diff options
Diffstat (limited to 'source/Plugins/Process/Windows/Common/DebuggerThread.cpp')
| -rw-r--r-- | source/Plugins/Process/Windows/Common/DebuggerThread.cpp | 520 |
1 files changed, 0 insertions, 520 deletions
diff --git a/source/Plugins/Process/Windows/Common/DebuggerThread.cpp b/source/Plugins/Process/Windows/Common/DebuggerThread.cpp deleted file mode 100644 index 81ec25871c57..000000000000 --- a/source/Plugins/Process/Windows/Common/DebuggerThread.cpp +++ /dev/null @@ -1,520 +0,0 @@ -//===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===// -// -// The LLVM Compiler Infrastructure -// -// This file is distributed under the University of Illinois Open Source -// License. See LICENSE.TXT for details. -// -//===----------------------------------------------------------------------===// - -#include "DebuggerThread.h" -#include "ExceptionRecord.h" -#include "IDebugDelegate.h" - -#include "lldb/Core/ModuleSpec.h" -#include "lldb/Host/ThreadLauncher.h" -#include "lldb/Host/windows/HostProcessWindows.h" -#include "lldb/Host/windows/HostThreadWindows.h" -#include "lldb/Host/windows/ProcessLauncherWindows.h" -#include "lldb/Target/Process.h" -#include "lldb/Target/ProcessLaunchInfo.h" -#include "lldb/Utility/FileSpec.h" -#include "lldb/Utility/Log.h" -#include "lldb/Utility/Predicate.h" -#include "lldb/Utility/Status.h" - -#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h" - -#include "llvm/ADT/STLExtras.h" -#include "llvm/Support/ConvertUTF.h" -#include "llvm/Support/Threading.h" -#include "llvm/Support/raw_ostream.h" - -using namespace lldb; -using namespace lldb_private; - -namespace { -struct DebugLaunchContext { - DebugLaunchContext(DebuggerThread *thread, - const ProcessLaunchInfo &launch_info) - : m_thread(thread), m_launch_info(launch_info) {} - DebuggerThread *m_thread; - ProcessLaunchInfo m_launch_info; -}; - -struct DebugAttachContext { - DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid, - const ProcessAttachInfo &attach_info) - : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {} - DebuggerThread *m_thread; - lldb::pid_t m_pid; - ProcessAttachInfo m_attach_info; -}; -} // namespace - -DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate) - : m_debug_delegate(debug_delegate), m_pid_to_detach(0), - m_is_shutting_down(false) { - m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr); -} - -DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); } - -Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); - LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath()); - - Status error; - DebugLaunchContext *context = new DebugLaunchContext(this, launch_info); - HostThread slave_thread(ThreadLauncher::LaunchThread( - "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine, - context, &error)); - - if (!error.Success()) - LLDB_LOG(log, "couldn't launch debugger thread. {0}", error); - - return error; -} - -Status DebuggerThread::DebugAttach(lldb::pid_t pid, - const ProcessAttachInfo &attach_info) { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); - LLDB_LOG(log, "attaching to '{0}'", pid); - - Status error; - DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info); - HostThread slave_thread(ThreadLauncher::LaunchThread( - "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine, - context, &error)); - - if (!error.Success()) - LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error); - - return error; -} - -lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) { - DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data); - lldb::thread_result_t result = - context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info); - delete context; - return result; -} - -lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) { - DebugAttachContext *context = static_cast<DebugAttachContext *>(data); - lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine( - context->m_pid, context->m_attach_info); - delete context; - return result; -} - -lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine( - const ProcessLaunchInfo &launch_info) { - // Grab a shared_ptr reference to this so that we know it won't get deleted - // until after the thread routine has exited. - std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); - - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); - LLDB_LOG(log, "preparing to launch '{0}' on background thread.", - launch_info.GetExecutableFile().GetPath()); - - Status error; - ProcessLauncherWindows launcher; - HostProcess process(launcher.LaunchProcess(launch_info, error)); - // If we couldn't create the process, notify waiters immediately. Otherwise - // enter the debug loop and wait until we get the create process debug - // notification. Note that if the process was created successfully, we can - // throw away the process handle we got from CreateProcess because Windows - // will give us another (potentially more useful?) handle when it sends us - // the CREATE_PROCESS_DEBUG_EVENT. - if (error.Success()) - DebugLoop(); - else - m_debug_delegate->OnDebuggerError(error, 0); - - return 0; -} - -lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine( - lldb::pid_t pid, const ProcessAttachInfo &attach_info) { - // Grab a shared_ptr reference to this so that we know it won't get deleted - // until after the thread routine has exited. - std::shared_ptr<DebuggerThread> this_ref(shared_from_this()); - - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); - LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.", - pid); - - if (!DebugActiveProcess((DWORD)pid)) { - Status