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Diffstat (limited to 'source/Plugins/Process/Windows/Common/DebuggerThread.cpp')
-rw-r--r--source/Plugins/Process/Windows/Common/DebuggerThread.cpp520
1 files changed, 0 insertions, 520 deletions
diff --git a/source/Plugins/Process/Windows/Common/DebuggerThread.cpp b/source/Plugins/Process/Windows/Common/DebuggerThread.cpp
deleted file mode 100644
index 81ec25871c57..000000000000
--- a/source/Plugins/Process/Windows/Common/DebuggerThread.cpp
+++ /dev/null
@@ -1,520 +0,0 @@
-//===-- DebuggerThread.cpp --------------------------------------*- C++ -*-===//
-//
-// The LLVM Compiler Infrastructure
-//
-// This file is distributed under the University of Illinois Open Source
-// License. See LICENSE.TXT for details.
-//
-//===----------------------------------------------------------------------===//
-
-#include "DebuggerThread.h"
-#include "ExceptionRecord.h"
-#include "IDebugDelegate.h"
-
-#include "lldb/Core/ModuleSpec.h"
-#include "lldb/Host/ThreadLauncher.h"
-#include "lldb/Host/windows/HostProcessWindows.h"
-#include "lldb/Host/windows/HostThreadWindows.h"
-#include "lldb/Host/windows/ProcessLauncherWindows.h"
-#include "lldb/Target/Process.h"
-#include "lldb/Target/ProcessLaunchInfo.h"
-#include "lldb/Utility/FileSpec.h"
-#include "lldb/Utility/Log.h"
-#include "lldb/Utility/Predicate.h"
-#include "lldb/Utility/Status.h"
-
-#include "Plugins/Process/Windows/Common/ProcessWindowsLog.h"
-
-#include "llvm/ADT/STLExtras.h"
-#include "llvm/Support/ConvertUTF.h"
-#include "llvm/Support/Threading.h"
-#include "llvm/Support/raw_ostream.h"
-
-using namespace lldb;
-using namespace lldb_private;
-
-namespace {
-struct DebugLaunchContext {
- DebugLaunchContext(DebuggerThread *thread,
- const ProcessLaunchInfo &launch_info)
- : m_thread(thread), m_launch_info(launch_info) {}
- DebuggerThread *m_thread;
- ProcessLaunchInfo m_launch_info;
-};
-
-struct DebugAttachContext {
- DebugAttachContext(DebuggerThread *thread, lldb::pid_t pid,
- const ProcessAttachInfo &attach_info)
- : m_thread(thread), m_pid(pid), m_attach_info(attach_info) {}
- DebuggerThread *m_thread;
- lldb::pid_t m_pid;
- ProcessAttachInfo m_attach_info;
-};
-} // namespace
-
-DebuggerThread::DebuggerThread(DebugDelegateSP debug_delegate)
- : m_debug_delegate(debug_delegate), m_pid_to_detach(0),
- m_is_shutting_down(false) {
- m_debugging_ended_event = ::CreateEvent(nullptr, TRUE, FALSE, nullptr);
-}
-
-DebuggerThread::~DebuggerThread() { ::CloseHandle(m_debugging_ended_event); }
-
-Status DebuggerThread::DebugLaunch(const ProcessLaunchInfo &launch_info) {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
- LLDB_LOG(log, "launching '{0}'", launch_info.GetExecutableFile().GetPath());
-
- Status error;
- DebugLaunchContext *context = new DebugLaunchContext(this, launch_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread(
- "lldb.plugin.process-windows.slave[?]", DebuggerThreadLaunchRoutine,
- context, &error));
-
- if (!error.Success())
- LLDB_LOG(log, "couldn't launch debugger thread. {0}", error);
-
- return error;
-}
-
-Status DebuggerThread::DebugAttach(lldb::pid_t pid,
- const ProcessAttachInfo &attach_info) {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
- LLDB_LOG(log, "attaching to '{0}'", pid);
-
- Status error;
- DebugAttachContext *context = new DebugAttachContext(this, pid, attach_info);
- HostThread slave_thread(ThreadLauncher::LaunchThread(
- "lldb.plugin.process-windows.slave[?]", DebuggerThreadAttachRoutine,
- context, &error));
-
- if (!error.Success())
- LLDB_LOG(log, "couldn't attach to process '{0}'. {1}", pid, error);
-
- return error;
-}
-
-lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(void *data) {
- DebugLaunchContext *context = static_cast<DebugLaunchContext *>(data);
- lldb::thread_result_t result =
