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author | Tilman Keskinoz <arved@FreeBSD.org> | 2003-01-22 10:54:17 +0000 |
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committer | Tilman Keskinoz <arved@FreeBSD.org> | 2003-01-22 10:54:17 +0000 |
commit | e969725be1bf0d4c65295db3a0abd492ed0a98fc (patch) | |
tree | 99a23e3bc5c1134e49feb3268dfe211d511c3e4a /games/dmjava/pkg-descr | |
parent | 3fc0e05585c94e1ec826d913a58f7e07a35e5121 (diff) | |
download | ports-e969725be1bf0d4c65295db3a0abd492ed0a98fc.tar.gz ports-e969725be1bf0d4c65295db3a0abd492ed0a98fc.zip |
Notes
Diffstat (limited to 'games/dmjava/pkg-descr')
-rw-r--r-- | games/dmjava/pkg-descr | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/games/dmjava/pkg-descr b/games/dmjava/pkg-descr new file mode 100644 index 000000000000..6f50a8f172f2 --- /dev/null +++ b/games/dmjava/pkg-descr @@ -0,0 +1,14 @@ +Dungeon Master Java is a remake of the classic FTL game Dungeon Master. +It is written entirely in Java, and is designed to run as a stand-alone +application rather than an applet in a web browser. It has high-resolution +graphics that simulate a 3D environment. Most of the graphics are rendered +in the free ray-tracer Pov-Ray. Item graphics and character portraits are +done by hand with a paint program, though many are simply taken from the +original and its sequels and touched-up. + +Gameplay is very similar to the original, with real-time action, 90-degree +turns, and step-by-step movement. One major change from the original is that +monsters are not "stuck" in groups: they are completely free to wander, +sometimes occupying a square with other monsters and sometimes not. + +WWW: http://www.cs.pitt.edu/~alandale/dmjava/ |