error(::GetLastError(), eErrorTypeWin32); - m_debug_delegate->OnDebuggerError(error, 0); - return 0; - } - - // The attach was successful, enter the debug loop. From here on out, this - // is no different than a create process operation, so all the same comments - // in DebugLaunch should apply from this point out. - DebugLoop(); - - return 0; -} - -Status DebuggerThread::StopDebugging(bool terminate) { - Status error; - - lldb::pid_t pid = m_process.GetProcessId(); - - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS); - LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid); - - // Set m_is_shutting_down to true if it was false. Return if it was already - // true. - bool expected = false; - if (!m_is_shutting_down.compare_exchange_strong(expected, true)) - return error; - - // Make a copy of the process, since the termination sequence will reset - // DebuggerThread's internal copy and it needs to remain open for the Wait - // operation. - HostProcess process_copy = m_process; - lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle(); - - if (terminate) { - if (handle != nullptr && handle != LLDB_INVALID_PROCESS) { - // Initiate the termination before continuing the exception, so that the - // next debug event we get is the exit process event, and not some other - // event. - BOOL terminate_suceeded = TerminateProcess(handle, 0); - LLDB_LOG(log, - "calling TerminateProcess({0}, 0) (inferior={1}), success={2}", - handle, pid, terminate_suceeded); - } else { - LLDB_LOG(log, - "NOT calling TerminateProcess because the inferior is not valid " - "({0}, 0) (inferior={1})", - handle, pid); - } - } - - // If we're stuck waiting for an exception to continue (e.g. the user is at a - // breakpoint messing around in the debugger), continue it now. But only - // AFTER calling TerminateProcess to make sure that the very next call to - // WaitForDebugEvent is an exit process event. - if (m_active_exception.get()) { - LLDB_LOG(log, "masking active exception"); - ContinueAsyncException(ExceptionResult::MaskException); - } - - if (!terminate) { - // Indicate that we want to detach. - m_pid_to_detach = GetProcess().GetProcessId(); - - // Force a fresh break so that the detach can happen from the debugger - // thread. - if (!::DebugBreakProcess( - GetProcess().GetNativeProcess().GetSystemHandle())) { - error.SetError(::GetLastError(), eErrorTypeWin32); - } - } - - LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid); - - DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000); - if (wait_result != WAIT_OBJECT_0) { - error.SetError(GetLastError(), eErrorTypeWin32); - LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}", - m_debugging_ended_event, wait_result); - } else - LLDB_LOG(log, "detach from process {0} completed successfully.", pid); - - if (!error.Success()) { - LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}", - pid, error); - } - return error; -} - -void DebuggerThread::ContinueAsyncException(ExceptionResult result) { - if (!m_active_exception.get()) - return; - - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS | - WINDOWS_LOG_EXCEPTION); - LLDB_LOG(log, "broadcasting for inferior process {0}.", - m_process.GetProcessId()); - - m_active_exception.reset(); - m_exception_pred.SetValue(result, eBroadcastAlways); -} - -void DebuggerThread::FreeProcessHandles() { - m_process = HostProcess(); - m_main_thread = HostThread(); - if (m_image_file) { - ::CloseHandle(m_image_file); - m_image_file = nullptr; - } -} - -void DebuggerThread::DebugLoop() { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); - DEBUG_EVENT dbe = {}; - bool should_debug = true; - LLDB_LOGV(log, "Entering WaitForDebugEvent loop"); - while (should_debug) { - LLDB_LOGV(log, "Calling WaitForDebugEvent"); - BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE); - if (wait_result) { - DWORD continue_status = DBG_CONTINUE; - switch (dbe.dwDebugEventCode) { - default: - llvm_unreachable("Unhandle debug event code!"); - case EXCEPTION_DEBUG_EVENT: { - ExceptionResult status = - HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId); - - if (status == ExceptionResult::MaskException) - continue_status = DBG_CONTINUE; - else if (status == ExceptionResult::SendToApplication) - continue_status = DBG_EXCEPTION_NOT_HANDLED; - - break; - } - case CREATE_THREAD_DEBUG_EVENT: - continue_status = - HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId); - break; - case CREATE_PROCESS_DEBUG_EVENT: - continue_status = - HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId); - break; - case EXIT_THREAD_DEBUG_EVENT: - continue_status = - HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId); - break; - case EXIT_PROCESS_DEBUG_EVENT: - continue_status = - HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId); - should_debug = false; - break; - case LOAD_DLL_DEBUG_EVENT: - continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId); - break; - case UNLOAD_DLL_DEBUG_EVENT: - continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId); - break; - case OUTPUT_DEBUG_STRING_EVENT: - continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId); - break; - case RIP_EVENT: - continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId); - if (dbe.u.RipInfo.dwType == SLE_ERROR) - should_debug = false; - break; - } - - LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.", - dbe.dwProcessId, dbe.dwThreadId, continue_status, - ::GetCurrentThreadId()); - - ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status); - - if (m_detached) { - should_debug = false; - } - } else { - LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}", - ::GetLastError()); - - should_debug = false; - } - } - FreeProcessHandles(); - - LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting."); - ::SetEvent(m_debugging_ended_event); -} - -ExceptionResult -DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = - ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION); - if (m_is_shutting_down) { - // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic - // exception that - // we use simply to wake up the DebuggerThread so that we can close out the - // debug loop. - if (m_pid_to_detach != 0 && - info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) { - LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}", - m_pid_to_detach.load()); - ::DebugActiveProcessStop(m_pid_to_detach); - m_detached = true; - } - - // Don't perform any blocking operations while we're shutting down. That - // will cause TerminateProcess -> WaitForSingleObject to time out. - return ExceptionResult::SendToApplication; - } - - bool first_chance = (info.dwFirstChance != 0); - - m_active_exception.reset( - new ExceptionRecord(info.ExceptionRecord, thread_id)); - LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}", - first_chance ? "first" : "second", - info.ExceptionRecord.ExceptionCode, thread_id); - - ExceptionResult result = - m_debug_delegate->OnDebugException(first_chance, *m_active_exception); - m_exception_pred.SetValue(result, eBroadcastNever); - - LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger"); - result = *m_exception_pred.WaitForValueNotEqualTo( - ExceptionResult::BreakInDebugger); - - LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue()); - return result; -} - -DWORD -DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = - ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); - LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id, - m_process.GetProcessId()); - HostThread thread(info.hThread); - thread.GetNativeThread().SetOwnsHandle(false); - m_debug_delegate->OnCreateThread(thread); - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = - ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS); - uint32_t process_id = ::GetProcessId(info.hProcess); - - LLDB_LOG(log, "process {0} spawned", process_id); - - std::string thread_name; - llvm::raw_string_ostream name_stream(thread_name); - name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]"; - name_stream.flush(); - llvm::set_thread_name(thread_name); - - // info.hProcess and info.hThread are closed automatically by Windows when - // EXIT_PROCESS_DEBUG_EVENT is received. - m_process = HostProcess(info.hProcess); - ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false); - m_main_thread = HostThread(info.hThread); - m_main_thread.GetNativeThread().SetOwnsHandle(false); - m_image_file = info.hFile; - - lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage); - m_debug_delegate->OnDebuggerConnected(load_addr); - - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = - ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); - LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id, - info.dwExitCode, m_process.GetProcessId()); - m_debug_delegate->OnExitThread(thread_id, info.dwExitCode); - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = - ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD); - LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(), - info.dwExitCode); - - m_debug_delegate->OnExitProcess(info.dwExitCode); - - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); - if (info.hFile == nullptr) { - // Not sure what this is, so just ignore it. - LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...", - m_process.GetProcessId()); - return DBG_CONTINUE; - } - - std::vector<wchar_t> buffer(1); - DWORD required_size = - GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS); - if (required_size > 0) { - buffer.resize(required_size + 1); - required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0], - required_size, VOLUME_NAME_DOS); - std::string path_str_utf8; - llvm::convertWideToUTF8(buffer.data(), path_str_utf8); - llvm::StringRef path_str = path_str_utf8; - const char *path = path_str.data(); - if (path_str.startswith("\\\\?\\")) - path += 4; - - FileSpec file_spec(path); - ModuleSpec module_spec(file_spec); - lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll); - - LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...", - m_process.GetProcessId(), path, info.lpBaseOfDll); - - m_debug_delegate->OnLoadDll(module_spec, load_addr); - } else { - LLDB_LOG( - log, - "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle", - m_process.GetProcessId(), ::GetLastError()); - } - // Windows does not automatically close info.hFile, so we need to do it. - ::CloseHandle(info.hFile); - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info, - DWORD thread_id) { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); - LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.", - m_process.GetProcessId(), info.lpBaseOfDll); - - m_debug_delegate->OnUnloadDll( - reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll)); - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info, - DWORD thread_id) { - return DBG_CONTINUE; -} - -DWORD -DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) { - Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT); - LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}", - info.dwError, info.dwType, m_process.GetProcessId(), thread_id); - - Status error(info.dwError, eErrorTypeWin32); - m_debug_delegate->OnDebuggerError(error, info.dwType); - - return DBG_CONTINUE; -} |
