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authorJimmy Olgeni <olgeni@FreeBSD.org>2015-09-20 20:54:08 +0000
committerJimmy Olgeni <olgeni@FreeBSD.org>2015-09-20 20:54:08 +0000
commit41a7072cfbf055dc6c89e9ca7fa617b720337e24 (patch)
treeb63994e684ffd6fb805f9017ff2e8c81d549ca91 /games/KnightCap
parent20b96b3ed5bab9778e6a3bfb8c877e145c9b2404 (diff)
downloadports-41a7072cfbf055dc6c89e9ca7fa617b720337e24.tar.gz
ports-41a7072cfbf055dc6c89e9ca7fa617b720337e24.zip
Typos, whitespace and capitalization fixes (G-P).
Notes
Notes: svn path=/head/; revision=397461
Diffstat (limited to 'games/KnightCap')
-rw-r--r--games/KnightCap/pkg-descr2
1 files changed, 1 insertions, 1 deletions
diff --git a/games/KnightCap/pkg-descr b/games/KnightCap/pkg-descr
index 1a65195e19b0..961d4ea68828 100644
--- a/games/KnightCap/pkg-descr
+++ b/games/KnightCap/pkg-descr
@@ -7,7 +7,7 @@ are:
more like an "over the board" game.
- KnightCap was developed to run on a parallel distributed memory
- machine, although it also runs on normal unix boxes.
+ machine, although it also runs on normal Unix boxes.
- KnightCap does not have an opening book---instead it keeps a file
(brain.dat) of losing moves and inserts them in the hash table at the