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Diffstat (limited to 'llvm/lib/CodeGen/MachineFrameInfo.cpp')
| -rw-r--r-- | llvm/lib/CodeGen/MachineFrameInfo.cpp | 258 | 
1 files changed, 258 insertions, 0 deletions
| diff --git a/llvm/lib/CodeGen/MachineFrameInfo.cpp b/llvm/lib/CodeGen/MachineFrameInfo.cpp new file mode 100644 index 000000000000..604f5145b1a0 --- /dev/null +++ b/llvm/lib/CodeGen/MachineFrameInfo.cpp @@ -0,0 +1,258 @@ +//===-- MachineFrameInfo.cpp ---------------------------------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +/// \file Implements MachineFrameInfo that manages the stack frame. +// +//===----------------------------------------------------------------------===// + +#include "llvm/CodeGen/MachineFrameInfo.h" + +#include "llvm/ADT/BitVector.h" +#include "llvm/CodeGen/MachineFunction.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/CodeGen/TargetFrameLowering.h" +#include "llvm/CodeGen/TargetInstrInfo.h" +#include "llvm/CodeGen/TargetRegisterInfo.h" +#include "llvm/CodeGen/TargetSubtargetInfo.h" +#include "llvm/Config/llvm-config.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" +#include <cassert> + +#define DEBUG_TYPE "codegen" + +using namespace llvm; + +void MachineFrameInfo::ensureMaxAlignment(Align Alignment) { +  if (!StackRealignable) +    assert(Alignment <= StackAlignment && +           "For targets without stack realignment, Alignment is out of limit!"); +  if (MaxAlignment < Alignment) +    MaxAlignment = Alignment; +} + +/// Clamp the alignment if requested and emit a warning. +static inline Align clampStackAlignment(bool ShouldClamp, Align Alignment, +                                        Align StackAlignment) { +  if (!ShouldClamp || Alignment <= StackAlignment) +    return Alignment; +  LLVM_DEBUG(dbgs() << "Warning: requested alignment " << Alignment.value() +                    << " exceeds the stack alignment " << StackAlignment.value() +                    << " when stack realignment is off" << '\n'); +  return StackAlignment; +} + +int MachineFrameInfo::CreateStackObject(uint64_t Size, Align Alignment, +                                        bool IsSpillSlot, +                                        const AllocaInst *Alloca, +                                        uint8_t StackID) { +  assert(Size != 0 && "Cannot allocate zero size stack objects!"); +  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); +  Objects.push_back(StackObject(Size, Alignment, 0, false, IsSpillSlot, Alloca, +                                !IsSpillSlot, StackID)); +  int Index = (int)Objects.size() - NumFixedObjects - 1; +  assert(Index >= 0 && "Bad frame index!"); +  if (StackID == 0) +    ensureMaxAlignment(Alignment); +  return Index; +} + +int MachineFrameInfo::CreateSpillStackObject(uint64_t Size, Align Alignment) { +  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); +  CreateStackObject(Size, Alignment, true); +  int Index = (int)Objects.size() - NumFixedObjects - 1; +  ensureMaxAlignment(Alignment); +  return Index; +} + +int MachineFrameInfo::CreateVariableSizedObject(Align Alignment, +                                                const AllocaInst *Alloca) { +  HasVarSizedObjects = true; +  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); +  Objects.push_back(StackObject(0, Alignment, 0, false, false, Alloca, true)); +  ensureMaxAlignment(Alignment); +  return (int)Objects.size()-NumFixedObjects-1; +} + +int MachineFrameInfo::CreateFixedObject(uint64_t Size, int64_t SPOffset, +                                        bool IsImmutable, bool IsAliased) { +  assert(Size != 0 && "Cannot allocate zero size fixed stack objects!"); +  // The alignment of the frame index can be determined from its offset from +  // the incoming frame position.  If the frame object is at offset 32 and +  // the stack is guaranteed to be 16-byte aligned, then we know that the +  // object is 16-byte aligned. Note that unlike the non-fixed case, if the +  // stack needs realignment, we can't assume that the stack will in fact be +  // aligned. +  Align Alignment = +      commonAlignment(ForcedRealign ? Align::None() : StackAlignment, SPOffset); +  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); +  Objects.insert(Objects.begin(), +                 StackObject(Size, Alignment, SPOffset, IsImmutable, +                             /*IsSpillSlot=*/false, /*Alloca=*/nullptr, +                             IsAliased)); +  return -++NumFixedObjects; +} + +int MachineFrameInfo::CreateFixedSpillStackObject(uint64_t Size, +                                                  int64_t SPOffset, +                                                  bool IsImmutable) { +  Align Alignment = +      commonAlignment(ForcedRealign ? Align::None() : StackAlignment, SPOffset); +  Alignment = clampStackAlignment(!StackRealignable, Alignment, StackAlignment); +  Objects.insert(Objects.begin(), +                 StackObject(Size, Alignment, SPOffset, IsImmutable, +                             /*IsSpillSlot=*/true, /*Alloca=*/nullptr, +                             /*IsAliased=*/false)); +  return -++NumFixedObjects; +} + +BitVector MachineFrameInfo::getPristineRegs(const MachineFunction &MF) const { +  const TargetRegisterInfo *TRI = MF.getSubtarget().getRegisterInfo(); +  BitVector BV(TRI->getNumRegs()); + +  // Before CSI is calculated, no registers are considered pristine. They can be +  // freely used and PEI will make sure they are saved. +  if (!isCalleeSavedInfoValid()) +    return BV; + +  const MachineRegisterInfo &MRI = MF.getRegInfo(); +  for (const MCPhysReg *CSR = MRI.getCalleeSavedRegs(); CSR && *CSR; +       ++CSR) +    BV.set(*CSR); + +  // Saved CSRs are not pristine. +  for (auto &I : getCalleeSavedInfo()) +    for (MCSubRegIterator S(I.getReg(), TRI, true); S.isValid(); ++S) +      BV.reset(*S); + +  return BV; +} + +unsigned MachineFrameInfo::estimateStackSize(const MachineFunction &MF) const { +  const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering(); +  const TargetRegisterInfo *RegInfo = MF.getSubtarget().getRegisterInfo(); +  unsigned MaxAlign = getMaxAlignment(); +  int Offset = 0; + +  // This code is very, very similar to PEI::calculateFrameObjectOffsets(). +  // It really should be refactored to share code. Until then, changes +  // should keep in mind that there's tight coupling between the two. + +  for (int i = getObjectIndexBegin(); i != 0; ++i) { +    // Only estimate stack size of default stack. +    if (getStackID(i) != TargetStackID::Default) +      continue; +    int FixedOff = -getObjectOffset(i); +    if (FixedOff > Offset) Offset = FixedOff; +  } +  for (unsigned i = 0, e = getObjectIndexEnd(); i != e; ++i) { +    // Only estimate stack size of live objects on default stack. +    if (isDeadObjectIndex(i) || getStackID(i) != TargetStackID::Default) +      continue; +    Offset += getObjectSize(i); +    unsigned Align = getObjectAlignment(i); +    // Adjust to alignment boundary +    Offset = (Offset+Align-1)/Align*Align; + +    MaxAlign = std::max(Align, MaxAlign); +  } + +  if (adjustsStack() && TFI->hasReservedCallFrame(MF)) +    Offset += getMaxCallFrameSize(); + +  // Round up the size to a multiple of the alignment.  If the function has +  // any calls or alloca's, align to the target's StackAlignment value to +  // ensure that the callee's frame or the alloca data is suitably aligned; +  // otherwise, for leaf functions, align to the TransientStackAlignment +  // value. +  unsigned StackAlign; +  if (adjustsStack() || hasVarSizedObjects() || +      (RegInfo->needsStackRealignment(MF) && getObjectIndexEnd() != 0)) +    StackAlign = TFI->getStackAlignment(); +  else +    StackAlign = TFI->getTransientStackAlignment(); + +  // If the frame pointer is eliminated, all frame offsets will be relative to +  // SP not FP. Align to MaxAlign so this works. +  StackAlign = std::max(StackAlign, MaxAlign); +  unsigned AlignMask = StackAlign - 1; +  Offset = (Offset + AlignMask) & ~uint64_t(AlignMask); + +  return (unsigned)Offset; +} + +void MachineFrameInfo::computeMaxCallFrameSize(const MachineFunction &MF) { +  const TargetInstrInfo &TII = *MF.getSubtarget().getInstrInfo(); +  unsigned FrameSetupOpcode = TII.getCallFrameSetupOpcode(); +  unsigned FrameDestroyOpcode = TII.getCallFrameDestroyOpcode(); +  assert(FrameSetupOpcode != ~0u && FrameDestroyOpcode != ~0u && +         "Can only compute MaxCallFrameSize if Setup/Destroy opcode are known"); + +  MaxCallFrameSize = 0; +  for (const MachineBasicBlock &MBB : MF) { +    for (const MachineInstr &MI : MBB) { +      unsigned Opcode = MI.getOpcode(); +      if (Opcode == FrameSetupOpcode || Opcode == FrameDestroyOpcode) { +        unsigned Size = TII.getFrameSize(MI); +        MaxCallFrameSize = std::max(MaxCallFrameSize, Size); +        AdjustsStack = true; +      } else if (MI.isInlineAsm()) { +        // Some inline asm's need a stack frame, as indicated by operand 1. +        unsigned ExtraInfo = MI.getOperand(InlineAsm::MIOp_ExtraInfo).getImm(); +        if (ExtraInfo & InlineAsm::Extra_IsAlignStack) +          AdjustsStack = true; +      } +    } +  } +} + +void MachineFrameInfo::print(const MachineFunction &MF, raw_ostream &OS) const{ +  if (Objects.empty()) return; + +  const TargetFrameLowering *FI = MF.getSubtarget().getFrameLowering(); +  int ValOffset = (FI ? FI->getOffsetOfLocalArea() : 0); + +  OS << "Frame Objects:\n"; + +  for (unsigned i = 0, e = Objects.size(); i != e; ++i) { +    const StackObject &SO = Objects[i]; +    OS << "  fi#" << (int)(i-NumFixedObjects) << ": "; + +    if (SO.StackID != 0) +      OS << "id=" << static_cast<unsigned>(SO.StackID) << ' '; + +    if (SO.Size == ~0ULL) { +      OS << "dead\n"; +      continue; +    } +    if (SO.Size == 0) +      OS << "variable sized"; +    else +      OS << "size=" << SO.Size; +    OS << ", align=" << SO.Alignment.value(); + +    if (i < NumFixedObjects) +      OS << ", fixed"; +    if (i < NumFixedObjects || SO.SPOffset != -1) { +      int64_t Off = SO.SPOffset - ValOffset; +      OS << ", at location [SP"; +      if (Off > 0) +        OS << "+" << Off; +      else if (Off < 0) +        OS << Off; +      OS << "]"; +    } +    OS << "\n"; +  } +} + +#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP) +LLVM_DUMP_METHOD void MachineFrameInfo::dump(const MachineFunction &MF) const { +  print(MF, dbgs()); +} +#endif | 
