using with the machine value
+ /// location dataflow problem.
+ void
+ produceMLocTransferFunction(MachineFunction &MF,
+ SmallVectorImpl<MLocTransferMap> &MLocTransfer,
+ unsigned MaxNumBlocks);
+
+ /// Solve the machine value location dataflow problem. Takes as input the
+ /// transfer functions in \p MLocTransfer. Writes the output live-in and
+ /// live-out arrays to the (initialized to zero) multidimensional arrays in
+ /// \p MInLocs and \p MOutLocs. The outer dimension is indexed by block
+ /// number, the inner by LocIdx.
+ void buildMLocValueMap(MachineFunction &MF, ValueIDNum **MInLocs,
+ ValueIDNum **MOutLocs,
+ SmallVectorImpl<MLocTransferMap> &MLocTransfer);
+
+ /// Examine the stack indexes (i.e. offsets within the stack) to find the
+ /// basic units of interference -- like reg units, but for the stack.
+ void findStackIndexInterference(SmallVectorImpl<unsigned> &Slots);
+
+ /// Install PHI values into the live-in array for each block, according to
+ /// the IDF of each register.
+ void placeMLocPHIs(MachineFunction &MF,
+ SmallPtrSetImpl<MachineBasicBlock *> &AllBlocks,
+ ValueIDNum **MInLocs,
+ SmallVectorImpl<MLocTransferMap> &MLocTransfer);
+
+ /// Calculate the iterated-dominance-frontier for a set of defs, using the
+ /// existing LLVM facilities for this. Works for a single "value" or
+ /// machine/variable location.
+ /// \p AllBlocks Set of blocks where we might consume the value.
+ /// \p DefBlocks Set of blocks where the value/location is defined.
+ /// \p PHIBlocks Output set of blocks where PHIs must be placed.
+ void BlockPHIPlacement(const SmallPtrSetImpl<MachineBasicBlock *> &AllBlocks,
+ const SmallPtrSetImpl<MachineBasicBlock *> &DefBlocks,
+ SmallVectorImpl<MachineBasicBlock *> &PHIBlocks);
+
+ /// Perform a control flow join (lattice value meet) of the values in machine
+ /// locations at \p MBB. Follows the algorithm described in the file-comment,
+ /// reading live-outs of predecessors from \p OutLocs, the current live ins
+ /// from \p InLocs, and assigning the newly computed live ins back into
+ /// \p InLocs. \returns two bools -- the first indicates whether a change
+ /// was made, the second whether a lattice downgrade occurred. If the latter
+ /// is true, revisiting this block is necessary.
+ bool mlocJoin(MachineBasicBlock &MBB,
+ SmallPtrSet<const MachineBasicBlock *, 16> &Visited,
+ ValueIDNum **OutLocs, ValueIDNum *InLocs);
+
+ /// Solve the variable value dataflow problem, for a single lexical scope.
+ /// Uses the algorithm from the file comment to resolve control flow joins
+ /// using PHI placement and value propagation. Reads the locations of machine
+ /// values from the \p MInLocs and \p MOutLocs arrays (see buildMLocValueMap)
+ /// and reads the variable values transfer function from \p AllTheVlocs.
+ /// Live-in and Live-out variable values are stored locally, with the live-ins
+ /// permanently stored to \p Output once a fixedpoint is reached.
+ /// \p VarsWeCareAbout contains a collection of the variables in \p Scope
+ /// that we should be tracking.
+ /// \p AssignBlocks contains the set of blocks that aren't in \p DILoc's
+ /// scope, but which do contain DBG_VALUEs, which VarLocBasedImpl tracks
+ /// locations through.
+ void buildVLocValueMap(const DILocation *DILoc,
+ const SmallSet<DebugVariable, 4> &VarsWeCareAbout,
+ SmallPtrSetImpl<MachineBasicBlock *> &AssignBlocks,
+ LiveInsT &Output, ValueIDNum **MOutLocs,
+ ValueIDNum **MInLocs,
+ SmallVectorImpl<VLocTracker> &AllTheVLocs);
+
+ /// Attempt to eliminate un-necessary PHIs on entry to a block. Examines the
+ /// live-in values coming from predecessors live-outs, and replaces any PHIs
+ /// already present in this blocks live-ins with a live-through value if the
+ /// PHI isn't needed.
+ /// \p LiveIn Old live-in value, overwritten with new one if live-in changes.
