//===- RuntimeDyld.h - Run-time dynamic linker for MC-JIT -------*- C++ -*-===// // // The LLVM Compiler Infrastructure // // This file is distributed under the University of Illinois Open Source // License. See LICENSE.TXT for details. // //===----------------------------------------------------------------------===// // // Interface for the runtime dynamic linker facilities of the MC-JIT. // //===----------------------------------------------------------------------===// #ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H #include "llvm/ADT/STLExtras.h" #include "llvm/ADT/StringRef.h" #include "llvm/DebugInfo/DIContext.h" #include "llvm/ExecutionEngine/JITSymbol.h" #include "llvm/Object/ObjectFile.h" #include "llvm/Support/Error.h" #include #include #include #include #include #include #include #include namespace llvm { namespace object { template class OwningBinary; } // end namespace object /// Base class for errors originating in RuntimeDyld, e.g. missing relocation /// support. class RuntimeDyldError : public ErrorInfo { public: static char ID; RuntimeDyldError(std::string ErrMsg) : ErrMsg(std::move(ErrMsg)) {} void log(raw_ostream &OS) const override; const std::string &getErrorMessage() const { return ErrMsg; } std::error_code convertToErrorCode() const override; private: std::string ErrMsg; }; class RuntimeDyldCheckerImpl; class RuntimeDyldImpl; class RuntimeDyld { friend class RuntimeDyldCheckerImpl; protected: // Change the address associated with a section when resolving relocations. // Any relocations already associated with the symbol will be re-resolved. void reassignSectionAddress(unsigned SectionID, uint64_t Addr); public: /// Information about the loaded object. class LoadedObjectInfo : public llvm::LoadedObjectInfo { friend class RuntimeDyldImpl; public: using ObjSectionToIDMap = std::map; LoadedObjectInfo(RuntimeDyldImpl &RTDyld, ObjSectionToIDMap ObjSecToIDMap) : RTDyld(RTDyld), ObjSecToIDMap(std::move(ObjSecToIDMap)) {} virtual object::OwningBinary getObjectForDebug(const object::ObjectFile &Obj) const = 0; uint64_t getSectionLoadAddress(const object::SectionRef &Sec) const override; protected: virtual void anchor(); RuntimeDyldImpl &RTDyld; ObjSectionToIDMap ObjSecToIDMap; }; /// Memory Management. class MemoryManager { friend class RuntimeDyld; public: MemoryManager() = default; virtual ~MemoryManager() = default; /// Allocate a memory block of (at least) the given size suitable for /// executable code. The SectionID is a unique identifier assigned by the /// RuntimeDyld instance, and optionally recorded by the memory manager to /// access a loaded section. virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName) = 0; /// Allocate a memory block of (at least) the given size suitable for data. /// The SectionID is a unique identifier assigned by the JIT engine, and /// optionally recorded by the memory manager to access a loaded section. virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment, unsigned SectionID, StringRef SectionName, bool IsReadOnly) = 0; /// Inform the memory manager about the total amount of memory required to /// allocate all sections to be loaded: /// \p CodeSize - the total size of all code sections /// \p DataSizeRO - the total size of all read-only data sections /// \p DataSizeRW - the total size of all read-write data sections /// /// Note that by default the callback is disabled. To enable it /// redefine the method needsToReserveAllocationSpace to return true. virtual void reserveAllocationSpace(uintptr_t CodeSize, uint32_t CodeAlign, uintptr_t RODataSize, uint32_t RODataAlign, uintptr_t RWDataSize, uint32_t RWDataAlign) {} /// Override to return true to enable the reserveAllocationSpace callback. virtual bool needsToReserveAllocationSpace() { return false; } /// Register the EH frames with the runtime so that c++ exceptions work. /// /// \p Addr parameter provides the local address of the EH frame section /// data, while \p LoadAddr provides the address of the data in the target /// address space. If the section has not been remapped (which will usually /// be the case for local execution) these two values will be the same. virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr, size_t Size) = 0; virtual void deregisterEHFrames() = 0; /// This method is called when object loading is complete and section page /// permissions can be applied. It is up to the memory manager implementation /// to decide whether or not to act on this method. The memory manager will /// typically allocate all sections as read-write and then apply specific /// permissions when this method is called. Code sections cannot be executed /// until this