diff options
Diffstat (limited to 'test/CodeGenCXX/align-avx-complete-objects.cpp')
| -rw-r--r-- | test/CodeGenCXX/align-avx-complete-objects.cpp | 57 | 
1 files changed, 57 insertions, 0 deletions
| diff --git a/test/CodeGenCXX/align-avx-complete-objects.cpp b/test/CodeGenCXX/align-avx-complete-objects.cpp new file mode 100644 index 000000000000..25f4ef1099ac --- /dev/null +++ b/test/CodeGenCXX/align-avx-complete-objects.cpp @@ -0,0 +1,57 @@ +// RUN: %clang_cc1 -x c++ %s -O0 -triple=x86_64-apple-darwin -target-feature +avx2 -fmax-type-align=16 -emit-llvm -o - -Werror | FileCheck %s +// rdar://16254558 + +typedef float AVX2Float __attribute__((__vector_size__(32))); + + +volatile float TestAlign(void) +{ +       volatile AVX2Float *p = new AVX2Float; +        *p = *p; +        AVX2Float r = *p; +        return r[0]; +} + +// CHECK: [[R:%.*]] = alloca <8 x float>, align 32 +// CHECK-NEXT:  [[CALL:%.*]] = call noalias i8* @_Znwm(i64 32) +// CHECK-NEXT:  [[ZERO:%.*]] = bitcast i8* [[CALL]] to <8 x float>* +// CHECK-NEXT:  store <8 x float>* [[ZERO]], <8 x float>** [[P:%.*]], align 8 +// CHECK-NEXT:  [[ONE:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  [[TWO:%.*]] = load volatile <8 x float>* [[ONE]], align 16 +// CHECK-NEXT:  [[THREE:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  store volatile <8 x float> [[TWO]], <8 x float>* [[THREE]], align 16 +// CHECK-NEXT:  [[FOUR:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  [[FIVE:%.*]] = load volatile <8 x float>* [[FOUR]], align 16 +// CHECK-NEXT:  store <8 x float> [[FIVE]], <8 x float>* [[R]], align 32 +// CHECK-NEXT:  [[SIX:%.*]] = load <8 x float>* [[R]], align 32 +// CHECK-NEXT:  [[VECEXT:%.*]] = extractelement <8 x float> [[SIX]], i32 0 +// CHECK-NEXT:  ret float [[VECEXT]] + +typedef float AVX2Float_Explicitly_aligned __attribute__((__vector_size__(32))) __attribute__((aligned (32))); + +typedef AVX2Float_Explicitly_aligned AVX2Float_indirect; + +typedef AVX2Float_indirect AVX2Float_use_existing_align; + +volatile float TestAlign2(void) +{ +       volatile AVX2Float_use_existing_align *p = new AVX2Float_use_existing_align; +        *p = *p; +        AVX2Float_use_existing_align r = *p; +        return r[0]; +} + +// CHECK: [[R:%.*]] = alloca <8 x float>, align 32 +// CHECK-NEXT:  [[CALL:%.*]] = call noalias i8* @_Znwm(i64 32) +// CHECK-NEXT:  [[ZERO:%.*]] = bitcast i8* [[CALL]] to <8 x float>* +// CHECK-NEXT:  store <8 x float>* [[ZERO]], <8 x float>** [[P:%.*]], align 8 +// CHECK-NEXT:  [[ONE:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  [[TWO:%.*]] = load volatile <8 x float>* [[ONE]], align 32 +// CHECK-NEXT:  [[THREE:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  store volatile <8 x float> [[TWO]], <8 x float>* [[THREE]], align 32 +// CHECK-NEXT:  [[FOUR:%.*]] = load <8 x float>** [[P]], align 8 +// CHECK-NEXT:  [[FIVE:%.*]] = load volatile <8 x float>* [[FOUR]], align 32 +// CHECK-NEXT:  store <8 x float> [[FIVE]], <8 x float>* [[R]], align 32 +// CHECK-NEXT:  [[SIX:%.*]] = load <8 x float>* [[R]], align 32 +// CHECK-NEXT:  [[VECEXT:%.*]] = extractelement <8 x float> [[SIX]], i32 0 +// CHECK-NEXT:  ret float [[VECEXT]] | 