+ /// \returns true if any live-ins change value, either from value propagation
+ /// or PHI elimination.
+ bool vlocJoin(MachineBasicBlock &MBB, LiveIdxT &VLOCOutLocs,
+ SmallPtrSet<const MachineBasicBlock *, 8> &InScopeBlocks,
+ SmallPtrSet<const MachineBasicBlock *, 8> &BlocksToExplore,
+ DbgValue &LiveIn);
+
+ /// For the given block and live-outs feeding into it, try to find a
+ /// machine location where all the variable values join together.
+ /// \returns Value ID of a machine PHI if an appropriate one is available.
+ Optional<ValueIDNum>
+ pickVPHILoc(const MachineBasicBlock &MBB, const DebugVariable &Var,
+ const LiveIdxT &LiveOuts, ValueIDNum **MOutLocs,
+ const SmallVectorImpl<const MachineBasicBlock *> &BlockOrders);
+
+ /// Given the solutions to the two dataflow problems, machine value locations
+ /// in \p MInLocs and live-in variable values in \p SavedLiveIns, runs the
+ /// TransferTracker class over the function to produce live-in and transfer
+ /// DBG_VALUEs, then inserts them. Groups of DBG_VALUEs are inserted in the
+ /// order given by AllVarsNumbering -- this could be any stable order, but
+ /// right now "order of appearence in function, when explored in RPO", so
+ /// that we can compare explictly against VarLocBasedImpl.
+ void emitLocations(MachineFunction &MF, LiveInsT SavedLiveIns,
+ ValueIDNum **MOutLocs, ValueIDNum **MInLocs,
+ DenseMap<DebugVariable, unsigned> &AllVarsNumbering,
+ const TargetPassConfig &TPC);
+
+ /// Boilerplate computation of some initial sets, artifical blocks and
+ /// RPOT block ordering.
+ void initialSetup(MachineFunction &MF);
+
+ bool ExtendRanges(MachineFunction &MF, MachineDominatorTree *DomTree,
+ TargetPassConfig *TPC, unsigned InputBBLimit,
+ unsigned InputDbgValLimit) override;
+
+public:
+ /// Default construct and initialize the pass.
+ InstrRefBasedLDV();
+
+ LLVM_DUMP_METHOD
+ void dump_mloc_transfer(const MLocTransferMap &mloc_transfer) const;
+
+ bool isCalleeSaved(LocIdx L) const;
+
+ bool hasFoldedStackStore(const MachineInstr &MI) {
+ // Instruction must have a memory operand that's a stack slot, and isn't
+ // aliased, meaning it's a spill from regalloc instead of a variable.
+ // If it's aliased, we can't guarantee its value.
+ if (!MI.hasOneMemOperand())
+ return false;
+ auto *MemOperand = *MI.memoperands_begin();
+ return MemOperand->isStore() &&
+ MemOperand->getPseudoValue() &&
+ MemOperand->getPseudoValue()->kind() == PseudoSourceValue::FixedStack
+ && !MemOperand->getPseudoValue()->isAliased(MFI);
+ }
+
+ Optional<LocIdx> findLocationForMemOperand(const MachineInstr &MI);
+};
+
+} // namespace LiveDebugValues
+
+namespace llvm {
+using namespace LiveDebugValues;
+
+template <> struct DenseMapInfo<LocIdx> {
+ static inline LocIdx getEmptyKey() { return LocIdx::MakeIllegalLoc(); }
+ static inline LocIdx getTombstoneKey() { return LocIdx::MakeTombstoneLoc(); }
+
+ static unsigned getHashValue(const LocIdx &Loc) { return Loc.asU64(); }
+
+ static bool isEqual(const LocIdx &A, const LocIdx &B) { return A == B; }
+};
+
+template <> struct DenseMapInfo<ValueIDNum> {
+ static inline ValueIDNum getEmptyKey() { return ValueIDNum::EmptyValue; }
+ static inline ValueIDNum getTombstoneKey() {
+ return ValueIDNum::TombstoneValue;
+ }
+
+ static unsigned getHashValue(const ValueIDNum &Val) { return Val.asU64(); }
+
+ static bool isEqual(const ValueIDNum &A, const ValueIDNum &B) {
+ return A == B;
+ }
+};
+
+} // end namespace llvm
+
+#endif /* LLVM_LIB_CODEGEN_LIVEDEBUGVALUES_INSTRREFBASEDLDV_H */