- context->m_thread->DebuggerThreadLaunchRoutine(context->m_launch_info);
- delete context;
- return result;
-}
-
-lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(void *data) {
- DebugAttachContext *context = static_cast<DebugAttachContext *>(data);
- lldb::thread_result_t result = context->m_thread->DebuggerThreadAttachRoutine(
- context->m_pid, context->m_attach_info);
- delete context;
- return result;
-}
-
-lldb::thread_result_t DebuggerThread::DebuggerThreadLaunchRoutine(
- const ProcessLaunchInfo &launch_info) {
- // Grab a shared_ptr reference to this so that we know it won't get deleted
- // until after the thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
- LLDB_LOG(log, "preparing to launch '{0}' on background thread.",
- launch_info.GetExecutableFile().GetPath());
-
- Status error;
- ProcessLauncherWindows launcher;
- HostProcess process(launcher.LaunchProcess(launch_info, error));
- // If we couldn't create the process, notify waiters immediately. Otherwise
- // enter the debug loop and wait until we get the create process debug
- // notification. Note that if the process was created successfully, we can
- // throw away the process handle we got from CreateProcess because Windows
- // will give us another (potentially more useful?) handle when it sends us
- // the CREATE_PROCESS_DEBUG_EVENT.
- if (error.Success())
- DebugLoop();
- else
- m_debug_delegate->OnDebuggerError(error, 0);
-
- return 0;
-}
-
-lldb::thread_result_t DebuggerThread::DebuggerThreadAttachRoutine(
- lldb::pid_t pid, const ProcessAttachInfo &attach_info) {
- // Grab a shared_ptr reference to this so that we know it won't get deleted
- // until after the thread routine has exited.
- std::shared_ptr<DebuggerThread> this_ref(shared_from_this());
-
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
- LLDB_LOG(log, "preparing to attach to process '{0}' on background thread.",
- pid);
-
- if (!DebugActiveProcess((DWORD)pid)) {
- Status error(::GetLastError(), eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, 0);
- return 0;
- }
-
- // The attach was successful, enter the debug loop. From here on out, this
- // is no different than a create process operation, so all the same comments
- // in DebugLaunch should apply from this point out.
- DebugLoop();
-
- return 0;
-}
-
-Status DebuggerThread::StopDebugging(bool terminate) {
- Status error;
-
- lldb::pid_t pid = m_process.GetProcessId();
-
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS);
- LLDB_LOG(log, "terminate = {0}, inferior={1}.", terminate, pid);
-
- // Set m_is_shutting_down to true if it was false. Return if it was already
- // true.
- bool expected = false;
- if (!m_is_shutting_down.compare_exchange_strong(expected, true))
- return error;
-
- // Make a copy of the process, since the termination sequence will reset
- // DebuggerThread's internal copy and it needs to remain open for the Wait
- // operation.
- HostProcess process_copy = m_process;
- lldb::process_t handle = m_process.GetNativeProcess().GetSystemHandle();
-
- if (terminate) {
- if (handle != nullptr && handle != LLDB_INVALID_PROCESS) {
- // Initiate the termination before continuing the exception, so that the
- // next debug event we get is the exit process event, and not some other
- // event.
- BOOL terminate_suceeded = TerminateProcess(handle, 0);
- LLDB_LOG(log,
- "calling TerminateProcess({0}, 0) (inferior={1}), success={2}",
- handle, pid, terminate_suceeded);
- } else {
- LLDB_LOG(log,
- "NOT calling TerminateProcess because the inferior is not valid "
- "({0}, 0) (inferior={1})",
- handle, pid);
- }
- }
-
- // If we're stuck waiting for an exception to continue (e.g. the user is at a
- // breakpoint messing around in the debugger), continue it now. But only
- // AFTER calling TerminateProcess to make sure that the very next call to
- // WaitForDebugEvent is an exit process event.
