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Diffstat (limited to 'llvm/lib/CodeGen/RegAllocBasic.cpp')
| -rw-r--r-- | llvm/lib/CodeGen/RegAllocBasic.cpp | 333 | 
1 files changed, 333 insertions, 0 deletions
| diff --git a/llvm/lib/CodeGen/RegAllocBasic.cpp b/llvm/lib/CodeGen/RegAllocBasic.cpp new file mode 100644 index 000000000000..46f6946f7003 --- /dev/null +++ b/llvm/lib/CodeGen/RegAllocBasic.cpp @@ -0,0 +1,333 @@ +//===-- RegAllocBasic.cpp - Basic Register Allocator ----------------------===// +// +// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions. +// See https://llvm.org/LICENSE.txt for license information. +// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception +// +//===----------------------------------------------------------------------===// +// +// This file defines the RABasic function pass, which provides a minimal +// implementation of the basic register allocator. +// +//===----------------------------------------------------------------------===// + +#include "AllocationOrder.h" +#include "LiveDebugVariables.h" +#include "RegAllocBase.h" +#include "Spiller.h" +#include "llvm/Analysis/AliasAnalysis.h" +#include "llvm/CodeGen/CalcSpillWeights.h" +#include "llvm/CodeGen/LiveIntervals.h" +#include "llvm/CodeGen/LiveRangeEdit.h" +#include "llvm/CodeGen/LiveRegMatrix.h" +#include "llvm/CodeGen/LiveStacks.h" +#include "llvm/CodeGen/MachineBlockFrequencyInfo.h" +#include "llvm/CodeGen/MachineFunctionPass.h" +#include "llvm/CodeGen/MachineInstr.h" +#include "llvm/CodeGen/MachineLoopInfo.h" +#include "llvm/CodeGen/MachineRegisterInfo.h" +#include "llvm/CodeGen/Passes.h" +#include "llvm/CodeGen/RegAllocRegistry.h" +#include "llvm/CodeGen/TargetRegisterInfo.h" +#include "llvm/CodeGen/VirtRegMap.h" +#include "llvm/PassAnalysisSupport.h" +#include "llvm/Support/Debug.h" +#include "llvm/Support/raw_ostream.h" +#include <cstdlib> +#include <queue> + +using namespace llvm; + +#define DEBUG_TYPE "regalloc" + +static RegisterRegAlloc basicRegAlloc("basic", "basic register allocator", +                                      createBasicRegisterAllocator); + +namespace { +  struct CompSpillWeight { +    bool operator()(LiveInterval *A, LiveInterval *B) const { +      return A->weight < B->weight; +    } +  }; +} + +namespace { +/// RABasic provides a minimal implementation of the basic register allocation +/// algorithm. It prioritizes live virtual registers by spill weight and spills +/// whenever a register is unavailable. This is not practical in production but +/// provides a useful baseline both for measuring other allocators and comparing +/// the speed of the basic algorithm against other styles of allocators. +class RABasic : public MachineFunctionPass, +                public RegAllocBase, +                private LiveRangeEdit::Delegate { +  // context +  MachineFunction *MF; + +  // state +  std::unique_ptr<Spiller> SpillerInstance; +  std::priority_queue<LiveInterval*, std::vector<LiveInterval*>, +                      CompSpillWeight> Queue; + +  // Scratch space.  Allocated here to avoid repeated malloc calls in +  // selectOrSplit(). +  BitVector UsableRegs; + +  bool LRE_CanEraseVirtReg(unsigned) override; +  void LRE_WillShrinkVirtReg(unsigned) override; + +public: +  RABasic(); + +  /// Return the pass name. +  StringRef getPassName() const override { return "Basic Register Allocator"; } + +  /// RABasic analysis usage. +  void getAnalysisUsage(AnalysisUsage &AU) const override; + +  void releaseMemory() override; + +  Spiller &spiller() override { return *SpillerInstance; } + +  void enqueue(LiveInterval *LI) override { +    Queue.push(LI); +  } + +  LiveInterval *dequeue() override { +    if (Queue.empty()) +      return nullptr; +    LiveInterval *LI = Queue.top(); +    Queue.pop(); +    return LI; +  } + +  unsigned selectOrSplit(LiveInterval &VirtReg, +                         SmallVectorImpl<unsigned> &SplitVRegs) override; + +  /// Perform register allocation. +  bool runOnMachineFunction(MachineFunction &mf) override; + +  MachineFunctionProperties getRequiredProperties() const override { +    return MachineFunctionProperties().set( +        MachineFunctionProperties::Property::NoPHIs); +  } + +  // Helper for spilling all live virtual registers currently unified under preg +  // that interfere with the most recently queried lvr.  