function has been called. In addition, any cache coherency /// operations needed to reliably use the memory are also performed. /// /// Returns true if an error occurred, false otherwise. virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0; /// This method is called after an object has been loaded into memory but /// before relocations are applied to the loaded sections. /// /// Memory managers which are preparing code for execution in an external /// address space can use this call to remap the section addresses for the /// newly loaded object. /// /// For clients that do not need access to an ExecutionEngine instance this /// method should be preferred to its cousin /// MCJITMemoryManager::notifyObjectLoaded as this method is compatible with /// ORC JIT stacks. virtual void notifyObjectLoaded(RuntimeDyld &RTDyld, const object::ObjectFile &Obj) {} private: virtual void anchor(); bool FinalizationLocked = false; }; /// Construct a RuntimeDyld instance. RuntimeDyld(MemoryManager &MemMgr, JITSymbolResolver &Resolver); RuntimeDyld(const RuntimeDyld &) = delete; RuntimeDyld &operator=(const RuntimeDyld &) = delete; ~RuntimeDyld(); /// Add the referenced object file to the list of objects to be loaded and /// relocated. std::unique_ptr loadObject(const object::ObjectFile &O); /// Get the address of our local copy of the symbol. This may or may not /// be the address used for relocation (clients can copy the data around /// and resolve relocatons based on where they put it). void *getSymbolLocalAddress(StringRef Name) const; /// Get the target address and flags for the named symbol. /// This address is the one used for relocation. JITEvaluatedSymbol getSymbol(StringRef Name) const; /// Returns a copy of the symbol table. This can be used by on-finalized /// callbacks to extract the symbol table before throwing away the /// RuntimeDyld instance. Because the map keys (StringRefs) are backed by /// strings inside the RuntimeDyld instance, the map should be processed /// before the RuntimeDyld instance is discarded. std::map getSymbolTable() const; /// Resolve the relocations for all symbols we currently know about. void resolveRelocations(); /// Map a section to its target address space value. /// Map the address of a JIT section as returned from the memory manager /// to the address in the target process as the running code will see it. /// This is the address which will be used for relocation resolution. void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress); /// Register any EH frame sections that have been loaded but not previously /// registered with the memory manager. Note, RuntimeDyld is responsible /// for identifying the EH frame and calling the memory manager with the /// EH frame section data. However, the memory manager itself will handle /// the actual target-specific EH frame registration. void registerEHFrames(); void deregisterEHFrames(); bool hasError(); StringRef getErrorString(); /// By default, only sections that are "required for execution" are passed to /// the RTDyldMemoryManager, and other sections are discarded. Passing 'true' /// to this method will cause RuntimeDyld to pass all sections to its /// memory manager regardless of whether they are "required to execute" in the /// usual sense. This is useful for inspecting metadata sections that may not /// contain relocations, E.g. Debug info, stackmaps. /// /// Must be called before the first object file is loaded. void setProcessAllSections(bool ProcessAllSections) { assert(!Dyld && "setProcessAllSections must be called before loadObject."); this->ProcessAllSections = ProcessAllSections; } /// Perform all actions needed to make the code owned by this RuntimeDyld /// instance executable: /// /// 1) Apply relocations. /// 2) Register EH frames. /// 3) Update memory permissions*. /// /// * Finalization is potentially recursive**, and the 3rd step will only be /// applied by the outermost call to finalize. This allows different /// RuntimeDyld instances to share a memory manager without the innermost /// finalization locking the memory and causing relocation fixup errors in /// outer instances. /// /// ** Recursive finalization occurs when one RuntimeDyld instances needs the /// address of a symbol owned by some other instance in order to apply /// relocations. /// void finalizeWithMemoryManagerLocking(); private: // RuntimeDyldImpl is the actual class. RuntimeDyld is just the public // interface. std::unique_ptr Dyld; MemoryManager &MemMgr; JITSymbolResolver &Resolver; bool ProcessAllSections; RuntimeDyldCheckerImpl *Checker; }; } // end namespace llvm #endif // LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H