- if (m_active_exception.get()) {
- LLDB_LOG(log, "masking active exception");
- ContinueAsyncException(ExceptionResult::MaskException);
- }
-
- if (!terminate) {
- // Indicate that we want to detach.
- m_pid_to_detach = GetProcess().GetProcessId();
-
- // Force a fresh break so that the detach can happen from the debugger
- // thread.
- if (!::DebugBreakProcess(
- GetProcess().GetNativeProcess().GetSystemHandle())) {
- error.SetError(::GetLastError(), eErrorTypeWin32);
- }
- }
-
- LLDB_LOG(log, "waiting for detach from process {0} to complete.", pid);
-
- DWORD wait_result = WaitForSingleObject(m_debugging_ended_event, 5000);
- if (wait_result != WAIT_OBJECT_0) {
- error.SetError(GetLastError(), eErrorTypeWin32);
- LLDB_LOG(log, "error: WaitForSingleObject({0}, 5000) returned {1}",
- m_debugging_ended_event, wait_result);
- } else
- LLDB_LOG(log, "detach from process {0} completed successfully.", pid);
-
- if (!error.Success()) {
- LLDB_LOG(log, "encountered an error while trying to stop process {0}. {1}",
- pid, error);
- }
- return error;
-}
-
-void DebuggerThread::ContinueAsyncException(ExceptionResult result) {
- if (!m_active_exception.get())
- return;
-
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_PROCESS |
- WINDOWS_LOG_EXCEPTION);
- LLDB_LOG(log, "broadcasting for inferior process {0}.",
- m_process.GetProcessId());
-
- m_active_exception.reset();
- m_exception_pred.SetValue(result, eBroadcastAlways);
-}
-
-void DebuggerThread::FreeProcessHandles() {
- m_process = HostProcess();
- m_main_thread = HostThread();
- if (m_image_file) {
- ::CloseHandle(m_image_file);
- m_image_file = nullptr;
- }
-}
-
-void DebuggerThread::DebugLoop() {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
- DEBUG_EVENT dbe = {};
- bool should_debug = true;
- LLDB_LOGV(log, "Entering WaitForDebugEvent loop");
- while (should_debug) {
- LLDB_LOGV(log, "Calling WaitForDebugEvent");
- BOOL wait_result = WaitForDebugEvent(&dbe, INFINITE);
- if (wait_result) {
- DWORD continue_status = DBG_CONTINUE;
- switch (dbe.dwDebugEventCode) {
- default:
- llvm_unreachable("Unhandle debug event code!");
- case EXCEPTION_DEBUG_EVENT: {
- ExceptionResult status =
- HandleExceptionEvent(dbe.u.Exception, dbe.dwThreadId);
-
- if (status == ExceptionResult::MaskException)
- continue_status = DBG_CONTINUE;
- else if (status == ExceptionResult::SendToApplication)
- continue_status = DBG_EXCEPTION_NOT_HANDLED;
-
- break;
- }
- case CREATE_THREAD_DEBUG_EVENT:
- continue_status =
- HandleCreateThreadEvent(dbe.u.CreateThread, dbe.dwThreadId);
- break;
- case CREATE_PROCESS_DEBUG_EVENT:
- continue_status =
- HandleCreateProcessEvent(dbe.u.CreateProcessInfo, dbe.dwThreadId);
- break;
- case EXIT_THREAD_DEBUG_EVENT:
- continue_status =
- HandleExitThreadEvent(dbe.u.ExitThread, dbe.dwThreadId);
- break;
- case EXIT_PROCESS_DEBUG_EVENT:
- continue_status =
- HandleExitProcessEvent(dbe.u.ExitProcess, dbe.dwThreadId);
- should_debug = false;
- break;
- case LOAD_DLL_DEBUG_EVENT:
- continue_status = HandleLoadDllEvent(dbe.u.LoadDll, dbe.dwThreadId);
- break;
- case UNLOAD_DLL_DEBUG_EVENT:
- continue_status = HandleUnloadDllEvent(dbe.u.UnloadDll, dbe.dwThreadId);
- break;
- case OUTPUT_DEBUG_STRING_EVENT:
- continue_status = HandleODSEvent(dbe.u.DebugString, dbe.dwThreadId);
- break;
- case RIP_EVENT:
