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authorAlexey Dokuchaev <danfe@FreeBSD.org>2011-05-20 04:53:22 +0000
committerAlexey Dokuchaev <danfe@FreeBSD.org>2011-05-20 04:53:22 +0000
commit47e2b516ca8e7365ad1a0db5316fd545d2faccba (patch)
treed8096f187ab5051ea2591756690b81b2dacc97c4
parent7256f929a5d1aad0600b9987d20892e2f9a42f74 (diff)
Notes
-rw-r--r--games/tenebrae/pkg-descr19
-rw-r--r--games/tenebrae/pkg-message12
2 files changed, 12 insertions, 19 deletions
diff --git a/games/tenebrae/pkg-descr b/games/tenebrae/pkg-descr
index 3c742e1c91dd..8de1d0b9595f 100644
--- a/games/tenebrae/pkg-descr
+++ b/games/tenebrae/pkg-descr
@@ -1,14 +1,7 @@
-Tenebrae is not quake1 anymore, it uses more advanced graphics algorithms so it
-requires a much faster system to run.
-These are the bare minimum reqs to run Tenebrae:
+Tenebrae is a modification of the Quake source that adds stencil shadows and
+per pixel lights to Quake. Stencil shadows allow for realistic shadow
+effects on every object in the game world. Per pixel lighting allows you to
+have fine surface details correctly lit. These are essentially the same
+algorithms as used by the new Doom game.
-PIII 600
-64 Mb RAM (More if you want to use some mods.)
-Geforce1
-Quake1 data (registered or shareware)
-Water vissed maps
-
-Recommended is a faster processor and a geforce4 / radeon 8500 class 3d card.
-Tenebrae_Readme.txt contains full list of supported video cards.
-
-WWW: http://tenebrae.sourceforge.net/
+WWW: http://tenebrae.sourceforge.net/
diff --git a/games/tenebrae/pkg-message b/games/tenebrae/pkg-message
index b2eb2dbf7ae5..7a6aaac3056f 100644
--- a/games/tenebrae/pkg-message
+++ b/games/tenebrae/pkg-message
@@ -1,11 +1,11 @@
-==============================================================================
+==========================================================================
Tenebrae has been installed.
-If you hace sound problems try running it with the parameter
-"-sndspeed <speed>", where "<speed>" could be 22050 or 44100 for example.
+If you're having sound problems, try running it with parameter "-sndspeed
+<speed>", where <speed> can be 22050 or 44100, for example.
-If you have rendering problems with water try to set the variable "r_novis" to
-the value "1".
+If you're having water rendering problems, try setting variable "r_novis"
+to "1" (one).
-==============================================================================
+==========================================================================