Return true if spilling +  // was successful, and append any new spilled/split intervals to splitLVRs. +  bool spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, +                          SmallVectorImpl<unsigned> &SplitVRegs); + +  static char ID; +}; + +char RABasic::ID = 0; + +} // end anonymous namespace + +char &llvm::RABasicID = RABasic::ID; + +INITIALIZE_PASS_BEGIN(RABasic, "regallocbasic", "Basic Register Allocator", +                      false, false) +INITIALIZE_PASS_DEPENDENCY(LiveDebugVariables) +INITIALIZE_PASS_DEPENDENCY(SlotIndexes) +INITIALIZE_PASS_DEPENDENCY(LiveIntervals) +INITIALIZE_PASS_DEPENDENCY(RegisterCoalescer) +INITIALIZE_PASS_DEPENDENCY(MachineScheduler) +INITIALIZE_PASS_DEPENDENCY(LiveStacks) +INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree) +INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) +INITIALIZE_PASS_DEPENDENCY(VirtRegMap) +INITIALIZE_PASS_DEPENDENCY(LiveRegMatrix) +INITIALIZE_PASS_END(RABasic, "regallocbasic", "Basic Register Allocator", false, +                    false) + +bool RABasic::LRE_CanEraseVirtReg(unsigned VirtReg) { +  LiveInterval &LI = LIS->getInterval(VirtReg); +  if (VRM->hasPhys(VirtReg)) { +    Matrix->unassign(LI); +    aboutToRemoveInterval(LI); +    return true; +  } +  // Unassigned virtreg is probably in the priority queue. +  // RegAllocBase will erase it after dequeueing. +  // Nonetheless, clear the live-range so that the debug +  // dump will show the right state for that VirtReg. +  LI.clear(); +  return false; +} + +void RABasic::LRE_WillShrinkVirtReg(unsigned VirtReg) { +  if (!VRM->hasPhys(VirtReg)) +    return; + +  // Register is assigned, put it back on the queue for reassignment. +  LiveInterval &LI = LIS->getInterval(VirtReg); +  Matrix->unassign(LI); +  enqueue(&LI); +} + +RABasic::RABasic(): MachineFunctionPass(ID) { +} + +void RABasic::getAnalysisUsage(AnalysisUsage &AU) const { +  AU.setPreservesCFG(); +  AU.addRequired<AAResultsWrapperPass>(); +  AU.addPreserved<AAResultsWrapperPass>(); +  AU.addRequired<LiveIntervals>(); +  AU.addPreserved<LiveIntervals>(); +  AU.addPreserved<SlotIndexes>(); +  AU.addRequired<LiveDebugVariables>(); +  AU.addPreserved<LiveDebugVariables>(); +  AU.addRequired<LiveStacks>(); +  AU.addPreserved<LiveStacks>(); +  AU.addRequired<MachineBlockFrequencyInfo>(); +  AU.addPreserved<MachineBlockFrequencyInfo>(); +  AU.addRequiredID(MachineDominatorsID); +  AU.addPreservedID(MachineDominatorsID); +  AU.addRequired<MachineLoopInfo>(); +  AU.addPreserved<MachineLoopInfo>(); +  AU.addRequired<VirtRegMap>(); +  AU.addPreserved<VirtRegMap>(); +  AU.addRequired<LiveRegMatrix>(); +  AU.addPreserved<LiveRegMatrix>(); +  MachineFunctionPass::getAnalysisUsage(AU); +} + +void RABasic::releaseMemory() { +  SpillerInstance.reset(); +} + + +// Spill or split all live virtual registers currently unified under PhysReg +// that interfere with VirtReg. The newly spilled or split live intervals are +// returned by appending them to SplitVRegs. +bool RABasic::spillInterferences(LiveInterval &VirtReg, unsigned PhysReg, +                                 SmallVectorImpl<unsigned> &SplitVRegs) { +  // Record each interference and determine if all are spillable before mutating +  // either the union or live intervals. +  SmallVector<LiveInterval*, 8> Intfs; + +  // Collect interferences assigned to any alias of the physical register. +  for (MCRegUnitIterator Units(PhysReg, TRI); Units.isValid(); ++Units) { +    LiveIntervalUnion::Query &Q = Matrix->query(VirtReg, *Units); +    Q.collectInterferingVRegs(); +    for (unsigned i = Q.interferingVRegs().size(); i; --i) { +      LiveInterval *Intf = Q.interferingVRegs()[i - 1]; +      if (!Intf->isSpillable() || Intf->weight > VirtReg.weight) +        return false; +      Intfs.push_back(Intf); +    } +  } +  LLVM_DEBUG(dbgs() << "spilling " << printReg(PhysReg, TRI) +                    << " interferences with " << VirtReg << "\n"); +  assert(!Intfs.empty() && "expected interference"); + +  // Spill each interfering vreg allocated to PhysReg or an alias. +  for (unsigned i = 0, e = Intfs.size(); i != e; ++i) { +    LiveInterval &Spill = *Intfs[i]; + +    // Skip duplicates. +    if (!VRM->hasPhys(Spill.reg)) +      continue; + +    // Deallocate the interfering vreg by removing it from the union. +    // A LiveInterval instance may not be in a union during modification! +    Matrix->unassign(Spill); + +    // Spill the extracted interval. +    LiveRangeEdit LRE(&Spill, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats); +    spiller().spill(LRE); +  } +  return true; +} + +// Driver for the register assignment and splitting heuristics. +// Manages iteration over the LiveIntervalUnions. +// +// This is a minimal implementation of register assignment and splitting that +// spills whenever we run out of registers. +// +// selectOrSplit can only be called once per live virtual register. We then do a +// single interference test for each register the correct class until we find an +// available register. So, the number of interference tests in the worst case is +// |vregs| * |machineregs|. And since the number of interference tests is +// minimal, there is no value in caching them outside the scope of +// selectOrSplit(). +unsigned RABasic::selectOrSplit(LiveInterval &VirtReg, +                                SmallVectorImpl<unsigned> &SplitVRegs) { +  // Populate a list of physical register spill candidates. +  SmallVector<unsigned, 8> PhysRegSpillCands; + +  // Check for an available register in this class. +  AllocationOrder Order(VirtReg.reg, *VRM, RegClassInfo, Matrix); +  while (unsigned PhysReg = Order.next()) { +    // Check for interference in PhysReg +    switch (Matrix->checkInterference(VirtReg, PhysReg)) { +    case LiveRegMatrix::IK_Free: +      // PhysReg is available, allocate it. +      return PhysReg; + +    case LiveRegMatrix::IK_VirtReg: +      // Only virtual registers in the way, we may be able to spill them. +      PhysRegSpillCands.push_back(PhysReg); +      continue; + +    default: +      // RegMask or RegUnit interference. +      continue; +    } +  } + +  // Try to spill another interfering reg with less spill weight. +  for (SmallVectorImpl<unsigned>::iterator PhysRegI = PhysRegSpillCands.begin(), +       PhysRegE = PhysRegSpillCands.end(); PhysRegI != PhysRegE; ++PhysRegI) { +    if (!spillInterferences(VirtReg, *PhysRegI, SplitVRegs)) +      continue; + +    assert(!Matrix->checkInterference(VirtReg, *PhysRegI) && +           "Interference after spill."); +    // Tell the caller to allocate to this newly freed physical register. +    return *PhysRegI; +  } + +  // No other spill candidates were found, so spill the current VirtReg. +  LLVM_DEBUG(dbgs() << "spilling: " << VirtReg << '\n'); +  if (!VirtReg.isSpillable()) +    return ~0u; +  LiveRangeEdit LRE(&VirtReg, SplitVRegs, *MF, *LIS, VRM, this, &DeadRemats); +  spiller().spill(LRE); + +  // The live virtual register requesting allocation was spilled, so tell +  // the caller not to allocate anything during this round. +  return 0; +} + +bool RABasic::runOnMachineFunction(MachineFunction &mf) { +  LLVM_DEBUG(dbgs() << "********** BASIC REGISTER ALLOCATION **********\n" +                    << "********** Function: " << mf.getName() << '\n'); + +  MF = &mf; +  RegAllocBase::init(getAnalysis<VirtRegMap>(), +                     getAnalysis<LiveIntervals>(), +                     getAnalysis<LiveRegMatrix>()); + +  calculateSpillWeightsAndHints(*LIS, *MF, VRM, +                                getAnalysis<MachineLoopInfo>(), +                                getAnalysis<MachineBlockFrequencyInfo>()); + +  SpillerInstance.reset(createInlineSpiller(*this, *MF, *VRM)); + +  allocatePhysRegs(); +  postOptimization(); + +  // Diagnostic output before rewriting +  LLVM_DEBUG(dbgs() << "Post alloc VirtRegMap:\n" << *VRM << "\n"); + +  releaseMemory(); +  return true; +} + +FunctionPass* llvm::createBasicRegisterAllocator() +{ +  return new RABasic(); +} | 