- continue_status = HandleRipEvent(dbe.u.RipInfo, dbe.dwThreadId);
- if (dbe.u.RipInfo.dwType == SLE_ERROR)
- should_debug = false;
- break;
- }
-
- LLDB_LOGV(log, "calling ContinueDebugEvent({0}, {1}, {2}) on thread {3}.",
- dbe.dwProcessId, dbe.dwThreadId, continue_status,
- ::GetCurrentThreadId());
-
- ::ContinueDebugEvent(dbe.dwProcessId, dbe.dwThreadId, continue_status);
-
- if (m_detached) {
- should_debug = false;
- }
- } else {
- LLDB_LOG(log, "returned FALSE from WaitForDebugEvent. Error = {0}",
- ::GetLastError());
-
- should_debug = false;
- }
- }
- FreeProcessHandles();
-
- LLDB_LOG(log, "WaitForDebugEvent loop completed, exiting.");
- ::SetEvent(m_debugging_ended_event);
-}
-
-ExceptionResult
-DebuggerThread::HandleExceptionEvent(const EXCEPTION_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log =
- ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_EXCEPTION);
- if (m_is_shutting_down) {
- // A breakpoint that occurs while `m_pid_to_detach` is non-zero is a magic
- // exception that
- // we use simply to wake up the DebuggerThread so that we can close out the
- // debug loop.
- if (m_pid_to_detach != 0 &&
- info.ExceptionRecord.ExceptionCode == EXCEPTION_BREAKPOINT) {
- LLDB_LOG(log, "Breakpoint exception is cue to detach from process {0:x}",
- m_pid_to_detach.load());
- ::DebugActiveProcessStop(m_pid_to_detach);
- m_detached = true;
- }
-
- // Don't perform any blocking operations while we're shutting down. That
- // will cause TerminateProcess -> WaitForSingleObject to time out.
- return ExceptionResult::SendToApplication;
- }
-
- bool first_chance = (info.dwFirstChance != 0);
-
- m_active_exception.reset(
- new ExceptionRecord(info.ExceptionRecord, thread_id));
- LLDB_LOG(log, "encountered {0} chance exception {1:x} on thread {2:x}",
- first_chance ? "first" : "second",
- info.ExceptionRecord.ExceptionCode, thread_id);
-
- ExceptionResult result =
- m_debug_delegate->OnDebugException(first_chance, *m_active_exception);
- m_exception_pred.SetValue(result, eBroadcastNever);
-
- LLDB_LOG(log, "waiting for ExceptionPred != BreakInDebugger");
- result = *m_exception_pred.WaitForValueNotEqualTo(
- ExceptionResult::BreakInDebugger);
-
- LLDB_LOG(log, "got ExceptionPred = {0}", (int)m_exception_pred.GetValue());
- return result;
-}
-
-DWORD
-DebuggerThread::HandleCreateThreadEvent(const CREATE_THREAD_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log =
- ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
- LLDB_LOG(log, "Thread {0} spawned in process {1}", thread_id,
- m_process.GetProcessId());
- HostThread thread(info.hThread);
- thread.GetNativeThread().SetOwnsHandle(false);
- m_debug_delegate->OnCreateThread(thread);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleCreateProcessEvent(const CREATE_PROCESS_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log =
- ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_PROCESS);
- uint32_t process_id = ::GetProcessId(info.hProcess);
-
- LLDB_LOG(log, "process {0} spawned", process_id);
-
- std::string thread_name;
- llvm::raw_string_ostream name_stream(thread_name);
- name_stream << "lldb.plugin.process-windows.slave[" << process_id << "]";
- name_stream.flush();
- llvm::set_thread_name(thread_name);
-
- // info.hProcess and info.hThread are closed automatically by Windows when
- // EXIT_PROCESS_DEBUG_EVENT is received.
- m_process = HostProcess(info.hProcess);
- ((HostProcessWindows &)m_process.GetNativeProcess()).SetOwnsHandle(false);
- m_main_thread = HostThread(info.hThread);
- m_main_thread.GetNativeThread().SetOwnsHandle(false);
- m_image_file = info.hFile;
-
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfImage);
- m_debug_delegate->OnDebuggerConnected(load_addr);
-
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleExitThreadEvent(const EXIT_THREAD_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log =
- ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
- LLDB_LOG(log, "Thread {0} exited with code {1} in process {2}", thread_id,
- info.dwExitCode, m_process.GetProcessId());
- m_debug_delegate->OnExitThread(thread_id, info.dwExitCode);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleExitProcessEvent(const EXIT_PROCESS_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log =
- ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT | WINDOWS_LOG_THREAD);
- LLDB_LOG(log, "process {0} exited with code {1}", m_process.GetProcessId(),
- info.dwExitCode);
-
- m_debug_delegate->OnExitProcess(info.dwExitCode);
-
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleLoadDllEvent(const LOAD_DLL_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
- if (info.hFile == nullptr) {
- // Not sure what this is, so just ignore it.
- LLDB_LOG(log, "Warning: Inferior {0} has a NULL file handle, returning...",
- m_process.GetProcessId());
- return DBG_CONTINUE;
- }
-
- std::vector<wchar_t> buffer(1);
- DWORD required_size =
- GetFinalPathNameByHandleW(info.hFile, &buffer[0], 0, VOLUME_NAME_DOS);
- if (required_size > 0) {
- buffer.resize(required_size + 1);
- required_size = GetFinalPathNameByHandleW(info.hFile, &buffer[0],
- required_size, VOLUME_NAME_DOS);
- std::string path_str_utf8;
- llvm::convertWideToUTF8(buffer.data(), path_str_utf8);
- llvm::StringRef path_str = path_str_utf8;
- const char *path = path_str.data();
- if (path_str.startswith("\\\\?\\"))
- path += 4;
-
- FileSpec file_spec(path);
- ModuleSpec module_spec(file_spec);
- lldb::addr_t load_addr = reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll);
-
- LLDB_LOG(log, "Inferior {0} - DLL '{1}' loaded at address {2:x}...",
- m_process.GetProcessId(), path, info.lpBaseOfDll);
-
- m_debug_delegate->OnLoadDll(module_spec, load_addr);
- } else {
- LLDB_LOG(
- log,
- "Inferior {0} - Error {1} occurred calling GetFinalPathNameByHandle",
- m_process.GetProcessId(), ::GetLastError());
- }
- // Windows does not automatically close info.hFile, so we need to do it.
- ::CloseHandle(info.hFile);
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleUnloadDllEvent(const UNLOAD_DLL_DEBUG_INFO &info,
- DWORD thread_id) {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
- LLDB_LOG(log, "process {0} unloading DLL at addr {1:x}.",
- m_process.GetProcessId(), info.lpBaseOfDll);
-
- m_debug_delegate->OnUnloadDll(
- reinterpret_cast<lldb::addr_t>(info.lpBaseOfDll));
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleODSEvent(const OUTPUT_DEBUG_STRING_INFO &info,
- DWORD thread_id) {
- return DBG_CONTINUE;
-}
-
-DWORD
-DebuggerThread::HandleRipEvent(const RIP_INFO &info, DWORD thread_id) {
- Log *log = ProcessWindowsLog::GetLogIfAny(WINDOWS_LOG_EVENT);
- LLDB_LOG(log, "encountered error {0} (type={1}) in process {2} thread {3}",
- info.dwError, info.dwType, m_process.GetProcessId(), thread_id);
-
- Status error(info.dwError, eErrorTypeWin32);
- m_debug_delegate->OnDebuggerError(error, info.dwType);
-
- return DBG_CONTINUE;
-}